So im a little confused about what excatly BOSH is. Is it a way to interact with the XMPP server using http? For example openfire uses BOSH at http://domain.com:7070/http-bind/
How do i use this URL ? What needs to be done?
In simple terms, BOSH is simulating a persistent connection between client and XMPP server using HTTP calls.
The client makes an HTTP(s) request to the server, if the server does not have anything to send to the client, the server holds on to the connection for a configured amount of time (say 30 seconds). After 30 seconds, the server returns the HTTP request initiated by the client. Instantly the client makes another HTTP request and this goes on.
Using this approach, the client simulates a persistent session.
BOSH is defined by XEP-206.
Related
Suppose client call server using GET API, is it possible that server send a response but client misses that response??
If yes how to handle such situation, as I want to make sure that client receives the data. For now I am using second REST call by client as ack of first.
It is certainly possible. For example if you are using a site with a REST API and a request is just sent to the API and your internet connection dies when the answer is supposed to arrive, then it is quite possible that the server has received your request, successfully handled it, even sent the response, but your computer did not receive it. It could be an issue on a server responsible for transmitting the request as well. The solution to this kind of issue is to have a timeout and if a request timed out, then resend it until it is no longer timed out.
What is the difference between Async Response and Server-Sent Events in Jersey and when to use them?
Both are for different usage, one allows to wait for a slow resource (long-polling), the other allows to send a stream of data on the same TCP-connection.
Here's more detail :
AsyncResponse was introduced in JAX-RS 2, in order to perform long-polling requests.
Client open connection
Client send request payload
Server receive payload, pause/suspend the connection and look for the resources
Then
If timeout has been reached the server can end the connection
Resource is ready, server resume the connection and send the resource payload.
Connection is closed
As this is part of the JAX-RS specification, so you can just use it with the default jersey dependencies. Note that on a too long connection where no data is transmitted network equipment like firewall can close the TCP connection.
Server-Sent Events is a specification that allows the server to send messages on the same TCP connection.
Client use javascript EventSource to get a resource
Then the server can send at some point in time a payload, a message.
Then another
And so on
The connection can be closed programmatically at any time by either the client or the server.
SSE is not part of JAX-RS, so you need to have the Jersey SSE module in your classpath (additionaly in earlier version of Jersey 2 you had to programmatically enable the SseFeature).
Other things to consider :
SSE does not allow to pass custom headers, so no Authorisation header. It's possible to use the URL query string, but if you're not on HTTPS this a security issue.
SSE does allow to POST data, so this might go in the URL query string
Connection can close due to network (equipment failing, firewall, phone not in covered area, etc.)
In my opinion websockets are more flexible than SSE, and they even allow the client to send multiple messages. But Jersey does not implement the JEE specification that support websocket (JSR 356).
But really you should read the documentation of their SSE implementation, their's additional info like what is polling and what web-sockets.
AsyncResponse is like an ajax polling with long waiting time. The client initiate a single AJAX request to check for updates that will not return until it receives data or a timeout occurs and trigger another request. It does create unnecessary checking loop (at the server side) and the load is equivalent to the number of client connected. More client, more loop initiated = more resources needed.
Server-Sent Events is somewhat similar to long-polling at the server side, both uses loop to check for update and trigger a response. The only difference is that long-polling will continuous send request (either after timeout or receive data) whereas SSE only need to initiate once. Thus SSE is more suitable for mobile application when you consider battery usage.
Websocket uses loop as well, but not only to check for updates; also to listen for new connections and upgrade the connections to WS/WSS after handshake. Unlike long-polling and SSE; where the load increases with the number of clients, websocket constantly running the loop like a daemon. In addition to the constant loop, the load adds on as more client are connected to the socket.
For example, if you are designing a web service for administrative purposes, server running on long-polling and SSE are allow to rest after office hour when no one is around, whereas websocket will continue to run, waiting for connection. And did I mention without proper authentication, anyone can create a client and connect to your websocket? Most of the time, authentication and refuse connection is not done at the handshaking part, but after the connection was made.
And should I continue on how to implement websocket on multiple tab?
I have a question about the Communication between a client and a server.
I would like to create a GWT application that can do the following:
The client A fires an event to the server and the server in his turn fire an event to the client B.
Here the client B has to be able to listen to the event all the time.
I wanted to send some event with few data in real time to a connected client B.
is that possible? and if yes how can I do that?
Thanks
Here the client B has to be able to listen to the event all the time.
To let client wait for data, you can use Comet [1] (long lived HTTP requests) or WebSockets [2] if targetted JS runtime does support it.
[1] : http://code.google.com/p/gwt-comet/
[2] : http://code.google.com/p/gwt-ws/
here is one exampleof course its possible for the communication between client and server you have to use Rpc(Remote Procedure call). you can send and recieve data as a serialized objects via rpc
Just store the result of client's (A's) request in a Database. and write client side code to request the content from the db, process it in the server and give the result back to the client(in your case, client B)
I currently have:
a REST API (Jersey) that runs as a seperate application
a GUI application (JSF) that is a client of the REST API
I'm wondering what the best way is to talk to the REST API from the GUI application. The REST API is stateless, but the GUI application is stateful and has to pass authentication info (basic auth) with every rest request. Because we have to support hundreds of simultaneous users, we want to configure our Jersey client for connection pooling.
We can handle connection pooling by configuring the Jersey client with Apache's HTTP client. Authentication can be handled by using the HTTPBasicAuthFilter, which will automatically send the same credentials with every request.
However, I'm not sure if it is best to configure 1 client for the entire GUI application, or to create a new client per session.
With 1 client for the application, connection pooling makes sense, but then I have to find a way to set the correct authentication info on every request. The HTTPBasicAuthFilter assumes that the credentials never change, which is not the case our app.
If I create a client with a new HTTPBasicAuthFilter per session, then authentication is trivial, but I don't get any benefit from connection pooling, since every client will have its own pool.
I doubt I'm the first one to run into this, so I am curious how other people have solved this.
Kind regards,
Glenn
You can attach client filters at the WebResource level. So you can have a single shared client and per-session WebResource objects that you attach the HTTPBasicAuthFilter to.
I am writing a collection of web services, one of which needs to implement server push.
The client will be native Objective-C. I want this to be as simple, fast, and lightweight as possible. The data transmitted will be JSON. Is it possible to do this without using a message broker?
There's an HTTP technique called COMET in which the client spins up a thread that makes a potentially very long-lived request to the HTTP server. Whenever the server wants to send something to the client, it sends a response to this request. The client processes this response and immediately makes another long-lived request to the server. In this way the server can send information while other things happen in the client's main execution thread(s). The information sent by the serve can be in any format you like. (In fact, for clients in a web browser doing COMET with a Javascript library, JSON is perfect.)
#DevDevDev: It's true that COMET is most often associated with a Javascript-enabled browser, but I don't think it has to be. You might check out iStreamLight, which is an Objective-C client for the iPhone that connects to COMET servers. It's also discussed in this interview with the author.