How can I make my tableview enter editing mode? - iphone

for some reason I can't get my tableview to enter editing mode. It's a little harder than it might seem because I'm using some open source code to make a calendar (iCal esque) with a tableview under it, and it's not quite as straightforward as just using a regular tableview.
Basically, I have two classes. One (let's say Class A) is a UIViewController and the other (Class B) is that viewController's datasource and tableview delegate. In Class B, I've implemented
-(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath;
which works fine, but if I put an edit nav bar item in Class A (the view controller), nothing happens. Am I forgetting certain protocols, or certain special methods that I need to write? Thanks for any help, and apologies if I'm missing something, I'm just learning to work with other people's code.
EDIT:
I just implemented this code in Class A (the view controller)
- (void)setEditing:(BOOL)editing animated:(BOOL)animate {
self.tableView.editing = editing;
}
And that makes the editing circle come up, but it is not animated.

You almost have it already. Call super too.
- (void)setEditing:(BOOL)editing animated:(BOOL)animate {
[super setEditing:editing animated:animate];
[self.tableView setEditing:editing animated:animate];
}

Related

How to navigate using collectionView in UIViewController- While selecting cell it is going to random view controller not defined one

Hello,
I made this app using UITableViewController later by using buttons in UIViewController.
In UIViewController(using buttons)-the resolution either suits for iphone4s and below or iphone 5 and above..
To Overcome from this resolution issue I'm making this by inheriting collection view in Existing UIViewController...(And I embedded this to UINavigationController to navigate)
Everything works fine till displaying...Problem occurs when I select any cell, It then goes to random view controller.
I used this method
-(void)collectionView:(UICollectionView *)collectionView didDeselectItemAtIndexPath:(NSIndexPath *)indexPath
{
int cellNum = [indexPath row]+1;
switch (cellNum) {
case 1:
{
[self performSegueWithIdentifier:#"segueNew" sender:nil];
}
break;
//---So On----
}
With tableview I did the similar thing, It worked then..
If you need any further information then please leave a comment.
I really googled a lot about this but didn't find any solution.
So, Please help me on this or If you find any link please share.
Thank you.
It was an extremely silly mistake...I picked the wrong method..
I had to use this method instead of above one..
-(void)collectionView:(UICollectionView *)collectionView didSelectItemAtIndexPath:(NSIndexPath *)indexPath
{
}

Best approach to add Static-TableView-Cells to a UIViewcontroller?

I want to add a tableview-look-a-like-login to my app, but it seems to be not that easy to implement. I tried to accomplish my goal using more then one approach, but i am not sure about which solution is the best.
For example, Dropbox and Facebook have a login page like this.
Here are my 3 approaches :
I added 2 UITextfields to my View (no border) and placed a . png behind, which looks like a tableviewcell. ( Not the best approach cause i want to use real tableviews )
I added a Container View to my ViewController placed a tableview with static Table Views inside. The Problem here is, that i dont know how to access the information inside my viewcontroller?
I added a tableview to my ViewController and used dynamic cells with it. Connected the outlets for delegate and datasource to my viewcontroller and initialized them with the delegate and datasource methods. The Problem here is, that i can not use static table views inside a uiviewcontroller.
Is there any better way of solving this problem ?
I would really like to know how to do this in a more elegant way.
EDIT:
A ContainerViewController basically solved this issue for me some month ago.
After embedding one into the main controller you can access it through the prepareForSegue function and define a protocol-based interface for that specific controller to interact with the embedded controller.
If you want to use static cells inside a regular UIViewController, just add the static cells and design them the way you like in interface builder, then connect the table cells as strong IB outlets (weak won't work, make sure they are strongly referenced). This will work flawlessly if you have a few table cells. Then set the view controller as the data source of the tablet view, implement -(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section to return the number of cells and implement -(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath to return your strongly referenced cell instance for the specified index path. I've used this method for a simple table view in my view controller that had four cells and it is working perfectly. For a large-dynamic data set, I definitely do not recommend this approach but for small, static tables, this does the job right.
I have an idea how to solve this. I think it's a clean way to do so. You do not need storyboard for this controller.
Make your controller subclass UITableViewController like so:
#interface YourViewController : UITableViewController
Then in your viewDidLoad you create the instances of the cells:
- (void) viewDidLoad {
usernameCell = [YourTextFieldCell new];
passwordCell = [YourTextFieldCell new];
}
The YourTextFieldCell is of course your own subclass of a UITableViewCell, which could be something like this:
#implementation YourTextFieldCell {
UITextField textField;
}
- (id) init {
self = [super init];
if (self) {
// Adjust the text's frame field to your liking
textField = [[UITextField alloc] initWithFrame:CGRectMake(0, 0, 200, 20)];
[self addSubview:textField];
}
}
// A getter method to access the textfield from the outside
- (UITextField *) textField {
return textField;
}
#end
Back in YourViewController:
- (NSInteger) tableView:(UITableView *) tv numberOfRowsInSection:(NSInteger) section {
return 2;
}
- (UITableViewCell *) tableView:(UITableView *) tv cellForRowAtIndexPath:(NSIndexPath *) indexPath {
if (indexPath.row == 0) {
return usernameCell;
} else if (indexPath.row == 1) {
return passwordCell;
}
return nil;
}
Do you get where I am going with this? This is how I think you should do it! Good luck!
I think your approach 2 is the best. If you need to access information in the table view controller, from your UIViewController (which will be the parent view controller), you can get a reference to that table view controller with self.childViewControllers.lastObject. In the viewDidLoad method of the UIViewController subclass, you could set yourself as the delegate of the table view with this line if you want:
[[(UITableViewController *)self.childViewControllers.lastObject tableView] setDelegate:self];
That way, you could implement the tableView:didSelectRowAtIndexPath: method in the view controller, which will get the information I'm guessing you need.
If you go with your option 2) using a storyboard and have a ContainerView containing your own subclass of UITableViewController with static cells then you can implement the prepareForSegue: method in your parent ViewController to take a reference to the UITableViewController (it'll be the destinationController of the segue) and also to pass itself down to the UITableViewController subclass if necessary (which should hold onto it with a weak reference).
Disclaimer - This answer will work for any size of UITableView, but if you're just making a login view, Tom's answer will work quite well.
I'm not sure if this will help, but what I did for this was create my own UITableView-esque subclass with a UITableViewCell-esque subclass as well.
This may not be what you want to hear, but I find what I made to be really helpful, since I've used it a number of times now. Basically, you have a UIView with the stylistic approach for the different types (10.0f - 20.0f cornerRadius and a 1px border (divide by UIScreen's scale property for retina). As for the cell, you'll want to have a full sized UIButton on it that responds to your table view for the touch events either with a delegate or by setting the target and tag inside your table view's class.
Last, you'll have a delegate system just like the UITableView for your information for building the specific tables.
In short, you'll need:
2 UIView subclasses (TableView and TableViewCell)
2 Delegates/Protocols (TableViewDataSource and TableViewDelegate)
Optionally
1 Delegate (TableViewCellResponseDelegate)
1 NSObject Subclass (Contains all of the information needed in each cell - Ease of use)
I found Can's solution to be the best / easiest, but unfortunately it breaks in XCode 5.1 --
I found a workaround which builds off the same basic idea, but unfortunately requires a little more involvement: http://www.codebestowed.com/ios-static-tableview-in-uiviewcontroller/
To summarize, you can add TableViewCells directly to views (and create IBOutlets from them, etc), but in order for them to get "moved" to the TableView properly, you need to remove them from the view in code, and you also need to set Auto-Layout constraints in IB.

How to call a detail view from a table view within a Storyboard

I have following problem.
I have created a tab based Application with three Views and Viewcontroller.
FirstView(Start screen stuff), SecondView (Detailpage), ThirdView (Table for listing items).
(Connections from storyboard were set automatically).
In the third view a table is integrated and the content is displayed fine.
Now I would like to call the SecondView , when a row in the table is selected.
I also tried to add a forth View , outside the tabBar Controller, to get the Detailview, but this also did not help.
I have tried several tutorials and forum tips, but cannot get it working.
The class is set to the right ViewController, the identifier is set to detail.
-(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath{
DetailViewController *detail = [self.storyboard instantiateViewControllerWithIdentifier:#"detail"];
[self.navigationController pushViewController:detail animated:YES];
detail.label1.text = #"It is working";
}
When clicking on the row, it becomes blue, but nothing happens. No error Message , nothing.
Hope that you can help :-)
OK, I have tried to "optimize" my design.
Still have the tab based Views, but when clicking on a row in the table, a new (not linked in Storyboard) view should appear to display the details of the selected quote.
I have created a view in the storyboard and called it "detailzitat"
I have created a DetailViewController.h/m as UIViewcontroller class
I have set the custom class to DetailViewController
I import the DetailViewController.h in the ThirdViewController.h
I have modified the didSelectRowAtIndexPath method in ThirdViewController.h accordingly.
-(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath{
DetailViewController *detailVC = [self.storyboard instantiateViewControllerWithIdentifier:#"detailzitat"];
[self.navigationController pushViewController:detailVC animated:YES];
}
and my DetailViewController.m looks like
#import "DetailViewController.h"
#implementation DetailViewController
#synthesize label1, labeltext;
- (void)viewDidLoad
{
[super viewDidLoad];
labeltext=#"JUHU";
label1.text=labeltext;
}
But again, nothing happens, besides the row gets blue.
I do not understand. If I am using this code in a Non-Storyboard project, it is working.
What am I doing wrong ? Is there any tutorial for this combination within Storyboards ? Have not found one for this approach yet.
Try to learn from the different tutorials on the web, but the biggest problem is, most ones are not for iOS5 and I am not so good to transfer then.
Hope to get some hints :-)
You might want to think about your design. If I am understanding your description correctly, the user will be on the third tab, tap on a row in a table, and then you will be switching them back to the second tab. A navigation controller might be a more natural, less confusing, choice there.
But in any case, something like this will work sometimes:
-(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath{
DetailViewController *detailVC = [self.tabBarController.viewControllers objectAtIndex:1];
detailVC.label1.text = #"It is working"; // <- this will not work consistently!
self.tabBarController.selectedViewController = detailVC;
}
The problem with this is that while the user is on that third tab, it's possible that the second tab view controller's view is unloaded (due to memory pressure for example).
It's also possible the user went from tab 1 to tab 3 immediately and therefore the 2nd tab's view isn't even loaded yet at all. (To even test the above code you would have to select tab 2 and then tab 3.)
If the second tab's view hierarchy is not loaded, the label1 property will be nil, and so this will not work. A better strategy would be to create a new #property of type NSString* on the DetailViewController. And set that property instead of trying to set the label1 directly.
Then in your viewWillAppear: for the DetailViewController you can update your labels as needed. At that point of course you can be sure that label1 is loaded and connected to the correct UILabel.
I hope that helps.
I think problem is at self.navigationController. If your view is not inside the navigation controller this will not work. So what you do is create a new navigation controller object there and then use it to show your detail view.

Managing rows in view based application

I was able to manage rows(add, delete and reorder) of an uitableviewcell in navigation based application, but it is not working in a view based application. The edit button that created in navigation type application is making it possible to edit. Anyone knows what action method is called when the touch up inside of this navigation button occurs? What is happening on this method is that the provisions for adding, deleting and reordering rows coming up on this action, but i've not written any action method of this. SO is there any similar way in a view based application to do these things??
The UIViewController is having its setEditing:animated: method called by that nav bar button. If you're hooking up a regular button, your handler should call that method, and the method should look something like this:
- (void)setEditing:(BOOL)editing animated:(BOOL)animated
{
[super setEditing:editing animated:animated]; // must be called first according to Apple docs
[table setEditing:editing animated:animated];
}
i.e. your controller will tell the table to also go into editing mode.

How to detect edit mode on iPhone UITableView

For my iPhone app, I have an editable (for delete) table view. I'd like to be able to detect that the user has clicked the "Edit" button. See this image: http://grab.by/It0
From the docs, it looked like if I implemented :
- (void)tableView:(UITableView *)tableView willBeginEditingRowAtIndexPath:(NSIndexPath *)indexPath
then I could detect it (although from the name of the method, I wouldn't think that). This proved not to work.
Any ideas on detecting this? The reason I want to is I want to hook up a "Delete all" button in the upper left hand corner when in delete mode.
thanks
It is probably not working as you expect because willBeginEditingRowAtIndexPath: is called before the editing starts.
If you want to check while in another method you need the editing property:
#property(nonatomic, getter=isEditing) BOOL editing
If you want to do something when the 'Edit' button is pressed you need to implement the setEditing method:
- (void)setEditing:(BOOL)editing animated:(BOOL)animated
Which you'll find in UIViewController. (Well, that's the most likely place; there are others.)
Swift
Use below code accordingly:
open var isEditing: Bool // default is NO. setting is not animated.
open func setEditing(_ editing: Bool, animated: Bool)
When subclassing a tableviewcontroller (what most people are going to be doing most of the time since you have to override it's delegate methods just to put data into it...) you can just override the setEditing:animated: method to grab editing state changes.
- (void)setEditing:(BOOL)editing animated:(BOOL)animated {
NSLog(#"Editing %i", editing);
[super setEditing:editing animated:animated];
}
That passes the state change along to the super class, but lets you jump in the middle and detect the change, or alter it if you wanted...
The setEditing:animated: examples didn't work for me (on iOS 6.1) to detect the state changes that occur when you enter and exit delete confirmation mode. It seems that setEditing:animated: is only called once, when the table view goes into edit mode, but not on state changes of the cells. After some debugger fun, I arrived at a method to detect the cell state change.
My use case is different from yours. I just wanted to hide the label when the delete button is showing so that the other cell content doesn't overlap it when the Delete button slides in. (I'm using UITableViewCellStyleValue2, the one with the blue label on the left and black label on the right.)
(In your UITableViewCell subclass)
- (void)willTransitionToState:(UITableViewCellStateMask)state {
[super willTransitionToState:state];
if (state & UITableViewCellStateShowingDeleteConfirmationMask) {
// showing delete button
[self.textLabel setAlpha:0.0f]; // <-- I just wanted to hide the label
}
}
- (void)didTransitionToState:(UITableViewCellStateMask)state {
if (!(state & UITableViewCellStateShowingDeleteConfirmationMask)) {
// not showing delete button
[self.textLabel setAlpha:1.0f]; // <-- show the label
}
}
Kendall 's answer works. I did it in following way.
// Override to support conditional editing of the table view.
- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath {
// Return NO if you do not want the specified item to be editable.
NSLog(#"Can edit %d", tableView.editing);
if (tableView.editing == 1) {
[self.editButtonItem setTitle:EDIT_BUTTON_TITLE];
}else {
[self.editButtonItem setTitle:DONE_BUTTON_TITLE];
}
return YES;
}
That method tells you when a user is editing a Cell, not put the table into editing mode. There is a method called when editing mode is entered, to ask each cell if it can be edited:
- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath
I don't think overriding setEditing:animated: makes sense, since you would have to subclass UITableView which is extra work and a class you need for no other reason, not to mention it would have to communicate the fact that editing had been turned on back to the controller.
One other option is to simply add the Edit button yourself - it's a built in UIBarButtonSystemItem, you can add it and then have it call your own method in which you do something specific then call setEditing:animated: on the UITableView itself.
The idea behind editing is that when editing is enabled, each cell is told to go to edit mode, and as asked if there are any specific editing controls that should be applied. So in theory there's no need to detect entry into editing mode beyond changing the appearance of cells. What are you trying to do when editing mode is entered?