How to have multiple apps - one Core Data? - iphone

I’m an experienced developer, but new to Mac. I just don’t want to go down one path only to find out that I made some fundamental error or incorrect assumption later on.
I want to ultimately build and sell an iPhone app using Core Data. The app will be free with content available through in-app purchase. Here is what I want to be able to do:
OPTION 1
Build a Mac OS X utility app that points to the same Core Data object model, but has its own “master” database.
Populate the master database using the Mac app.
Export a subset of the master data from the Mac app to a flat file (XML?) that is a subset of the master data.
When the user purchases that data, download from the cloud and import that data into the local iPhone data store.
Number 2 should be easy enough. I have read about the XML Parser that should help me with #4. I need help with #1 and 3.
For #1, I can’t figure out how I can maintain one object model for both apps with Xcode. That data model must accept model versioning. Do I just create two Projects, one Mac and one iPhone, and point them both to the same .xcdatamodel file and the magic happens for me?
For #3, is there any sample code that someone can share that will iterate through an array of objects to create the XML?
OPTION 2
Another option I am considering was discussed below. Instead of worrying about import/export, simply create individual sql files for each set of new or updated data.
I could maintain a separate "metadata" database that has information about the individual sql files that are available to the app.
Then, I can dynamically access the individual SQL files from the local documents directory. This is similar to an iBooks model where the sql files equate to individual books.
I'm thinking I could have only two active database connections at a time... one for the metadata and the other for the specific "book". I am not sure if this will scale to many (tens or hundreds) sql files, however.
Any help is appreciated!
Jon
UPDATE: I just saw the answer from Marcus Zarra at:
Removing and adding persistent stores to a core data application
It sounds like Option 2 is a bad idea.

For (1), you can use the same object model in both apps. Indeed, if you use the same Core Data generated store, you are required to do so. Simply, include the same model file in both apps. In Xcode, the easiest way to do this is to put the model file external to the project folders of each project and then add the model file without copying it to the project folder. This will ensure that both apps use the same model file for every build.
For (3), you need to first create an "export" persistent store using the same model as the reference store and add it to the reference context. In the model, create an "Export" configuration. Create a subentity for every entity in the model but do not change any attributes or relationships. Assign those entities to the Export configuration.
You will need to add a "Clone" method to each ManagedObject subclass for the reference entities. When triggered, the method will return a subentity populated with the reference objects attributes and relationships (the relationship objects will be cloned as well.)
Be aware that cloning an object graph is recursive and can use a lot of memory.
When you save, because you assigned them to the "Export" configuration, all the cloned export entities and their relationships will be saved to the export store. You will have cloned not only the objects but the related object graph.
Include the model and the export store in the iPhone app. Write the app to make use of the export entities only. It will never notice the absence of any reference objects.
For (4), I wouldn't mess around with using XML or exporting the data outside of core data at all. I would just use the export Core Data SQL store created in (3) and be done with it.

You can give a NSManagedObjectContext instance and instance of NSPersistentStoreCoordinator. This class has options allowing you to specify a file location for sotring data and a format (SQLite, Binary, or XML)

How do you plan to actually transfer data from Mac to iPhone? Is this something you do during development, or something people do during daily use? If the latter, you are probably better off building decoupled export/import into your app right away. So the Mac would serialize data into XML or JSON, push it somewhere in the cloud (not sure if local network/bonjour transfer is easier or useful, cloud is more universal), and iPhone fetches the data and deserializes it into the local schema/repository. You should not plan to work on the SQL layer with Core Data. Different platforms may use a different storage backend.

Related

iOS - populating a core data database

I have used extensively core data in my applications. Generally I need to submit the applications using a pre-populated database.
I generally create zillions of lines of code to populate the database, then I extract it from the applications directory and include it on the bundle. Is there a easy way to do that? Is there any way to populate a core data database created on Xcode using, for example, a CSV file and an external app?
thanks.
The usual way is to create the entries at the first launch.
If you want to import data from a CSV file, then you need a parser.
I can recommend this one: https://github.com/davedelong/CHCSVParser
You don't have any easy way to do that with Xcode.
Basically what I do in this kind of case: I build a second target dedicate to pool the database and create object with a fixed persistent store url relative to the workspace in the filesystem.

iOS Core Data: Confused about Core Data and database

I am really confused on what the Core Data actually is. Or I guess my question is, when dealing with a database, would you use Core Data? Like if I wanted access values from a database would I be using Core Data to access those values? How would I approach this problem?
Thank you so much for the help.
Core Data is an framework that does the work of "object persistence". In other words, it's code you can use that takes care of saving a collection of objects to disk and loading them again later. It does a lot of work to allow you to store lots of data and load only the objects you need at a time, and unload ones when memory is tight.
Core Data can use a database to accomplish this, but that's it's business, not yours. When you use Core Data, it is a black box. You tell it to save the data and then step out of the way.
If you want to interact with an existing database, such as a MySQL database on a web server, that's a completely different matter. You might use Core Data to store local copies of objects on your device, but in that case Core Data won't care that the objects are copies from some other database. It doesn't care.
It is a convenient, native means of storing data in your iOS applications. Don't think of it as sqlite although you can view the files it creates with various sqlite tools. Instead think of it as a tool for manipulating an object graph of information important to your app.
I've used it in two main ways. First to store a bunch of static data that is important to an app, in one case that was a large amount of location data for an indoor mapping application. What arrived as a massive CSV file of waypoints was converted to core data. Core Data was incredibly useful for this because it allowed preparing a sqlite file which was shipped with the application containing all the infomation. Updates from a web service arrive as more CSV that is added to the Core Data to keep information current. At runtime the location information object (the waypoint a user is at) is retrieved with a predicate (i.e. the point they tapped on) and that object, through its Core Data relationships, indicates where it is possible to go from that point. Core Data provided the information necessary to perform A* routing through the indoor map.
Second it is great when you have a bunch of objects arriving as JSON and you want to be able to store and access those objects later. Let's say you have a typical app where you have a User and some information about the User, let's call it Thing. Users have Things. When you want to know something about a User you retrieve the Core Data record using a predicate - typically "name" or similar - and you get all the information you stored about the User back. Again you can make use of relationships to explore the user's connections and make displaying information easy. Perhaps the User has many Things, then you can say "user.things" and you get a NSSet of NSManagedObjects representing those Things.
You use it like a database. Its utility is that it is easy to access from anywhere in your iOS code, it is easy to store and easy to retrieve information also. Faulting lets you retrieve one object and navigate to any object connected through relationships by following the relationships. Because you define the attributes and relationships yourself in the data model editor it is easily customized for what you need to store. To me it is one of the most used and most useful parts of iOS.
When you want to automate display of information from Core Data you can use a NSFetchedResultsController to initiate a fetch and to respond through delegate methods to changes to the underlying data. If you set up a UITableView to use a NSFetchedResultsController as data source, you can have the table automatically update whenever the objects displayed in the cells changed. Very useful for apps where you periodically update information and want what is displayed to be kept current.
When your object model changes it is possible to maintain all of your existing information and migrate it to the new model. Core Data manages automatic (lightweight migration) when it can, or if you have made more radical changes you can supply rules to handle the migration.
The limitation of Core Data is that it is not great for storing binaries. If you have images that you need to store, far better to store a path to the location of the image than trying to store the actual data.
Yes, if you want a local database on your device, Core Data is the appropriate technology. It probably makes sense to start your research with the Core Data Programming Guide.
You can alternatively use SQLite (which Core Data uses in the backend), but Core Data offers some material advantages and is the preferred database interface for iOS. If you decide to pursue SQLite for any reason, though, I'd suggest you contemplate using the FMDB Objective-C SQLite wrapper.
But Core Data is generally the way to go.

iPhone Core Data - Import additional content

I'm in the position of looking at over the air distribution of additional content for our Core Data centric app. We need to find a good way to encapsulate new additional content bundles for import into the app.
I'm considering the following:
Option 1> Creating .sql files with insert statements to update the underlying SQLite layer directly (we get these as a by product of creating our content anyway).
Option 2> Distribution the new content in full .sqlite files, with which to create temporary managed object contexts and copy the data into the main context via the core layer. On the outset this seems like an expensive option compared the "as lean as it can be" option 1.
Can anyone suggest any other options or recommend the best approach from experience with this?
You could ship the modules as pre-processed SQLite persistent stores. These modules could then be attached to your app's store coordinator at startup. Kind of like loading plugins.
If the content really must live in the main store, you could import the content from one store to the other in the background, or something.
Maybe that's what you're suggesting by your option #2...
Another valid approach is to define a more generic external data format, eg something in JSON, XML, CSV, even vanilla SQLite, ship your data modules in the format, and import from there into your app's persistent store.
Your option #1 is risky, as it depends knowing the internal schema of the CD SQLite store, which Apple reserves the right to change at their discretion without telling you. I wouldn't ship on this option.
I'd go with either importing JSON or shipping pre-baked SQLite persistent stores.
Option1 is very dangerous because the Core Data SQLite schema is undocumented and subject to change without warning (assuming you can accurately reverse engineer it in the first place.)
Option 2 is your best option. It might seem expensive but remember that Core Data is first and foremost an object graph management API and only secondly a persistence API. Object graphs have not only data but also relationships and behaviors. The only reliable way to add objects to an object graph is to do so while the graph is "alive" i.e. by instantiating live objects and inserting them into the live (active) graph.
Writer/programmer Marcus Zarra has written about this issue several times and explains how to use configurations and even "plugin" data models and stores to import and export graphs from Core Data.

Relationships between static application data and updatable user data with Core Data

I am developing an iPhone application that has a large database of items which the user can mark as favorite or add to certain lists.
Currently, the SQLite file is first copied from the bundle to the document directory to make it writable and used as a Core Data persistent store. However, I will run into problems when I need to deploy an application update down the track to add extra data or fix minor errors, where the user data will be lost or the application data needs to be synchronised.
After some research I found that perhaps I could add the application data as a read-only persistent store in the bundle and add a second writable persistent store to the documents directory for user data - Core Data would combine the data for me. But then I came across this in the documentation:
When you add stores, you specify the different store attributes by
configuration. When you are creating your configurations, though, remember
that you cannot create cross-store relationships.
I presume that means that I will not be able to maintain relationships between items and lists or items and a 'favorite' record. I guess I could go to the extra effort of traversing the relationship manually. Has anyone had experience with this?
Core Data provides an architecture to support versioning of managed object models and migration of data from one version to another. If your changes to the model are pretty simple, you can use "lightweight migrations", which are pretty easy.
Read more in Apple's documentation here: http://developer.apple.com/library/ios/#documentation/Cocoa/Conceptual/CoreDataVersioning/Introduction/Introduction.html

How do I initialize a store with default data in a CoreData application?

I'm doing an iPhone application. In this app, I just want to have a database to be used as a looked up table for values in my app. The only thing the database will do was to supply me the values I needed depending on the query of the program. It won't do any addition or deletion in the database. My question was how do I initialize a default data on the application using CoreData. So that when the program starts It already had all the values needed.
If you have other suggestions of what is better do or what are other alternatives, please tell me.
Thanks.
I would create a simple Mac application, starting from the template for a Core Data document-based application. Copy your existing .xcdatamodel over the default one in the project (or add the new data model and be sure to rename anywhere that refers to the default model). Open up the XIB file for the document window in Interface Builder and drag the Core Data Entity item into it from the Interface Builder library inspector. From the resulting dialog, choose an entity to display and select an interface to display it in.
What this will do is create a fully functional interface for adding, removing, or editing the properties of that entity type. Everything should be hooked up via Cocoa Bindings so that you don't need to write a line of code for this to work. You can add interfaces for each entity type in your model this way.
This will let you quickly enter and edit data within a Core Data document, which you can then save out to disk and add as a resource to your iPhone application. The SQLite database structures are fully compatible between the desktop and iPhone Core Data implementations, so I've found that this is a quick and easy way of testing your iPhone Core Data code.
Please refer to the Core Data Programming Guide, or see below (copy from the PG):
"
How do I initialize a store with default data?
There are two issues here: creating the data, and ensuring the data is imported only once.
There are several ways to create the data.
You can create a separate persistent store that contains the default
data and include the store as an application resource. When you want
to use it, you must either copy the whole store to a suitable
location, or copy the objects from the defaults store to an existing
store. For small datasets, you can create the managed objects
directly in code.
You can create a property list—or some other file-based
representation—of the data, and store it as an application resource.
When you want to use it, you must open the file and parse the
representation to create managed objects.
You should not use this technique on iOS, and only if absolutely necessary on Mac OS X. Parsing a file to create a store incurs unnecessary overhead. It is much better to create a Core Data store yourself offline and use it directly in your application.
There are also several ways to ensure that the defaults are imported only once:
If you are using iOS or creating a non-document-based application for
Mac OS X, you can add a check on application launch to determine
whether a file exists at the location you specify for the
application’s store. If it doesn't, you need to import the data. For
an iOS-based example, see CoreDataBooks .
If you are creating a document-based application using NSPersistentDocument, you initialize
the defaults in initWithType:error:.
If there is a possibility that the store (hence file) might be
created but the data not imported, then you can add a metadata flag
to the store. You can check the metadata (using
metadataForPersistentStoreWithURL:error:) more efficiently than
executing a fetch (and it does not require you to hard code any
default data values).
"
As mentioned above, generally we need to create a pre-populated default store with code, then use it as a
resource file, and copy it from resource bundle to document directory if the coredata file is missing. Please search the CoreDataBooks code example in your Xcode Organizer (or Apple Developer Center), and look at the - (NSPersistentStoreCoordinator *)persistentStoreCoordinator method.
I racked my brain for hours attempting to solve this. What I came up with was simply not to save the database. That way, it will be initialized each time the app is opened. If you save it, it will continue to duplicate.
I would write a tool that populates a database with the data you want in it, generate the db at build time and stuff it in your resources folder. If you are not going to write to it you can just leave it there and access it directly, if you ever did want to write to it you would need to copy it somewhere you are allowed to write (like the documents folder).