What could cause my MinimumOSVersion to be different than my Deployment Target? - iphone

I'm building my iPhone app under SDK 3.1.3. My Base SDK and iPhone OS Deployment Target are both set to OS 3.0, but when I build, the info.plist in my bundle shows a MinimumOSVersion of 3.1.3. What could cause this?
(source: skitch.com)

I was ultimately able to solve this problem by switching my iPhone OS Deployment Target to some other version (e.g. 3.1), building, then switching it back to 3.0 and building again. Somehow this coerced XCode into behaving as documented. I don't really know why this fixed the issue, but it did. Perhaps it resolved some kind of corruption somewhere inside the .xcodeproj.

Did you check other projects, libraries, that are included in your project, that they all compiled/linked with the same Base SDK & Deployment target version?
I had same problem, till I realized, that I had a library that was built with a higher version.

Related

Compiling for iOS 3.1.3, using xcode 3.2.3 (and iOS 4 that came with it)

I've downloaded the final version (and never installed any beta versions before) of xcode 3.2.3 with sdk 4, and now I can't seem to find a way to compile my app for a 3.1.3 iOS.
Does anybody know how can I do that ?
As it is, you can't. They probably did this on purpose to discourage new apps compiled for 3.1.3 which foils multitasking.
Instead you can compile for iOS 4 but make your deployment target 3.1.3. This doesn't really require any more real work, as long as you don't use any non-3.1.3 methods/classes etc. and the application can install and run on a 3.1.3 device. You can also then make your application multitasking aware so that it works nicely on a device that does run iOS 4 and is capable of multitasking.
Just a note: the Base SDK may be set at the project level, but you will need to go to the build settings for the target itself to set the deployment target (that setting is not available at the project level).
To expand on Jason Coco's answer:
If you go to the Project Info screen and click Build, you can choose what Base SDK to use (4.0) and then scroll down to iPhone OS Deployment Target version and set it to 3.1.3 or whatever.
However, you also have to go to the Targets section under Groups & Files (red bullseye) select your target and get the Info build page, and set your iPhone OS Deployment Target there too.
Once that's done, you should be able to test it with a device that's still running 3.0 or whatever you selected.
if you want to be compatible with iPhone OS 3.x you still compile for SDK 4.0, but open target settings and choose that application can run on 3.x (iPhone OS Deployment Target). If you did not use any iOS 4.0 specific APIs then your app will run smoothly on 3.x and 4.x, here is a screenshot of setting to change:
Screenshot

iPhone OS Deployment Target after update to iPhone SDK 4

I just updated to iPhone SDK 4 and am trying to debug on my device with 3.1.3 installed. Before the update, I compiled with Base and Active SDK set to 3.1.3 and all was well. After the update, I'm limited to SDKs 4.0 and 3.2--setting the base to 4.0 and iPhone OS Deployment Target to iPhone OS 3.1.3, I'm able to build and install on my 3.1.3 device, but receive the following error:
Error from Debugger: mi_cmd_stack_list_frames: Not enough frames in stack
I'm not using anything specific to the newer SDK, as I haven't touched a bit of code, just updated the SDK/XCode. So what am I doing incorrectly? The application runs as expected on an iOS4-installed device. Are there changes to pre-existing API's that need to be weakly linked perhaps? Thanks for all help.
Have you tried removing the app completely from your dev device, doing a build -> clean all targets, and then build again to your device?
I found this answer on macforums. If it's correct, then you probably have a memory corruption problem in your app that is confusing the debugger. Perhaps over-releasing something somewhere.
This probably isn't related to the SDK you are compiling with. It's possible you had this problem in your app all along but it just didn't show up until things moved around with the new Xcode, SDK, etc.
EDIT - I just ran into this problem myself trying to update an older app of mine to 4.0. It would run fine in the simulator and would install and run on the device except it wouldn't run in the debugger on the device. Anyway, I finally decided it was the .xcodeproj file that was corrupt or bad in some way and created a new project, copied over my source files to the new project and now it all works again. It's a pain but it only took about 20 mins to duplicate all my settings and I spent a couple hours trying to get the debugger to work.
Myself (and probably many others) are concerned about "will I still be able to compile/install apps for v3.1.3 of the iPhone OS?"
And what version of xCode does it become IMPOSSIBLE to ever write v3.1.3 apps again?
(Without installing a second copy of an older version of xCode.)
I've read the mile-long document that Apple wrote on the subject... but it sure would be simpler to understand if they just LISTED the various versions of each... instead of writing long paragraphs.
If you have:
Mac OS version 10.x.x x
xCode version x.x.x
SDK version(s) x.x.x
you can produce apps for iPhone OS x.x.x through x.x.x?

iPhone: Minimum OS, Deployment Target & Base/Active SDK

I'm a little confused about building an app for the app store and for the correct SDK & OS version. I have submitted my app to the app store, and in the app details screen of iTunes connection it says:
"Minimum OS Requirements : 3.1.2"
I haven't seen any apps on the app store that have 3.1.2 as the min OS, they all say 3.0. I read several things on here before I built it and I thought I understood everything!
Basically, my app doesn't use any code that only exists in > 3.0 so I would like the minimum OS to be 3.0. My build settings were:
Target Info
Base SDK: iPhone Device 3.0
iPhone OS Deployment Target: iPhone OS 3.0
Xcode Main Window
Active SDK: iPhone Device 3.1.2
I've heard about a minimum OS version being put in the Info.plist but I haven't got anything like that in mine.
I build the app exactly like that and submitted it. Are my app settings correct? Will my app display 3.0 in the app store or 3.1.2? I'm a little unsure as to why you set the Active SDK to the latest (3.1.2) when you want to target 3.0 , 3.1 & 3.12 devices, but it's what I read!
Any help advice be greatly appreciated!
Okay I've managed to figure it out after much reading!
Basically, the Active SDK is just a build time override of the Base SDK. By default, when the Base SDK changes it automatically changes the Deployment Target to the same OS as the SDK. So when I wanted to build the app under the 3.1.2 SDK but have it run on 3.0 OS, I changed the Active SDK to 3.1.2, but that had automatically changed the minimum OS (deployment target). I saw this by looking at the Info.plist file in the package contents in my .app file.
So the best thing to do is to set the Base SDK to the latest SDK (currently 3.1.2) and then manually set the Deployment Target to 3.0 OS. Once the 2 are different then it will no longer automatically change.
However, this means that your app can install on a 3.0 device that may have 3.0, 3.1, or 3.1.2 SDKs. Therefore, any frameworks, methods or properties you use that are only available in SDKs greater than 3.0 you will have to use conditionally.
When you get around to building the app, ensure that that Active Target is set as the same as your Base SDK, e.g. Device 3.1.2. But remember to compile your app under Device 3.0, Device 3.1, and Device 3.1.2 just to check for compiler warnings. This will ensure that you don't have any code accessing methods/frameworks that don't exist in any SDKs down to your Deployment Target.
I hope this helps anyone who is in my position and couldn't find a simple explanation of how it all works.
The SDK Compatibility Guide was very useful and informative. However it took just a little extra figuring out for me to be comfortable with the concept and how everything works. This image from the guide is useful:
(source: apple.com)
Go to the Project Info->Build and look at IPHONEOS_DEPLOYMENT_TARGET property
Actually I use 3.1.2 SDK and building an app that work nice on every OS higher than 2.2.1

How to get iPhone SDK 2.2.1 for Xcode 3.2?

After my upgrade to Snow Leopard and Xcode 3.2 (which I really regret a lot!!), Xcode lost all the SDK's. I'm one of those old-fashioned idiots who still want to develop for 2.2.1. But Apple does not offer me an old SDK download.
Now I was clever and made tons of time machine backups. But: What's the preferred way to get iPhone SDK 2.2.1 running with Xcode 3.2? Some guys said that's generally possible. I do hope so because I still don't believe in all those "faked" stats, and besided that, my app doesn't benefit from 3.x additional features so I would not want to constrain my market just for that lazyness.
Any idea?
Regardless of whether or not you're targeting iPhone OS 3.0 or not using any 3.0 specific features, you should always compile your app against the latest SDKs to benefit from bug fixes and performance improvements.
You can compile against the 3.0 SDK and set the iPhone OS Deployment Target to 2.2.1 and still cater for users who are using 2.2.1.
You may find that some methods have been deprecated, but that doesn't stop you from using them until you're ready to move on.
Get the 3.1 final sdk, it has the 2.2.1 sdk in it. On disk its usual location is:
/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS2.2.1.sdk
Also included is 3.0 and 3.1.
XCode 3.2 should have the prior iPhone SDKs available, just make sure you are setting your project's Base SDK setting to "iPhone OS 2.2.1". (Right-click on your top-level project icon in the Groups & Files browser in XCode and choose "Get Info", then go to the Build tab.)
Raffaello and others are correct: you can use the latest SDK and still target (and test on) older SDKs. For example, I'm using iOS4.0 (xcode 3.2.3) and testing on my iPhone 3g running 3.1.3.
To clarify the procedure:
- go to project info > build tab
- set Architectures:Base SDK (most likely) the latest
- set Deployment:iPhone OS Deployment Target to what ever you want (I have the option to go as far back as 2.0).
Hope this helps someone.
Like I said on other threads, the SDK and Deployment Target are different.
You can still use the latest SDK to build for an older OS.
Just go to your Target settings and under the Deployment section set the iPhone OS Deployment Target to whatever you'd like.
Cheers,
Raffaello Colasante

Compiling for iPhone 2.2.1 using Xcode

I have been developing an iPhone app. and had the Base SDK set to "iPhone Device 3.0" and Deployment target set to "iPhone OS 3.0". Everything worked fine. I recently realised I actually needed to compile the project to run on devices using version 2.2.1 of the SDK, so I set the deployment target to "iPhone OS 2.2.1". Now when I hit compile I get 2079 errors all eventually pointing back to my header files saying "#endif without #if". My header files are surrounded by #ifndef/#endif clauses and I have checked every single one of them and all of these match up (since it compiles targeting 3.0 I'm assuming this isn't the problem anyway). I am using XCode 3.1.3. I have no idea what is going on and would appreciate any help with this. Thanks.
First thing to check is that you aren't using libraries that are only available in the 3.0 SDK. If you are using the MPMediaPlayer Framework, for example, you will probably get some compile warnings since those libraries don't exist prior to the 3.0 SDK.
My general advice for compile errors is to start with the first error and work your way one at a time. Generally, a single failure at the top will cascade and cause many more compile errors than actually exist in your code.
I found the answer, I had the target SDK set to the wrong version (2.2.1), when it should have been set to 3.0.