Xcode Testing - Followed Code from Docs but Getting Errors - iphone

I am new to XCode and testing, and have followed the steps outlined in the iPhone Development Guide under "Unit Testing Applications".
I added a unit-test bundle to my project, named it "LogicTests", set it as the active target, then added a sample "LogicTests" unit-test class under a new group called "Tests". I wrote the simple one-line test from the doc (STFail(#"Must fail to succeed");), then tried to build my project.
I keep getting the errors: Command /bin/sh failed with exit code 1 and /Developer/Tools/RunPlatformUnitTests.include:448: error: Failed tests for architecture 'i386' (GC OFF).
The second error looks like the test is being run and failing properly, but the first error I am completely clueless about... What could the problem be here?
Thanks,
-Greta

Well this behavior is totally normal. If the unit test failed it will produce a return code of 1. Test the opposite with STTrue(1,#"some message") and it should not return 1 and finish sucessfully.

The test thinks your compiling for Intel not ARM architecture. Unfortunately, I can't remember off the top of my head how to set up the target properly.

Related

Why the app produced by flutter build web sometimes doesn't work?

I have 2 issues that only appear when executing flutter build web.
Sometimes flutter build web fails complaining (wrongly) about types that were not compatible (see below).
Sometimes the build process finishes but then the web app doesn't work: doesn't display anything and there are no messages in the console.
The error I mention is something like this:
% flutter build web
Target dart2js failed: Exception: lib/main.dart:24:31:
Error: A value of type 'ApiUsersRepository' can't be assigned to a variable of type 'UsersRepository'.
- 'ApiUsersRepository' is from 'package:my_app/api_users_repo.dart' ('lib/api_users_repo.dart').
- 'UsersRepository' is from 'lib/users_repo.dart'.
final UsersRepository usersRepository = ApiUsersRepository();
^
Error: Compilation failed.
The app is working in iOS and web when developing.
The solution
I changed all imports of my files like:
import 'package:my_app/users_repo.dart';
To:
import 'users_repo.dart';
More Details
Investigating the error about types, I found this issue, where the important part is this comment: after changing every import to relative format it resolves my problem.
So I did that, and it solved the 2 issues, the compilation error, and the runtime error.
for me I had to remove a package that was corrupted. c:\src\flutter.pub-cache\hosted\pub.dartlang.org\localstorage-4.0.0+1 Apparently, a file had become corrupted by me invertly. I removed the package and did a flutter pub get then recompiled and it worked.

Swift build error_if_any_output_files_are_specified_they_all_must_be

When converting to use the new build system on Xcode 10, I get the following error in my output for several of my extension targets.
<unknown>:0: error: if any output files are specified, they all must be
Command CompileSwift failed with a nonzero exit code
I have looked for a solution online, but the only reference I can find to this error is in the Swift compiler source code itself.
https://www.google.com/search?q=error_if_any_output_files_are_specified_they_all_must_be
Does anyone know how this error is actually triggered, or what I can do to fix it?
Ok, I had the same problem with one of our projects. Building or Archiving are always stopped with the error <unknown>:0: error: if any output files are specified, they all must be.
The solution for us was to set Compilation Mode to Incremental instead of Whole Module.
This means, you have to ignore the Validate Project Settings warning:

How can I fix tests in Ember testem with errors such as 'could not load', 'failed', 'could not find module' or 'died'?

I managed to get a couple of EAK/grunt based Ember apps upgraded to 1.11 with HTMLBars, and then got them migrated to Ember CLI/Brocolli. The unit tests were setup for karma test runner so I'm looking at how to get those running in the CLI projects now, but I didn't write the tests and really have no experience with unit testing javascript modules.
Searching around the iNet, I can see that others have also used karma becasue of its coverage output and are trying to get it to work with Ember CLI, but that Ember Core isn't supporting it, though they say anyone should be able to get it set up with a custom addon. I'm also trying to use the 'testem' runner to see what sticks with that.
The Ember site does have an 'automating tests with runners' page for v1.10, with sections on 'testem' and 'karma', but it doesn't appear for v1.11 so I can't tell from that site what is or isn't relevant. But it seems like I should be able to work out a solution for the karma test runner, so I added the old devDependencies to the project package.json:
"karma": "^0.12.31",
"karma-chai": "~0.1.0",
"karma-chrome-launcher": "~0.1.2",
"karma-coverage": "~0.2.1",
"karma-firefox-launcher": "~0.1.3",
"karma-junit-reporter": "~0.2.1",
"karma-mocha": "~0.1.3",
"karma-phantomjs-launcher": "~0.1.2",
"karma-sinon-chai": "~0.1.5"
I also dropped the old 'karma.conf.js' (along with a few other karma confs) in the project and updated the paths inside (from 'vendor' to 'bower_components'). I did find a 'ember-cli-karma' node mode and installed it, but it seems to just have a 'package.json'. It has no docs and seems like just a stubbed out starter project with no implementation. I also installed 'karma', 'karma-cli' and 'testem' node modules.
The testem docs say to add you src and test files to 'testem.json', but with out examples I don't know what that means; a list of every src and test file? With what path; relative, absolute? Forward slashes, backslashes? preceded with / or ./ or ../? I just left them out because I think the system just finds the src and tests by convention.
When I run 'karma init' I get:
readline.js:529
this.line = this.line.slice(this.cursor);
^
TypeError: Cannot read property 'slice' of undefined
When I run 'testem' I get:
TEST'EM 'SCRIPTS!
Open the URL below in a browser to connect.
http://localhost:7357/aN;0faN;NaNf
...then the project's '../tests/index.html' loads in a browser, but is not able to 'find' any of the asset files (css, js) so nothing executes or renders correctly. I just see template expressions ({{content-for 'head'}}, etc).
When I run 'ember test' I get:
Building...BuildingBuilding.Building..Building...Built project successfully.
1..0
# tests 0
# pass 0
# fail 0
# ok
No tests were run, please check whether any errors occurred in the page (ember test --server) and ensure that you have a test launcher (e.g. PhantomJS) enabled.
When I run 'ember test --server' I get:
The test index.html loaded in a browser with a test report. When I uncheck 'hide passed tests' the report indicates '29 passed, 28 failed'. It has 11 sections where a particular test may have 3 problems such as 'could not load', 'failed', 'could not find module', 'attempting to register an unknown factory' or 'died'.
With this, I'm obviously running testem and not karma, so may as well work on getting testem working and figure out karma later. If there were more examples and migration troubleshooting docs I might have a systematic way to work through some of these problems.
I ran into "No tests were run,..." problem recently after a node upgrade. I fixed it with a:
npm install -g phantomjs
This provides some additional options as well:
https://github.com/ember-cli/ember-cli/issues/3969
I had the Cannot read property 'slice' of undefined error on MS Windows, running via MSys2. I have solved it by using karma init from an ordinary cmd prompt.

MacOS Swift Framework testing fail

I have a framework written in obj-c and swift.
Now i try to run a related unit test target, but I get this error:
2014-07-10 07:45:54.064 xctest[4908:303] The test bundle at /Users/steve/Temporary/Build/Products/Debug/SOGraphDB-Mac Tests.xctest could not be loaded because an unanticipated error occurred: Error Domain=NSCocoaErrorDomain Code=3587 "The bundle “SOGraphDB-Mac Tests” couldn’t be loaded because it is damaged or missing necessary resources." (dlopen_preflight(/Users/steve/Temporary/Build/Products/Debug/SOGraphDB-Mac Tests.xctest/Contents/MacOS/SOGraphDB-Mac Tests): Library not loaded: #rpath/libswiftAppKit.dylib
Referenced from: /Users/steve/Temporary/Build/Products/Debug/SOGraphDB.framework/Versions/A/SOGraphDB
Reason: image not found) UserInfo=0x10011c640 {NSLocalizedFailureReason=The bundle is damaged or missing necessary resources., NSLocalizedRecoverySuggestion=Try reinstalling the bundle., NSFilePath=/Users/steve/Temporary/Build/Products/Debug/SOGraphDB-Mac Tests.xctest/Contents/MacOS/SOGraphDB-Mac Tests, NSDebugDescription=dlopen_preflight(/Users/steve/Temporary/Build/Products/Debug/SOGraphDB-Mac Tests.xctest/Contents/MacOS/SOGraphDB-Mac Tests): Library not loaded: #rpath/libswiftAppKit.dylib
Referenced from: /Users/steve/Temporary/Build/Products/Debug/SOGraphDB.framework/Versions/A/SOGraphDB
Reason: image not found, NSBundlePath=/Users/steve/Temporary/Build/Products/Debug/SOGraphDB-Mac Tests.xctest, NSLocalizedDescription=The bundle “SOGraphDB-Mac Tests” couldn’t be loaded because it is damaged or missing necessary resources.}
Any idea what the root cause can be?
The error seems realated to "Library not loaded: #rpath/libswiftAppKit.dylib"
Both (framework and test bundle) compile without any error or warning (in Beta2)
I had a similar problem, though mine was an iOS test target, linking to a Swift framework, that failed to run on Xcode 6 GM. The test target had run successfully on an early beta of Xcode 6, but the final version reported the runtime error: Library not loaded: #rpath/libswiftCore.dylib
I noticed that a newer project did not have the failure, so I compared the build settings and test code. I was able to resolve the problem with three steps:
The test target needs the "Embedded Target Contains Swift Code" setting to be YES. This tells the linker to add the Swift runtime libraries to the executable.
The test target needs an explicit value for the "Runpath Search Paths" build setting. This tells the loader where to find the Swift runtime libaries. I copied the following setting from a fresh new test target:
LD_RUNPATH_SEARCH_PATHS = $(inherited) #executable_path/../Frameworks #loader_path/../Frameworks
The test cases need to explicitly import any modules that are used by the linked framework. In my project, the framework used UIKit but the test cases only used my framework. When I added an explicit import UIKit to the test cases, the link problem went away.
Since I keep running into this issue whenever I mess with build settings, here's the cleanest answer I can provide as of Xcode 8b5:
If unit tests don't run on iOS, make sure you have:
Runpath Search Paths: #loader_path/Frameworks
If unit tests don't run on macOS, make sure you have:
Runpath Search Paths: #loader_path/../Frameworks
This will show up as LD_RUNPATH_SEARCH_PATHS in your pbxproj file. You can also add $(inherited) to make sure project-wide paths are added as well, but those are probably empty.
Lastly, I didn't need the executable_path/... settings, doesn't make a difference for me whether they're there or not for unit tests.
I had the same problem.
Ended up copying libswiftAppKit.dylib out of the Xcode application directory (I am using beta 3), into a directory that I could reference (not part of an application bundle), then adding the library to the "Link binary with libraries" setting for the test bundle. My tests then started working.
FYI, the path for the dylib was at '/Applications/Xcode6-Beta3.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/swift/macosx/libswiftAppKit.dylib'
Probably not a good final solution, but it works for the interim.
My solution was to add a single file to my test target, AppKitTests.swift (or AppKitSpec.swift in my case), and all the file contains is:
// While I don't know why, The.framework is built linked to libswiftAppKit.
// Frameworks do not embed the Swift libraries themselves, it's up to the host
// app to include the necessary libraries. So here we are, including AppKit on
// behalf of The.framework so that the tests can run.
import AppKit
Oh, I also added AppKit to the test target's set of frameworks.
I had this occur to me in Beta 4 and it turned out that I had done it to myself without realizing it.
I had a Framework project called Fnord. My FnordTests target contained a couple of unit test classes that had import Fnord at the top of each file. For some reason Xcode was complaining about those imports and so I commented them out. This is when I started getting the same symptoms while trying to run my unit tests.
I noticed that the settings for my FnordTests target were such that the target would be linked with Fnord.framework, and I realized that it might not be able to do that with the aforementioned import Fnord statements diked-out.
So I put them back in, and everything went back to normal. Curiously, Xcode no longer showed those import statements as being problematic, but this is beta so I can forgive that.
I hope this helps someone.
I ran into the same issue, adding
import AppKit
in the Swift file fixed it

Error to compile after to add internationalization iphone

I have a problem. I have a iphone Project in Xcode 4, and I this project compiled perfect, but I have add internationalization to application and now if I try compile the application compile Failed, and give me the next error: "Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/llvm-gcc-4.2 failed with exit code 1"
"ld: duplicate symbol _OBJC_IVAR_$_Detail.tweets in /Users/user/Library/Developer/Xcode/DerivedData/ApplicationName-cofhylaattdxjreknuzixudblevt/Build/Intermediates/ApplicationName.build/Debug-iphonesimulator/ApplicationName.build/Objects-normal/i386/Detail-7AC84D3333010C52.o and /Users/user/Library/Developer/Xcode/DerivedData/ApplicationName-cofhylaattdxjreknuzixudblevt/Build/Intermediates/ApplicationName.build/Debug-iphonesimulator/ApplicationName.build/Objects-normal/i386/Detail-A96D1FAB88823E17.o for architecture i386"
What I can do to make it work?
Thank you.
Did you accidentally created a localized version of an .m file?
From the error message it sounds like you have two times the same file with your object.
If you did it on purpose because you wanted to localize all those #"words" in your code, you did it wrong.
In that case read the iPhone Applications Localization Guide.