In iPhone native Phone book - there is a search character at the top & # character at the bottom.
I want to add both of that character in my table Index.
Currently I have implemented following code.
atoz=[[NSMutableArray alloc] init];
for(int i=0;i<26;i++){
[atoz addObject:[NSString stringWithFormat:#"%c",i+65]];
}
- (NSArray *)sectionIndexTitlesForTableView:(UITableView *)tableView{
return atoz;
}
How to have # character & search symbol in my UITableView?
The best way to tackle this is to make use of the tools the framework provides. In this case, you want to use UILocalizedIndexedCollation (developer link).
I also have a decorator for this class that is designed to insert the {{search}} icon for you and handle the offsets. It is a like-for-like drop-in replacement for UILocalizedIndexedCollation.
I've posted a more in-depth description of how to use this on my blog. The decorator is available here (Gist).
The basic idea is to group your collection into an array of arrays, with each array representing a section. You can use UILocalizedIndexedCollation (or my replacement) to do this. Here's a small NSArray category method I use to do this:
#implementation NSArray (Indexing)
- (NSArray *)indexUsingCollation:(UILocalizedIndexedCollation *)collation withSelector:(SEL)selector;
{
NSMutableArray *indexedCollection;
NSInteger index, sectionTitlesCount = [[collation sectionTitles] count];
indexedCollection = [[NSMutableArray alloc] initWithCapacity:sectionTitlesCount];
for (index = 0; index < sectionTitlesCount; index++) {
NSMutableArray *array = [[NSMutableArray alloc] init];
[indexedCollection addObject:array];
[array release];
}
// Segregate the data into the appropriate section
for (id object in self) {
NSInteger sectionNumber = [collation sectionForObject:object collationStringSelector:selector];
[[indexedCollection objectAtIndex:sectionNumber] addObject:object];
}
// Now that all the data's in place, each section array needs to be sorted.
for (index = 0; index < sectionTitlesCount; index++) {
NSMutableArray *arrayForSection = [indexedCollection objectAtIndex:index];
NSArray *sortedArray = [collation sortedArrayFromArray:arrayForSection collationStringSelector:selector];
[indexedCollection replaceObjectAtIndex:index withObject:sortedArray];
}
NSArray *immutableCollection = [indexedCollection copy];
[indexedCollection release];
return [immutableCollection autorelease];
}
#end
So, given an array of objects, for example books that I want to divide into sections based on their name (the Book class has a name method), I would do this:
NSArray *books = [self getBooks]; // etc...
UILocalizedIndexedCollation *collation = [UILocalizedIndexedCollation currentCollation];
NSArray *indexedBooks = [books indexUsingCollation:collation withSelector:#selector(name)];
Related
The title pretty much says it all, but just to clarify: I have an NSMutableDictonary containing several NSMutableArrays. What I would like to do is find any value that is present in multiple arrays (there will not be any duplicates in a single array) and return that value. Can someone please help? Thanks in advance!
Edit: For clarity's sake I will specify some of my variables:
linesMutableDictionary contains a list of Line objects (which are a custom NSObject subclass of mine)
pointsArray is an array inside each Line object and contains the values I am trying to search through.
Basically I am trying to find out which lines share common points (the purpose of my app is geometry based)
- (NSValue*)checkForDupes:(NSMutableDictionary*)dict {
NSMutableArray *derp = [NSMutableArray array];
for (NSString *key in [dict allKeys]) {
Line *temp = (Line*)[dict objectForKey:key];
for (NSValue *val in [temp pointsArray]) {
if ([derp containsObject:val])
return val;
}
[derp addObjectsFromArray:[temp pointsArray]];
}
return nil;
}
this should work
If by duplicates you mean returning YES to isEqual: you could first make an NSSet of all the elements (NSSet cannot, by definition, have duplicates):
NSMutableSet* allElements = [[NSMutableSet alloc] init];
for (NSArray* array in [dictionary allValues]) {
[allElements addObjectsFromArray:array];
}
Now you loop through the elements and check if they are in multiple arrays
NSMutableSet* allDuplicateElements = [[NSMutableSet alloc] init];
for (NSObject* element in allElements) {
NSUInteger count = 0;
for (NSArray* array in [dictionary allValues]) {
if ([array containsObject:element]) count++;
if (count > 1) {
[allDuplicateElements addObject:element];
break;
}
}
}
Then you have your duplicate elements and don't forget to release allElements and allDuplicateElements.
i have the following code
inAppKeys = [[MKStoreManager sharedManager] purchasableObjectsDescription ];
NSMutableArray * unremovableArray = [[NSMutableArray alloc] init];
for(int i = 0; i<[inAppKeys count]; i++){
for (int j=0; j< [categories count]; j++) {
NSString * inAppKey = [[categories objectAtIndex:j] valueForKey:#"inAppKey"];
if([inAppKey isEqualToString: [inAppKeys objectAtIndex:i]]){
[unremovableArray addObject:[categories objectAtIndex:j]];
}
}
}
categories = [[NSMutableArray alloc] init];
[categories addObjectsFromArray:unremovableArray];
where categories is nsmutablearray .. the thing is addObjectsFromArray leave the categories empty .. what do i do wrong?
Looks to me like you're referring to [categories count] and [categories objectAtIndex:j] before you even alloc/init categories.
Having re-read your title ("reinitializing") which suggests you've previously inited categories, I'm now assuming that you have a master set of categories that you're trying to reduce to the ones actually purchased. If so, I wouldn't re-use the variable "categories" as that's confusing. (I assume categories was auto-released, or else you've got a leak). How 'bout using unremovableArray instead of leaking it?
I'd also use fast enumerators for clarity and speed...
NSLog(#"categories: %#", categories);
inAppKeys = [[MKStoreManager sharedManager] purchasableObjectsDescription ];
NSLog(#"inAppKeys:%#", inAppKeys);
NSMutableArray * unremovableCategories = [[NSMutableArray alloc] init];
for(NSString* thisAppKey in inAppKeys) {
for (NSDictionary* thisCategory in categories) {
if ([[thisCategory valueForKey:#"inAppKey"] isEqualToString: thisAppKey]){
[unremovableCategories addObject:thisCategory];
break; //having added this category; no reason to continue looking at it
}
}
}
//now use unremovableCategories...
My iPhone application has a UITable View implemented with search functionality in it. The values in the table are grouped into sections from A-Z. Whenever a user tap on particular cell in the table it loads a detail view controller which gives all the values of that particular user. Now my problem is whenever I search some contact and tap on a particular user to check his detail view it always returns a contact starting with letter A. So, my doubt is how to implement this search functionality. Is there a way to get the name of the contact I tapped..Please check this screenshot.. For example if I search some contact starting with letter 'B' and tap on that contact it loads the detail view of a contact starting with letter 'A'. I get all the values from the database. Can you please help me out...
This is the code:
The code I wrote here is in a method:
I am getting all the contacts from database and assigning to an array contacts. Then I am grouping all the contacts according to the alphabets and grouping everything into a dictionary with keys as A-Z and values as name of contacts starting with these letters. Now when I search for a particular contact his name may start with either A ,B or Z..so in the search bar when I search for a particular contact for example a contact starting with letter Z, in this case it gives the details of a person with A. I want this to change so that whenever I tap on a particular contact it should load its details. I am unable to figure out how to do it..
contacts = [[db getContacts:#"Contacts"] componentsSeparatedByString:#","];
[db cleanup];
NSMutableArray *tempArray = [[NSMutableArray alloc] init];
NSString *charString;
for (int i=65; i<91; i++) {
charString = [NSString stringWithFormat:#"%c",(char *)i];
[tempArray addObject:charString];
}
[charString release];
NSMutableDictionary *dict = [[NSMutableDictionary alloc] init];
for (int i=0; i<[tempArray count]; i++) {
NSMutableArray *contactsByIndex = [[[NSMutableArray alloc] init]autorelease];
NSString *tempChar = [tempArray objectAtIndex:i];
for (int j=0; j<[contacts count]-1; j++)
{
NSString *test = [contacts objectAtIndex:j];
NSString *tempString = [test substringToIndex:1];
if ([tempString isEqualToString:tempChar]) {
[contactsByIndex addObject:[contacts objectAtIndex:j]];
}
}
[dict setObject:contactsByIndex forKey:[tempArray objectAtIndex:i]];
}
self.contactNames = dict;
NSArray *array = [[contactNames allKeys] sortedArrayUsingSelector:#selector(caseInsensitiveCompare:)];
self.contactKeys = array;
[dict release];
[tempArray release];
//---display the searchbar---
self.tableView.tableHeaderView = searchBar;
searchBar.autocorrectionType = UITextAutocorrectionTypeYes;
listOfContacts = [[NSMutableArray alloc] init];
for (NSString *key in array)
{
NSArray *contactsArray = [contactNames objectForKey:key];
for (NSString *name in contactsArray) {
[listOfContacts addObject:name];
}
}
- (void) searchContactsTableView {
//---clears the search result---
[searchResult removeAllObjects];
for (NSString *str in listOfContacts) {
NSRange titleResultsRange = [str rangeOfString:searchBar.text options:NSCaseInsensitiveSearch];
if (titleResultsRange.length > 0)
[searchResult addObject:str];
}
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
// Navigation logic may go here. Create and push another view controller.
NSString *selectedRow=nil;
if (isSearchOn) {
selectedRow=[searchResult objectAtIndex:indexPath.row];
}
DetailViewController *detailViewController;
int section_index=[indexPath indexAtPosition:[indexPath length]-2];
int sugarid_Index = [indexPath indexAtPosition: [indexPath length]-1];
NSString* sectionName=[contactKeys objectAtIndex:section_index];
NSLog(#"%#",sectionName);
//This is a method which gets the details of a particular contact based on the section and the row selected..Contacts is the table name
NSString *getContact=[db getId:#"Contacts" bySection:sectionName andIndex:sugarid_Index];
id=[db getContact:#"Contacts" id:getContact];
// Pass the selected object to the new view controller.
detailViewController = [[DetailViewController alloc] initWithNibName:#"DetailViewController" bundle:nil];
detailViewController.eachContact=contactForSugarId;
[self.navigationController pushViewController:detailViewController animated:YES];
}
When I search for a contact it should search for the name in database and should return its details. Is there a way to do it..please let me know or is there a way to get the name of the cell i.e. the contact name so that I can use that in one of my database methods to retrieve the details of the contact I selected.
Off hand it sounds like you're looking in the wrong array of contacts after the search. You need to have two arrays. One with all the contacts, and one with the filtered contacts. When you search, put all the results in order in the filtered list, and pull the details from that one.
Does this make sense?
If not, try posting a bit of code, and explaining your structure.
Just a conceptual description first:
I am reading input from a text file (a list of words) and putting these words into an NSArray using componentsSeparatedByString method. This works.
But I wanted to select the words randomly and then delete them from the array so as to ensure a different word each time. Of course, you cannot change the NSArray contents. So...
I copied the contents of the NSArray into an NSMutableArray and use IT for the selection source. This also works - 269 objects in each array.
To return a word from the NSMutableArray I use the following code:
note- the arrays are declared globally
as
arrMutTextWords = [[NSMutableArray alloc] init]; //stack for words
arrTextWords = [[NSArray alloc] init]; //permanent store for words
-(NSString*) getaTextWord
{
// if the mutable text word array is empty refill
if ([arrMutTextWords count] == 0){
for (int i = 0 ; i < [arrTextWords count]; i++)
[arrMutTextWords addObject:[arrTextWords objectAtIndex:i]];
}
int i = random() % [arrMutTextWords count];
NSString* ptrWord = [arrMutTextWords objectAtIndex:i];
[arrMutTextWords removeObjectAtIndex:i];
return ptrWord;
}
The program crashes during a call to the method above - here is the calling code:
arrTmp is declared globally arrTmp = [[NSArray alloc] init]; //tmp store for words
for (int i = 0 ; i < 4; i++) {
tmpWord = [self getaTextWord];
[arrTmp addObject:tmpWord];
[arrTmp addObject:tmpWord];
}
I'm thinking that somehow deleting strings from arrMutTextWords is invalidating the NSArray - but I can't think how this would occur.
One possible source for problems is your fetching AND removing the NSString object from your list. Removing it releases that NSString instance therefore devalidating your reference.
To be shure to retain a reference you should use this code sequence instead:
NSString * ptrWord = [[[arrMutTextWords objectAtIndex:i] retain] autorelease];
[arrMutTextWords removeObjectAtIndex:i];
return ptrWord;
By the way: You should use
NSMutableArray *mutableArray = [NSMutableArray arrayWithArray: array];
instead of copying all values by hand. While i do not know the implementation of NSMutableArray, i know from times long ago (NeXTstep), that there are several possible optimizations that may speed up basic NSArray operations.
And finally copying this way is much more concise.
Just ran this through XCode and got random words returned, however I skipped the whole for loop and used addObjectsFromArrayfrom NSMutableArray.
NSArray *randomArray = [[NSArray alloc] initWithObjects:#"Paul", #"George", #"John", nil];
NSMutableArray *muteArray = [[NSMutableArray alloc] init];
[muteArray addObjectsFromArray:randomArray];
int i = random() % [muteArray count];
NSString* ptrWord = [muteArray objectAtIndex:i];
[muteArray removeObjectAtIndex:i];
NSLog(#"ptrWord %#", ptrWord); //gave me a different name each time I ran the function.
Hope this clears some things up.
I'm working on implementing a customized searchBar for a fairly complex table and have come across this code pattern AGAIN. This is a sample from the Beginning iPhone Development book:
- (void)handleSearchForTerm:(NSString *)searchTerm
{
NSMutableArray *sectionsToRemove = [[NSMutableArray alloc] init];
[self resetSearch];
for (NSString *key in self.keys)
{
NSMutableArray *array = [self.names valueForKey:key];
NSMutableArray *toRemove = [[NSMutableArray alloc] init];
for (NSString *name in array)
{
if ([name rangeOfString:searchTerm
options:NSCaseInsensitiveSearch].location == NSNotFound)
[toRemove addObject:name];
}
if ([array count] == [toRemove count])
[sectionsToRemove addObject:key];
[array removeObjectsInArray:toRemove];
[toRemove release];
}
[self.keys removeObjectsInArray:sectionsToRemove];
[sectionsToRemove release];
[table reloadData];
}
The part I'm curious about is the "for (NSString *name in array)" section. What is this doing exactly? It seems to create a string for every item in the array. Also, how does this work with dictionaries?
Thanks!
This construct is a different kind of for loop that runs over items in an Objective-C collection, rather than a C array. The first part defines an object that is being set to one element in the collection each run of the loop, while the second part is the collection to enumerate. For example, the code:
NSArray *array = [NSArray arrayWithObjects:#"foo", #"bar", nil];
for(NSString *string in array) {
NSLog(string);
}
would print:
foo
bar
It's defining an NSString *string that, each run of the loop, gets set to the next object in the NSArray *array.
Similarly, you can use enumeration with instances of NSSet (where the order of objects aren't defined) and NSDictionary (where it will enumerate over keys stored in the dictionary - you can enumerate over the values by enumerating over keys, then calling valueForKey: on the dictionary using that key).
It's extremely similar to the construct in C:
int array[2] = { 0, 1 };
for(int i = 0; i < 2; i++) {
printf("%d\n", array[i]);
}
which prints:
0
1
It's just a syntactical way of making the code more readable and hiding some of the fancy enumeration that goes into listing objects in an NSArray, NSSet, or NSDictionary. More detail is given in the Fast Enumeration section of The Objective-C 2.0 Programming Language document.
This is called fast enumeration. It loops through the array, setting key to each item. It's the same, functionally, as doing this:
NSString *key;
for ( NSInteger i = 0; i < [[ self keys ] count ]; i++ ) {
key = [[ self keys ] objectAtIndex:i ];
NSMutableArray *array = [self.names valueForKey:key];
NSMutableArray *toRemove = [[NSMutableArray alloc] init];
for (NSString *name in array)
{
if ([name rangeOfString:searchTerm
options:NSCaseInsensitiveSearch].location == NSNotFound)
[toRemove addObject:name];
}
if ([array count] == [toRemove count])
[sectionsToRemove addObject:key];
[array removeObjectsInArray:toRemove];
[toRemove release];
}
It's a for loop with one iteration for each key in the dictionary.
The for..in construct is called Fast enumeration. You can read more about it in Objective-C 2.0 Programming Guide.
How it works with an object depends on it's implementation of the NSFastEnumeration protocol. The NSDictionary class reference describes how it works with dictionaries:
On Mac OS X v10.5 and later, NSDictionary supports the NSFastEnumeration protocol. You can use the for…in construct to enumerate the keys of a dictionary, as illustrated in the following example.