How can you randomize the splash screen? - iphone

Is it possible to make the iphone app splash screen pick up a random image or text? So that it is different every time (e.g. display tips)? If so how?

This is not possible. The Default.png file in your application is always the "splash screen". To try and alter it after the application has been built would alter the signature of your application, and it would not launch the next time it was run. (Assuming you can write to files within your application bundle, which I have not tried.)

It is true that you cannot alter the splash screen, but you can present a view with whatever you want in it. Don't include a Default.png image in the bundle. Then in your app delegate, instantiate a view controller and add it's view as a subview to self.window. Then you need to dismiss this view, either based on a timer, or the completion of your startup processing, or a user tap, etc.
It is worth noting that Apple discourages using a splash screen, and recommends that you just get the UI up and working as fast as possible. If you must have a splash screen, you can display something that looks like your working app to create the illusion of a responsive UI, and remove that as soon as your UI really is responding.

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Want to change splash screen every time the app launches in iphone

I am having an app in which I have a requirement of changing the splash screen every time when the app launches.
I am having 5 images and i want to change my splash screen by one of the 5 images every time user launches the app.
Is it possible to do this?
You can't change the splash-screen that shows while your app is loading (that scales up when your app is launched), but you can make it something generic (like a texture or solid colour) then as the first view controller in the app you can load the exact same image (or just use a solid background colour), then you can fade-in one of your five images and show that for a short period before transitioning to the first (real) screen of your app.
For example:
Splash is solid black.
Root view controller gets set to a view with solid black background colour and an image-view containing one of the five images, with alpha set to 0.
Fade in the selected image.
Transition to first-screen of app.
By making the first view controller look exactly like the splash screen (initially) the cut-transition is seamless and your custom transition to your in-app splash screen can begin.
i suggest to leave the splashscreen empty and directly go to another view where you do all the loading and change images there. Changing the splashscreen image at runtime is not possible.
Maybe you can make an image like loading or your logo for the splash screen as this will still pop up for a few seconds.
It's not possible to do what you want. See App Launch (Default) Images. You can only change the Default image based on:
Orientation
Pixel density (retina/non-retina)
Device (iphone/ipad)
URL scheme used to launch the app
Your app data is also read-only so you can't get around this by modifying the Default.png file manually.
Also, it's a very bad idea to not add a Default.png file like some other answers are recommending. You will end up with a black screen for a few seconds, which will also appear in the multitasking switcher if your app has been terminated in the background. This is a very bad user experience and your app will look shoddy.
There is work around for this.
Don't load default Splash Screens.
You can create your own splash screen which will be called every time user open the app.
You can manage the 5 images in this very easily as control will be in your hand.

iPhone app Launch Image with different backgrounds

This question is similar to this one. My iPhone app allows the user to select the background image to use for the main screen. Therefore, depending on the background image selected by the user, the Launch Image screenshot (of the main screen) will likely display the wrong background image. When the main screen is finally loaded and the Launch Image is removed, it will be quite ugly for the background image to change suddenly to what the user has selected.
Does anyone have any suggestions on how to deal with this? Should I use some kind of splash screen (I thought I read in Apple's HIG that this was not allowed)? Or maybe I should somehow "transition" the user's selected background image into the view after the Launch Image is dismissed and the main screen is visible. Any thoughts?
If you really want to show a 'Splash' Image what you could do is forget about dynamically changing Default.png and use a simulated splash screen effect (simply a UIView or UIImageView covering the entire screen) which disappears after a number of seconds. What you need to ensure is you do the minimal amount of work to show the simulated splash screen and get it on the screen as fast as possible and then do any other computations later on whilst your image is shown.
There is no way you could change the actual Default.png without having the risk of your app being rejected by Apple.
Depending on how long your application takes to launch, you can use a black image as default.png. A "splash screen" isn't recommended but if there is no generic image possible and your app takes a significant amount of time to launch, it would be a better approach for the user's perspective as they would at least know that the application is launching.
Also remember that default.png is only shown when your app first launches, not when it resumes from multitasking (unless it has since been killed off).
See also this question Changing UIView when applicationWillEnterForeground fires which will be the next issue you face if your background image is set in preferences rather than within the app!

Using a splash screen instead of a loading screen - a violation of Apple's HIG?

I have a splash image that I want to display when the app is launching. I use it as a launch image - I want it to be displayed until the program is launched (rename the picture to Default.png).
In apple's HIG they say one should "avoid" using a splash screen as a launch image.
I know it's not recommended and that users often don't like them, but will it make Apple reject my application? If so, how can I display a splash screen so it'll be displayed as soon as the app goes on, but not violate those rules? because I have seen applications with splash screens as launch images.
Thx in advance!
It's not that Apple will reject your App just coz you have a splash screen. But it's advisable to not have a splash screen as the user has to wait. Better not make the user wait...
Flipboard which was the Apple App of the year in 2010 has an image splash screen. As the user enjoys the images, data is downloaded in the background so that as soon as the user flips the page, the next screen is all ready & up to date. But they have made it in such a tasty fashion that the user hardly feels as if he's been made to wait. So it all depends on your design...
If you plan to simply use the Default.png mechanics to display your splash image, there is no problem.
The issue arises when you would like to prolong the display of such image only for the sake of it. This is what the HIG are against: that the user is made to wait without any real benefit. It is also to be noticed that with the advent of multitasking (iOS 4), the effect of showing a splash screen is reduced, since most of the times the app is not closed, so you see no splash screen at all when you go back to it.
On the other hand, it is understood that if you need to do some setup task in your app that take time and you have to do that at startup, then the user will have to wait. It is important, though, that he/she be notified of the wait and why it is for. This could mean, e.g., displaying a label on top of your image saying: "Loading..." or "Preparing data..." or whatever your user might better understand as part of the functionality of the program.
As to how to do it, there is no other way, AFAIK, than starting your app with a view that is exactly the same as Default.png (a simple UIImageView would do). That means, that in you appDidFinishLaunching delegate method, you create the view and attach it to the window; then, when you have done with your app preparation, you switch to your real view.
This would give you also the chance to add the label or whatever other kind of messaging to the user.

iPhone - Do something while displaying splash screen

ok. I know how to display the splash screen on iPhone. Seems quite simple enough (i.e. setting the Default.png and calling "sleep" command).
But, is the application actually doing anything during this time? My app needs to go and fetch some data from Web before showing the app's first screen, but when I do the splash screen, it doesn't seem like it's doing this while showing the splash image.
Can I actaully make the app do something while showing the splash screen?
The best way would be to structure you application differently slightly differently.
Make your application display the Default.png when it starts it (ie. put a UIImageView onto screen), then start fetching your data.
Then either when you have fetched the data (or if you really must, once an NSTimer has expired, but it's a better user experience if you avoid a fixed time interval) change the view to be your real one.
Where you have got the idea that you need to call "sleep" while showing Default.png and there is nothing going on while this image is shown? Default.png is shown when OS is loading your app. You can not do anything during this time. In fact you have not got any control yet. It is handled by the OS. The idea behind this is to give user a feeling that app has loaded quickly, but actually your app is not completely loaded while Default.png is showing instead of a black screen by the OS.
You can manually add a view looking like your splashscreen after starting your app and handle the work in background. I would also add a hint to the user which indicates "loading data", because an app should start within 3 seconds.
If you read the Human Interface Guidlines, they're pretty clear that Default.png isn't intended to be a branding splash screen. It's meant to bring up a static "shell" of the initial page of UI so that the user experiences quick loading. So it's not at all designed or intended for what a lot of apps are using it for (including some of mine).
If you have your first screen that comes up be that image again, maybe with an activity spinner or status text on it, you can do whatever you need to do in the background of it, and then replace it with the first "real" screen of your app when you're done.
Generally all of the awakeFromNib calls in view controllers are done while the app is loading (ie has the splash screen up). When I put breakpoints in my apps at awakeFromNib calls, the breakpoints are hit when the splashscreen is up and the app is loading. So everything you do in
those calls will be processed while the loading screen is up.

How can i put navigationbar after a splash screen?

I an new in iphone application i want to put Nevigation controller after a splash screen so how can i put?Is there any way to put nevigationbar in my application without Splash Screen.
The recommended way to get a splash screen* is to use Default.png - this is the image that the iPhone puts on the screen while your app starts up - see the apple docs for more information.
And to get a basic navigation controller application running, the easiest way to see this is to make a new project - in Xcode choose File->New Project and then choose a Navigation Based Application - this will make a new project that has an empty Navigation Controller.
If you want to get the splash screen to stay on for longer, see the answers to this question
Hope that helps,
Sam
*Actually, the apple docs want you not to make a splash screen but to make a screenshot of the first page of your app so it appears to load faster - very few people do this, most make a splash screen and apple don't seem to mind too much.