iPhone: No events after rotation - iphone

for rotation of my app I use the same view and just rearrange some controls resp. define the appropriate autosize attributes. So, for example, I have a segmented control which goes from the left to the right over the complete screen. When rotating it resizes correct, but I get no events from the segments on the right side (I guess, segements which are located right of the original portrait width).
Does anyone know, why this happens? Thanks for your help.
Regards
Matthias

Found an answer by myself, even though I do not really understand it. Problem was, that I used for the view these "Simulated User Interface Elements". When using those the resize was not done properly. Without them it works perfect.

Related

Constraints issue in Xcode

I'm having some issues with the constraints in my app. Here is how it looks on the iPhone 4 (that's how i want it to look, and how i usually setup my interface, is this the proper approach or not?)
Now, when i switch to the iPhone 5 screen it looks like this
and as you can see, the blue dots (which is UIButtons) are not placed where i want them to be. I made my constraints rely solely on the right side of the view (since that is the one re-sizing, i found that in order for you'r views to align themselves accordingly, it doesn't help to align them to the left side). I don't really know how to fix this. I am finding this new iPhone screen to be a real pain in the arse. Any good advice on how to work with this new screen without a lot of headache would be appreciated :)
Thanks on advance
It looks to me like the are still the same distance from the right side of your view, as you said you set them to be, while the background has stretched to fit the new size. I suspect it's actually the background that isn't doing what you want it to do (keep the same aspect ratio and show more stuff on the left), or try keeping the buttons relating to left and right to stay aligned with the stretched background image.

Has anyone created a vertical UIToolBar? Or some sort of vertical menu with UIButtons?

I am trying to created a vertical menu (on the left side of the screen) which I can display and hide using a gesture recognizer.
I have found a post similar to this which helped slightly, but all it did was rotate the UIToolBar to a vertical position without changing the width or position.
If anyone has succesfully created something similar to this and is willing to help I would greatly appreciate it!
Also, if anyone can point me in the right direction possibly to some sample code I would like that as well.
You could do this with a UIToolBar by applying a 90 degree rotation transform, and then having all your icons rotated 90 degrees to match - you can change the width and position simply by adjusting the UIToolBar frame. However, you will need to create your own toolbar to do this rather than using the built-in one you get with a navigation controller.
Another option is simply to roll it yourself: this will allow you more customisation, so is perhaps the better option. There are a number of third-party implementations of varying types, some based off the current Facebook App side-bar, a good place to start looking is http://cocoacontrols.com - they are of varying quality.
On the other hand, it wouldn't be too difficult to roll your own, so that's a good option to consider.

autoresizingMask not responding properly

I've implemented autoresizing mask in all my the views of my project very successfully. However in the last one, which is the settings and there are a lot of sliders inside tableCells, it seems it doesn't work too well.:
I'm sure I've implemented the thing right
slide.autoresizingMask=UIViewAutoresingFlexibleWidth
for the sliders and flexible left margin for the labels.
I've also implemented table reload when the rotation takes place.
The cells are being reused ok, or at least in portrait mode they work, but when I rotate and go back I got what you see in the picture.
Any ideas on what am I missing?
Thansk in advance!

Using PageControl?

I have an array and lets say I have 5 objects in it. The array just contains a string with an address to a picture. I would like to use the Page Control feature in the iPhone SDK to swipe Left and Right to change the picture. I already have the multitouch gestures in place all I need is to implement the Page Control so if I swipe left and then right it will take me back to the previous image.
Does anyone know of any good Page Control tutorials or sample code online that may be able to help me thought implementing the Page Control.
The UIPageControl isn't a control as much as it's just an indication of what "page" your on.
To do what you want, you need to set up a UIScrollView and add subviews for each image. It will require some math to figure out where each "page" starts and ends based on image dimensions and screen sizes.
Apple has some docs on using scroll views with page controls here.
Indeed, you need a UIScrollView along with the UIPageControl. You can find a good tutorial on how to make them work together here

Iphone Scrollview Question

i am quit new at iphone development and trying to make a photo collage software while learning it. Right now i have a lil problem and hope you can help me out.
I have an UiviewController with a view in it, in this view i have 7 scrollviews with uiimagevies in them for zooming and scollign images within these scrollviews.
All that works well but now i want to make these 7 scrollviews dragable and maybe if possible zoomable (so that the image within the given scroolview zoom together with the scrollview).
It should be possible to drag them all around the screen and if possible even overlap them
and by the way rotating would be great ;-) hope that is not to much asked for.
Would be great if someone can help me out with this..
Well you've got to decide on some other choice here because the functionality you are asking for overlaps, and you can't ask the app to magically know which the user wants to do. What I mean by this is that when you touch and drag within a scroll view, it's going to try to scroll itself, rather than drag the entire scroll view around.
As for rotation and zooming - that gets more complicated, because you start dealing with vector math and the like. You can check out my question on rotation here. The link I gave you has the code to get both rotation and zooming to work.