iphone in-app purchase subscriptions products - iphone

I am making an in-app purchase application for bulk of quizzes. I have all the information, graphics and data set of quizzes on my server. I want user to purchase quizzes with in-app purchase and want to transfer all the related content of purchased item from my server to application.
Now, apple is asking me to submit binary while adding in-app purchase item. Is this compulsory? For all kind of products (Consumable, Nonconsumable & Subscriptions)?
What if I want to manage the contents(graphics, database for that quiz product) of the product on my server not on itunes connect?
Help would be appreciated.
Thanks.

You don't have to submit binaries. In fact, it's not even possible. In-app purchases only have a product ID, a description and a price.
Also, be aware that you can't send new application code to the device via your web server. Only data can be sent.

Related

iOS in-app purchase. Need clarification

I am planning to use subscription (auto renew) type of in-app purchase. My idea is to allow one subscription per device. (i.e.) if someone purchase the subscription on iPhone, he shouldn't be able to use same subscription on iPad. Instead I want to force user to new subscription for other device. But from in-app purchase what i understood is that, if user subscribe for a particular item, if he tries to purchase the same thing again, app store allows to user to restore already purchased item.
As per my current setup, all the downloads will happen from a separate server and I am going to keep all the receipts and content in that server. In order to implement this particular thing, what should I do in my application? Could someone help me on this?
Also if I want to limit download of data from server using in-app purchase for only 3 device? Beyond 3 I want user to make payment via in-app purchase again? How will I do this?
Thanks
Apple's In-App Purchase Guidelines state that you must support restoring subscriptions to all of a user's devices (see page 7).
Also consider if your content is episodic (such as a TV show or magazine) because that's a requirement for using auto-renewing subscriptions. For things like time-limited access to a certain feature, like voice guidance in a navigation app, you'd need to use non-renewing subscriptions.

Itunes store transaction (In app purchase)

I'm currently developing a Phonegap mobile application.
I implemented In App purchase in my iPhone application and it works fine.
I retrieve my products informations from itunes, I got the receipt of payment from itunes store, my app is sending the receipt back to my servers, the receipt is verified server side using curl/apple api.
My issue is, on the server side when I log the purchase when receipt is OK using information of the receipt, so I know which product the user bought through the app, the datetime, the transaction id BUT I don't know how much the user paid for it. The same product is on different itunes store (US, FR, UK..), so the price could be 100E or 140$, but on the server side how can I retrieve the price and currency the user paid (to make statistics for example)?
I don't think allow you to see the local purchase price.
Not really code related in that you select a purchase level and apple provides a chart in Itunesconnect to see what payment they take across a range of currencies .

Help with iPhone In-App purchase

We want to sell digital content through subscription model in our app. Is it possible to support a subscription bundle? Let's say content in question is magazine subscription for $0.99 a month. Is it possible to support a bundle of subscription such that user can subscribe to any three magazine by buying a bundle for let's say $1.99? Or is it possible to support eat-all-you-can model - $3.99 for subscribing to all magazines in our app?
According to the official documents from Apple, yes you can. What you need to do is design your iAP store and items according to Apple's requirements.
Getting Started with In App Purchase
on iPhone OS (Version 2.0)
...
Subscriptions
Subscriptions and subscription
renewals to content or services can be
offered to customers for purchase. You
can offer customers the opportunity to
renew their content or service
subscriptions using In App Purchase,
but be sure to define a reasonable
renewal frequency to avoid bothering
users with unwelcome reminders. Be
aware that you are responsible for
both tracking subscription expirations
and for renewal billing; the App Store
does not monitor subscription duration
and does not offer an automatic
billing mechanism. Be sure to indicate
when an item is a subscription when
entering its product information into
iTunes Connect.
Both of these features are supported, they are called consumable and non-consumable in-app purchases.

Remember user purchase info in server model of in-app purchase

IN BUILT_IN MODEL
If i purchase feature through Non-consumable for on application,if i delete it,
If i purchase it again,will apple remember my user_id to purchase it as free?
IN SERVER MODEL?
suppose the app uses server model, may the server use apple to remember that user?
any help please?with explaination?
If your user purchases an item and then loads your app onto another device and purchases the same item, it will not charge the user for the purchase. The answers to your questions are in the docs here:
http://developer.apple.com/iphone/library/documentation/NetworkingInternet/Conceptual/StoreKitGuide/Introduction/Introduction.html
In particular, on the chapter on making a purchase the docs say:
If the user attempts to purchase a
nonconsumable item they have already
purchased, your application receives a
regular transaction for that item, not
a restore transaction. However, the
user is not charged again for that
product. Your application should treat
these transactions identically to
those of the original transaction.

In-App Purchase without using iTunes Connect?

I have a website which sells a product to the user (downloadable). I am creating an iPhone app and want to be able to sell some of the products using the 3.0's in-app purchase.
Now the documentation mentions that anything you want to sell has to be uploaded to iTunes Connect and approved by Apple. But I want to be able to keep adding products to be sold by my app on a daily basis.
I have a web service to get the list of products from the website. Is it possible to include in-app purchase to let user buy this stuff from within the app but without having to add them to iTunes Connect?
As I understand it, no - all the things you want to sell via in-app purchase run through a vetting process similar to that of the apps themselves. Apple won't allow, for example, a "photo of the day" application if you can in-app purchase pornographic photos to be sent to you daily.
What you could probably do is submit your app with a backlog of in-app purchases, five or six days ahead of time, then consistently be submitting your daily items ahead of when you want them to be available. Not sure how reliable the review process is, or whether this will work for your situation - just a thought.
Nekin,
I think you have to use the type as consumable (in app purchase) product as each time the product has to be purchased. Once you purchase a book, then you can mark it as purchased in your local app database and that way the user need not buy the same book as you can check it in the local app database before connecting to the in app purchase payment request and this way the inapp purchase products can be dynamic and can use as many books but the list of books should be from your server.
You can keep updating the server data with more number of books.
Thanks,
Vijay