How to calculate short & long distance via Haversine? - distance

I am looking for a way to calculate the distance between 2 points on the globe. We've been told to use Haversine, which works fine to calculate the shortest distance between the 2 points.
Now, I'd like to calculate the "long distance" between to points. So suppose you have 2 cities, A in the west and B in the east. I want to know the distance from B to A if I would travel eastwards around the globe and then reach A coming from the west.
I've tried changing a couple of things in the haversine function, but doesn't seem to work.
Anyone know how I can simply do this using small adjustments to the haversine function?
This is what I'm using now:
lat1, lat2, lng1, lng2 are in radians
part1 = sin(lat2) * sin(lat1);
part2 = cos(lat2) * cos(lat1) * cos(lng1 - lng2);
distance = 6378.8 * acos(part1 + part2);
The way I see it is that you can draw a circle around the globe between the 2 cities. The long distance the the circumference of that circle minus the short distance. But in contrary of what was replied, the circle's length is not equal to the earth's circumference. This is only the case for 2 points on the equator.
Tnx
Jeroen

The circumference of the earth is approx 40,075KM, work out the short distance and subtract it from that.

Related

deg2km command does not calculate distance between two points in matlab

I am trying to calculate distance between two geographical coordinates and I want to convert geographical coordinates to the km. Therefore I used deg2km function. However, I realise that it is not convert points properly.
For instance, I used these two points.
p_x=[5; 10]; %degree
p_y=[8; 16]; %degree
pos_y=deg2km(p_y,6378);
pos_x=deg2km(p_x,6378);
It returns as:
pos_x= [556.58549846099 1113.17099692198]
pos_y= [890.536797537587 1781.07359507517]
When I calculate distance ( sqrt((556.5-1113.2)^2+(890.5368-1781.1)^2) ) between these points I obtained distance as : 1050.2464
However I checked it google map and also other websites it should be 1042 km.
Do you have any suggestion to calculate distance and also points as kilometers properly?
Thanks in advance!
edited as :
I've points(deg)and I need to convert them km and calculate distance between points.
LAT=[41.000173;41.010134]*pi/180;
LON=[28.995882;28.995584]*pi/180;
I used this code to calculate distance. It calculates properly.
But I can not convert my points to kilometers.
LAT=[41.000173;41.010134]*pi/180;
LON=[28.995882;28.995584]*pi/180;
R=6378; %km
for i=1:length(LAT)-1
psi(i,1) = atan2( sin (LON(i+1)-LON(i)) * cos (LAT(i+1)) , cos (LAT(i)) *sin (LAT(i+1)) - sin (LAT(i)) * cos (LAT(i+1)) * cos (LON(i+1)-LON(i)) );
a=(sin((LAT(i+1)-LAT(i))/2))^2+cos(LAT(i))*cos(LAT(i+1))*(sin((LON(i+1)-LON(i))/2))^2;
c=2*atan2(sqrt(a),sqrt(1-a));
d(i,1)=R*c;
end

Finding the tangent on a given point of a polyline

I have a list of X,Y coordinates that represents a road. For every 5 meters, I need to calculate the angle of the tangent on this road, as I have tried to illustrate in the image.
My problem is that this road is not represented by a mathematical function that I can simply derive, it is represented by a list of coordinates (UTM33N).
In my other similar projects we use ArcGIS/ESRI libraries to perform geographical functions such as this, but in this project I need to be independent of any software that require the end user to have a license, so I need to do the calculations myself (or find a free/open source library that can do it).
I am using a cubic spline function to make the line rounded between the coordinates, since all tangents on a line segment would just be parallell to the segment otherwise.
But now I am stuck. I am considering simply calculating the angle between any three points on the line (given enough points), and using this to find the tangents, but that doesn't sound like a good method. Any suggestions?
In the end, I concluded that the points were plentiful enough to give an accurate angle using simple geometry:
//Calculate delta values
var dx = next.X - curr.X;
var dy = next.Y - curr.Y;
var dz = next.Z - curr.Z;
//Calculate horizontal and 3D length of this segment.
var hLength = Math.Sqrt(dx * dx + dy * dy);
var length = Math.Sqrt(hLength * hLength + dz * dz);
//Calculate horizontal and vertical angles.
hAngle = Math.Atan(dy/dx);
vAngle = Math.Atan(dz/hLength);

iphone -- convert MKMapPoint distances to meters

Say I have a square which consists of four CLLocationCoordinate2D points, which are in lat, lon, and I want to find the area of the square in meters. I convert the CLLocationCoordinate2D points into MKMapPoints, and I find the area in X-Y space. However, the area I find is in the units of MKMapPoint, which don't directly translate to meters. How can I translate this area in MKMapPoint-space back into meters?
The MapKit function MKMetersBetweenMapPoints makes this easier.
For example, if you wanted to get the area of the currently displayed region:
MKMapPoint mpTopLeft = mapView.visibleMapRect.origin;
MKMapPoint mpTopRight = MKMapPointMake(
mapView.visibleMapRect.origin.x + mapView.visibleMapRect.size.width,
mapView.visibleMapRect.origin.y);
MKMapPoint mpBottomRight = MKMapPointMake(
mapView.visibleMapRect.origin.x + mapView.visibleMapRect.size.width,
mapView.visibleMapRect.origin.y + mapView.visibleMapRect.size.height);
CLLocationDistance hDist = MKMetersBetweenMapPoints(mpTopLeft, mpTopRight);
CLLocationDistance vDist = MKMetersBetweenMapPoints(mpTopRight, mpBottomRight);
double vmrArea = hDist * vDist;
The documentation states that the function takes "into account the curvature of the Earth."
You can use the Haversine formula to calculate it, assuming that the earth is a perfect sphere.
To understand how lat/lon vs meters works in the context of the earth, you may find it interesting to read about Nautical miles.
You can find some more resources and some sample code by googling objective-c Haversine formula.
Enjoy!

Figuring out distance and course between two coordinates

I have 2 coordinates and would like to do something seemingly straightforward. I want to figure out, given:
1) Coordinate A
2) Course provided by Core Location
3) Coordinate B
the following:
1) Distance between A and B (can currently be done using distanceFromLocation) so ok on that one.
2) The course that should be taken to get from A to B (different from course currently traveling)
Is there a simple way to accomplish this, any third party or built in API?
Apple doesn't seem to provide this but I could be wrong.
Thanks,
~Arash
EDIT:
Thanks for the fast responses, I believe there may have been some confusion, I am looking to get the course (bearing from point a to point b in degrees so that 0 degrees = north, 90 degrees = east, similar to the course value return by CLLocation. Not trying to compute actual turn by turn directions.
I have some code on github that does that. Take a look at headingInRadians here. It is based on the Spherical Law of Cosines. I derived the code from the algorithm on this page.
/*-------------------------------------------------------------------------
* Given two lat/lon points on earth, calculates the heading
* from lat1/lon1 to lat2/lon2.
*
* lat/lon params in radians
* result in radians
*-------------------------------------------------------------------------*/
double headingInRadians(double lat1, double lon1, double lat2, double lon2)
{
//-------------------------------------------------------------------------
// Algorithm found at http://www.movable-type.co.uk/scripts/latlong.html
//
// Spherical Law of Cosines
//
// Formula: θ = atan2( sin(Δlong) * cos(lat2),
// cos(lat1) * sin(lat2) − sin(lat1) * cos(lat2) * cos(Δlong) )
// JavaScript:
//
// var y = Math.sin(dLon) * Math.cos(lat2);
// var x = Math.cos(lat1) * Math.sin(lat2) - Math.sin(lat1) * Math.cos(lat2) * Math.cos(dLon);
// var brng = Math.atan2(y, x).toDeg();
//-------------------------------------------------------------------------
double dLon = lon2 - lon1;
double y = sin(dLon) * cos(lat2);
double x = cos(lat1) * sin(lat2) - sin(lat1) * cos(lat2) * cos(dLon);
return atan2(y, x);
}
See How to get angle between two POI?
Depending on how much work you want to put in this one, I would suggest looking at Tree Traversal Algorithms (check the column on the right), things like A* alpha star, that you can use to find your find from one point to another, even if obstacles are in-between.
If I understand you correctly, you have the current location and you have some other location. You want to find the distance (as the crow flies) between the two points, and to find a walking path between the points.
To answer your first question, distanceFromLocation will find the distance across the earth's surface between 2 points, that is it follows the curvature of the earth, but it will give you the distance as the crow flies. So I think you're right about that.
The second question is a much harder. What you want to do is something called path-finding. Path finding, require's not only a search algorithm that will decide on the path, but you also need data about the possible paths. That is to say, if you want to find a path through the streets, the computer has to know how the streets are connected to each other. Furthermore, if you're trying to make a pathfinder that takes account for traffic and the time differences between taking two different possible paths, you will need a whole lot more data. It is for this reason that we usually leave these kinds of tasks up to big companies, with lots of resources, like Google, and Yahoo.
However, If you're still interested in doing it, check this out
http://www.youtube.com/watch?v=DoamZwkEDK0

How to get meters in pixel in mapkit?

I wanted to test the mapKit and wanted to make my own overlay to display the accuracy of my position.
If i have a zoom factor of for example .005 which radius does my circle around me has to have(If my accuracy is for example 500m)?
Would be great to get some help :)
Thanks a lot.
Look at the documentation for MKCoordinateSpan, which is part of the map's region property. One degree of latitude is always approx. 111 km, so converting the latitudeDelta to meters and then getting to the meters per pixel should be easy. For longitudinal values it is not quite so easy as the distance covered by one degree of longitude varies between 111 km (at the equator) and 0 km (at the poles).
My way to get meters per pixel:
MKMapView *mapView = ...;
CLLocationCoordinate2D coordinate = ...;
MKMapRect mapRect = mapView.visibleMapRect;
CLLocationDistance metersPerMapPoint = MKMetersPerMapPointAtLatitude(coordinate.latitude);
CGFloat metersPerPixel = metersPerMapPoint * mapRect.size.width / mapView.bounds.size.width;
To add to another answer, a difference of one minute of latitude corresponds to one nautical mile: that's how the nautical mile was defined. So, converting to statute miles, 1 nautical mile = 1.1508 statue miles, or 6076.1 ft. or 1852 meters.
When you go to longitude, the size of the longitude circles around the Earth shrink as latitude increases, as was noted on the previous answer. The correct factor is that
1 minute of longitude = (1852 meters)*cos(theta),
where theta is the latitude.
Of course, the Earth is not a perfect sphere, but the simple calculation above would never be off by more than 1%.