i have a tabbar app. there is a button in one of tab.
i want to open a new uiviewcontroller by animation like popup when i press the button.
popupviewcontroller has a uiwebview. i want to show some web pages in popup view.
i designed the popupview in IB.
how can i open my popupviewcontroller with animation like FBConnect.
FBconnect opens the login dialog view with animation like a popup.
You won't be able to open like a popup a UIViewController.
For that you will have to use a simple UIView
Add the UIview (popup shape like) to your current view.
- (void) initPopUpView {
popup.alpha = 0;
popup.frame = CGRectMake (160, 240, 0, 0);
[self.view addSubview:popup];
}
- (void) animatePopUpShow {
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.3];
[UIView setAnimationDelegate:self];
[UIView setAnimationWillStartSelector:#selector(initPopUpView)];
popup.alpha = 1;
popup.frame = CGRectMake (20, 40, 300, 400);
[UIView commitAnimations];
}
Yup you can open look like popup window u just use this code and run it..
its open very slowly depends on your time given...
Might be helpful
(void)popup
{
UIView *AView1=[[UIView alloc] initWithFrame:CGRectMake(self.view.frame.size.width/2,self.view.frame.size.height/2, 0, 0)];
[AView1 setBackgroundColor:[UIColor redColor]];
[UIView animateWithDuration:2.5 animations:^{AView1.frame = CGRectMake(35, 10, self.view.frame.size.width-70, self.view.frame.size.height-100);}];
}
Related
I would add a drop down list of buttons that appear/disappear from below side, as the "share button" in the native iphone. How can I do that?
Thanks in advance.
The share view is an UIActivityController object and you can only use it to share and so on.
The best thing is to create a custom UIView and place your buttons in it. Then you sinply animate it into the visible part of the screen and then again out. If you need a simple code example let me know.
Update:
// Create your UIView and connect in your storyboard/XIB
UIView *myView = [[UIView alloc] init];
// Add the UIButtons to your UIView
UIButton *button = [[UIButton alloc] init];
[myView addSubview:button];
// Animate the UIView that contains the buttons
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.15];
[UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
myView.frame = CGRectMake(0, 740, 768, 264);
[UIView commitAnimations];
I am try to create an animation in my app which would slide up a frame to my desired position. The frame would be having other buttons and text on it as well.
I was unable to use actionsheet for this, as it starts from the bottom most part of the window. What i want to create is shown in the picture below.
the frame I want to animate is the one with Capture mode: text.
Click on the button on the tabView I want this frame to slide up, starting from the top of the tabview. and again clicking the button should make the frame disappear.
So far my code looks like
-(IBAction)setting
{
NSLog(#"finalShare Button");
UIView *tempView;
CGRect tmpFrame;
tempView = [[[UIView alloc] initWithFrame:CGRectMake(0, 490, 320, 90)]
autorelease];
[tempView setBackgroundColor:[UIColor clearColor]];
[tempView setAlpha:.87];
tempView.hidden = YES;
[self.view addSubview:tempView];
tmpFrame = tempView.frame;
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:.75];
tmpFrame.origin.y=390;
self.view.frame=tmpFrame;
[UIView commitAnimations];
}
The problem I am facing here is that when I animate my frame to move, the main view moves along with it. Which is something I don't want it to do.
I am new to iPhone programming, please guide how can I fix this.
Or what would be a better way to do it.
Thanks
You don't need to make the view hidden, just add it as a subview after you set its frame to have y origin of 480. Also, don't use the old UIView animation methods; use blocks.
Here's an example of a view that starts with a y origin of 0. It gets positioned at negative y equal to its height, added as a subview then animated down to meet the keyboard coming up from the bottom of the screen.
// add to view while completely off-screen
CGRect unlockViewFrame = unlockView.frame;
unlockViewFrame.origin.y = -unlockViewFrame.size.height;
unlockView.frame = unlockViewFrame;
[self.view addSubview:unlockView];
unlockViewFrame.origin.y = 0.;
[UIView animateWithDuration:0.3 animations:^{
unlockView.frame = unlockViewFrame;
}];
Here's the same thing in reverse, using a completion block to remove the view.
unlockViewFrame.origin.y = -unlockViewFrame.size.height;
[UIView animateWithDuration:0.3 animations:^{
view.frame = unlockViewFrame;
} completion:^(BOOL completion) {
[view removeFromSuperview];
}];
Another thing I notice is that you are doing everything in code; consider doing it in Interface Builder. A smart man once told me that code you don't write can't have any bugs and he was right. It's easy to create a view in IB and instantiate it inyour code when you need it:
NSArray* nibViews;
nibViews = [[NSBundle mainBundle] loadNibNamed:#"UnlockView" owner:self options:nil];
UnlockView *unlockView = [nibViews objectAtIndex:0];
Also, consider using ARC. No more autorelease!
Your resetting frame of main view and not tempView
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:.75];
tmpFrame.origin.y=390;
tempView.frame=tmpFrame; //it should be tempView not self.view ie main view
[UIView commitAnimations];
I have a custom uiview that i am trying to update the frame size. I do it like this in a method once it is clicked. The method is called, and the frame value changes, however on the screen nothing happens!
if (!touched) {
GameBox *box = (GameBox *)[self.view viewWithTag:40];
[box setFrame:CGRectMake(20, 20, 100, 73)];
NSLog(#"%f", box.frame.origin.x);
markButton.enabled = NO;
guessButton.enabled = NO;
[self.view reloadInputViews];
NSLog(#"The action bar should now be hidden");
}
else if (touched) {
guessButton.enabled = YES;
markButton.enabled = YES;
[self.view reloadInputViews];
NSLog(#"The action bar should now be visible");
}
I guess you have hooked self.view to UIView in Interface Builder.
In order to change UIView frame, in Interface Builder go to File Inspector, and uncheck Use Autolayout, then in the code change the frame.
Hope this helps.
You need to set adjust the frame in the viewDidAppear (not viewDidLoad).
- (void) viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
CGRect frame = self.tableView.frame;
frame.origin.y += 100.0;
frame.size.height -= 100.0;
self.tableView.frame = frame;
}
Apparently this has something to do with table views within navigation controllers.
It is because of Auto Layout, however you could do it after Auto Layout done its work or change constraints of it. If you want to do it after auto layout add following.
- (void)viewDidAppear:(BOOL)animated {
dispatch_async(dispatch_get_main_queue(), ^{
box.frame = CGRectMake(20, 20, 100, 73)];
});
[self.view reloadInputViews] is generally used for FirstResponders. I Don't have much of an idea about your customview, but I think for just settings the frame you can use:
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.5];
[UIView setAnimationDelay:1.0];
[UIView setAnimationCurve:UIViewAnimationCurveEaseOut];
viewFrame.frame=frame;//Frame Defined by you
[UIView commitAnimations];
can give better solution if i get a look at your custom view.
I have a series of uiviews, and i want to create an animation where a button press event will expand the uiview from the bottom and reveal more information about the view. Another button press will shrink the view back to original.
How do i proceed with this?
There are a series of uiviews laid out in a horizontal scroll view like a coverflow. I want to display additional information about each uiview on click of a button.
Do drop a comment if you need more information.
TIA,
Praveen S
This code will expand your view...do the reverse to shrink it
CGRect tempFrame=view.frame;
tempFrame.size.width=200;//change acco. how much you want to expand
tempFrame.size.height=200;
[UIView beginAnimations:#"" context:nil];
[UIView setAnimationDuration:0.2];
view.frame=tempFrame;
[UIView commitAnimations];
For that use this code
In .h file
#import <UIKit/UIKit.h>
#interface ExpandedViewController : UIViewController
{
UIView * expandiView;
BOOL viewExpanded;
}
- (IBAction)expandOrShrinkView:(id)sender;
#end
and in your .m file
- (void)viewDidLoad
{
[super viewDidLoad];
aview = [[UIView alloc] initWithFrame:CGRectMake(10, 10, 100, 100)];
aview.backgroundColor = [UIColor redColor];
[self.view addSubview:aview];
viewExpanded = NO;
}
And in your button action add this code
- (IBAction)expandOrShrinkView:(id)sender {
[UIView animateWithDuration:0.8f delay:0.0f options:UIViewAnimationOptionTransitionNone animations: ^{
if (!viewExpanded) {
viewExpanded = YES;
aview.frame = CGRectMake(10, 10, 100, 200);
}else{
viewExpanded = NO;
aview.frame = CGRectMake(10, 10, 100, 100);
}
} completion:nil];
}
When you click the button first time it will expand the view from bottom and when you click the button second time it will shrink the View from bottom change the frame size to your need..
And if you want shrink function in another button than use two action method like this
- (IBAction)expandView:(id)sender {
[UIView animateWithDuration:0.8f delay:0.0f options:UIViewAnimationOptionTransitionNone animations: ^{
aview.frame = CGRectMake(10, 10, 100, 200);
} completion:nil];
}
- (IBAction)ShrinkView:(id)sender {
[UIView animateWithDuration:0.8f delay:0.0f options:UIViewAnimationOptionTransitionNone animations: ^{
aview.frame = CGRectMake(10, 10, 100, 100);
} completion:nil];
}
I'm making an iPhone web page and in order to optimise it for the device have decided to hide the menu bar and replace it with one button at the top. When this button is click a menu bar drops down and allows the user to go to another page. I'm having a bit of trouble trying to get the bar to slide down and up. Any help is much appreciated.
You need to use to animate the view. For example if menu is the variable which holds an istance of your bar (320x50px) you can animate up and down from the top with this code:
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:.3];
if (menu.frame.origin.y == 0)
menu.frame = CGRectMake(0, -50, 320, 50);
else
menu.frame = CGRectMake(0, 0, 320, 50);
[UIView setAnimationDelegate:self];
[UIView commitAnimations];