Resources check - iphone

hey I am frequently uploading my XCode iPhone projects to an svn repository to be build on another machine.
My problem is that when I add resources to my project sometimes I forget to add the resource as relative to the project.
I know one answer is to be more careful (not easy when your tired!) but if there was a way to run a script to check my resource paths are relative when I build and warn me if they are not it would be a great time saver for me.
How would I go about doing this?
Thanks
Chris

You can select all the files in your project and set the Path Type for all of them in one go. While this isn't a script this does save a lot of time over doing the files individually
I think the best approach to script this would be to look in the .xcodeproj file - the file paths are listed in there. If your project is called MyProject you need to open (either by using Show Package Contents in Finder or just the usual cd in Terminal) the MyProject.xcodeproj directory.
In here you'll find a file called project.pbxproj - open this in a editor that won't mess up your formatting and have a peek around the file. If you search for one of your files in the project you should be able to see how Xcode stores references to the project files.
Look for a section named /* Begin PBXFileReference section */. In here all your files are listed, along with where they are relative to the project, e.g.:
... path = Classes/MyClass.h; sourceTree = SOURCE_ROOT
If you can parse this file you should be able to acheive what you want - but remember to back up the file, otherwise you might corrupt your project.

How would it be if you instead write a script that asks the SCM if anything in the project is not committed? For example, think of this scenario
Project Root
Codex
Project.xcodeproj
…
Design
anImage.png
where anImage.png being outside of Codex, where the Xcode project sits (its path starts with a ../). A strong .pbxproj parser would have to support all the variants in which Xcode references files to know exactly if there are stray files.
OTOH, the SCM knows where everything is all the time (you mentioned up-ping to a SVN server), so why not ask it instead.
We have a Ruby script that prints a warning in Xcode’s Build Log if anything in the project is not committed.

Related

Unable to get xcode project to index appropriate directories

So I had to delete my project and then reclone it from my repository, but when I clone down the project and I open it, other files from some time ago show in there, how is this possible?
Example this is the cloned directory:
But when I open the project, it shows this project structure:
Also it produces the following error when attempting to build the project:
Build input file cannot be found: '/Users/Development/Projects/MapGlider/Application/Utilities/Extensions.swift'. Did you forget to declare this file as an output of a script phase or custom build rule which produces it?
All help will be appreciated!
The structure of the project as you see it in Xcode is a combination of file system + information about your project in YourProject.xcodeproj/project.pbxproj file. So you have a mismatch between file system and that file, which is typically a result of inaccurate checkin (for example some changes were done directly in file system, and the project was not updated), or a bad merge (developer A did everything right, developer B, or even the same developer on a different branch, overrode those changes incorrectly).
So what you need to do is to fix those errors one by one.
Note: the steps below assume the project is in your control. If you are using some script or tool to generate the project, you will have to address those issues via that tool or script instead.
First, fix the project structure:
Make sure Inspectors on the right side in Xcode are open. Choose File inspector tab
Focus on a folder inside Xcode, and check Name, Location and Full Path of the folder. Especially notice the Full Path, if it's incorrect, change it to a correct one. Here's the example how. Repeat for all folders and files you want to have in the project
Delete all folders and files you don't want to have in the project from Xcode. For example you can delete Extensions which appears as a file in your project, while it's actually a folder. Typically while deleting you should be able to delete them from file system as well if it exists, but if not, you can double check in file system and delete files / folders from there as well.
Add folders and files missing from the project if needed. Follow Add existing files and folders to a project section in the linked page.
Once you cleaned up the project, you need to review / fix all your project targets:
To fix the Project targets
Try to build each target. If it succeeds, most likely everything is resolved (although watch out for runtime errors for resource files - so you may need to test your app to ensure nothing is missing too).
If building a target fails, you will need to see why. For example
if file is missing from the target, but you already added it to the Xcode project, you can add it to the target (see this page).
if file is missing from the target and is not visible in Xcode, go back to step 4 of the previous procedure and add those files to Xcode project, and then add them to the target
if a file is nowhere to find and is not needed, you can delete it from target. If it was needed, then... well, you have a problem and need to locate your missing code in your source repo or rewrite it.

XPAGES: Build path contains duplicate entry: 'org.eclipse.jdt.launching.JRE_CONTAINER'

I am trying to run an Xpage locally (in Chrome if it makes any difference) from a local NSF and am receiving the error:
Build path contains duplicate entry: 'org.eclipse.jdt.launching.JRE_CONTAINER'
I have copied all the ExtLib Features and Plugins to the correct directories as required.
Anonymous is set to Author.
I cannot find any information on how to resolve this. There was an open ticket on OpenNTF 6 years ago but no resolution.
[Update]
As Jesse Gallagher pointed out on Twitter, you can access the .classpath file without going through the ODP setup via the Navigator perspective. I would still recommend setting up source control since it gives you:
local change history in DDE (even if you don't use the ODP in git/hg)
the ability to track any changing file during development, aka- a rogue change to your .classpath file (I recommend installing Cameron Gregor's Swiper plugin)
is fairly easy to set up
as a developer, version control is the best way to cover your butt
[/Update]
I believe you quite literally have a duplicate entry in your NSF's build class path. This has to do with the Eclipse version Domino Designer is based on is being confused by its defined class path. I recommend the following:
if you don't have it set up already, set up source control for your NSF
open the (hidden) file .classpath, which can be found in the root of your On Disk Project (ODP) folder with a trusty text editor (Notepad++, etc.)
search for org.eclipse.jdt.launching.JRE_CONTAINER
if you find more than one, you will need to deconflict your class path (aka- remove one; it may be best to make a backup of the file)
if you don't have "Build Automatically" checked (in your Project menu), you may need to open Package Explorer and right-click your ODP, then perform a "Sync with NSF"
You should be able to de-conflict your build path via the Project > Build Path screen, but this is an easy way to search the whole thing in one shot.
Here's an example the .classpath file from a working app.
An example of a situation where others (using gradle, in this case) ran into a duplicate issue with org.eclipse.jdt.launching.JRE_CONTAINER.
Setting up source control with an NSF, right-click NSF, Team Development, Set Up Source Control:
Note: If you need a little more info on how to set up source control or want to know more about where to park the ODP (aka- if you haven't done this before), I recommend checking out David Leedy's Notes in 9 episode 131: Using SourceTree for Better XPages Source Control. Even if you don't use SourceTree, it's worth it to understand that the ODP should not be placed in your Notes Data directory, etc.

Should the Xcode 4 workspace file be version controlled?

I am using a workspace for a new Xcode 4 project. Should the *.xcworkspace file be included in the main repository (along with the source files of the project for example)?
Thanks
Ross
btw. I am using GIT
Probably yes. The workspace is basically a set of projects, so if other developers would want to work with the same set, then you should put the workspace into version control.
If the workspace is strictly for your own use, or if there is only one project in the workspace, then maybe you don't need to put it into version control. But that means you'd need to recreate it whenever you move to a new machine or decide to blow everything away and start from scratch.
Xcode 4 is pretty good about putting user-specific data into folders/files whose names contain the word "user" or your user name, and putting build products and temporary files somewhere outside of the source tree, so in general, I'd put everything that isn't obviously user-specific into the repository.
Actually, Xcode uses some specific .gitignore settings. You might want to create a sample project, letting Xcode use Git (it's in the project save-as dialog that's the last step of creating a new project), then check out the .gitignore in its root.

How to have different file links to an Eclipse project (not importing it)?

I noticed when I import a file, the file is copied to the work space, but can I just create a file link in a Eclipse project? So when I modify the files in Eclipse, the files in the linked location is modified. In this way, I can version control the files using SVN. And I don't need to copy the modified files back to its dedicated directory when deployment.
The following is a more detailed description of my problem:
I have a cgi application located and runs in apache. The app runs with diff configuration files for different 'projects' which is more like showing different dataset with its corresponding configuration file. My task is to write the configurations files which will require some perl callback functions, css files and images. All these files have their own dedicated directories located in different places in the company server which i have not much control with.. So far, I just use command line to modify files and keeping old copies for version control. If I can do something like my above description, I will be able to have a central place to work on and do SVN. Or do you have a better idea how I should set up my work environment?
Thanks heaps in advance.
Yes you can,
File -> New File -> Advanced (at the bottom) -> Link to file in the file system
Manu
I have figured out a way to conveniently to version control files from different places and can deploy them to the correct directories after modified. It's ....... using..... the ANT build file... I just have all files imported to a single project and use an ANT build to distribute them back to their corresponding destination.
Use svn:external http://svnbook.red-bean.com/en/1.0/ch07s03.html
One drawback though, you have to update your other projects once you commit a shared files.

Why are static library headers not found?

I've used Clint Harris' tutorial to set up code sharing between projects, and everything works just as expected on my computer. But on my co-worker's machine, it seems the compiler doesn't find the header file from the static library project when he builds.
My co-worker got my project by cloning a git repository. We've gone through all relevant build flags and XCode settings n times, but the project simply refuses to compile on his machine.
This is what I asked my co-worker to do, mostly copied and pasted from the tutorial:
Make sure there is NO blank space in the complete path to the projects' directory.
Inside the projects directory, create another folder called "build_output".
In XCode, under “XCode > Preferences" choose the "Building” tab and set “Place Build Projects in” to “Customized location” and specify the path to the common build directory you created.
Set “Place Intermediate Build Files in” to “With build products.”
Choose the “Source Trees” tab and create a new Source Tree variable by clicking on the “+” button and filling in the columns. In both "Setting Name" and "Display Name", put
[the name of the shared project which created the static library]. In path, you put the full path to the framework folder.
Following these steps, the project that uses the static library should compile the same on his machine as on mine. But it doesn't. Basically, the error he gets is:
error: TheFrameworkHeader.h: No such file or directory
and then a string of other errors caused by the missing header.
Any strategies for trouble-shooting this? Or anyone who had a similar experience and could share some hard-earned knowledge? Is anything missing from the instructions I've summarized? Do I need to set the roles of headers in the Copy Headers build phase when compiling a static library?
Despite some helpful advice, I never figured this one out, but here's a little info for anyone in a similar situation. I created the library and dependent project by splitting an original project into two. At first, the library and application were just two targets within the same project. Later, I moved the app to a separate project. Everything seemed to work, and I pushed both projects to remote git repositories. When these were cloned on other computers, however, the library headers were not found.
Later, I discover that the same error occurred when I cloned the projects on the original computer. After a lot of struggle, I pinned it down to one scary detail: the name of the dependent project's folder! (That is, the project with the application, not the library.) Not the name of the .xcodeproject package, not the application identifier, but the name of the containing folder. As soon as I change that, everything works. If I change it back to the original name (on any computer), again the headers are not found.
If anyone has any insight on this, please post an answer!
EDIT: Since I posted this, the same problem occured with another project, and again, merely renaming the folder that contains the .xcodeproject folder fixed the problem.
I don't think it is Git, I think it's xcode. I got a very similar problem here, where xcode / xcodebuild resolves an include path falsely (making it a simple .) With the exactly the same library project and xcconfig files (clean checkout from svn repo) but another containing folder - it works. So, thanx for the solution and don't blame Git anymore ;-)
I often forget to check this: are you sure that the missing file (i.e., TheFrameWorkHeader.h" is in the git repository? It may well be that your build settings are correct, but the file somehow did not get added to git correctly.
If you're having trouble building on a particular machine, then the problem likely is a machine or user setting. Such as an environment variable (perhaps INCLUDE_PATH or one of its relatives -- XCode uses GCC). You may have a "." in one of these variables.
The best way to fix this would be to add the needed folder path to the -I switch in the build script.
Double check that the "Search Paths->User Header Search Paths" build setting (for all configurations) points to the directory containing the shared Xcode project (you can use the new Source Tree variable you created).