like build in apple notes app, after you swipe to delete the selected row, it will select the nearest available row automatically.
The logic should be:
if row count > 0 then
if deleted_row == last row then
select deleted_row_index-1 row
else
select deleted_row_index+1 row
end
end
i have try to implement the above logic in the commitEditingStyle event, but the selection fail.
the selectRowAtIndexPath logic just don't work in this event, if i apply it in a button, it works.
any idea?
One way to solve this is to use the method performSelector:withObject:afterDelay:.
From within the tableView:commitEditingStyle:forRowAtIndexPath: you can:
NSIndexPath *indexPathToSelect = ...
[self performSelector:#selector(selectRowAtIndexPath:)
withObject:indexPathToSelect
afterDelay:0];
Then define the selectRowAtIndexPath: method in your view controller
- (void)selectRowAtIndexPath:(NSIndexPath *)indexPath {
[self.tableView selectRowAtIndexPath:indexPath
animated:YES
scrollPosition:UITableViewScrollPositionTop];
}
When you delete a row, you should have its indexPath. Then you call the method
(void)scrollToRowAtIndexPath:(NSIndexPath *)indexPath atScrollPosition:(UITableViewScrollPosition)scrollPosition animated:(BOOL)animated
For indexPath you can set the new indexPath, by increasing or decreasing the indexPath.row by 1.
scrollPosition sets whether the tableView scrolls up or down, and animated should be clear.
After all, you manually select that UITableViewCell.
[cell setSelected:YES];
Related
I am trying to force selection(highlight) of a UITableViewCell using selectRowAtIndexPath..
For eg,
Lets say i want to always have the first cell in a table view to be highlighted,I apply the following logic in viewDidAppear
[self.tableViewPrompts selectRowAtIndexPath:[NSIndexPath indexPathForRow:0 inSection:0] animated:NO scrollPosition:0];
Works nicely.But when i try to apply the same logic elsewhere in the application the cell is not selected.I even tried deselecting other cells before calling the above method and reloading tableview before and after calling this method but none of the approaches seem to work!
I even used the tableview's delegate to forcibly make a call to the didSelectRowAtIndexPath.Event this does not work.
PS: The selection of the cell does not trigger any action all i am trying to achieve is highlighting the desired cell.
What am i doing wrong here?
Help is greatly appreciated!!
The selection of the cell does not trigger any action all i am trying to achieve is highlighting the desired cell.
Why don't you use the cell's highlighted property?
UITableViewCell *cell = [self cellForRowAtIndexPath: [NSIndexPath indexPathForRow: 0 inSection: 0]];
cell.highlighted = YES;
Cant test it now, but it should work.....
edit
Better yet, of course: change your cellForRowAtIndexPath to do that
-(UITableViewCell) tableView:cellForRowAtIndexPath:
//...
if (indexPath.row == 0 && indexPath.section == 0) cell.highlighted = YES
else cell.highlighted = NO;
//...
return cell;
I'm puzzled why isn't this working in your case. Here is my method I use from several places inside my view controller including viewDidAppear and I see no real difference with what you're doing:
- (void)selectRow1
{
NSIndexPath* idx = [NSIndexPath indexPathForRow:1 inSection:0];
[_table selectRowAtIndexPath:idx animated:NO scrollPosition:UITableViewScrollPositionMiddle];
[self tableView:_table didSelectRowAtIndexPath:idx];
}
_table is my table property variable, and the call to didSelectRowAtIndexPath is made so the action of selection could happen but otherwise the only real difference with your code is the scrollPosition parameter.
Simply use setSelected to highlight cell:
[cell setSelected:YES];
I have created this extension for the whole purpose UITableView-Ext
I have a UITableiew that I want to be able to display a custom check mark when the row is selected (tapped), however, if there is a check mark on any of the other rows, it must be hidden. What is the best way to do this? The IF... doesn't seem to work at all, it will not hide and unhide the check mark as I thought it would.
Thanks in advance.
-PaulS.
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
home_2_CustomCell *cell = (home_2_CustomCell*)[tableView cellForRowAtIndexPath:indexPath];
//This will hide the selected row...
cell.imageViewDidSelectRow.hidden = YES;
// if (cell.imageViewDidSelectRow.hidden = NO){
// cell.imageViewDidSelectRow.hidden = YES;
// }
}
1) Maintain a tag in class level as an NSIndexPath variable.
2) Whenever a cell is selected make note of the indexPath and reload the table view.
3) In cellForRowAtIndexPath delegate check for this variable and set marks accordingly.
4) This will not be costly if you have the cell with less information.
You can get the each cell of tableview by this code
UITableViewCell *cell=[product_table cellForRowAtIndexPath:[NSIndexPath indexPathForRow:clickedTag inSection:0]];
make one for loop.
for(int i=0;i<[tabledata count];i++){
cell.imageViewDidSelectRow.hidden = YES;
}
for each cell except the current row which is selected and you got only one image displayed for the current row.
I am interested on how tweetbot does the following:
I would like to create the same thing with my app, where if you click on a row, it pops
an additional UIToolBar and pressing on any other row will dismiss this view with animations.
The logic I think is simple, you just need to add a subView to the UITableViewCell when pressed and shift the rest of the content up, but how do you actually dismiss it when I press the other row?
The best way to do this is to add a dummy cell below the cell that was tapped.
First you need to keep track of what cell is been tapped and act accordingly.
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
//if user tapped the same row twice let's start getting rid of the control cell
if([indexPath isEqual:self.tappedIndexPath]){
[tableView deselectRowAtIndexPath:indexPath animated:NO];
}
//update the indexpath if needed... I explain this below
indexPath = [self modelIndexPathforIndexPath:indexPath];
//pointer to delete the control cell
NSIndexPath *indexPathToDelete = self.controlRowIndexPath;
//if in fact I tapped the same row twice lets clear our tapping trackers
if([indexPath isEqual:self.tappedIndexPath]){
self.tappedIndexPath = nil;
self.controlRowIndexPath = nil;
}
//otherwise let's update them appropriately
else{
self.tappedIndexPath = indexPath; //the row the user just tapped.
//Now I set the location of where I need to add the dummy cell
self.controlRowIndexPath = [NSIndexPath indexPathForRow:indexPath.row + 1 inSection:indexPath.section];
}
//all logic is done, lets start updating the table
[tableView beginUpdates];
//lets delete the control cell, either the user tapped the same row twice or tapped another row
if(indexPathToDelete){
[self.tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPathToDelete]
withRowAnimation:UITableViewRowAnimationNone];
}
//lets add the new control cell in the right place
if(self.controlRowIndexPath){
[self.tableView insertRowsAtIndexPaths:[NSArray arrayWithObject:self.controlRowIndexPath]
withRowAnimation:UITableViewRowAnimationNone];
}
//and we are done...
[tableView endUpdates];
}
Whenever you have that dummy cell present you have to make sure to send the correct count.
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
if(self.controlRowIndexPath){
return modelArray.count + 1;
}
return self.modelArray.count;
}
Also, return the appropriate height for your ControlCell.
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
if([indexPath isEqual:self.controlRowIndexPath]){
return 45; //height for control cell
}
return 70; //height for every other cell
}
Lastly, remember the control cell is a dummy. Is not part of the model, thus you have to account for that. If the user taps a row that is above the last tapped row is ok but when the new tapped row is below that control cell you have to make sure you access the right row in your model. In other words, account for that fake cell in the middle of your view.
- (NSIndexPath *)modelIndexPathforIndexPath:(NSIndexPath *)indexPath
{
int whereIsTheControlRow = self.controlRowIndexPath.row;
if(self.controlRowIndexPath != nil && indexPath.row > whereIsTheControlRow)
return [NSIndexPath indexPathForRow:indexPath.row - 1 inSection:0];
return indexPath;
}
I hope this helps.
In tableView:didSelectRowAtIndexPath:, you remove the tool view from the last selected cell. If there is no such view, you create a new one. Then you add this view to the newly selected cell. Save the indexPath of the selected row.
In tableView:heightForRowAtIndexPath:, you check if the indexPath is the same as the saved indexPath. If they are equal, you return a height that is the height of both views. If it is not equal, just return the height of the "real cell".
Put all your calls in didSelectRowAtIndexPath between [tableView beginUpdates] and [tableView endUpdates] to get animation for the height change.
rjgonzo's code works fine except for the case where you only have 1 row in the tableview. When there's only 1 row (and 1 object in the tableview datamodel) you'll get an NSRange exception when you call insertRowsatIndexPath(s). To fix this I checked to see if the datamodel has only 1 object and if so then I add the row to the current indexpath (instead of the controlindexpath) which results in the row logically being added above the first row and then I call moveRowAtIndexPath to interchange the rows after calling [self.tableView endUpdates]. The animation shows as expected with the control row appearing to slide down from the 1st row.
if(self.controlRowIndexPath){
//Check to see if the datamodel only has 1 object
if([self.objects count]==1){
//If so then insert the row above the row
[self.tableView insertRowsAtIndexPaths:[NSArray arrayWithObject:indexPath]
withRowAnimation:UITableViewRowAnimationNone];
}
else
[self.tableView insertRowsAtIndexPaths:[NSArray arrayWithObject:self.controlRowIndexPath]
withRowAnimation:UITableViewRowAnimationNone];
}
[self.tableView endUpdates];
//if the row was inserted above the 1st row then switch the rows
if([self.objects count]==1)
[self.tableView moveRowAtIndexPath:self.controlRowIndexPath toIndexPath:indexPath];
I would not add a subview to a UITableViewCell, I would add another row to the UITableView. That way, the UITableView will take care of the animation. (And I don't think that's possible to animated UITableViewCell height changes...)
Use simply
- (void)insertRowsAtIndexPaths:(NSArray *)indexPaths withRowAnimation:(UITableViewRowAnimation)animation
do add a row. And
- (void)deleteRowsAtIndexPaths:(NSArray *)indexPaths withRowAnimation:(UITableViewRowAnimation)animation
to remove it.
#rjgonzo this works great but there is a minor issue on how you keep the indexPathToDelete. Since it's just another pointer to self.controlRowIndexPath, once you clear or reassign the self.controlRowIndexPath, indexPathToDelete will not be what you wanted, and tableView deleteRowsAtIndexPaths:withRowAnimation: call, you will get an SIGBART crash.
so, instead of
//pointer to delete the control cell
NSIndexPath *indexPathToDelete = self.controlRowIndexPath;
and
//lets delete the control cell, either the user tapped the same row twice or tapped another row
if(indexPathToDelete){
[self.tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPathToDelete]
withRowAnimation:UITableViewRowAnimationNone];
}
the following code should work fine:
//pointer to delete the control cell
NSIndexPath *indexPathToDelete = [NSIndexPath indexPathForRow:self.control_row_index_path.row inSection:self.control_row_index_path.section];
...
...
//lets delete the control cell, either the user tapped the same row twice or tapped another row
if(indexPathToDelete.row != 0){
NSLog(#"row to delete %d", indexPathToDelete.row);
[tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPathToDelete] withRowAnimation:UITableViewRowAnimationNone];
}
Here's what I'm doing to get the animation to be clean.
In addition to the strategy user fluchtpunkt suggests (that is, adding a subview to the cell, updating the cell height via heightForRowAtIndexPath, beginUpdates, and endUpdates), I'm finding the following measures to be helpful with the animation:
The tableviewcells have a background image. Otherwise, the added subview/toolbar is visible through the cell just before the tableview animates the height change.
The tableviewcell is 'behind' the view that is the cell below it, otherwise again the subview/toolbar will show too soon. I'm using [tableview sendSubviewToBack:cell]; and it's taking care of that.
This is clean for me, but not exactly like Tweetbot. Interestingly, Tweetbot's animation seems to pull the toolbar down as the bottom of the cell animates down. It seems like some additional animation must be taking place, or my conspiracy theory is that it is actually adding the subview to the top of the cell below the selected cell, and then performing the lengthening and animation on the cell below.
I want to update Uitableview when it will be scroll to top. As in facebook app when we scroll uitableview to top it will show "upadating" and insert new rows in top of table view. I want to give same effect in my app. is it possible to design it using default uitableview methods or we need to customize it.
If anyone is having idea about it please please reply.
You may want to detect when your user scrolled to top:
Several ways to do this:
- (void)scrollViewDidScroll:(UIScrollView *)scrollView {
if (scrollView.contentOffset.y == 0)
NSLog(#"At the top");
}
Source: How can I get scrollViewDidScrollToTop to work in a UITableView?
Or using:
scrollViewDidScrollToTop:
Source: http://developer.apple.com/library/ios/#documentation/WindowsViews/Conceptual/UIScrollView_pg/ScrollingViewContent/ScrollingViewContent.html
You can now fire your events depending on the user's actions:
i.e.
When user scrolled to top, call your UI change using, then call your update logic.
insertRowsAtIndexPaths:withRowAnimation:
Sample and Source: http://www.mlsite.net/blog/?p=466
After update logic has ended, call [tableView reloadData] assuming your datasource is now updated. Optionally you may want to make use of deleteRowsAtIndexPaths:withRowAnimation: to add effects when removing your cell notifying that you are currently updating.
Another way :
-(void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath{
if (indexPath.row == 0) {
[self fetchMoreMessages];
}
}
You can use insertRowsAtIndexPaths: to insert new rows at the front of table view. For example,
NSIndexPath *indexPathForRow_0_0 = [NSIndexPath indexPathForRow:0 inSection:0];
NSIndexPath *indexPathForRow_0_1 = [NSIndexPath indexPathForRow:1 inSection:0];
[yourTableView insertRowsAtIndexPaths:[NSArray arrayWithObjects:indexPathForRow_0_0, indexPathForRow_0_1, nil] withRowAnimation:UITableViewRowAnimationTop];
The above code inserts two rows at the index 0 and 1 in section 0.
Note: You need to customize your dataSource and delegate methods to adjust with these insertions. Important thing is you need to return the correct value from numberOfRowsInSection method. Here, in the above example, your numberOfRowsInSection method should return yourPreviousNumberOfRows + 2, because we added two rows here.
In my application I have this requirement that first tap on custom cell of uitableview with a label in it should expand it and second should contract it. I'm able to expand and contract cell and expand label inside cell, but not able to contract the label on second tap.
I'm using this function
- (void)setSelected:(BOOL)selected animated:(BOOL)animated {
[super setSelected:selected animated:animated];
if( selected == YES ) {
[self expandRow];
}
else {
[self contractRow];
}
height = [lblFeed frame].size.height + 75;
}
expandRow expands the label and contractRow contracts it. I'm perplexed as for how many rows this function gets called. It doesn't get called only for the cell tapped, it gets called more number of times for single tap on single cell may be for other cells but I'm not getting which rows.
This' really urgent.
Can anybody please help?
Tapping a selected row doesn't cause it to be deselected. When a cell gets selected, it stays selected until deselectRowAtIndexPath:animated: gets called on its table. That's why your method isn't getting called for the second tap.
In an MVC architecture like UIKit, it's recommended that you handle user interactions in your controller classes. It would be appropriate to override -[UITableViewCell setSelected:animated:] if all you were doing was customizing the way the view represents a selected cell, but in this case your expand/contract toggle behavior would require a change in the way UITableView selects and deselects its cells.
You could subclass UITableView and implement this toggle behavior yourself, or you can leave UITableView alone and handle it all at the UIViewController level by doing something like this:
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
if ([self.expandedIndexPath isEqual:indexPath]) {
[(YourCustomCell *)[self tableView:tableView cellForRowAtIndexPath:indexPath] contractRow];
self.expandedIndexPath = nil;
}
else {
if (self.expandedIndexPath) {
[(YourCustomCell *)[self tableView:tableView cellForRowAtIndexPath:self.expandedIndexPath] contractRow];
}
[(YourCustomCell *)[self tableView:tableView cellForRowAtIndexPath:indexPath] expandRow];
self.expandedIndexPath = indexPath;
}
[tableView deselectRowAtIndexPath:indexPath animated:NO];
}
I would suggest that you don't add your functionality on top of the selected property of the cell, which has slightly different behaviour than you expect.
Just add your own BOOL expanded property, and see how that works. You should probably call it from the UITableView delegate methods, too.