Memory leaks in delegate - iphone

My controller get data from function in delegat:
- (NSArray *)getChapters {
NSMutableArray *list = [[NSMutableArray alloc] init]; //memory leak
if (chapter_statement == nil) {
const char *sql = "SELECT DISTINCT 'Глава '||chapter FROM verses WHERE book=? ORDER by chapter";
if (sqlite3_prepare_v2(database, sql, -1, &chapter_statement, NULL) != SQLITE_OK) {
NSAssert1(0, #"Error: failed to prepare statement with message '%s'.", sqlite3_errmsg(database));
}
}
sqlite3_bind_int(chapter_statement, 1, self.book);
while (sqlite3_step(chapter_statement) == SQLITE_ROW) {
NSString *body = [NSString stringWithUTF8String:(char *)sqlite3_column_text(chapter_statement, 0)];
[list addObject:body];
[body release];
}
sqlite3_reset(chapter_statement);
return list;
}
and use it in controller:
- (void)viewWillAppear:(BOOL)animated {
AppDelegate *appDelegate = (AppDelegate *)[[UIApplication sharedApplication] delegate];
self.listChapters = [[NSArray alloc] initWithArray:[appDelegate getChapters]];
[self.listChapters release];
}
Leaks shows a memory leak at : NSMutableArray *list = [[NSMutableArray alloc] init];
If I do return like return [list autorelease]; app crashes in viewWillAppear.
How to fix this problem?

Returning [list autorelease] is the right thing to do. Your problem is the [body release] which you don't need. The -[NSString stringWithUTF8String:] returns an autoreleased NSString. The explicit [body release] means the list has pointers to deallocated objects.
Delete the [body release] line and put back the return [list autorelease] and it should work.
You can also run the static analyzer (Cmd-shift-A) to ask the compiler to find other memory management issues like this one.

You should autorelease in getChapters and you should not release self.listChapters in viewWillAppear. It's just about never a good idea to write [self.something release], because then you're potentially deallocating an object that you still have assigned to that property.
I strongly recommend you read the memory management rules. They're not lengthy or difficult, and once you read through and understand them, you will never even have to think about something like this again.

Lets count!
1.) You allocate the leaking array here:
NSMutableArray *list = [[NSMutableArray alloc] init];
retainCount = 1.
2.) You add the array to another array here:
self.listChapters = [[NSArray alloc] initWithArray:[appDelegate getChapters]];
What the new array (listChapters) does is retaining your leaking array.
retainCount = 2.
3.) You release the array (listChapters) that contains the leaking array:
[self.listChapters release];
What listChapters does here is also releasing all containing objects once, including your leaking array. Also, all references to your leaking array are lost after this line.
retainCount = 1

Related

Memory Management Headache

I get leaks if I dont put it in dealloc. I get a crash EXC_BAD_ACCESS If I do. I cannot see anything wrong with this code. The bad access is pointed at [events release]. Have I made a mistake in the code below or is Instruments just having a laugh at my expense?
events is an NSArray
#interface EventsViewController : UITableViewController
{
#private
NSArray *events;
}
- (void)viewDidLoad
{
events = [[self getEvents] retain];
}
- (void)dealloc
{
[events release];
[super dealloc];
}
- (NSArray*)getEvents
{
NSMutableArray *response = [[[NSMutableArray alloc] init] autorelease];
//Some sql
while(sqlite3_step(statement) == SQLITE_ROW)
{
Event *event = [[[Event alloc] init] autorelease];
event.subject = [NSString stringWithUTF8String:(char *)sqlite3_column_text(statement, 0)];
[response addObject:event];
}
return response;
}
Update
A lot of you are saying the code is fine which is a plus. I dont manipulate events elsewhere - I have removed any code that does to try and single out the crash. Perhaps its in the parent view?
This is the click event that pushes the EventsViewController:
- (void)eventsClick:(id)sender
{
EventsViewController *eventsViewController = [[EventsViewController alloc] initWithNibName:#"EventsViewController" bundle:nil];
eventsViewController.anywhereConnection = anywhereConnection;
eventsViewController.contact = contact;
[[self navigationController] pushViewController:eventsViewController animated:YES];
[eventsViewController release];
}
The crash is actually happening when I return to the parent view. (I think it is considered a parent in this scenario). But perhaps the [eventsViewController release] just triggers dealloc in the EventViewController.
Have you considered just refactoring your code to use ARC? It works with iOS 4 and up and will make your life a lot easier. There are plenty of tutorials out there that will guide you how to do it, and will remove the need to manually figure out the nuances of memory management.
If your Events object has property 'subject' set as assign, then the results of stringWithUTF8String: will not be retained. (Same thing if Events is a C++ object.)
The stringWithUTF8String: method returns an auto-released object that will be released at the next turn of the event loop.
There is a huge difference when you reference a variable via "self", and when you don't.
When you use
events = [[self getEvents] retain];
the memory allocated in getEvents never gets stored in the class property and is basically a leak.
You need to use
self.events = [self getEvents]; // no need to use retain if property is correctly defined.
Then
[events release];
should work fine.
try putting
events = nil;
in dealloc.

Leak in NSMutableArray

I have been pulling out my hair trying to figure out why this is leaking. In my .h file I have a synthesized property nonatomic, retained NSMutableArray. In my viewDidLoad I declare it as:
self.tableData = [[NSMutableArray alloc] init];
[self.tableData removeAllObjects];
fillData(self.tableData);
Throughout my application, I call [self.tableData removeAllObjects] and then repopulate it with the fillData(self.tableData) function. This function fills up the data from a static C++ string set:
void fillData(NSMutableArray* list)
{
for (set<string>::const_iterator itr = sortedData.begin(); itr != sortedData.end(); ++itr){
[list addObject:[NSString stringWithFormat:#"%s", ((string)*itr).c_str()]];
}
}
In my dealloc method I do:
[self.tableData removeAllObjects], [self.tableData release], tableData = nil;
Where did I drop the ball? Instruments says it's in the [list addObject....] line.
Thanks
self.tableData = [[NSMutableArray alloc] init];
[self.tableData removeAllObjects];
fillData(self.tableData);
+1 retain for alloc, +1 retain for using the property's setter. You haven't balanced the +1 from alloc. If you are going to use the setter:
self.tableData = [NSMutableArray array];
fillData(self.tableData);
Note that removeAllObjects in that is completely pointless.
This is odd, too:
[self.tableData removeAllObjects], [self.tableData release], tableData = nil;
First, don't bother removing the objects. When the array is deallocated, it'll release all objects. Secondly, using the setter to call release and then immediately do a direct assignment is inconsistent. Either do:
self.tableData = nil;
Or:
[tableData release], tableData = nil;
(Note that the use of the , in all of this is also purely for your benefit -- it has no impact on generated code.)
Also, use stringWithUTF8String: and not stringWithFormat:.
Not sure if it's the leak, but this looks like it's a problem:
self.tableData = [[NSMutableArray alloc] init];
You say that tableData is a property that's retained. Try:
self.tableData = [NSMutableArray arrayWithCapacity:10];
That way the property retains it and the array itself is autoreleased. Your release in dealloc will bring the retain count back down to zero.
The problem is that your property is set as retain, and you set it to an already retained object.
You should do it like this:
// viewDidLoad
NSMutableArray *array = [[NSMutableArray alloc] init];
self.tableData = array;
[array release]; // this is important
// dealloc
self.tableData = nil; // will automatically release the array
In your dealloc, you use properties which retain the tableData again. That is not really what you want, so do:
[tableData release];
or
[self->tableData release]; // not necessary, but some prefer it.
or
self.tableData = nil; // property will handle release
No need to clear the tableData, no need to set anything to nil (you are deallocating, so nothing will access it anymore).

Memory leak when refreshing table view with retain iOS

Most of the memoryleaks I solved myself, but this one is quite tough imo. The following happens. I need to load information from facebook in a table view, this table view has an refresh function. All the rows in this tablview are loaded from an array, this arrays consists of data objects as they need to be sorted. My code looks like this (I have cut out the irrelevant parts).
This parts runs through the results from facebook and places it in an array
- (void)request:(FBRequest*)request didLoad:(id)result
{
if ([result isKindOfClass:[NSDictionary class]]) {
//Setting single result into result dictionary
NSArray *resultArray = [result allObjects];
result = [resultArray objectAtIndex:0];
for(int i=0; i<13; i++){
//Set all retrieved data in containerArray
Post *newPost = [[[Post alloc] init] autorelease];
newPost.created_time = created_time1;
newPost.message = message1;
newPost.picture = picture1;
newPost.fbSource = fbSource1;
[containerArray insertObject:newPost atIndex:i];
//Reload the table in the tableView
[self.tableView reloadData];
}
NSSortDescriptor *sortDescriptor = [[[NSSortDescriptor alloc] initWithKey:#"created_time"
ascending:NO] autorelease ];
sortedArray = [containerArray sortedArrayUsingDescriptors:[NSMutableArray arrayWithObject:sortDescriptor]];
[sortedArray retain];
}
}
So far this works and gives no memory leaks. But as soon as the refresh function gets called. This function will run again. And then creates the memory leak, I think probably due the [sortedArray retain] function. But without this function the array doesn't load and I get a EXC_BAD_ACCESS. If I release sortedArray, I also get the EXC_BAD_ACCESS since the sortedArray is gone and can't be called.
Someone knows how to fix this? Thnx!
Your diagnosis is right. If you assign a value to sortedArray a second time the way you are doing, the previous object is leaked.
The solution is calling release before doing the assignment:
[sortedArray release];
sortedArray = [containerArray sortedArrayUsingDescriptors:[NSMutableArray arrayWithObject:sortDescriptor]];
[sortedArray retain];
A more elegant solution would be declaring sortedArray as a retain property:
#property (nonatomic, retain) NSArray* sortedArray;
so that you can replace the three lines above by:
self.sortedArray = [containerArray sortedArrayUsingDescriptors:[NSMutableArray arrayWithObject:sortDescriptor]];
and this will handle both releasing and retaining properly.
sortedArray = [containerArray sortedArrayUsingDescriptors:[NSMutableArray arrayWithObject:sortDescriptor]];
This line runs for first time and this is OK. But run 2nd time and you are pointing to a new array, leaking the previous one. So there is two solution.
First, release it before this line like this:
[sortedArray release];
sortedArray = [containerArray sortedArrayUsingDescriptors:[NSMutableArray arrayWithObject:sortDescriptor]];
[sortedArray retain];
Or make sortedArray a retained property in your class.
#property (nonatomic, retain) NSArray *sortedArray;
self.sortedArray = [containerArray sortedArrayUsingDescriptors:[NSMutableArray arrayWithObject:sortDescriptor]];

Releasing NSArray containing NSDictionary objects

I am having difficulty getting my head around memory management in the following segment of code on iPhone SDK 3.1.
// Create array to hold each PersonClass object created below
NSMutableArray *arrayToReturn = [[[NSMutableArray alloc] init] autorelease];
NSArray *arrayOfDictionaries = [self generateDictionaryOfPeople];
[arrayOfDictionaries retain];
for (NSDictionary *dictionary in arrayOfDictionaries) {
PersonClass *aPerson = [[PersonClass alloc] init];
for (NSString *key in [dictionary keyEnumerator]) {
if ([key isEqualToString:[[NSString alloc] initWithString: #"FIRST_NAME"]])
aPerson.firstName = [dictionary objectForKey:key];
else if ([key isEqualToString:[[NSString alloc] initWithString: #"LAST_NAME"]])
aPerson.lastName = [dictionary objectForKey:key];
}
// Add the PersonClass object to the arrayToReturn array
[arrayToReturn addObject: aPerson];
// Release the PersonClass object
[aPerson release];
}
return arrayToReturn;
The [self generateDictionaryOfPeople] method returns an array of NSDictionary objects. Each NSDictionary object has two keys "FIRST_NAME" and "LAST_NAME" with a person's first name and last name as the respective data. The code is looping through each dictionary object in the arrayOfDictionaries array and assigning the dictionary data to the relevant property of an aPerson (PersonClass) object. This object is then added to an array which is returned from this method.
When running instruments I am getting a leak for the dictionary objects contained in the arrayOfDictionaries array. The code within the [self generateDictionaryOfPeople] method is calling [dictionaryObject release] on each NSDictionary object as it is created and added to the array, which makes the retain count on the object 1 (as adding the object to the array would make the retain count 2, but then my release message decrements it back to 1).
I assume this leak is because I am never releasing the arrayOfDictionaries array, and thus the NSDictionary objects within the array are never released. If I attempt to release the array at the end of the above segment of code I get a "message sent to deallocated instance" error. I understand why this is occurring, because I am assigning the aPerson object data within a dictionary item (that I am subsequently releasing) but I don't know where else I can release the arrayOfDictionaries array. Any help would be greatly appreciated.
Thanks!
EDIT: Below is the implementation for [self generateDictionaryOfPeople]
- (NSArray *)generateDictionaryOfPeople {
NSMutableArray *arrayFromDatabase = [[[NSMutableArray alloc] init] autorelease];
// ** Query the database for data **
while ( there are rows being returned from the database ) {
// Declare an NSMutableDictionary object
NSMutableDictionary *dictionary = [[NSMutableDictionary alloc] init];
// Loop through each column for that row
for ( while there are columns for this row ) {
columnTitle = title_of_column_from_database
columnData = data_in_that_column_from_database
// Add to the dictionary object
[dictionary setObject:columnData forKey:columnTitle];
// Release objects
[columnName release];
[columnTitle release];
}
// Add the NSMutableDictionary object to the array
[arrayFromDatabase addObject:dictionary];
// Release objects
[dictionary release];
}
// Return the array
return arrayFromDatabase;
}
Here,
if ([key isEqualToString:[[NSString alloc] initWithString: #"FIRST_NAME"]])
aPerson.firstName = [dictionary objectForKey:key];
else if ([key isEqualToString:[[NSString alloc] initWithString: #"LAST_NAME"]])
aPerson.lastName = [dictionary objectForKey:key];
Replace them with
if ([key isEqualToString:#"FIRST_NAME"])
aPerson.firstName = [dictionary objectForKey:key];
else if ([key isEqualToString:#"LAST_NAME"])
aPerson.lastName = [dictionary objectForKey:key];
The problem of the leak is you're creating 1 ~ 2 NSString-s per loop without -release-ing them. If you need constant NSString-s, just directly use them.
I am still getting the original leak due to not releasing the arrayOfDictionaries array.
That means you forgot to autorelease it in generateDictionaryOfPeople.
You need to review the memory management rules.
You are not releasing arrayFromDatabase. (The simplest way to avoid this kind of mistake is to use factories and autorelease as early as possible rather than defer releases manually. In this case, use [NSMutableDictionary dictionary] instead of [[NSMutableDictionary alloc] init].)

Objective c, Memory Leak, reading from sqlite and assigning values to a NSDictionary and NSAarray

I have a list of shops in a ListController file.
I've setted up a sqlite db, in which i've stored 60 shops.
On the top of the list i have a search bar.
I've made a class called DataController, that is responsible to load and store db datas.
#interface DataController : NSObject {
sqlite3 *database;
NSArray *shops;
NSDictionary* dictionaryOfShops;
}
#property (nonatomic, retain) NSDictionary *dictionaryOfShops;
#property (nonatomic, retain) NSArray* shops;
-(void)initializeShops;
initializeShops method loads data from the db, and stores results into the 2 props in this way:
-(void)initializeShops{
[dictionaryOfShops release];
[shops release];
NSMutableDictionary *dictionary = [[[NSMutableDictionary alloc] init] autorelease];
if (sqlite3_open(....))
NSString *query = ....
if (sqlite3_prepare_v2(database, [query UTF8String],-1, &statement, nil) == SQLITE_OK)
{
while (sqlite3_step(statement) == SQLITE_ROW) {
int rId = sqlite3_column_int(statement, 0);
char *rName = (char *)sqlite3_column_text(statement, 1);
Shop* s = [[Shop alloc] init];
s.ID = rId;
if(sName != nil) s.Name = [NSString stringWithUTF8String:rName];
NSString *shopID = [[NSString alloc] initWithFormat:#"%d",s.ID];
[dictionary setObject:s forKey:shopID];
[shopID release];
[s release];
}
sqlite3_finalize(statement);
}
[query release];
dictionaryOfShops = [[NSDictionary alloc] initWithDictionary:dictionary];
shops = [[NSArray alloc] initWithArray:[dictionary allValues]];
dictionary = nil;
[dictionary release];
//Sorting
NSSortDescriptor *sort = [[NSSortDescriptor alloc] initWithKey:#"Name" ascending:YES];
NSArray *sortedList =[self.shops sortedArrayUsingDescriptors:[NSArray arrayWithObject:sort]];
self.shops = sortedList;
[sort release];
}
The problem is that when user enters some text into the search
bar, I change the value of the query (adding LIKE....) and then call the initializeShops method again. This second time makes
so many leaks, (related to the Shop class properties) and
leaks also a NSDictionary and a NSArray.
Before posting this to you I've tried different solutions, but
at least this doesn't leaks anything the first time I call
initilizeShops.
I accept any suggestion, since I'm really stuck
on it.
MORE:
The really strange thing is memory management of my var dictionary and the 2 props shops and dictionaryOfShops. With this code
NSMutableDictionary *dictionary = [[NSMutableDictionary alloc] init];
//add data to dictionary
dictionaryOfShops = [[NSDictionary alloc] initWithDictionary:dictionary];
shops = [[NSArray alloc] initWithArray:[dictionary allValues]];
[dictionary release]
Considering that dictionaryOfShops and shops are two properties (nonatomic,retain) synthesized, how can I change value to them without leaks?
The very first time I pass through this method nothing gets leaked, from the second time it starts to leak so many objects (the contents of the collections).
The first question is Why not just use Core Data? It is very likely going to be faster, will require less code, and will be significantly easier to maintain over time. To be blunt; SQLite is deceptively hard. Easy to get started, exceptionally difficult to get right.
In any case, the memory management of dictionary is wrong. It only isn't crashing because you swapped the order of the nil assignment and release as kennyTM suggested. I would suggest not creating an autoreleased dictionary.
Otherwise, the code as written seems pretty leakless at first glance. So:
Can you provide some more code?
Anything interesting memory wise
going on elsewhere?
Are you using threading at all (or
NSOperationQueue)?
Have you run under the Leaks
instrument and retrieved the
backtraces of allocation of the
specific objects being leaked?
dictionary = nil;
[dictionary release];
Please swap these 2 statements. In this form it means [nil release] which is a no-op.
Ok, I've found the error.
In my class Shop, i realize i didn't implement the method
-(void)dealloc
So when I release the old dictionary (to prepare for a new assignment), all the fields inside of it didn't get released.