Perl - Calling subclass constructor from superclass (OO) - perl

This may turn out to be an embarrassingly stupid question, but better than potentially creating embarrassingly stupid code. :-) This is an OO design question, really.
Let's say I have an object class 'Foos' that represents a set of dynamic configuration elements, which are obtained by querying a command on disk, 'mycrazyfoos -getconfig'. Let's say that there are two categories of behavior that I want 'Foos' objects to have:
Existing ones: one is, query ones that exist in the command output I just mentioned (/usr/bin/mycrazyfoos -getconfig`. Make modifications to existing ones via shelling out commands.
Create new ones that don't exist; new 'crazyfoos', using a complex set of /usr/bin/mycrazyfoos commands and parameters. Here I'm not really just querying, but actually running a bunch of system() commands. Affecting changes.
Here's my class structure:
Foos.pm
package Foos, which has a new($hashref->{name => 'myfooname',) constructor that takes a 'crazyfoo NAME' and then queries the existence of that NAME to see if it already exists (by shelling out and running the mycrazyfoos command above). If that crazyfoo already exists, return a Foos::Existing object. Any changes to this object requires shelling out, running commands and getting confirmation that everything ran okay.
If this is the way to go, then the new() constructor needs to have a test to see which subclass constructor to use (if that even makes sense in this context). Here are the subclasses:
Foos/Existing.pm
As mentioned above, this is for when a Foos object already exists.
Foos/Pending.pm
This is an object that will be created if, in the above, the 'crazyfoo NAME' doesn't actually exist. In this case, the new() constructor above will be checked for additional parameters, and it will go ahead and, when called using ->create() shell out using system() and create a new object... possibly returning an 'Existing' one...
OR
As I type this out, I am realizing it is perhaps it's better to have a single:
(an alternative arrangement)
Foos class, that has a
->new() that takes just a name
->create() that takes additional creation parameters
->delete(), ->change() and other params that affect ones that exist; that will have to just be checked dynamically.
So here we are, two main directions to go with this. I'm curious which would be the more intelligent way to go.

In general it's a mistake (design-wise, not syntax-wise) for the new method to return anything but a new object. If you want to sometimes return an existing object, call that method something else, e.g. new_from_cache().
I also find it odd that you're splitting up this functionality (constructing a new object, and returning an existing one) not just into separate namespaces, but also different objects. So in general, you're closer with your second approach, but you can still have the main constructor (new) handle a variety of arguments:
package Foos;
use strict;
use warnings;
sub new
{
my ($class, %args) = #_;
if ($args{name})
{
# handle the name => value option
}
if ($args{some_other_option})
{
# ...
}
my $this = {
# fill in any fields you need...
};
return bless $this, $class;
}
sub new_from_cache
{
my ($class, %args) = #_;
# check if the object already exists...
# if not, create a new object
return $class->new(%args);
}
Note: I don't want to complicate things while you're still learning, but you may also want to look at Moose, which takes care of a lot of the gory details of construction for you, and the definition of attributes and their accessors.

It is generally speaking a bad idea for a superclass to know about its subclasses, a principle which extends to construction.[1] If you need to decide at runtime what kind of object to create (and you do), create a fourth class to have just that job. This is one kind of "factory".
Having said that in answer to your nominal question, your problem as described does not seem to call for subclassing. In particular, you apparently are going to be treating the different classes of Foos differently depending on which concrete class they belong to. All you're really asking for is a unified way to instantiate two separate classes of objects.
So how's this suggestion[3]: Make Foos::Exists and Foos::Pending two separate and unrelated classes and provide (in Foos) a method that returns the appropriate one. Don't call it new; you're not making a new Foos.
If you want to unify the interfaces so that clients don't have to know which kind they're talking about, then we can talk subclassing (or better yet, delegation to a lazily-created and -updated Foos::Handle).
[1]: Explaining why this is true is a subject hefty enough for a book[2], but the short answer is that it creates a dependency cycle between the subclass (which depends on its superclass by definition) and the superclass (which is being made to depend on its subclass by a poor design decision).
[2]: Lakos, John. (1996). Large-scale C++ Software Design. Addison-Wesley.
[3]: Not a recommendation, since I can't get a good enough handle on your requirements to be sure I'm not shooting fish in a dark ocean.

It is also a factory pattern (bad in Perl) if the object's constructor will return an instance blessed into more than one package.
I would create something like this. If the names exists than is_created is set to 1, otherwise it is set to 0.. I would merge the ::Pending, and ::Existing together, and if the object isn't created just put that into the default for the _object, the check happens lazily. Also, Foo->delete() and Foo->change() will defer to the instance in _object.
package Foo;
use Moose;
has 'name' => ( is => 'ro', isa => 'Str', required => 1 );
has 'is_created' => (
is => 'ro'
, isa => 'Bool'
, init_arg => undef
, default => sub {
stuff_if_exists ? 1 : 0
}
);
has '_object' => (
isa => 'Object'
, is => 'ro'
, lazy => 1
, init_arg => undef
, default => sub {
my $self = shift;
$self->is_created
? Foo->new
: Bar->new
}
, handles => [qw/delete change/]
);

Interesting answers! I am digesting it as I try out different things in code.
Well, I have another variation of the same question -- the same question, mind you, just a different problem to the same class:subclass creation issue!
This time:
This code is an interface to a command line that has a number of different complex options. I told you about /usr/bin/mycrazyfoos before, right? Well, what if I told you that that binary changes based on versions, and sometimes it completely changes its underlying options. And that this class we're writing, it has to be able to account for all of these things. The goal (or perhaps idea) is to do: (perhaps called FROM the Foos class we were discussing above):
Foos::Commandline, which has as subclasses different versions of the underlying '/usr/bin/mycrazyfoos' command.
Example:
my $fcommandobj = new Foos::Commandline;
my #raw_output_list = $fcommandobj->getlist();
my $result_dance = $fcommandobj->dance();
where 'getlist' and 'dance' are version-dependent. I thought about doing this:
package Foos::Commandline;
new (
#Figure out some clever way to decide what version user has
# (automagically)
# And call appropriate subclass? Wait, you all are telling me this is bad OO:
# if v1.0.1 (new Foos::Commandline::v1.0.1.....
# else if v1.2 (new Foos::Commandline::v1.2....
#etc
}
then
package Foos::Commandline::v1.0.1;
sub getlist ( eval... system ("/usr/bin/mycrazyfoos", "-getlistbaby"
# etc etc
and (different .pm files, in subdir of Foos/Commandline)
package Foos::Commandline::v1.2;
sub getlist ( eval... system ("/usr/bin/mycrazyfoos", "-getlistohyeahrightheh"
#etc
Make sense? I expressed in code what I'd like to do, but it just doesn't feel right, particularly in light of what was discussed in the above responses. What DOES feel right is that there should be a generic interface / superclass to Commandline... and that different versions should be able to override it. Right? Would appreciate a suggestion or two on that. Gracias.

Related

Override constructor in Perl Class::Accessor

Premise
The question is difficult to understand, due to a misunderstanding of the OO logic in perl by me, the OP. The comments can be useful to understand it.
Original question
The Class::Accessor module is extremely convenient for me, but I can't find any documentation about how to write a constructor such that I can, for instance, derive the values for a field out of some computation.
The closest thing I can think of, with the given documentation, is passing trough a "sort of" override:
package FooHack;
...
use Class::Accessor 'antlers';
has something => ( is => 'ro' );
# Methods here...
package Foo; # Foo is a plain module, not a class.
sub new {
my $macguffin = &crunch_chop_summon;
FooHack->new({something => $macguffin });
}
This kinda works, except my $f = Foo->new(); say ref $f will yield FooHack instead of Foo.
So my questions are:
Is my idea good enough or do you see some possible issues with it? Or maybe some improvements?
Is there a better way of doing the same thing?
Edit:
This is NOT an actual override. Foo is nowhere a class. It's just a plain module declaring a sub new. Plus, the module FooHack is not an external module. It is defined within the very same file.
The module Foo pretends to be a class in that it follows the convention of having a sub new, while new is actually just a function which calls the real constructor, FooHack->new and passes some initialization value for it.
TL;DR use Moose instead of use Class::Accessor will help a lot, and you shouldn't have to change your has definitions
As I wrote in my comment, you are asking Class::Accessor — a module that easily creates accessor methods — to provide the full quorum of object-oriented features
I also think your thoughts about object-oriented inheritance are confused. I don't see anything wrong in what you have written, but having Foo as a subclass of FooHack is wrong thinking, and confused me as well as probably many others
There should be a Foo base class and potentially multiple subclasses, like FooHack, FooPlus, FooOnHorseback etc.
Well, it's a little bit nasty to tamper with a module like that - if it's not doing what you want, then normally you'd just write a new one.
You can take a class and extend it to make a new class - that's what you'd normally do if the class in question doesn't do what you need. Applying a hack to override the constructor is subverting the expectations of the class maintainer, and the road to brittle code, which is why you can't do it easily.
That said - normally as part of a constructor you'll call bless to instantiate the object into a class. By convention, this is done into the current class, using the new method. But there's no real reason you can't:
my $self = {};
bless ( $self, 'Foo' );
Just bear in mind that if your constructor doesn't do things this object is expecting to have happened, then you might break things.

make object instance immutable

I want to be able to instantiate a Moose based object add to it until I serialize it and then I want to make it unchangeable. How can/should I go about doing this?
I would make two classes and a common Role:
package Thing
use Moose::Role;
has some_attrib => (isa => 'AnotherThing');
### Behaviour (the important stuff) goes here
package ImmutableThing;
use Moose;
with 'Thing';
has +some_attrib => (is => 'ro');
sub finalize { shift }
package MutableThing
use Moose;
with 'Thing';
has +some_attrib => (is => 'rw');
sub finalize {
my $self = shift;
Thing->new({some_attrib => $self->some_attrib});
}
I'm not sure that having mutable and immutable forms of the same class is necessarily a good idea though. I tend to try and think about build time and operation time as two distinct phases with different interfaces.
I would be more inclined to write a Parameter Collector (I've capitalised it like it's a pattern, but I've not seen it in the literature) that has an interface optimised to gathering the info needed to create a Thing, and the Thing Itself, which is the object that's used by the rest of the program.
I don't know of (and can't easily find) any modules to do this on CPAN which is surprising but explains why you are asking :-)
A "before" modifier over all your attributes is the obvious way to go about it. I'm sure there's a suitable meta-programming way to get a list of all attribute accessors and apply the modifier, but I'd be tempted to explicitly list them all with a big comment.
Have you considered whether you have one class or two here (Thingy, LockedThingy)? Two classes would let you encapsulate the meta cleverness if you're that way inclined.

Pluggable/dynamic data processing/munging/transforming perl module?

Cross-posted from perlmonks:
I have to clean up some gross, ancient code at $work,
and before I try to make a new module I'd love to use an existing one if anyone knows of something appropriate.
At runtime I am parsing a file to determine what processing I need to do on a set of data.
If I were to write a module I would try to do it more generically (non-DBI-specific), but my exact use case is this:
I read a SQL file to determine the query to run against the database.
I parse comments at the top and determine that
column A needs to have a s/// applied,
column B needs to be transformed to look like a date of given format,
column C gets a sort of tr///.
Additionally things can be chained so that column D might s///, then say if it isn't 1 or 2, set it to 3.
So when fetching from the db the program applies the various (possibly stacked) transformations before returning the data.
Currently the code is a disgustingly large and difficult series of if clauses
processing hideously difficult to read or maintain arrays of instructions.
So what I'm imagining is perhaps an object that will parse those lines
(and additionally expose a functional interface),
stack up the list of processors to apply,
then be able to execute it on a passed piece of data.
Optionally there could be a name/category option,
so that one object could be used dynamically to stack processors only for the given name/category/column.
A traditionally contrived example:
$obj = $module->new();
$obj->parse("-- greeting:gsub: /hi/hello"); # don't say "hi"
$obj->parse("-- numbers:gsub: /\D//"); # digits only
$obj->parse("-- numbers:exchange: 1,2,3 one,two,three"); # then spell out the numbers
$obj->parse("-- when:date: %Y-%m-%d 08:00:00"); # format like a date, force to 8am
$obj->stack(action => 'gsub', name => 'when', format => '/1995/1996/'); # my company does not recognize the year 1995.
$cleaned = $obj->apply({greeting => "good morning", numbers => "t2", when => "2010116"});
Each processor (gsub, date, exchange) would be a separate subroutine.
Plugins could be defined to add more by name.
$obj->define("chew", \&CookieMonster::chew);
$obj->parse("column:chew: 3x"); # chew the column 3 times
So the obvious first question is, does anybody know of a module out there that I could use?
About the only thing I was able to find so far is [mod://Hash::Transform],
but since I would be determining which processing to do dynamically at runtime
I would always end up using the "complex" option and I'd still have to build the parser/stacker.
Is anybody aware of any similar modules or even a mildly related module that I might want to utilize/wrap?
If there's nothing generic out there for public consumption (surely mine is not the only one in the darkpan),
does anybody have any advice for things to keep in mind or interface suggestions or even other possible uses
besides munging the return of data from DBI, Text::CSV, etc?
If I end up writing a new module, does anybody have namespace suggestions?
I think something under Data:: is probably appropriate...
the word "pluggable" keeps coming to mind because my use case reminds me of PAM,
but I really don't have any good ideas...
Data::Processor::Pluggable ?
Data::Munging::Configurable ?
I::Chew::Data ?
First I'd try to place as much of the formatting as possible in the SQL queries if possible.
Things like date format etc. definitely should be handled in SQL.
Out top of my head a module I know and which could be used for your purpose is Data::FormValidator. Although is is mainly aimed at validating CGI parameters, it has the functionality you need: you can defined filters and constraints and chain them in various ways. Doesn't mean there no other modules for you purpose, I just don't know.
Or you can do something what you already hinted at. You could define some sort of command classes and chain them on the various data inputs. I'd do something along these lines:
package MyDataProcessor;
use Moose;
has 'Transformations' => (
traits => ['Array'],
is => 'rw',
isa => 'ArrayRef[MyTransformer]',
handles => {
add_transformer => 'push',
}
);
has 'input' => (is => 'rw', isa => 'Str');
sub apply_transforms { }
package MyRegexTransformer;
use Moose;
extends 'MyTransformer';
has 'Regex' => (is => 'rw', isa => 'Str');
has 'Replacement' => (is => 'rw', isa => 'Str');
sub transform { }
# some other transformers
#
# somewhere else
#
#
my $processor = MyDataProcessor->new(input => 'Hello transform me');
my $tr = MyRegexTransformer->new(Regex => 'Hello', Replacement => 'Hi');
$processor->add_transformer($tr);
#...
$processor->apply_transforms;
I'm not aware of any data transform CPAN modules, so I've had to roll my own for work. It was significantly more complicated than this, but operated under a similar principle; it was basically a poor man's implementation of Informatica-style ETL sans the fancy GUI... the configuration was Perl hashes (Perl instead of XML since it allowed me to implement certain complex rules as subroutine references).
As far as namespace, i'd go for Data::Transform::*
Thanks to everyone for their thoughts.
The short version:
After trying to adapt a few existing modules I ended up abstracting my own: Sub::Chain.
It needs some work, but is doing what I need so far.
The long version:
(an excerpt from the POD)
=head1 RATIONALE
This module started out as Data::Transform::Named,
a named wrapper (like Sub::Chain::Named) around
Data::Transform (and specifically Data::Transform::Map).
As the module was nearly finished I realized I was using very little
of Data::Transform (and its documentation suggested that
I probably wouldn't want to use the only part that I I using).
I also found that the output was not always what I expected.
I decided that it seemed reasonable according to the likely purpose
of Data::Transform, and this module simply needed to be different.
So I attempted to think more abstractly
and realized that the essence of the module was not tied to
data transformation, but merely the succession of simple subroutine calls.
I then found and considered Sub::Pipeline
but needed to be able to use the same
named subroutine with different arguments in a single chain,
so it seemed easier to me to stick with the code I had written
and just rename it and abstract it a bit further.
I also looked into Rule::Engine which was beginning development
at the time I was searching.
However, like Data::Transform, it seemed more complex than what I needed.
When I saw that Rule::Engine was using [the very excellent] Moose
I decided to pass since I was doing work on a number of very old machines
with old distros and old perls and constrained resources.
Again, it just seemed to be much more than what I was looking for.
=cut
As for the "parse" method in my original idea/example,
I haven't found that to be necessary, and am currently using syntax like
$chain->append($sub, \#arguments, \%options)

Simulating aspects of static-typing in a duck-typed language

In my current job I'm building a suite of Perl scripts that depend heavily on objects. (using Perl's bless() on a Hash to get as close to OO as possible)
Now, for lack of a better way of putting this, most programmers at my company aren't very smart. Worse, they don't like reading documentation and seem to have a problem understanding other people's code. Cowboy coding is the game here. Whenever they encounter a problem and try to fix it, they come up with a horrendous solution that actually solves nothing and usually makes it worse.
This results in me, frankly, not trusting them with code written in duck typed language. As an example, I see too many problems with them not getting an explicit error for misusing objects. For instance, if type A has member foo, and they do something like, instance->goo, they aren't going to see the problem immediately. It will return a null/undefined value, and they will probably waste an hour finding the cause. Then end up changing something else because they didn't properly identify the original problem.
So I'm brainstorming for a way to keep my scripting language (its rapid development is an advantage) but give an explicit error message when an object isn't used properly. I realize that since there isn't a compile stage or static typing, the error will have to be at run time. I'm fine with this, so long as the user gets a very explicit notice saying "this object doesn't have X"
As part of my solution, I don't want it to be required that they check if a method/variable exists before trying to use it.
Even though my work is in Perl, I think this can be language agnostic.
If you have any shot of adding modules to use, try Moose. It provides pretty much all the features you'd want in a modern programming environment, and more. It does type checking, excellent inheritance, has introspection capabilities, and with MooseX::Declare, one of the nicest interfaces for Perl classes out there. Take a look:
use MooseX::Declare;
class BankAccount {
has 'balance' => ( isa => 'Num', is => 'rw', default => 0 );
method deposit (Num $amount) {
$self->balance( $self->balance + $amount );
}
method withdraw (Num $amount) {
my $current_balance = $self->balance();
( $current_balance >= $amount )
|| confess "Account overdrawn";
$self->balance( $current_balance - $amount );
}
}
class CheckingAccount extends BankAccount {
has 'overdraft_account' => ( isa => 'BankAccount', is => 'rw' );
before withdraw (Num $amount) {
my $overdraft_amount = $amount - $self->balance();
if ( $self->overdraft_account && $overdraft_amount > 0 ) {
$self->overdraft_account->withdraw($overdraft_amount);
$self->deposit($overdraft_amount);
}
}
}
I think it's pretty cool, myself. :) It's a layer over Perl's object system, so it works with stuff you already have (basically.)
With Moose, you can create subtypes really easily, so you can make sure your input is valid. Lazy programmers agree: with so little that has to be done to make subtypes work in Moose, it's easier to do them than not! (from Cookbook 4)
subtype 'USState'
=> as Str
=> where {
( exists $STATES->{code2state}{ uc($_) }
|| exists $STATES->{state2code}{ uc($_) } );
};
And Tada, the USState is now a type you can use! No fuss, no muss, and just a small amount of code. It'll throw an error if it's not right, and all the consumers of your class have to do is pass a scalar with that string in it. If it's fine (which it should be...right? :) ) They use it like normal, and your class is protected from garbage. How nice is that!
Moose has tons of awesome stuff like this.
Trust me. Check it out. :)
In Perl,
make it required that use strict and use warnings are on in 100% of the code
You can try to make an almost private member variables by creating closures. A very good example is "Private Member Variables, Sort of " section in http://www.usenix.org/publications/login/1998-10/perl.html . They are not 100% private but fairly un-obvious how to access unless you really know what you're doing (and require them to read your code and do research to find out how).
If you don't want to use closures, the following approach works somewhat well:
Make all of your object member variables (aka object hash keys in Perl) wrapped in accessors. There are ways to do this efficiently from coding standards POV. One of the least safe is Class::Accessor::Fast. I'm sure Moose has better ways but I'm not that familiar with Moose.
Make sure to "hide" actual member variables in private-convention names, e.g. $object->{'__private__var1'} would be the member variable, and $object->var1() would be a getter/setter accessor.
NOTE: For the last, Class::Accessor::Fast is bad since its member variables share names with accessors. But you can have very easy builders that work just like Class::Accessor::Fast and create key values such as $obj->{'__private__foo'} for "foo".
This won't prevent them shooting themselves in the foot, but WILL make it a lot harder to do so.
In your case, if they use $obj->goo or $obj->goo(), they WOULD get a runtime error, at least in Perl.
They could of course go out of their way to do $obj->{'__private__goo'}, but if they do the gonzo cowboy crap due to sheer laziness, the latter is a lot more work than doing the correct $obj->foo().
You can also have a scan of code-base which detects $object->{"_ type strings, though from your description that might not work as a deterrent that much.
You can use Class::InsideOut or Object::InsideOut which give you true data privacy. Rather than storing data in a blessed hash reference, a blessed scalar reference is used as a key to lexical data hashes. Long story short, if your co-workers try $obj->{member} they'll get a run time error. There's nothing in $obj for them to grab at and no easy way to get at the data except through accessors.
Here is a discussion of the inside-out technique and various implementations.

How do you create objects in Perl?

Perl has OOP features, but they are somewhat rarely used. How do you create and use Perl objects with methods and properties?
You should definitely take a look at Moose.
package Point;
use Moose; # automatically turns on strict and warnings
has 'x' => (is => 'rw', isa => 'Int');
has 'y' => (is => 'rw', isa => 'Int');
sub clear {
my $self = shift;
$self->x(0);
$self->y(0);
}
Moose gives you (among other things) a constructor, accessor methods, and type checking for free!
So in your code you can:
my $p = Point->new({x=>10 , y=>20}); # Free constructor
$p->x(15); # Free setter
print $p->x(); # Free getter
$p->clear();
$p->x(15.5); # FAILS! Free type check.
A good starting point is Moose::Manual and Moose::Cookbook
If you just need the basic stuff you can also use Mouse which is not as complete, but without most of the compile time penalty.
Moose, definitely.
package Person;
use Moose;
has age => ( isa => Int, is => 'rw');
has name => ( isa => Str, is => 'rw');
1;
Immediately, you have for free a new() method, and accessor methods for the attributes you just defined with 'has'. So, you can say:
my $person = Person->new();
$person->age(34);
$person->name('Mike');
print $person->name, "\n";
and so on. Not only that, but your accessor methods come type-checked for free (and you can define your own types as well as the standard ones). Plus you get 'extends' for subclassing, 'with' for roles/traits, and all manner of other great stuff that allows you to get on with the real job of writing good robust maintainable OO code.
TMTOWTDI, but this one works.
Currently I use Object::InsideOut whenever I want objects, its quite nice and will give you a lot of features over standard blessed hash objects. Having said that, if I was starting a new project I would seriously look at Moose.
While it is good to read the official PERL documentation, I would NOT recommend trying to role your own object framework, or building objects using hashes, its far to tempting to take the easy road and "peak" directly into the objects "private" variables completely breaking encapsulation, this will come back to bite you when you want to refactor the object.
Perl objects are NOT just blessed hashes. They are blessed REFERENCES. They can be (and most often are) blessed hash references, but they could just as easily be blessed scalar or array references.
The official tutorial on the CPAN site is good.
There's also a good article called Camel POOP at CodeProject.
I highly recommend taking a look at Moose if you want to do OO in Perl. However, it's not very useful if you don't understand what OO in Perl means. To better understand how Perl OO works under the hood, I wrote an overview on my blog: http://augustinalareina.wordpress.com/2010/06/06/an-introduction-to-object-oriented-perl/
From a data structure point of view, an Object is reference with a few extra features. The interpreter knows to treat these special references as Objects because they have been "blessed" with the keyword "bless". Blessed references contain a flag indicating they are an Object. Essentially this means you can define and call methods on them.
For instance if you created a basic hashref, this wouldn't work:
$hashref->foo();
But if you create a blessed hashref (aka an Object) this does work:
$blessed_hashref->foo();
Moose is an excellent module for OOP in Perl because it creates an enforceable OO layer AND automagically handles accessor methods so you don't have to define a bunch of getters and setters. If you're interested in using Devel::Peak to see how the Perl interpreter stores objects, follow the link to the blog entry I posted above.
On one foot, each class is a package; you establish (multiple, if desired) inheritance by setting the package variable #ISA (preferably at compile time); you create an object from an existing piece of data (often, but not always, an anonymous hash used to store instance variables) with bless(REFERENCE [, CLASSNAME]); you call object methods like $obj->methodname(#ARGS) and class methods like "CLASSNAME"->methodname(#ARGS).
Multiple inheritance method resolution order can be altered using mro.
Because this is somewhat minimalistic and doesn't force encapsulation, there are many different modules that provide more or different functionality.