How does _mm_mwait work? - atomic

How does _mm_mwait from pmmintrin.h work? (I mean not the asm for it, but action and how this action is taken in NUMA systems. The store monitoring is easy to implement only on bus-based SMP systems with snooping of bus.)
What processors does implement it?
Is it used in some spinlocks?

Every time a CPU on a multicore chip tries to write a specific memory address, all other CPUs, which have this particular memory address in their caches, have to be notified of that change. This notification could be used to implement the wakeup from MWAIT on modern CPUs independent of them having a single or separate memory busses.
What processors does implement it?
MWAIT is part of SSE3.
Is it used in some spinlocks?
This is contrary to the definition of a spinlock - the CPU is not busy.

Related

How does the scheduler of an operating system regain control from a process?

-I would like to know, if we have a single core cpu and lets say that for a long time there are only cpu intesive processes (no I\O requests) how does the scheduler regain the control?
-I have read some stuff about timer interupts, i would like to know how is, the operating system, able to set this timer?
I would like to know, if we have a single core cpu and lets say that for a long time there are only cpu intesive processes (no I\O requests) how does the scheduler regain the control?
There's multiple choices:
a) It's a cooperative scheduler and gets control when the currently running task voluntarily or accidentally gives the scheduler control via. a kernel API function (which might be like yield() but could be anything that cause the currently running task to block - e.g. read()) or an exception (e.g. trying to access data that the kernel sent to swap space, causing a page fault where the page fault handler blocks the task until the data it needs is fetched from swap space). This can include the task crashing.
b) It's a preemptive scheduler that uses hardware (e.g. a timer) to ensure that kernel will gain control (and pass control to scheduler). Note that it might or might not be a timer (e.g. it could be a counter that counts the number of instructions executed, which has advantages for modern systems where CPU speed varies due to power management).
c) It's a "less cooperative/semi-preemptive" scheduler that opportunistically checks if a task switch should be done any time anything causes the kernel to gain control but doesn't explicitly use any hardware to ensure that kernel will gain control (e.g. so that things that seem unrelated to scheduling, like freeing memory, can cause a task switch).
d) It's a combination of the last 2 options - a preemptive scheduler that uses hardware to ensure that kernel will gain control; that (whenever kernel has control for any reason) opportunistically checks if a task switch can be done a little early to avoid a relatively expensive IRQ that would've occurred soon.
I have read some stuff about timer interupts, i would like to know how is, the operating system, able to set this timer?
"The operating system" is a huge amount of stuff (e.g. includes things like data files for a help system and graphics for icons and ...). Typically there is a kernel which is able to do anything it likes with no restrictions; including accessing timer hardware directly.
The exact details of how a kernel would set a timer depends on which kind of timer it is. Note that there may be different types of timer to choose from (e.g. an 80x86 PC might have a PIT chip, an RTC chip, HPET, and a local APIC timer built into each CPU; where some are configured via. IO ports, some are configured via. memory mapped registers, and one may be configured via. special registers/MSRs built into the CPU; where each type of timer has different frequencies, precision, accuracy, capabilities, etc).

The reason(s)/benefit(s) to use realtime operating system instead of while-loop on MCU

I'm working on a wheeled-robot platform. My team is implementing some algorithms on MCU to
keep getting sensors reading (sonar array, IR array, motor encoders, IMU)
receive user command (via a serial port connected to a tablet)
control actuators (motors) to execute user commands.
keep sending sensor readings to the tablet for more complicated algorithms.
We currently implement everything inside a global while-loop, while I know most of the other use-cases do the very same things with a real-time operating system.
Please tell me the benefits and reasons to use a real-time os instead of a simple while-loop.
Thanks.
The RTOS will provide priority based preemption. If your code is off parsing a serial command and executing it, it can't respond to anything else until it returns to your beastly loop. An RTOS will provide the abstractions needed for an instant context switch based on an interrupt event. Otherwise the worst-case latency of an event response is going to be that of the longest possible excursion out of the main loop, and sometimes you really do need long-running processes. Such as, for example, to update an LCD panel or respond to USB device enumeration. Preemption permits you to go off and do these things safe in the knowledge that a 16-bit timer running at the CPU clock isn't going to roll over several times before it's done. While for simple control jobs a loop is sufficient, the problem starting with it is when you get into something like USB device enumeration it's no longer practical and will need a full rewrite. By starting with a preemptive framework like an RTOS provides, you have a lot more future flexibility. But there's definitely a bit more up-front work, and definitely a learning curve.
"Real Time" OS ensures your task periodicity. If you want to read sensors data precisely at every 100msec, simple while loop will not guarantee that. On other hand, RTOS can easily take care of that.
RTOS gives you predictibility. An operation will be executed at given time and it will not be missed.
RTOS gives you Semaphores/Mutex so that your memory will not be corrupted or multiple sources will not access buffers.
RTOS provides message queues which can be useful for communication between tasks.
Yes, you can implement all these features in While loop, but then that's the advantage! You get everything ready and tested.
If your while loop works (i.e. it fulfills the real-time requirements of your system), and it's robust, maintainable, and somewhat extensible, then there probably is no benefit to using a real-time operating system.
But if your while-loop can't fulfill the real-time requirements or is overly complex or over-extended (i.e., any change requires further tuning and tweaking to restore real-time performance), then you should consider another architecture.
An RTOS architecture is one popular next step beyond the super-loop. An RTOS is basically a tool for managing software complexity. It allows you to divide a complex set of software requirements into multiple threads of execution. When done properly, each individual thread has a relatively simple set of requirements and becomes easier to implement. And thread prioritization can make it easier to fulfill the real-time requirements of the application. These are basically the benefits of employing an RTOS.
An RTOS is not a panacea, however. An RTOS increases the overall system complexity and opens you up to new types of bugs (such as deadlocks). It requires knowledge and experience to design and implement an RTOS based program effectively. Consider alternatives such as Multi-Rate Main Loop Tasking or an event-based state machine architecture (such as QP). These alternatives might be simpler, easier to understand, or more compatible with your way of designing software.
There are a couple huge advantage that a RTOS multitasker has:
Very good I/O performance: an RTOS can set a waiting thread ready as soon as an I/O action that it requested has completed, so latency in handling reads/writes/whatever can be low. A looped, polled design cannot respond to I/O completions until it gets round to checking the I/O status, (either directly or my polling some volatile flag set by an interrupt-handler).
Indpendent functionality: The ease of implementing isolated subsystems for serial comms, actuators etc. may well be one for you, as suggested in the other answers. It's very reassuring to know that any extra delay in, say some serial exchange, will not adversely affect timing elsewhere. You need to wait a second? No problem: sleep(1000) and you're done - no effect on the other subsystems:) It's the difference between 'no, I cannot add a network server, it would change all the timing and I would have to retest everything' and 'sure, there's plenty of CPU free, I already have the code from another job and I just need another thread to run it'.
There ae other advanatges that help offset the added annoyance of having to program a preemptive multitasker with its critical sections, semaphores and condvars.
Obviously, if your hardware has multiple cores, the RTOS helps - it is designed to share out available CPU execution cycles just like any other resource, and adding cores means more cycles.
In the end, though, it's the I/O performance and functional isolation that's the big win.
Some of the suggestions in other answers may help, either instead of, or together with, an RTOS. When controlling multiple I/O hardware, eg. sensors and actuators, an event-driven state-machine is a very good idea indeed. I often implement that by queueing all events into one thread, (producer-consumer queue), that has sole access to the state data and implements the state-machine, so serializing actions.
Whether the advantages are worth the candle is between you and your requirements:)
RTOS is not instead of while loop - it is while loop + tools which organize your tasks. How do they organize your tasks? Assign priorities to them, decide how much time each one have for a job and/or at what time it should start/end. RTOS also layers your software, i.e harwdare related stuff, application tasks, etc. Aside of that gives you data structures, containers, ready to use interfaces to handle common tasks so you don't have to implement your own i.e allocate some memory for you, lock access for some resources and so on.

Micro scheduler for real-time kernel in embedded C applications?

I am working with time-critical applications where the microsecond counts. I am interested to a more convenient way to develop my applications using a non bare-metal approach (some kind of framework or base foundation common to all my projects).
A considered real-time operating system such as RTX, Xenomai, Micrium or VXWorks are not really real-time under my terms (or under the terms of electronic engineers). So I prefer to talk about soft-real-time and hard-real-time applications. An hard-real-time application has an acceptable jitter less than 100 ns and a heat-beat of 100..500 microseconds (tick timer).
After lots of readings about operating systems I realized that typical tick-time is 1 to 10 milliseconds and only one task can be executed each tick. Therefore the tasks take usually much more than one tick to complete and this is the case of most available operating systems or micro kernels.
For my applications a typical task has a duration of 10..100 microseconds, with few exceptions that can last for more than one tick. So any real-time operating system cannot not fulfill my requirements. That is the reason why other engineers still not consider operating system, micro or nano kernels because the way they work is too far from their needs. I still want to struggle a bit and in my case I now realize I have to consider a new category of operating system that I never heard about (and that may not exist yet). Let's call this category nano-kernel or subtick-scheduler
In such dreamed kernels I would find:
2 types of tasks:
Preemptive tasks (that run in their own memory space)
Non-preemptive tasks (that run in the kernel space and must complete in less than one tick.
Deterministic kernel scheduler (fixed duration after the ISR to reach the theoretical zero second jitter)
Ability to run multiple tasks per tick
For a better understanding of what I am looking for I made this figure below that represents the two types or kernels. The first representation is the traditional kernel. A task executes at each tick and it may interrupt the kernel with a system call that invoke a full context switch.
The second diagram shows a sub-tick kernel scheduler where multiple tasks may share the same tick interrupt. Task 1 was summoned with a maximum execution time value so it needs 2 ticks to complete. Task 2 is set with low priority, so it consumes the remaining time of each tick upon completion. Task 3 is non-preemptive so it operates on the kernel space which save some precious context switch time.
Available operating systems such as RTOS, RTAI, VxWorks or µC/OS are not fully real-time and are not suitable for embedded hard real-time applications such as motion-control where a typical cycle would last no more than 50 to 500 microseconds. By analyzing my needs I land on different topology for my scheduler were multiple tasks can be executed under the same tick interrupt. Obviously I am not the only one with this kind of need and my problem might simply be a kind of X-Y problem. So said differently I am not really looking at what I am really looking for.
After this (pretty) long introduction I can formulate my question:
What could be a good existing architecture or framework that can fulfill my requirements other than a naive bare-metal approach where everything is written sequentially around one master interrupt? If this kind of framework/design pattern exists what would it be called?
Sorry, but first of all, let me say that your entire post is completely wrong and shows complete lack of understanding how preemptive RTOS works.
After lots of readings about operating systems I realized that typical tick-time is 1 to 10 milliseconds and only one task can be executed each tick.
This is completely wrong.
In reality, a tick frequency in RTOS determines only two things:
resolution of timeouts, sleeps and so on,
context switch due to round-robin scheduling (where two or more threads with the same priority are "runnable" at the same time for a long period of time.
During a single tick - which typically lasts 1-10ms, but you can usually configure that to be whatever you like - scheduler can do hundreds or thousands of context switches. Or none. When an event arrives and wakes up a thread with sufficiently high priority, context switch will happen immediately, not with the next tick. An event can be originated by the thread (posting a semaphore, sending a message to another thread, ...), interrupt (posting a semaphore, sending a message to a queue, ...) or by the scheduler (expired timeout or things like that).
There are also RTOSes with no system ticks - these are called "tickless". There you can have resolution of timeouts in the range of nanoseconds.
That is the reason why other engineers still not consider operating system, micro or nano kernels because the way they work is too far from their needs.
Actually this is a reason why these "engineers" should read something instead of pretending to know everything and seeking "innovative" solutions to non-existing problems. This is completely wrong.
The first representation is the traditional kernel. A task executes at each tick and it may interrupt the kernel with a system call that invoke a full context switch.
This is not a feature of a RTOS, but the way you wrote your application - if a high priority task is constantly doing something, then lower priority tasks will NOT get any chance to run. But this is just because you assigned wrong priorities.
Unless you use cooperative RTOS, but if you have such high requirements, why would you do that?
The second diagram shows a sub-tick kernel scheduler where multiple tasks may share the same tick interrupt.
This is exactly how EVERY preemptive RTOS works.
Available operating systems such as RTOS, RTAI, VxWorks or µC/OS are not fully real-time and are not suitable for embedded hard real-time applications such as motion-control where a typical cycle would last no more than 50 to 500 microseconds.
Completely wrong. In every known RTOS it is not a problem to get a response time down to single microseconds (1-3us) with a chip that has clock in the range of 100MHz. So you actually can run "jobs" which are as short as 10us without too much overhead. You can even have "jobs" as short as 10ns, but then the overhead will be pretty high...
What could be a good existing architecture or framework that can fulfill my requirements other than a naive bare-metal approach where everything is written sequentially around one master interrupt? If this kind of framework/design pattern exists what would it be called?
This pattern is called preemptive RTOS. Do note that threads in RTOS are NOT executed in "tick interrupt". They are executed in standard "thread" context, and tick interrupt is only used to switch context of one thread to another.
What you described in your post is a "cooperative" RTOS, which does NOT preempt threads. You use that in systems with extremely limited resources and with low timing requirements. In every other case you use preemptive RTOS, which is capable of handling the events immediately.

How did the apples fell for threads to be conceived

I was going through the following lecture notes on OS :
http://williamstallings.com/Extras/OS-Notes/h2.html
What I could draw is that "A process is a stream of execution ,i.e.basically a sequence of statements and so is a thread .However , the register states of one process are independent of the register states of another process but the register states of another thread can be accessed inside a thread. For every process at least one thread is allotted or dedicated ,when a process is started the OS activities for that process are taken over by the thread ( or a thread)"
What was the rationale behind conceiving the idea of threads ? When the OS is running a particular process why do we need some intermediate like a thread between them ?
"However , the register states of one process are independent of the register states of another process but the register states of another thread can be accessed inside a thread".
Can the above statement be taken as in the code for a process we cannot access the register states of a another process but in a code for a thread we can access the register states of another thread ?
(The above question did have the substitution of process and thread by their definition as codes or sequences of streams )
P.S : The title of the question is a metaphoric one .Please forgive if it misleads in any way . :P Could I take the liberty to broaden up and ask that if
the processor generates a thread for every process what does it write in the code for a thread ?(How does the code for a thread look like ? )
Terminology - for a system with virtual memory, threads share the same virtual memory address space, while each process has it's own address space. Processes can share physical memory by having a portion of that memory shared into their virtual address spaces (but the virtual address for each process may be different even though it is the same physical memory block).
Early (1960's) instances of multi-processing were mainframes that ran multiple processes that usually did not communicate with each other. Most of this activity was for batch oriented jobs, with a stream of jobs to be run, often from a punched card reader, or in more advanced situations, from remote job entry sites, which were other computers with a few peripherals (card readers, tape drives, line printers, ... ) that communicated with the mainframe to run jobs. There were also time sharing applications, similar to servers, except in many cases, relatively dumb terminals were used to communicate with the main frame. By the 1970's, APL/SV (A Programmming Language / Share Variables) was a time sharing application / programming language that could share variables between users.
For multi-process / multi-threaded operating systems, the device drivers operate from a queue of requests (such as a file read or write). Each request to be added to a device driver queue is done similar to a context switch so there won't be conflicts between process or thread requests for I/O. Some peripherals, such as mainframe, SCSI, or ... disk drives also operated from an internal queue, and could process I/O requests out of order to reduce random access overhead.
The basic problem that drove thread was how can an application handle multiple tasks at the same time and do it in a system-independent manner?
In classical eunuchs, a process could only do one thing at a time. If you needed to handle multiple things you kicked off multiple processes.
In the olde RSX and VMS systems (and Windoze under the covers), programmers relied on software interrupts. A process could queue I/O requests to multiple devices and receive a software interrupt when the request completed, thus allowing the application to do multiple things at once.
Another approach to the multiple things at once problem was to use event queues (Windoze, X Windows).
The ADA programming language was the first (and still really the only) mainstream programming language to support threads (tasks) as a system independent way to handle these kinds of problems. DOD compliance mandates drove the creation of threads.
Originally, threads were implemented through libraries ("use threads", "many to one model"). With the rise of multiprocessor systems, there became an increased demand to be able to have threads execute in parallel on different processors. This drove the creates of kernel threads in operating systems. (Many operating systems still do not support kernel threads).

How do Real Time Operating Systems work?

I mean how and why are realtime OSes able to meet deadlines without ever missing them? Or is this just a myth (that they do not miss deadlines)? How are they different from any regular OS and what prevents a regular OS from being an RTOS?
Meeting deadlines is a function of the application you write. The RTOS simply provides facilities that help you with meeting deadlines. You could also program on "bare metal" (w/o a RTOS) in a big main loop and meet you deadlines.
Also keep in mind that unlike a more general purpose OS, an RTOS has a very limited set of tasks and processes running.
Some of the facilities an RTOS provide:
Priority-based Scheduler
System Clock interrupt routine
Deterministic behavior
Priority-based Scheduler
Most RTOS have between 32 and 256 possible priorities for individual tasks/processes. The scheduler will run the task with the highest priority. When a running task gives up the CPU, the next highest priority task runs, and so on...
The highest priority task in the system will have the CPU until:
it runs to completion (i.e. it voluntarily give up the CPU)
a higher priority task is made ready, in which case the original task is pre-empted by the new (higher priority) task.
As a developer, it is your job to assign the task priorities such that your deadlines will be met.
System Clock Interrupt routines
The RTOS will typically provide some sort of system clock (anywhere from 500 uS to 100ms) that allows you to perform time-sensitive operations.
If you have a 1ms system clock, and you need to do a task every 50ms, there is usually an API that allows you to say "In 50ms, wake me up". At that point, the task would be sleeping until the RTOS wakes it up.
Note that just being woken up does not insure you will run exactly at that time. It depends on the priority. If a task with a higher priority is currently running, you could be delayed.
Deterministic Behavior
The RTOS goes to great length to ensure that whether you have 10 tasks, or 100 tasks, it does not take any longer to switch context, determine what the next highest priority task is, etc...
In general, the RTOS operation tries to be O(1).
One of the prime areas for deterministic behavior in an RTOS is the interrupt handling. When an interrupt line is signaled, the RTOS immediately switches to the correct Interrupt Service Routine and handles the interrupt without delay (regardless of the priority of any task currently running).
Note that most hardware-specific ISRs would be written by the developers on the project. The RTOS might already provide ISRs for serial ports, system clock, maybe networking hardware but anything specialized (pacemaker signals, actuators, etc...) would not be part of the RTOS.
This is a gross generalization and as with everything else, there is a large variety of RTOS implementations. Some RTOS do things differently, but the description above should be applicable to a large portion of existing RTOSes.
In RTOSes the most critical parameters which should be taken care of are lower latencies and time determinism. Which it pleasantly does by following certain policies and tricks.
Whereas in GPOSes, along with acceptable latencies the critical parameters is high throughput. you cannot count on GPOS for time determinism.
RTOSes have tasks which are much lighter than processes/threads in GPOS.
It is not that they are able to meet deadlines, it is rather that they have deadlines fixed whereas in a regular OS there is no such deadline.
In a regular OS the task scheduler is not really strict. That is the processor will execute so many instructions per second, but it may occasionally not do so. For example a task might be pre-empted to allow a higher priority one to execute (and may be for longer time). In RTOS the processor will always execute the same number of tasks.
Additionally there is usually a time limit for tasks to completed after which a failure is reported. This does not happen in regular OS.
Obviously there is lot more detail to explain, but the above are two of the important design aspects that are used in RTOS.
Your RTOS is designed in such a way that it can guarantee timings for important events, like hardware interrupt handling and waking up sleeping processes exactly when they need to be.
This exact timing allows the programmer to be sure that his (say) pacemaker is going to output a pulse exactly when it needs to, not a few tens of milliseconds later because the OS was busy with another inefficient task.
It's usually a much simpler OS than a fully-fledged Linux or Windows, simply because it's easier to analyse and predict the behaviour of simple code. There is nothing stopping a fully-fledged OS like Linux being used in a RTOS environment, and it has RTOS extensions. Because of the complexity of the code base it will not be able to guarantee its timings down to as small-a scale as a smaller OS.
The RTOS scheduler is also more strict than a general purpose scheduler. It's important to know the scheduler isn't going to change your task priority because you've been running a long time and don't have any interactive users. Most OS would reduce internal the priority of this type of process to favour short-term interactive programs where the interface should not be seen to lag.
You might find it helpful to read the source of a typical RTOS. There are several open-source examples out there, and the following yielded links in a little bit of quick searching:
FreeRTOS
eCos
A commercial RTOS that is well documented, available in source code form, and easy to work with is µC/OS-II. It has a very permissive license for educational use, and (a mildly out of date version of) its source can be had bound into a book describing its theory of operation using the actual implementation as example code. The book is MicroC OS II: The Real Time Kernel by Jean Labrosse.
I have used µC/OS-II in several projects over the years, and can recommend it.
"Basically, you have to code each "task" in the RTOS such that they will terminate in a finite time."
This is actually correct. The RTOS will have a system tick defined by the architecture, say 10 millisec., with all tasks (threads) both designed and measured to complete within specific times. For example in processing real time audio data, where the audio sample rate is 48kHz, there is a known amount of time (in milliseconds) at which the prebuffer will become empty for any downstream task which is processing the data. Therefore using the RTOS requires correct sizing of the buffers, estimating and measuring how long this takes, and measuring the latencies between all software layers in the system. Then the deadlines can be met. Otherwise the applications will miss the deadlines. This requires analysis of the worst-case data processing throughout the entire stack, and once the worst-case is known, the system can be designed for, say, 95% processing time with 5% idle time (this processing may not ever occur in any real usage, because worst-case data processing may not be an allowed state within all layers at any single moment in time).
Example timing diagrams for the design of a real time operating system network app are in this article at EE Times,
PRODUCT HOW-TO: Improving real-time voice quality in a VoIP-based telephony design
http://www.eetimes.com/design/embedded/4007619/PRODUCT-HOW-TO-Improving-real-time-voice-quality-in-a-VoIP-based-telephony-design
I haven't used an RTOS, but I think this is how they work.
There's a difference between "hard real time" and "soft real time". You can write real-time applications on a non-RTOS like Windows, but they're 'soft' real-time:
As an application, I might have a thread or timer which I ask the O/S to run 10 times per second ... and maybe the O/S will do that, most of the time, but there's no guarantee that it will always be able to ... this lack of guarantee is why it's called 'soft'. The reason why the O/S might not be able to is that a different thread might be keeping the system busy doing something else. As an application, I can boost my thread priority to for example HIGH_PRIORITY_CLASS, but even if I do this the O/S still has no API which I can use to request a guarantee that I'll be run at certain times.
A 'hard' real-time O/S does (I imagine) have APIs which let me request guaranteed execution slices. The reason why the RTOS can make such guarantees is that it's willing to abend threads which take more time than expected / than they're allowed.
What is important is realtime applications, not realtime OS. Usually realtime applications are predictable: many tests, inspections, WCET analysis, proofs, ... have been performed which show that deadlines are met in any specified situations.
It happens that RTOSes help doing this work (building the application and verifying its RT constraints). But I've seen realtime applications running on standard Linux, relying more on hardware horsepower than on OS design.
... well ...
A real-time operating system tries to be deterministic and meet deadlines, but it all depends on the way you write your application. You can make a RTOS very non real-time if you don't know how to write "proper" code.
Even if you know how to write proper code:
It's more about trying to be deterministic than being fast.
When we talk about determinism it's
1) event determinism
For each set of inputs the next states and outputs of a system are known
2) temporal determinism
… also the response time for each set of outputs is known
This means that if you have asynchronous events like interrupts your system is strictly speaking not anymore temporal deterministic. (and most systems use interrupts)
If you really want to be deterministic poll everything.
... but maybe it's not necessary to be 100% deterministic
The textbook/interview answer is "deterministic pre-emption". The system is guaranteed to transfer control within a bounded period of time if a higher priority process is ready to run (in the ready queue) or an interrupt is asserted (typically input external to the CPU/MCU).
They actually don't guarantee meeting deadlines; what they do that makes them truly RTOS is to provide the means to recognize and deal with deadline overruns. 'Hard' RT systems generally are those where missing a deadline is disastrous and some kind of shutdown is required, whereas a 'soft' RT system is one where continuing with degraded functionality makes sense. Either way an RTOS permits you to define responses to such overruns. Non RT OS's don't even detect overruns.
Basically, you have to code each "task" in the RTOS such that they will terminate in a finite time.
Additionally your kernel would allocate specific amounts of time to each task, in an attempt to guarantee that certain things happened at certain times.
Note that this is not an easy task to do however. Imagine things like virtual function calls, in OO it's very difficult to determine these things. Also an RTOS must be carefully coded with regard to priority, it may require that a high priority task is given the CPU within x milliseconds, which may be difficult to do depending on how your scheduler works.