UPDATE 4.0
Seems like iOS 4.0 changed something here. Same code producing incorrect backgrounds for section header in the described scenario is working with 4.0 according to my first quick check!
Original
I have a UITableView grouped style with custom header and footer view. Inside the footer I put a UILabel and a UIButton.
Clicking on the button hides or show some rows, updates the UILabel in the footer view and finally resizes footer view.
Basically everything is working fine. BUT the text ion the label is not updated on the screen. It is updated in the UILabel text property, but only if I scroll the section footer out of the visible area and scroll it back, it is updated. So it's a typical redraw problem here of the UITableView.
I tried every method to force update like needsLayout etc. Nothing helped.
I have seen some related questions but with some different behaviour and no solution. Any help/ideas?
Thanks, Gerd
UPDATE:
My problems occurs with section footer, so here is my viewForFooterInSection.
Basically I want to collapse/expand a section, but not completely (that was an easy thing) instead only the empty cell (ItemSize empty). The footerView is large if it is collapsed and will shrink if it is expanded. Furthermore the label text will change.
- (UIView *)tableView: (UITableView *)tableView viewForFooterInSection: (NSInteger)section{
NSLog(#"viewForFooterInSection section:%i", section);
UIButton *myView;
UILabel *label;
if ([[[self.sectionStatus objectAtIndex:section] valueForKey:#"collapseStatus"] isEqual:#"collapse"]){
myView = [[UIButton alloc] initWithFrame:CGRectMake(0, 0, 320, 52)];
[myView setBackgroundImage:[UIImage imageNamed:#"ItemViewFooter.png"] forState:UIControlStateNormal];
label = [[UILabel alloc] initWithFrame:CGRectMake(20, 32, 300, 20)];
label.text = NSLocalizedString(#"list_expand",#"");
} else { //is expanded
myView = [[UIButton alloc] initWithFrame:CGRectMake(0, 0, 320, 21)];
[myView setBackgroundImage:[UIImage imageNamed:#"ListCollapseExpand.png"] forState:UIControlStateNormal];
label = [[UILabel alloc] initWithFrame:CGRectMake(20, 1, 300, 20)];
label.text = NSLocalizedString(#"list_collapse",#"");
}
myView.tag=section;
[myView addTarget:self action:#selector(collapseExpandAction:) forControlEvents:UIControlEventTouchUpInside];
myView.backgroundColor = [UIColor clearColor];
myView.adjustsImageWhenHighlighted = NO;
myView.showsTouchWhenHighlighted = YES;
label.textColor = FONTCOLOR;
label.font = [UIFont systemFontOfSize:14];
label.numberOfLines = 1;
label.textAlignment = UITextAlignmentCenter;
label.backgroundColor = [UIColor clearColor];
[myView addSubview:label];
return myView;
};
In the button action method I store status of section collapse/expand and the number of displayed rows. Than I delete or insert rows. (It has to be with insert/delete because I need the animation).
- (void) collapseExpandSection: (NSInteger) section{
NSMutableArray *paths = [NSMutableArray arrayWithCapacity:10];
NSInteger row;
NSInteger numberOfDisplayedItems=[[[self.sectionStatus objectAtIndex:section] valueForKey:#"numberOfDisplayedRows"] intValue];
id <NSFetchedResultsSectionInfo> sectionInfo = [[fetchedResultsController sections] objectAtIndex:section];
NSInteger numberOfAllItems=[sectionInfo numberOfObjects];
Item *tmpItem=nil;
NSSet *itemsWithSizes=nil;
//filter not used cells
for ( row = 0; row < numberOfAllItems; row++ ) {
tmpItem=[fetchedResultsController objectAtIndexPath:[NSIndexPath indexPathForRow:row inSection:section]];
NSPredicate *predicate = [NSPredicate predicateWithFormat:#"itemSize != nil"];
NSSet *itemsWithSizes = [tmpItem.itemSizes filteredSetUsingPredicate:predicate];
if ([itemsWithSizes count]==0){
[paths addObject:[NSIndexPath indexPathForRow:row inSection:section]]; //all unused cells
};
}
if (numberOfDisplayedItems == numberOfAllItems){ //currently all shown => Collapse
[self.tableView beginUpdates];
[[self.sectionStatus objectAtIndex:section] setValue:[NSNumber numberWithInt:(numberOfDisplayedItems-[paths count])] forKey:#"numberOfDisplayedRows"];
[[self.sectionStatus objectAtIndex:section] setValue:#"collapse" forKey:#"collapseStatus"];
[self.tableView deleteRowsAtIndexPaths:paths withRowAnimation:UITableViewRowAnimationFade];
[self.tableView endUpdates];
} else { //Not all shown so expand with the unused cells
[[self.sectionStatus objectAtIndex:section] setValue:[NSNumber numberWithInt:(numberOfDisplayedItems+[paths count])] forKey:#"numberOfDisplayedRows"];
[[self.sectionStatus objectAtIndex:section] setValue:#"expand" forKey:#"collapseStatus"];
[self.tableView beginUpdates];
[self.tableView insertRowsAtIndexPaths:paths withRowAnimation:UITableViewRowAnimationFade];
[self.tableView endUpdates];
}
return;
};
Doing all this works fine in general. After the blocks begin/endupdate the viewForFooter is called for every section and the label text is set correct in the property. However the display doesn't update correctly. As soon as a redisplay is forced (srolling out- scrolling in) the display is OK.
There 2 problems.
First problem is that section footer not updated.
Try call [tableView reloadData] or [tableView reloadSections:sections withRowAnimation:UITableViewRowAnimationFade] after your update (may be with dalay).
Second problem is memory leaks in myView and label.
Also why do you use label when you can use button's internal label?
P.S. Don't allocate UIButton object directly because it is factory. Call [UIButton buttonWithType:UIButtonTypeCustom] instead.
Upd: Another way to update is to update footer directly by accessing footer views.
- (void) collapseExpandSection: (NSInteger) section{
Check that section is actualy your button
- (void) collapseExpandSection: (UIButton*) sender{
// Do update of sender here
// Do other stuff
}
Also you can try next trick: create UIView object in delegate, add your button and label on it and return instaed of buttom view itself.
My problem was that I was expanding the Section header to show a search bar, but it wouldn't redraw the view until I scrolled the UITableView.
I had my own SectionHeader class that subclassed UIView and controlled the searching stuff.
After my animation, I just used this to force an update. It's not pretty but it works.
CGPoint point = CGPointMake(((UIScrollView *)self.superview).contentOffset.x,
((UIScrollView *)self.superview).contentOffset.y+1);
[((UIScrollView *)self.superview) setContentOffset:point animated:NO];
point = CGPointMake(((UIScrollView *)self.superview).contentOffset.x,
((UIScrollView *)self.superview).contentOffset.y-1);
[((UIScrollView *)self.superview) setContentOffset:point animated:NO];
Basically force the UITableView to scroll down 1 pixel and up 1 pixel.
I had an issue just like this where I wanted to update the section header after inserting a new row. I found that calling tableView reloadSections() method with an animation setting of .None after I call the insertRows method worked for me (both calls in the same tableView update block). I got the insert animation I wanted and also the section header was updated.
Related
I'm trying to add an activity indicator to certain cells in my UITableView. I do this successfully in the method didSelectRowAtIndexpath using
CGRect CellFrame = CGRectMake(260, 10, 20, 20);
actindicator = [[UIActivityIndicatorView alloc]initWithFrame:CellFrame];
[actindicator setHidesWhenStopped:NO];
[actindicator setActivityIndicatorViewStyle:UIActivityIndicatorViewStyleGray];
actindicator.tag =1;
[[cell contentView] addSubview:actindicator];
The catch is I need to control these multiple activity indicators from ANOTHER METHOD. I figured a property was a way to do this however by initialising a new instance of actIndicator every time, I loose reference's to all but the 'latest' init of the activity indicator thus meaning I can only control one.
What do i need to do here (if even possible?) to maintain reference to all the actIndicators so i can begin animating ALL of them?
Or Can I somehow use the actindicator.tag to control some form of reference.
Many thanks for any help.
EDIT: (Derived from answer) to access all Instances of Activity indicator with a tag of 1 in tableView (visible cells only) can use below from another method:
for (UITableViewCell *cell in [self.tableView visibleCells]) {
UIActivityIndicatorView *actView = (UIActivityIndicatorView *)[cell.contentView
viewWithTag:1];
[actView startAnimating];
activityFlag = 1;
}
The method above will cycle through all visible cells and start animating the activity indicator.
To handle the case of the tableview being scrolled, I re-animate the indicators using the method below which is in cellForRowAtIndexPath. cellStateKey simply indicates if the cell has a checkmark next to it, if it does have a checkmark and my activityflag (async webserver call in progress)is set..then i want to continue animating.(technically re-start animation, as scrolling tableview stops it)
if ([[rowData objectForKey:cellStateKey] boolValue]) {
cell.accessoryType = UITableViewCellAccessoryCheckmark;
if(cell.accessoryType == UITableViewCellAccessoryCheckmark &&activityFlag ==1){
for (UIView *sub in [[cell contentView] subviews]) {
if (sub.tag == 1) {
UIActivityIndicatorView *acView = (UIActivityIndicatorView *)
[cell.contentView viewWithTag:1];
[acView startAnimating];
}
}
As mentioned in origional question I initialise my activity indicators (and remove activity indicators aswell if required) in the method didSelectRowAtIndexPath
You can add UIActivityIndicatorView as cell's accessoryView.
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
UIActivityIndicatorView *spinner = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleGray];
spinner.frame = CGRectMake(0, 0, 24, 24);
UITableViewCell *cell = [tableView cellForRowAtIndexPath:indexPath];
cell.accessoryView = spinner;
[spinner startAnimating];
[spinner release];
}
A simple way to do this (assuming you're adding the indicator as in your code) is to first get a collection of the visible cells (or rows) in your table, by calling [tableView visibleCells]. Then iterate through the cells like this:
for (UITableViewCell *cell in [tableView visibleCells]) {
for (UIView *sub in [cell subViews]) {
if (sub.tag == 1) { // "1" is not a good choice for a tag here
UIActivityIndicatorView *act = (UIActivityIndicatorView *)sub;
[act startAnimating]; // or whatever the command to start animating is
break;
}
}
}
There's more complexity for you to deal with: in your original code, you need to make sure you're not adding an additional activity indicator to a pre-existing cell each time cellForRowAtIndexPath is called, and you need to account for the situation where the user might scroll the table at a later point, exposing cells that do not have their activity indicator turned on.
You need to make a custom UITableViewCell by extending it. Then have a UIActivityIndicatorView as a member of that Cell. Then you can access it and control it on a cell by cell basis.
Assuming that activity view indicator tag is unique in the cell.contentView you can try something like:
UITableViewCell *cell = [tableview cellForRowAtIndexPath:indexpath];
UIActivityIndicatorView *acView = (UIActivityIndicatorView *)[cell.contentView viewWithTag:1];
//acView will be your activitivyIndicator
I have a UITableView (on a UIViewController) which is pushed via a navigationController. Along with pushing, I select with which array i want to populate the table. The code for pushing is like this:
if(self.newView == nil)
{
NewView *viewTwo = [[NewView alloc] initWithNibName:#"Bundle" bundle:[NSBundle mainBundle]];
self.newView = viewTwo;
[viewTwo release];
}
[self.navigationController pushViewController:self.newView animated:YES];
newView.tableArray=newView.arrayWithOptionOne;
[newView.tableView reloadData];
All works well and the table gets reloaded every time. However in the last row of section 0, there is a switch which loads section 1.
The last row of section 1 is tappable (didSelect…) and it loads a modalView. On this last rod I added a disclosure indicator and also the blue background when tapping. The table has sliders, labels, etc. So the customization is quite long:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{
UITableViewCell *cell = nil;
static NSString *kDisplayCell_ID = #"DisplayCellID";
cell = [tableView dequeueReusableCellWithIdentifier:kDisplayCell_ID];
if (cell == nil)
{
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue2 reuseIdentifier:kDisplayCell_ID] autorelease];
cell.selectionStyle = UITableViewCellSelectionStyleNone;
}
else
{
UIView *viewToRemove = nil;
viewToRemove = [cell.contentView viewWithTag:1];
if (viewToRemove)
[viewToRemove removeFromSuperview];
UIView *viewToRemove2 = nil;
viewToRemove2 = [cell.contentView viewWithTag:2];
if (viewToRemove2)
[viewToRemove2 removeFromSuperview];
}
if (indexPath.section==0) {
UIControl *cellValueS = [[[arrayTable objectAtIndex:indexPath.section] objectForKey:kViewKey] objectAtIndex:indexPath.row];
[cell.contentView addSubview:cellValueS];
}
if (indexPath.section==0 && indexPath.row==3) {
UIControl *cellValueL = [[[arrayTable objectAtIndex:indexPath.section] objectForKey:kViewLabel] objectAtIndex:0] ;
[cell.contentView addSubview:cellValueL];
}
if (indexPath.section==1 && indexPath.row==0){
UIControl *cellValueS = [[[arrayTable objectAtIndex:indexPath.section] objectForKey:kViewKey] objectAtIndex:indexPath.row] ;
[cell.contentView addSubview:cellValueS];
}
if (indexPath.section==1 && indexPath.row==1) {
UIControl *cellValueS = [[[arrayTable objectAtIndex:indexPath.section] objectForKey:kViewKey] objectAtIndex:indexPath.row] ;
[cell.contentView addSubview:cellValueS];
UIControl *cellValueL = [[[arrayTable objectAtIndex:indexPath.section] objectForKey:kViewLabel] objectAtIndex:0] ;
[cell.contentView addSubview:cellValueL];
}
if (indexPath.section==1 && indexPath.row==2) {
cell.selectionStyle = UITableViewCellSelectionStyleBlue;
cell.accessoryType=UITableViewCellAccessoryDisclosureIndicator;
}
return cell;
}
So far also works ok.
The problem is that when I go back to the previous view and select another option to populate the table, when it's pushed again, I see the disclosure indicator and blue selection background on other rows on the same section. I've observed that it depends on where the table is scrolled.
I've tried to understand why does it happen, but i can't. I've somehow solved the problem by setting newView to nil and releasing it and then allocating it again before it gets pushed again.
Am I doing something wrong here? or why is the disclosure indicator and tapping background appearing where they are not supposed to be?
Thanks in advance!
action of the switch
-(void)extraOptionsSwitchAction:(id)sender{
switch(extraOptionsSwitch.isOn) {
case 1:
// [self.tableView beginUpdates];
[self.tableView insertSections: [NSIndexSet indexSetWithIndex:1] withRowAnimation:UITableViewRowAnimationAutomatic];
[self.tableView reloadSections:[NSIndexSet indexSetWithIndex:0] withRowAnimation:UITableViewRowAnimationAutomatic];
//[self.tableView reloadData];
// [self.tableView endUpdates];
break;
case !1:
// [self.tableView beginUpdates];
[self.tableView deleteSections: [NSIndexSet indexSetWithIndex:1] withRowAnimation:UITableViewRowAnimationAutomatic];
// [self.tableView reloadSections:[NSIndexSet indexSetWithIndex:0] withRowAnimation:UITableViewRowAnimationAutomatic];
[self.tableView reloadData];
// [self.tableView endUpdates];
break;
}
}
It has to to with reusing cells. You probably don't differentiate between the different cell types in your cell creation method - so one cell that went offscreen can easily be reused for another (different type) cell. Further, you seem to add subviews over and over again - only do that when you instantiate the cell (with alloc/int), and not when configuring.
Also, for different cell types, use different identifiers (you didn't show this code).
The programming guides have good example on table views and their cells and reuse pattern. It's worth reading a couple of times - it's easy to get wrong and is a main topic for performance tuning.
Edit
Now that you added more code, another problem seems to be here:
if (indexPath.section==1 && indexPath.row==2) {
cell.selectionStyle = UITableViewCellSelectionStyleBlue;
cell.accessoryType=UITableViewCellAccessoryDisclosureIndicator;
}
You are missing an else part. The selectionStyle and accessoryType are set to what they were set to before - you miss to configure the cells correctly for all other cells than that special one.
Each cell type should really get its own identifier though. If the adding/removing of subviews work as expected is hard to tell from that code.
One thought: As you aren't really reusing a lot of the cells here anyhow you could even disable the reuse by changing
static NSString *kDisplayCell_ID = #"DisplayCellID";
cell = [tableView dequeueReusableCellWithIdentifier:kDisplayCell_ID];
to
static NSString *kDisplayCell_ID = nil;
This would just always produce a new cell. I wouldn't recommend this in the general case, though.
This is due to cellReusability, and it has, for a long time, wasted so many developers' time and effort. If you knew the concept of cell reusability, you would know that while scrolling, the index of the row and sections remain the same (although you expect it to be different for a different position on the uiTableView).
The only way is to subClass the UITableViewCell and create your own CustomUITableViewCell, and implement that with the disclosure indicator, or resist your input to just a small TableView that fits the screen and make scrollable = NO.
I have a problem in that when I add rows (with animation) to my table, the section headers do not move. I create the section headers in viewDidLoad like so:
CGRect header = [self.tableView rectForHeaderInSection:0];
UILabel *label = [[UILabel alloc] initWithFrame:headerFrame];
[label setText:#"---"];
label.backgroundColor = [UIColor clearColor];
[label setFont:headerFont];
[label setTextColor:[UIColor blueColor]];
[self.tableView addSubview:label];
[label release];
Am I supposed to add them in a different manner? (And yes I realize that these are custom table headers, that's how I want them)
And I have a user add rows by using a picker. The rows are added like so:
NSIndexPath* path = [NSIndexPath indexPathForRow:chan.channel_number inSection:section_number];
NSArray* row_to_add = [[NSArray alloc] initWithObjects:path , nil];
[self.tableView insertRowsAtIndexPaths:row_to_add withRowAnimation:UITableViewRowAnimationRight];
And the row gets added just fine, but my header views dont budge. How can I make my headers reposition themselves?
You need to use a real header title. You can use the delegate method tableView:viewForHeaderinSection: and return a UILabel.
If you use:
- (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section
Everything should be fine
I think you can try -reloadSections:withRowAnimation:. This shall cause a reload of your section and its header and footer views.
I'm attempting to have a UITableView that I can dynamically add and remove rows from, and the rows have a UITextField in them. For adding the rows, I'm using the code:
- (void) addRow
{
[nameArray addObject:[NSString stringWithFormat:#"%i", x]];
[self.tableView reloadData];
x++;
}
And I'm just doing a count of nameArray to get how many rows I have in my tableView. Then, inside of cellForRowAtIndexPath, I've got the following code
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
...
/*Default Apple-y stuff*/
...
if ([indexPath row] == 0) {
playerTextFieldZero = [[UITextField alloc] initWithFrame:CGRectMake(20, 10, 185, 30)];
playerTextFieldZero.adjustsFontSizeToFitWidth = YES;
playerTextFieldZero.placeholder = #"Name";
playerTextFieldZero.textColor = [UIColor blackColor];
playerTextFieldZero.returnKeyType = UIReturnKeyDone;
playerTextFieldZero.backgroundColor = [UIColor whiteColor];
playerTextFieldZero.autocorrectionType = UITextAutocorrectionTypeNo; // no auto correction support
playerTextFieldZero.textAlignment = UITextAlignmentLeft;
playerTextFieldZero.tag = 0;
playerTextFieldZero.delegate = self;
playerTextFieldZero.clearButtonMode = UITextFieldViewModeNever; // no clear 'x' button to the right
[playerTextFieldZero setEnabled: YES];
[cell addSubview:playerTextFieldZero];
[playerTextFieldZero becomeFirstResponder];
[playerTextFieldZero release];
}
...
/*More of those in here*/
...
return cell;
}
I've got multiple issues with this code. The first issue is I'm doing a preset number of UITextFields, so that I can call them all in textFieldShouldReturn. Is there a good way for me to generate UITextFields that will return when I press the done key?
The second biggest issue with the way I'm doing this right now is my UITextFields get cleared every time I add a new one. Any idea why?
To solve your first issue I would begin by pulling the UITextField creation code into a method..
- (UITextField*)textFieldForCell:(UITableViewCell*)cell withDelegate:(id<UITextFieldDelegate>*)delegate {
UITextField textField = [[UITextField alloc] initWithFrame:CGRectMake(20, 10, 185, 30)];
textField.delegate = self;
....
[cell addSubview:playerTextFieldZero];
[textField release];
}
Then invoke the new method in your tableView:cellForRowAtIndexPath: method...
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
...
// Custom initialization code
[self textFieldForCell:cell withDelegate:self];
}
Now to make sure that your UITextField's respond to the return key implement the textFieldShouldReturn: method of your UITextFieldDelegate (probably your UITableViewController) to always return true...
-(bool)textFieldShouldReturn:(UITextField*)textField {
return YES;
}
As for your second issue, I believe this is a result of directly invoking reloadData. This will force your UITableView to recreate its cells. This in turn recreates your UITextFields and you subsequently lose their state/text. I think your next logical step will be to introduce a model (NSMutableArray) that stores the state of each UITextField. You could begin by saving the text of the field into the array upon the UITextFieldDelegate receiving the textFieldShouldReturn message.
I am making an coredata application in which I was instructed to make a tableview (filling form) with textfield in each row which I did successfully. Then I made a toolbar with previous and next button and add to textField's inputAccsoryView for navigating between the textfields of each cell. One textfield per row . I am also able to do the magic with previous and next button methods . Now the problem :
Suppose I have 3 sections . In first section 4 rows . In second section 6 rows and in the last section 1 row . Now when I start from the 1st row and presses next till the 11th row it is working properly but then I press next nothing happens as the first row is dequeued I get "nil" for it . The code I am using :
configuring the cell
if (cell == nil) {
NSLog(#"tag inside:%i",tag);
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue1
reuseIdentifier:identifier] autorelease];
UITextField *theTextField = [[UITextField alloc] initWithFrame:CGRectMake(120, 10, 170, 25)];
theTextField.textAlignment = UITextAlignmentRight;
theTextField.delegate = self;
theTextField.tag = tag;
theTextField.inputAccessoryView = [self configureTheToolBar];
[theTextField setKeyboardAppearance:UIKeyboardAppearanceAlert];
[cell.contentView addSubview:theTextField];
[theTextField release];
}
cell.textLabel.text = rowLabel;
UITextField *textField = (UITextField *)[cell.contentView viewWithTag:tag];
textField.text = rowValue
I am providing tags for textfield like 601 ,602 etc .
Then getting the currentTextField tag
- (void)textFieldDidBeginEditing:(UITextField *)textField{
currentTextField = textField.tag;
}
then the next method
if(currentTextField == 611){
currentTextField = 601;
} else{
currentTextField = currentTextField + 1;
}
NSLog(#"current text fiedld = %i",currentTextField);
NSLog(#"text ; %#",[self cellForTag:currentTextField].textLabel.text);
UITextField *firstResponderField = (UITextField *) [[self cellForTag:currentTextField].contentView viewWithTag:currentTextField];
[firstResponderField becomeFirstResponder];
and the cellForTag method :
-(UITableViewCell *)cellForTag:(NSInteger)tag{
UITableViewCell *cell;
switch (tag) {
case 601:{
NSUInteger onlyRow[] = {0, 0};
NSIndexPath *onlyRowPath = [NSIndexPath indexPathWithIndexes:onlyRow length:2];
//[self.tableView scrollToRowAtIndexPath:onlyRowPath atScrollPosition:UITableViewScrollPositionTop animated:YES];
cell = [self.tableView cellForRowAtIndexPath:onlyRowPath];
break;
}
return cell
this code is working partially as once off screen cells get out of memory I can't reach textfield in that cell and next button stops working till the currentTextfield value reaches to any visiblerow . What could be the solution . my stack is over flowed. :)
Ok this thread does the trick but I don't know how . can anyone explain me how ?
Once a cell goes off screen it will no longer be accessible. Because of this you might want to grab the values of your text fields as soon as the user has finished editing them by wiring up the UIControlEventEditingDidEnd event:
[myTextField
addTarget:self
action:#selector(myTextChanged:)
forControlEvents:UIControlEventEditingDidEnd];
In your myTextChanged function you can store the values away, perhaps in a dictionary if you want to keep them keyed against your tags.