Why are old SDKs beeing removed when installing a new version of xcode with new Iphone SDK ?
Now we have v4, what settings do I have to make in order that the apps still work with 3.x ?
Thanks
Set the Base SDK to 4.0 and Deployment Target to 3.x. Or, in modern conditions, the Base SDK to Latest and Deployment Target to whatever you need.
Although 'Zoul' has most succinctly answered the question, I shall make an attempt to elaborate on the 2 settings and point to some useful documents which will help others who are new to the situation.
Base SDK Version: This indicates the version of the SDK based on which the program has been compiled. This can be set from the "Build Settings" for the project or target. You can use API code from Apple in your code introduced up-to that version and compiler will know all the symbols and compile without any issues.
Deployment target: This is a declaration from your side about the minimum iOS version which should be installed on the user's device to run your code. This setting can be found under "Info" section for Project and "Summary" section for a particular target. Now, important thing to understand is that your code will not automatically run smoothly on devices with older versions of the iOS if you are using API code introduced in later version by Apple. These can be new classes/methods/frameworks introduced by Apple in later version. You have to ensure by writing necessary conditional code and provide alternate code path to gracefully degrade for older iOS version which does not have the newer API. It is up-to you to handle version incompatibilities.
Apple documentation on the subject can be found in "SDK Compatibility Guide".
To know about the changes with different versions of iOS refer "What's new in iOS".
This topic is also discussed in "iOS Development Guide" under section "Building and Running Application". Refer sub-section "Specifying the Runtime Environment".
If you have backups of your system from something like Time Machine (and you better!) you can copy the older SDKs from the backup located at /Developer/Platforms/iPhoneOS.platform/Developer/SDKs and /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs - then just restart XCode and you're ready to go.
If you still have the problem after you set Deployment target at least as low as your desired SDK, then you need to download that SDK. Luckily, Xcode helps us here also:
look after Simulator selector in top left of your Xcode and select More Simulators. It will open a page like the one below:
just select the SDK you need to test your app against.
3.2.3 last beta did remove all other SDK's cause to many people tried publish Apps developed with the beta SDK, which will not be accepted. I guess GM is doing still the same
If you want to develop for 4.0,3.2 and 3.0 (plus 3.0,3.1,3.1.2,3.1.3)
do the following
sudo /Developer/Library/uninstall-devtools –mode=all (This will uninstall the current XCode installation)
Then install first old XCode (3.2 final) in default folder (/Developer)
Then install the new XCode (3.2.3 GM) in other folder (/DeveloperBeta)
This way you will have both. And can launch xcode from either /Developer/Applications/Xcode.app or /DeveloperBeta/Applications/Xcode.app
Related
i was add a new target in my existing project.
Everything work fine, but... this warning is become.
Mac OS X Deployment Target '10.6' is newer than SDK 'iOS 4.2' in target snow iphone
Anybody knows how i can disable it?
XCode4 is different and I had trouble finding this option. Here is how to do it - to access the Base SDK for the project, select the project (blue xcode icon) in the navigator top-left; select project properties (not targets) in the next pane; then select "Build Settings".
I tried to post a screenshot but apparently I need to earn more "reputation points" first...
I know this is an old question, but I ran across the same issue and want to provide help. The warning means your version of Xcode is using an SDK older than your deployment target. For example, you have Xcode 6.2 but are deploying for iOS 8.3. You would need to update Xcode to version 6.3 to resolve that error. Another option is to simply download the SDK manually from the Apple Developer center.
Right-click on your target and select Get Info. Go to the Build tab and ensure that the Base SDK setting is Latest iOS.
go to target settings and make sure that Base SDK is set to the latest one. Also check the deployment target.
I hit this problem when I accidentally opened my older version of Xcode. If you have 2 versions of Xcode installed on your computer, make sure you are using the one you intend to! The older version won't understand a newer deployment SDK.
I installed the new GM iPhone sdk. When I try to compile against iOS 3.0, it claims that libraries are
missing. What now? I think that I have the install DMG somewhere for 3.2.2, if that helps.
Always use the newest SDK available. There is little to be gained (and a lot you give up) by building against older SDKs. It limits both what APIs you can call and also prevents your code from taking advantage of the OS features on newer devices.
If you need to deploy on older OS versions, just set the Deployment Target to the earliest version you need to run on. You don't need its SDK.
Do the following
sudo /Developer/Library/uninstall-devtools –mode=all
(This will uninstall the current XCode installation)
Then install first old XCode (3.2 final) in default folder (/Developer)
Then install the new XCode (3.2.3 GM) in other folder (/DeveloperBeta)
This way you will have both. And can launch xcode from either /Developer/Applications/Xcode.app or /DeveloperBeta/Applications/Xcode.app
3.2.3 last beta did remove all other SDK's cause to many people tried to publish Apps developed with the beta SDK, which would not be accepted by Apple. With GM it will be the same
After my upgrade to Snow Leopard and Xcode 3.2 (which I really regret a lot!!), Xcode lost all the SDK's. I'm one of those old-fashioned idiots who still want to develop for 2.2.1. But Apple does not offer me an old SDK download.
Now I was clever and made tons of time machine backups. But: What's the preferred way to get iPhone SDK 2.2.1 running with Xcode 3.2? Some guys said that's generally possible. I do hope so because I still don't believe in all those "faked" stats, and besided that, my app doesn't benefit from 3.x additional features so I would not want to constrain my market just for that lazyness.
Any idea?
Regardless of whether or not you're targeting iPhone OS 3.0 or not using any 3.0 specific features, you should always compile your app against the latest SDKs to benefit from bug fixes and performance improvements.
You can compile against the 3.0 SDK and set the iPhone OS Deployment Target to 2.2.1 and still cater for users who are using 2.2.1.
You may find that some methods have been deprecated, but that doesn't stop you from using them until you're ready to move on.
Get the 3.1 final sdk, it has the 2.2.1 sdk in it. On disk its usual location is:
/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS2.2.1.sdk
Also included is 3.0 and 3.1.
XCode 3.2 should have the prior iPhone SDKs available, just make sure you are setting your project's Base SDK setting to "iPhone OS 2.2.1". (Right-click on your top-level project icon in the Groups & Files browser in XCode and choose "Get Info", then go to the Build tab.)
Raffaello and others are correct: you can use the latest SDK and still target (and test on) older SDKs. For example, I'm using iOS4.0 (xcode 3.2.3) and testing on my iPhone 3g running 3.1.3.
To clarify the procedure:
- go to project info > build tab
- set Architectures:Base SDK (most likely) the latest
- set Deployment:iPhone OS Deployment Target to what ever you want (I have the option to go as far back as 2.0).
Hope this helps someone.
Like I said on other threads, the SDK and Deployment Target are different.
You can still use the latest SDK to build for an older OS.
Just go to your Target settings and under the Deployment section set the iPhone OS Deployment Target to whatever you'd like.
Cheers,
Raffaello Colasante
After I downloaded the latest Xcode with the 3.1.2 SDK, I can't build and test for 2.2.1 anymore. I have the 2.2.1 SDK in the proper directory of my Developer folder.
Is there a setting I have to change?
Yes, to choose an older SDK in the Active SDK popup you have to set either the Base SDK or the Deployment Target build setting of your target to a value equal to or less than 2.2.1.
The Base SDK expresses your intention of what API your code is written for.
The Deployment Target expresses your intention of the earliest iPhone OS you want your app to run on.
The Active SDK is your build-time choice of SDK to use, usually Device vs. Simulator. But you will fail if you try to build against an SDK that is older than what your code is written for. If you code is indeed written to compile against older SDKs and/or run on older OS versions, you must express this by setting the appropriate build settings in the Target. Otherwise the Active SDK popup will limit you to what it knows will work with your code.
Where are you trying to select it? As the base SDK?
You should always be linking against the newest SDK version (this is what an Apple engineer told me directly at an iphone dev event) and then set your Deployment Target back as far as you want. You should be able to set you iPhone OS Deployment Target back to the older SDK version.
This is because Xcode uses weak linking so it will leave out things from the newer SDK on older versions, you do need to do some conditional checking for specific API's/functions using things like respondsToSelector if you are using functionality that has changed across versions.
With the latest Xcode and SDK 3.0 beta when you create a new iPhone project, Xcode creates an SDK 3.0 project. If I want to revert to SDK 2.2.1 after the project has been created, I need to change something in the generated source code files since some of the APIs have changed. Is there a simple way to specify at project creation time the SDK I want to use explicitly?
Thank you in advance
I can't comment specifically on iPhone SDK 3.0 as it's covered under NDA; there's a forum for disclosed developers at devforums.apple.com. But Roger Nolan is half right and half wrong. He's half right in that when any SDK is updated, the examples and templates in that SDK are updated to exploit it. That is, the templates may specifically use the new APIs in that SDK, and the code might plain just not work with earlier SDKs.
That said, you can save project templates from earlier SDKs and install them in a local directory (like ~/Library/Application Support/Developer/Shared/Xcode/Project Templates) for use with later versions of Xcode. The project template format itself hasn't changed; templates should be forwards and backwards compatible, but the content of the templates is usually locked to the SDK version it ships with and later.
Mr. Nolan is half wrong about building against earlier OS versions with later SDKs. That's why the earlier SDK packages are provided with the later distributions (they're not there just to make the downloads take longer). You can deploy against older OS versions with a newer SDK by setting the Deployment Target build setting.
There is the minor detail in that you probably shouldn't deploy production applications produced by a pre-production toolchain. But once version N is officially released, you should be able to use its toolchain to build for N-1, N-2, etc.
Provided that you're not using any new features in the 3.0 API, you should be able to select the Active SDK from the dropdown menu on the upper left corner of your Xcode project window. Simply select "Device - 2.2.1" or "Simulator - 2.2.1"
Xcode defaults to the newest SDK installed, and I'm not aware of any method to change that behavior.
I made it a habit to set the base SDK to 2.0 in the project properties right after I create the project.
When using a Beta toolchain, you should install it alongside the latest released toolchain, not in place of it. Create your projects in the production toolchain, then open them with the beta toolchain to to do compatibility testing.
You will need the released toolchain anyway in order to do distribution builds. You should not build for distribution with a beta toolchain.
There is not according to Apple. Comments to my posting from Can Berk Güder say otherwise. I would not suggest following his example - it's a lottery hoping Apple can't see what you are doing or that you do not fall foul of a 3.0 defect.
You can use Xcode to build for earlier versions of the OS but if you need to build with multiple SDKs you should install them. Xcode supports multiple installations on a single machine and the install instructions document how to do it.
If you want to use the 3.0 SDK you can't built for OS 2.2.1 and submit that application to the app store - according to Apple's guidelines. They say that you must also install the 2.2.1 SDK and build with that. You can build 2.2 compatible apps but you are using beta tools which might introduce bugs.
It's one of those things that you can do as an intellectual exerxcise but, it's just not worth the risk for a real app.