iPhone - Update Label from UIPickerView - iphone

I have two UIPickerViews set up on one view under the same view controller. The picker's seem to be populated with values as expected. I also have a label for each picker. The label updates with each value change, but the value displayed on the label is not correct. It's always off by 10. The codes are below.
Interface:
#import <UIKit/UIKit.h>
#import "InfoViewController.h"
#interface TransactionsViewController : UIViewController {
//Deposit
NSMutableArray *depositArray;
IBOutlet UIPickerView *depositPicker;
IBOutlet UILabel *depositLabel;
//Send
NSMutableArray *sendArray;
IBOutlet UIPickerView *sendPicker;
IBOutlet UILabel *sendLabel;
}
#property (nonatomic, retain) NSMutableArray *depositArray;
#property (nonatomic, retain) IBOutlet UIPickerView *depositPicker;
#property (nonatomic, retain) NSMutableArray *sendArray;
#property (nonatomic, retain) IBOutlet UIPickerView *sendPicker;
#property (nonatomic, retain) IBOutlet UILabel *depositLabel;
#property (nonatomic, retain) IBOutlet UILabel *sendLabel;
#end
Implementation:
#import "TransactionsViewController.h"
#implementation TransactionsViewController
#synthesize depositArray;
#synthesize depositPicker;
#synthesize sendArray;
#synthesize sendPicker;
#synthesize depositLabel;
#synthesize sendLabel;
}
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
[super viewDidLoad];
NSMutableArray *dollarsArray = [[NSMutableArray alloc] init];
for (int i = 5; i <= 100; i+=5)
{
NSString *item = [[NSString alloc] initWithFormat:#"%i", i];
[dollarsArray addObject:item];
[item release];
}
self.depositArray = dollarsArray;
self.sendArray = dollarsArray;
[dollarsArray release];
}
// Pickers
#pragma mark - Pickers
#pragma mark Pickers Data Source Methods
- (NSInteger)numberOfComponentsInPickerView:(UIPickerView *)pickerView
{
return 2;
}
- (NSInteger)pickerView:(UIPickerView *)pickerView numberOfRowsInComponent:(NSInteger)component
{
if(pickerView == depositPicker) {
switch(component) {
case 0:
return 1;
break;
case 1:
return [depositArray count];
break;
default:
break;
}
}
else if(pickerView == sendPicker) {
switch(component) {
case 0:
return 1;
break;
case 1:
return [sendArray count];
break;
default:
break;
}
}
return 0;
}
-(CGFloat)pickerView:(UIPickerView*)pickerView widthForComponent:(NSInteger)component {
switch (component) {
case 0:
return 50;
break;
case 1:
return 100;
break;
default:
break;
}
return 0;
}
#pragma mark Pickers Delegate Methods
- (NSString *)pickerView:(UIPickerView *)pickerView titleForRow:(NSInteger)row forComponent:(NSInteger)component
{
if(pickerView == depositPicker) {
switch(component) {
case 0:
return #"$";
break;
case 1:
depositLabel.text=[depositArray objectAtIndex:row];
return [depositArray objectAtIndex:row];
[depositLabel release];
break;
default:
break;
}
}
else if(pickerView == sendPicker) {
switch(component) {
case 0:
return #"$";
break;
case 1:
return [sendArray objectAtIndex:row];
break;
default:
break;
}
}
return 0;
}
//Pickers End
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
- (void)viewDidUnload {
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (void)dealloc {
[depositArray release];
[send release];
[super dealloc];
}
#end
Everything, such as the sendLabel, is not set up yet. As you can see, the depositLabel automatically updates with the selected row, however, the value is not updating to the correct value. I'm not sure if it's my implementation of the label or the picker itself that is the problem.
I'd appreciate some inputs. Thanks.

The titleForRow method is just where you're supposed to return the text for the row. In your titleForRow, it doesn't make sense to set the label text there (nor do I think should you release it). The "return 0" at the end of titleForRow may also cause problems.
To handle an actual select in a picker, use the didSelectRow method.

Related

Passing data from plist to detail view

I have a plist (array of dictionaries) which populates a table view and works properly. I use Xcode 4 with storyboards.
Now I've created a detail view from a regular UIViewController and of course I want the selected name to be displayed in the nameLabel in the detail view. But I can't make the right connection. This is my code so far:
WineObject.m:
#import "WineObject.h"
#implementation WineObject
#synthesize libraryContent, libraryPlist;
- (id)initWithLibraryName:(NSString *)libraryName {
if (self = [super init]) {
libraryPlist = libraryName;
libraryContent = [[NSArray alloc] initWithContentsOfFile:[[NSBundle mainBundle]
pathForResource:libraryPlist ofType:#"plist"]];
}
return self;
}
- (NSDictionary *)libraryItemAtIndex:(int)index {
return (libraryContent != nil && [libraryContent count] > 0 && index < [libraryContent count])
? [libraryContent objectAtIndex:index]
: nil;
}
- (int)libraryCount {
return (libraryContent != nil) ? [libraryContent count] : 0;
}
- (void) dealloc {
if (libraryContent) [libraryContent release];
[super dealloc];
}
#end
ViewController.h:
#import <UIKit/UIKit.h>
#class WineObject;
#interface WinesViewController : UITableViewController {
WineObject *wine;
}
#end
ViewController.m:
#import "WinesViewController.h"
#import "WineObject.h"
#import "WineCell.h"
#interface WinesViewController ()
#end
#implementation WinesViewController
- (id)initWithStyle:(UITableViewStyle)style
{
self = [super initWithStyle:style];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
}
- (void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
#pragma mark - Table view data source
- (void)viewWillAppear:(BOOL)animated {
wine = [[WineObject alloc] initWithLibraryName:#"Wine"];
self.title = #"Vinene";
[self.tableView deselectRowAtIndexPath:[self.tableView indexPathForSelectedRow] animated:YES];
}
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
// Return the number of sections.
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
// Return the number of rows in the section.
return [wine libraryCount];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"wineCell";
WineCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
// Configure the cell...
cell.nameLabel.text = [[wine libraryItemAtIndex:indexPath.row] valueForKey:#"Name"];
cell.districtLabel.text = [[wine libraryItemAtIndex:indexPath.row] valueForKey:#"District"];
cell.countryLabel.text = [[wine libraryItemAtIndex:indexPath.row] valueForKey:#"Country"];
cell.bottleImageView.image = [UIImage imageNamed:[[wine libraryItemAtIndex:indexPath.row] valueForKey:#"Image"]];
cell.flagImageView.image = [UIImage imageNamed:[[wine libraryItemAtIndex:indexPath.row] valueForKey:#"Flag"]];
cell.fyldeImageView.image = [UIImage imageNamed:[[wine libraryItemAtIndex:indexPath.row] valueForKey:#"Fylde"]];
cell.friskhetImageView.image = [UIImage imageNamed:[[wine libraryItemAtIndex:indexPath.row] valueForKey:#"Friskhet"]];
cell.garvesyreImageView.image = [UIImage imageNamed:[[wine libraryItemAtIndex:indexPath.row] valueForKey:#"Garvesyre"]];
return cell;
}
#pragma mark - Table view delegate
#end
WineCell.h:
#import <UIKit/UIKit.h>
#interface WineCell : UITableViewCell
#property (nonatomic, strong) IBOutlet UILabel *nameLabel;
#property (nonatomic, strong) IBOutlet UILabel *districtLabel;
#property (nonatomic, strong) IBOutlet UILabel *countryLabel;
#property (nonatomic, strong) IBOutlet UIImageView *bottleImageView;
#property (nonatomic, strong) IBOutlet UIImageView *flagImageView;
#property (nonatomic, strong) IBOutlet UIImageView *fyldeImageView;
#property (nonatomic, strong) IBOutlet UIImageView *friskhetImageView;
#property (nonatomic, strong) IBOutlet UIImageView *garvesyreImageView;
#end
Are you using a XIB for interface or generating it programmatically?
If you are using a XIB, the issue is that you aren't loading it up:
Change
winesDetailViewController = [[WinesDetailViewController alloc] init];
To
winesDetailViewController = [[WinesDetailViewController alloc] initWithNibName:#"YourNibNameHere" bundle:nil];
Or, if you are generating it programmatically, you must first set nameLabel or it will be nil. #synthesize doesn't set the variable, it simply generates getters and setters so that you can set it from outside.
Inside your viewDidAppear: (or better yet inside your init) add:
self.nameLabel=[[UILabel alloc] initWithFrame:CGRectMake(100,100,100,100)];
EDIT: If you are using Storyboards, it appears that you have to do the following.
Storyboards are all about relationships. Inside the story board editor, you add buttons and tell them which view controller they connect to. The same idea applies to TableView Cells. You can add a prototype table view cell (and customize it) and assign a relationship to it. The relationship you will want to give it is your detail view.
1.) Subclass UITableViewCell and give it a property that is the dictionary that you are trying to send to the detail view
2.) When creating cells (cellForRowAtIndexPath:) you will need to make sure to dequeue your custom cell and assign your dictionary to the property that you gave it.
3.) Make sure that your detail view has the identifier: DetailView
4.) Inside the table view controller, add the following code:
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if([segue.identifier isEqualToString:#"DetailView"])
{
//This works because by the time prepareForSeque: is called, the navigationController has loaded the new view
((DetailView *)[[self.navigationController viewControllers] objectAtIndex:0]).dataProperty=((MyCustomTableViewCell *)sender).dataProperty;
}
}
That ought to do it!

Passing object using story board iOS5

I am trying to pass an object to a static grouped table view that I have created in story board.
Here is the code that I am using in my first view to push the second view:
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
NSLog(#"Row Selected");
CustomerDetailTableViewController *detailView = [[self storyboard] instantiateViewControllerWithIdentifier:#"DetailsView"];
detailView.customer = [self.fetchedResultsController objectAtIndexPath:[self.tableView indexPathForSelectedRow]];
NSLog(#"%#",detailView.customer.firstName);
[self.navigationController pushViewController:detailView animated:YES];
}
The NSlog for the firstName is correct but when the detail view is pushed the cells in the detailView are null. I'm probably just missing something dumb but a fresh set of eyes would be much appreciated.
Here is the code for the detailView controller:
CustomerDetailTableViewController.h
#class Customer;
#import <UIKit/UIKit.h>
#interface CustomerDetailTableViewController : UITableViewController{
Customer *customer;
UILabel *fullName;
UILabel *address;
UILabel *homePhone;
UILabel *cellPhone;
UILabel *email;
}
#property (nonatomic, strong) IBOutlet UILabel *fullName;
#property (nonatomic, strong) IBOutlet UILabel *address;
#property (nonatomic, strong) IBOutlet UILabel *homePhone;
#property (nonatomic, strong) IBOutlet UILabel *cellPhone;
#property (nonatomic, strong) IBOutlet UILabel *email;
#property (nonatomic, strong) Customer *customer;
#end
CustomerDetailTableViewController.m
#import "CustomerDetailTableViewController.h"
#import "Customer.h"
#implementation CustomerDetailTableViewController
#synthesize fullName, address, homePhone, cellPhone, email, customer;
- (id)initWithStyle:(UITableViewStyle)style
{
self = [super initWithStyle:style];
if (self) {
// Custom initialization
}
return self;
}
- (void)didReceiveMemoryWarning
{
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
#pragma mark - View lifecycle
- (void)viewDidLoad
{
fullName = [NSString stringWithFormat:#"%# %#", customer.firstName, customer.lastName];
address = [NSString stringWithFormat: #"%#/n%#, %# %#", customer.address, customer.city, customer.state, customer.zipCode];
[super viewDidLoad];
// Uncomment the following line to preserve selection between presentations.
// self.clearsSelectionOnViewWillAppear = NO;
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem;
}
- (void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
}
- (void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
}
- (void)viewWillDisappear:(BOOL)animated
{
[super viewWillDisappear:animated];
}
- (void)viewDidDisappear:(BOOL)animated
{
[super viewDidDisappear:animated];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
#end
So, you have created the two views (the first TableView and the CustomerDetailTableViewController) with storyboards?
In that case, you have to click on the connection line between the two views into the storyboard and set the "Identifier" field, into the section "Storyboard Segue", to something like "setCustomer". Here's a screenshot:
Here a little screenshot:
After that, you can comment the method tableView:didSelectRowAtIndexPath: on the first TableView, and replace with this method:
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
if ([[segue identifier] isEqualToString:#"setCustomer"]) {
CustomerDetailTableViewController *customerDetailVC = (CustomerDetailTableViewController *)[segue destinationViewController];
customerDetailVC.customer = [self.fetchedResultsController objectAtIndexPath:[self.tableView indexPathForSelectedRow]];
}
}
Remember to include
#include "CustomerDetailTableViewController.h"
at the top of implementation file.
I hope this help!

How to sum contents of reusable Custom Cells for a Table View that acts as a Calculator

I built a table view, with Custom Table View Cells, where each cell has several UITextFields that allow the user to enter numbers that provide a calculation. The cell hast a subtotal UITextField that provides the result for that cell.
My problem is that I want to take the subtotal of that cell, and of each additional cell that the User uses, and provide a Total on a different UIView.
I do not know how to take the value of each subtotal for each cell, and furthermore, how can I know how many cells the user used, and all of this in order to provide the user with a TOTAL in a different view.
What would be the best way to achieve this?
Here is the Code.
I want to add new cells and be able to add them to the calculation. But each cell will hold different values that the user will provide.
Best!
#import <UIKit/UIKit.h>
#interface ProCalculator : UIViewController <UITableViewDelegate, UITableViewDataSource> {
UITextField *totalField;
UITextField *differenceField;
UITextField *productField;
UITextField *price1Field;
UITextField *discount1P1Field;
UITextField *discount2P1Field;
UITextField *subtotal1Field;
UITextField *product2Field;
UITextField *price2Field;
UITextField *discount1P2Field;
UITextField *discount2P2Field;
UITextField *subtotal2Field;
}
#property (nonatomic, retain) IBOutlet UITextField *totalField;
#property (nonatomic, retain) IBOutlet UITextField *differenceField;
#property (nonatomic, retain) IBOutlet UITextField *productField;
#property (nonatomic, retain) IBOutlet UITextField *price1Field;
#property (nonatomic, retain) IBOutlet UITextField *discount1P1Field;
#property (nonatomic, retain) IBOutlet UITextField *discount2P1Field;
#property (nonatomic, retain) IBOutlet UITextField *subtotal1Field;
#property (nonatomic, retain) IBOutlet UITextField *product2Field;
#property (nonatomic, retain) IBOutlet UITextField *price2Field;
#property (nonatomic, retain) IBOutlet UITextField *discount1P2Field;
#property (nonatomic, retain) IBOutlet UITextField *discount2P2Field;
#property (nonatomic, retain) IBOutlet UITextField *subtotal2Field;
-(IBAction)calculateDiscounts:(id)sender;
-(IBAction)removeKeyboard;
#end
#import "ProCalculator.h"
#import "ProductCell.h"
#implementation ProCalculator
#synthesize totalField, differenceField, productField, price1Field, discount1P1Field, discount2P1Field, subtotal1Field;
#synthesize product2Field, price2Field, discount1P2Field, discount2P2Field, subtotal2Field;
-(IBAction)calculateDiscounts:(id)sender
{
//Calculate product 1 within first Cell
NSString *firstPrice = self.price1Field.text;
NSString *discount1P1 = self.discount1P1Field.text;
NSString *discount2P1 = self.discount2P1Field.text;
double subtotal1WithDiscount1;
double subtotal1WithDiscount2;
double firstPriceDouble = [firstPrice doubleValue];
double discount1P1Double = [discount1P1 doubleValue];
double discount2P1Double = [discount2P1 doubleValue];
double percentageDiscount1P1;
double percentageDiscount2P1;
double savings1P1;
double savings2P1;
percentageDiscount1P1 = discount1P1Double / 100;
percentageDiscount2P1 = discount2P1Double / 100;
savings1P1 = firstPriceDouble * percentageDiscount1P1;
subtotal1WithDiscount1 = firstPriceDouble - savings1P1;
savings2P1 = subtotal1WithDiscount1 * percentageDiscount2P1;
subtotal1WithDiscount2 = subtotal1WithDiscount1 - savings2P1;
NSString *finalSubtotal1 = [[NSString alloc] initWithFormat:#"$ %.02f", subtotal1WithDiscount2];
self.subtotal1Field.text = finalSubtotal1;
//Calculate product 2 within second Cell (Instead of Building more cells, I need to get information from User Input to create Cells and store information from them and add them to the calculation.
NSString *secondPrice = self.price1Field.text;
NSString *discount1P2 = self.discount1P2Field.text;
NSString *discount2P2 = self.discount2P2Field.text;
double subtotal2WithDiscount1;
double subtotal2WithDiscount2;
double secondPriceDouble = [secondPrice doubleValue];
double discount1P2Double = [discount1P2 doubleValue];
double discount2P2Double = [discount2P2 doubleValue];
double percentageDiscount1P2;
double percentageDiscount2P2;
double savings1P2;
double savings2P2;
percentageDiscount1P2 = discount1P2Double / 100;
percentageDiscount2P2 = discount2P2Double / 100;
savings1P2 = secondPriceDouble * percentageDiscount1P2;
subtotal2WithDiscount1 = secondPriceDouble - savings1P2;
savings2P2 = subtotal2WithDiscount1 * percentageDiscount2P2;
subtotal2WithDiscount2 = subtotal2WithDiscount1 - savings2P2;
NSString *finalSubtotal2 = [[NSString alloc] initWithFormat:#"$ %.02f", subtotal2WithDiscount2];
self.subtotal1Field.text = finalSubtotal2;
//Calculate Total
double totalAmount;
totalAmount = subtotal1WithDiscount2 + subtotal2WithDiscount2;
NSString *theTotal = [[NSString alloc] initWithFormat:#"$ %.02f", totalAmount];
self.totalField.text = theTotal;
//Calculate Money Saved
double moneySaved;
moneySaved = savings1P1 + savings2P1 + savings1P2 + savings2P2;
NSString *theMoneySaved = [[NSString alloc] initWithFormat:#"$ %.02f", moneySaved];
self.differenceField.text = theMoneySaved;
}
-(IBAction)removeKeyboard
{
[self.productField resignFirstResponder];
[self.price1Field resignFirstResponder];
[self.discount1P1Field resignFirstResponder];
[self.discount2P1Field resignFirstResponder];
}
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)dealloc
{
[super dealloc];
}
- (void)didReceiveMemoryWarning
{
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
#pragma mark - View lifecycle
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view from its nib.
}
- (void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
// Return the number of sections.
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
// Return the number of rows in the section.
return 1;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"ProductTableViewCell";
ProductCell *cell = (ProductCell *)[tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
NSArray *topLabel = [[NSBundle mainBundle] loadNibNamed:#"ProductTableViewCell" owner:self options:nil];
for (id currentObject in topLabel) {
if ([currentObject isKindOfClass:[ProductCell class]]) {
cell = (ProductCell *) currentObject;
break;
}
}
}
return cell;
}
#end
First of all, I assume you are using a custom UITableViewCell, which has a textfield as one of it's parameters.
I would suggest making an associated model with these cells, which has a parameter which stores the value of the textfield every time the user enters in new information. Something like:
#interface TableViewCellModel : NSObject {
NSString * _valueOfTextfield;
}
#property (nonatomic, retain) NSString * valueOfTextfield;
#end
#implementation TableViewCellModel
#synthesize valueOfTextfield = _valueOfTextfield;
#end
Then, when the textfield is pressed, and the user enters in the information and resigns the textfield, update the associated model of the cell to store the value of the textfield.
When you want to show the TOTAL of the textfields in all the cells, just look at each of the cells corresponding models, and check if the valueOfTextfield property is nil or not.
One warning though, if each of the custom UITableViewCells has their own textfield, you could have some issues with performance, as well as your touch events in the cells. You may want to look into having a singleton class which handles the textfields separately, and each one of the custom cells having a reference to this singleton class.
EDIT: I have played with some code, and I think I have what you want now. You'll need a few files, and this gets a bit long. They will be in .h, then .m pairs.
#interface TableViewModel : NSObject {
int _index;
NSString * _textFieldValue;
}
#property (nonatomic, assign) int index;
#property (nonatomic, retain) NSString * textFieldValue;
#end
#import "TableViewModel.h"
#implementation TableViewModel
#synthesize index = _index;
#synthesize textFieldValue = _textFieldValue;
#end
Then,
#import <UIKit/UIKit.h>
#class TableViewModel;
#interface TableViewCell : UITableViewCell {
IBOutlet UILabel * _label;
}
#property (nonatomic, retain) TableViewModel * tableViewModel;
- (IBAction)useTextField;
#end
#import "TableViewCell.h"
#import "TableViewModel.h"
#import "AppDelegate.h"
#implementation TableViewCell
- (void)dealloc; {
[super dealloc];
}
- (void)setTableViewModel:(TableViewModel *)tableViewModel; {
_label.text = [tableViewModel textFieldValue];
}
- (TableViewModel *)tableViewModel; {
return nil;
}
- (IBAction)useTextField; {
[[AppDelegate appDelegate] useTextFieldForIndex:[self.tableViewModel index]];
}
#end
and finally,
#import <UIKit/UIKit.h>
#class TableViewCell;
#interface ViewController : UIViewController <UITableViewDelegate, UITableViewDataSource, UITextFieldDelegate> {
int _index;
NSMutableArray * _items;
IBOutlet TableViewCell * _cell;
IBOutlet UITableView * _tableView;
IBOutlet UITextField * _textField;
}
- (void)useTextFieldForIndex:(int)aIndex;
#end
#import "ViewController.h"
#import "TableViewModel.h"
#import "TableViewCell.h"
#implementation ViewController
- (void)dealloc; {
[_items release];
[super dealloc];
}
#pragma mark - View lifecycle
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad; {
[super viewDidLoad];
// This is an example of how to fill in the _items array with Models
_items = [[NSMutableArray alloc] init];
TableViewModel * model = [[TableViewModel alloc] init];
model.textFieldValue = #"1";
model.index = 0;
[_items addObject:model];
[model release];
}
- (BOOL)textFieldShouldReturn:(UITextField *)textField; {
TableViewModel * model = [_items objectAtIndex:_index];
model.textFieldValue = [_textField.text retain];
[_items replaceObjectAtIndex:_index withObject:model];
[_tableView reloadData];
[_textField resignFirstResponder];
return YES;
}
// Customize the number of sections in the table view.
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView; {
return 1;
}
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath; {
return 100;//This should be whatever the height of the cell is!
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section; {
return [_items count];
}
// Customize the appearance of table view cells.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath; {
NSString * cellIdentifier = #"TableViewCell";
TableViewCell * cell = (TableViewCell *)[tableView dequeueReusableCellWithIdentifier:cellIdentifier];
if (cell == nil) {
[[NSBundle mainBundle] loadNibNamed:cellIdentifier owner:self options:nil]; // hooks up _cell for us
cell = _cell;
}
cell.tableViewModel = ((TableViewModel *) [_items objectAtIndex:indexPath.row]);
return cell;
}
- (void)useTextFieldForIndex:(int)aIndex; {
_index = aIndex;
[_textField becomeFirstResponder];
}
#end
I assume that you know how to hook up the nibs, but if you need any more help, just ask. Also, you'll need to add these 2 methods to the AppDelegate.
+ (AppDelegate *)appDelegate; {
return (AppDelegate *)[[UIApplication sharedApplication] delegate];
}
- (void)useTextFieldForIndex:(int)aIndex; {
[self.viewController useTextFieldForIndex:aIndex];
}
This will allow the AppDelegate to pass the actions to have the textfield actions in only one view controller. It also should help with performance. To give a bit of explanation, _items holds all of the models which are used in the tableview. (Side note: when you want the user to add a new cell, all you need to do is add a new model to this array.)
The action: - (IBAction)useTextField; is attached to a clear button, and when it is pushed, it tells the AppDelegate to tell the ViewController to bring up the keyboard, and once you are done with it, you update the model as the index of the cell that was pressed, and reload the tableview.
You can then customize the cells the way you want, and make sure that you match the models as well.
To add up the values in the Models, you need only use:
double sum = 0;
for(TableViewCellModel * model in _items){
sum += [model.valueOfTextfield doubleValue];
}
Hope that helps!

Custom UITableViewCells

I am actually very surprised how difficult it is to keep your code well structured and readable when doing iphone app stuff... but it might be because I am doing something wrong.
I have a Sign Up page containing different kinds of inline-editable data: birthday, gender, name, password, phone number. I have made the page as a table view of custom cells where each cell is an instance of a sub class of UITableViewCell and is read from its own nib file. This because I thought that I then might be able to reuse these different kinds of cells later in other table view pages.
The approach of encapsulating the different custom cells in their own place is not working that well though:
Who is going to be the controller of e.g the gender picker inside the GenderCell?
How am I actually going to reuse the cells in a different table view controller when I had to put the SignUpController as the file's owner of the cell nib files?
I do not know if anyone but myself understood what I just wrote, but if so, I would be very thankful for any suggestions on how to structure my code differently.
Thanks a lot,
Stine
To make things more clear (?!) let me paste some of my code in here:
EditableLabel.h
#interface EditableLabel : UILabel {
UIView *inputView, *inputAccessoryView;
}
#property (nonatomic, retain) UIView *inputView, *inputAccessoryView;
- (void) setInputView:(UIView *)aView andToolbar:(UIToolbar *)aToolbar;
#end
EditableLabel.m
#implementation EditableLabel
#synthesize inputView, inputAccessoryView;
- (void) dealloc {
[inputView release];
[inputAccessoryView release];
[super dealloc];
}
- (void) setInputView:(UIView *)aView andToolbar:(UIToolbar *)aToolbar {
self.inputAccessoryView = aToolbar;
self.inputView = aView;
}
- (BOOL) canBecomeFirstResponder {
return YES;
}
- (void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
[self becomeFirstResponder];
}
#end
EditableCell.h
typedef enum {
USERNAME, PASSWORD, MOBILE, BIRTHDAY, GENDER, DESCRIPTION, CATEGORY
} CellTag;
#interface EditableCell : UITableViewCell {
CellTag tag;
UIView *editPoint;
IBOutlet UILabel *headerLabel;
}
- (void) setTag:(CellTag)aTag andHeader:(NSString *)aHeader andEditPoint:(UIView *)aView;
#property (nonatomic) CellTag tag;
#property (nonatomic, retain) UIView *editPoint;
#property (nonatomic, retain) UILabel *headerLabel;
- (IBAction) editingDone:(id)sender;
- (void) showInputView;
- (void) hideInputView;
#end
EditableCell.m
#implementation EditableCell
#synthesize tag, editPoint, headerLabel;
- (void) dealloc {
[editPoint release];
[headerLabel release];
[super dealloc];
}
- (void) setTag:(CellTag)aTag andHeader:(NSString *)aHeader andEditPoint:(UIView *)aView {
self.tag = aTag;
self.headerLabel.text = aHeader;
self.editPoint = aView;
}
- (IBAction) editingDone:(id)sender {
[self hideInputView];
}
- (void) showInputView {
[self.editPoint becomeFirstResponder];
}
- (void) hideInputView {
[self.editPoint resignFirstResponder];
}
#end
EditableLabelCell.h
#interface EditableLabelCell : EditableCell {
IBOutlet UILabel *placeHolderLabel;
IBOutlet EditableLabel *editableLabel;
}
#property (nonatomic, retain) UILabel *placeHolderLabel;
#property (nonatomic, retain) EditableLabel *editableLabel;
- (void) setTag:(CellTag)aTag
andHeader:(NSString *)aHeader
andPlaceHolder:(NSString *)aPlaceHolder
andInputView:(UIView *)aView
andToolbar:(UIToolbar *)aToolbar;
- (void) setValue:(NSString *)aValue;
#end
EditableLabelCell.m
#implementation EditableLabelCell
#synthesize placeHolderLabel, editableLabel;
- (void) dealloc {
[placeHolderLabel release];
[editableLabel release];
[super dealloc];
}
- (void) setTag:(CellTag)aTag andHeader:(NSString *)aHeader andPlaceHolder:(NSString *)aPlaceHolder andInputView:(UIView *)aView andToolbar:(UIToolbar *)aToolbar {
[super setTag:aTag andHeader:aHeader andEditPoint:self.editableLabel];
self.placeHolderLabel.text = aPlaceHolder;
[self.editableLabel setInputView:aView andToolbar:aToolbar];
}
- (void) setValue:(NSString *)aValue {
if (aValue && aValue != #"") {
self.placeHolderLabel.hidden = YES;
self.editableLabel.text = aValue;
} else {
self.editableLabel.text = nil;
self.placeHolderLabel.hidden = NO;
}
}
#end
EditableGenderCell.h
#protocol EditableGenderCellDelegate <NSObject>
#required
- (NSString *) getTextForGender:(Gender)aGender;
- (void) genderChangedTo:(Gender)aGender forTag:(CellTag)aTag;
#end
#interface EditableGenderCell : EditableLabelCell <UITableViewDataSource, UITableViewDelegate> {
id<EditableGenderCellDelegate> delegate;
Gender gender;
IBOutlet UITableView *genderTable;
IBOutlet UIToolbar *doneBar;
}
- (void) setTag:(CellTag)aTag
andDelegate:(id<EditableGenderCellDelegate>)aDelegate
andHeader:(NSString *)aHeader
andGender:(Gender)aGender
andPlaceHolder:(NSString *)aPlaceHolder;
#property (nonatomic, retain) id<EditableGenderCellDelegate> delegate;
#property (nonatomic) Gender gender;
#property (nonatomic, retain) UITableView *genderTable;
#property (nonatomic, retain) UIToolbar *doneBar;
#end
EditableGenderCell.m
#implementation EditableGenderCell
#synthesize delegate, gender, genderTable, doneBar;
- (void) dealloc {
[delegate release];
[genderTable release];
[doneBar release];
[super dealloc];
}
- (void) setTag:(CellTag)aTag andDelegate:(id<EditableGenderCellDelegate>)aDelegate andHeader:(NSString *)aHeader andGender:(Gender)aGender andPlaceHolder:(NSString *)aPlaceHolder {
[super setTag:aTag andHeader:aHeader andPlaceHolder:aPlaceHolder andInputView:self.genderTable andToolbar:self.doneBar];
self.delegate = aDelegate;
self.gender = aGender;
[super setValue:[self.delegate getTextForGender:aGender]];
}
#pragma mark - Table view data source
- (NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
return 1;
}
- (NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return 2;
}
- (UITableViewCell *) tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
}
switch (indexPath.row) {
case MALE:
switch (self.gender) {
case MALE:
cell.accessoryType = UITableViewCellAccessoryCheckmark;
break;
default:
cell.accessoryType = UITableViewCellAccessoryNone;
}
break;
case FEMALE:
switch (self.gender) {
case FEMALE:
cell.accessoryType = UITableViewCellAccessoryCheckmark;
break;
default:
cell.accessoryType = UITableViewCellAccessoryNone;
}
break;
}
cell.textLabel.text = [self.delegate getTextForGender:indexPath.row];
cell.selectionStyle = UITableViewCellSelectionStyleNone;
return cell;
}
#pragma mark - Table view delegate
- (void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
self.gender = indexPath.row;
[super setValue:[self.delegate getTextForGender:self.gender]];
[self.delegate genderChangedTo:self.gender forTag:self.tag];
[tableView reloadData];
}
#end
Have a look at my answer to How to make a UITableViewCell with different subviews reusable?.
You should back up your custom tableviewcell nib files with a custom class representing your cell and encapsulate logic in it for example your gender picker. If you need to inform some outside controller of the gender you can make use of the delegate pattern.
Custom Gender picker in a TableViewCell
Ok let's start with the nib file, looking like this:
view hierarchy, don't set the File's Owner...
...set instead the class of the table view cell of your custom class:
The custom class
As you can see the class is almost empty, only providing the segmented control as property
GenderPickerTableViewCell.h
#interface GenderPickerTableViewCell : UITableViewCell
{
UISegmentedControl *genderPickerSegmentedControl;
}
#property (nonatomic, retain) IBOutlet UISegmentedControl *genderPickerSegmentedControl;
#end
GenderPickerTableViewCell.m
#import "GenderPickerTableViewCell.h"
#implementation GenderPickerTableViewCell
#synthesize genderPickerSegmentedControl;
#pragma mark -
#pragma mark memory management
- (void)dealloc
{
[genderPickerSegmentedControl release];
[super dealloc];
}
#pragma mark -
#pragma mark initialization
- (void)awakeFromNib
{
// initialization goes here, for example preselect a specific gender
}
#end
The table view using our new cell
I'll provide only the necessary methods to make this work. The TableViewCellFactory class is just a nib loader like I posted in my referenced answer above. The genderPickerTableViewCellWithTableView is just a convenience class method to return that special kind of cell without too much boilerplate code
The last important thing to note is the configuration of the cell, this is kept simple, I just access the segmented control directly and add a target to it which informs this view controller about a change.
#pragma mark -
#pragma mark view lifecycle
- (void)viewDidLoad
{
[super viewDidLoad];
tableView.rowHeight = 100.0;
tableView.dataSource = self;
tableView.delegate = self;
}
#pragma mark -
#pragma mark UITableView methods
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return 1;
}
- (UITableViewCell *) tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)anIndexPath
{
GenderPickerTableViewCell *cell = [TableViewCellFactory genderPickerTableViewCellWithTableView:aTableView];
[cell.genderPickerSegmentedControl addTarget:self
action:#selector(genderPicked:)
forControlEvents:UIControlEventValueChanged];
return cell;
}
#pragma mark -
#pragma mark UISegmentedControl action
- (void)genderPicked:(id)sender
{
UISegmentedControl *segmentedControl = (UISegmentedControl *)sender;
NSLog(#"selected index: %d", [segmentedControl selectedSegmentIndex]);
}
I hope this helps a bit for the beginning.
This is the code you can use for bouncing:
-(IBAction)textFieldDidBeginEditing:(UITextField *)textField { //Keyboard becomes visible
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationDuration:0.3];
self.view.frame = CGRectMake(self.view.frame.origin.x, self.view.frame.origin.y - 50, self.view.frame.size.width, self.view.frame.size.height);
[UIView commitAnimations];
}
Just set y accordingly an call it when editing begins.

Two pickers in a view -iphone app

I am using two UIPickers in a view.
first picker has 3 components and second has one.
but when I select items, it shows correct items from first picker but always return first item from second picker regardless of selected row.
Please help.
here is the code I am using.
-(NSInteger)numberOfComponentsInPickerView:(UIPickerView *)pickerView
{
if (pickerView == triplePicker)
return 3;
else {
return 1;
}
}
-(NSInteger)pickerView:(UIPickerView *)pickerView numberOfRowsInComponent:(NSInteger)component
{
if (pickerView == triplePicker) {
if (component == kColorComponent)
return[colorList count];
if (component == kClarityComponent)
return[clarityList count];
return[shapeList count];
}
else{
return [listPickerItems count];
}
}
-(NSString *)pickerView:(UIPickerView *)pickerView
titleForRow:(NSInteger)row
forComponent:(NSInteger)component
{
if (pickerView == triplePicker) {
if (component == kColorComponent)
return [colorList objectAtIndex:row];
if (component == kClarityComponent)
return [clarityList objectAtIndex:row];
return [shapeList objectAtIndex:row];
}
else{
return [listPickerItems objectAtIndex:row];
}
}
in buttonpressed event I have following for second picker to return the item selected:
NSInteger pickrow = [listPicker selectedRowInComponent:0];
NSString *picked = [listPickerItems objectAtIndex:pickrow];
I would definitely suggest using two separate delegates to handle two pickers.
Aside from that, I'm going to guess that you're using Interface Builder to set up your view. If that's the case check if you have properly linked your listPicker with your File's Owner. If listPicker would be nil, then selectedRowInComponent: would always return null (0 for NSInteger), hence would always select the first item in your array.
EDIT: Some sample code for separate delegates:
You need to create a second class to be your delegate, like this:
FirstPickerDelegate.h
#import <Foundation/Foundation.h>
#class UntitledViewController;
#interface FirstPickerViewDelegate : NSObject <UIPickerViewDelegate, UIPickerViewDataSource> {
NSArray* values;
IBOutlet UntitledViewController* viewController;
}
-(void) loadData;
#property (nonatomic, retain) NSArray* values;
#property (nonatomic, assign) IBOutlet UntitledViewController* viewController;
#end
FirstPickerViewDelegate.m
#import "FirstPickerViewDelegate.h"
#implementation FirstPickerViewDelegate
#synthesize values;
#synthesize viewController;
-(id) init
{
if ( self = [super init] )
{
[self loadData];
}
return self;
}
-(void) loadData
{
NSArray* array = [[NSArray alloc] initWithObjects:#"first", #"second", #"third", nil];
self.values = array;
[array release];
}
- (NSInteger)numberOfComponentsInPickerView:(UIPickerView *)pickerView
{
return 1;
}
- (NSInteger)pickerView:(UIPickerView *)pickerView numberOfRowsInComponent:(NSInteger)component
{
return [values count];
}
- (NSString *)pickerView:(UIPickerView *)pickerView titleForRow:(NSInteger)row forComponent:(NSInteger)component
{
return [values objectAtIndex:row];
}
-(void) dealloc
{
self.values = nil;
[super dealloc];
}
#end
Your ViewController (UntitledViewController here, sorry about the name):
#import <UIKit/UIKit.h>
#class FirstPickerViewDelegate;
#interface UntitledViewController : UIViewController {
IBOutlet UIPickerView* firstPicker;
IBOutlet FirstPickerViewDelegate* firstDelegate;
}
#property (nonatomic, retain) IBOutlet UIPickerView* firstPicker;
#property (nonatomic, retain) IBOutlet FirstPickerViewDelegate* firstDelegate;
#end
Basically you need to drop an NSObject on your object list, and change it's class to FirstPickerViewDelegate, then make connections like this:
I feel I overelaborated this time, but I'm in a good mood today so whatever :P
About the main question: double check that listPicker is not nil at the time of pressing the button, if it is not, try to use
- (void)pickerView:(UIPickerView *)pickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component
to track down the error.