Is there any way to put an .exe application on an iPhone or blackberry [closed] - iphone

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I am working for Bentley leathers and I we have a password calculator (.exe) and I am wondering if I could put it on my iPhone or the compagny BlackBerry so that way it would be easier then to have a ton of paper with me.

No since the operating systems are not windows, why don't you create a password protected website with the same functionality so that you can access that from any device with a browser

Assuming you mean a Windows .exe, no you can't, the iPhone and Blackberry apps run off their own operating systems.

I think yes on the iPhone, but it requires it to be jailbroken.
There used to be a program called iDos of Dosbox (i thing Dosbox) on the app store, It was removed because you could upload, download and run exe files directly from the app (to get the exe's you used that itunes file sharing thing used in those flash drive apps).
They released it as Idos for about a day of 2 but than got deleted (i have no idea why im talking about idos).
Final Answer...
in the new idos (again deleted), they got rid of the ability to run exe's, but if you got the first version of it called "DOSBOX" on cydia, you could probally run some simple exe's on your iPhone (you could also use installous or use app sync to get a cracked .ipa file of Dosbox.
NOTE: I have not tested this! all i know is that when i saw the newer version on dosbox (Idos) on the top 25 list in the app store, i got it. I google searched on how to get more games for it and all these sites had all this "RETURN OD DOSBOX!!!" stuff.
I then read you could us exe's on the original.

Get Portable .NET from http://ininjas.com/repo/
It lets you run Windows .NET exe files from within mobileterminal. To run:
clrwrap program.exe
To compile C# files:
cscc -o output.exe code.cs
Original post (by me):
http://ininjas.com/forum/index.php?topic=84.0

I suppose that password calculator is a software to generate session passwords for the intranet/vpn/whatever.
You can't launch it on Blackberry or on iPhone but your company can order development of this tool for someone and after that distribute it inside the company. I know at least one company who already did it for iPhone. You can order this development. For sure a lot of people will be glad to do that (bu you should go to the Jobs section with this offers). But developer will need a specification with description of password generation.

Related

How do I get a completely remade IPA in Xcode? *edited* [closed]

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I am creating an IPA for work. Xcode doesn’t get a completely fresh/clean copy of the code. I’m getting behavior that I had just changed. I recently learned about option/File/SaveAll, and I also clean the build folder before I start the archive process. What am I missing?
When I turn it over for testing, my tester is getting behaviors I didn’t get, but after the laptop has been rebooted, I will get what the tester gets. It’s like there are residuals or ???
Additional info: Yes, I am making a new IPA. In the app, in Xcode, I am selecting the Product menu, running a clean of the build folder. Then selecting Product> Archive. The app is for an iPad and it is selected and attached via cable. I select the Enterprise option, and let Apple do all the signing. Export the IPA to the shared drive.
While testing the app, I get the setSelected, setHighlighted behavior in a tableView. After the IPA is created, the app acts like those changes were not made, and reverts to the behavior logic from before the changes. Matt asked if I was deleting DerivedData. PLease explain? Are there other steps that I am missing?

Publish app to App Store using someone else's Mac? [closed]

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I have built an app using HTML5 / JavaScript, and it works well as a mobile web app, bu tI would like to publish it to the Apple App Store.
I don't own a Macbook, so I'll be relying on using a friend's Macbook. Will I encounter any unforeseen problems with setting up Xcode and iTunes connect etc. when the Macbook I'm using is registered with someone else?
Not having done this before, I'd prefer to get it right the first time, so I'm just wondering if anyone else has found any 'gotchas' while trying to do this?
Thanks for the advice.
You will need to request developer keys from your friend's Mac. This means his Mac will have the private keys in his keychain. For your own safety, you'll want to copy those private keys somewhere safe (your own flash drive, Dropbox, etc) and then delete them from your friend's Mac.
Additionally, every time you want to update your App(s) you'll need to restore these keys.
This is not counting the time you'll spend downloading and installing the developer tools if your friend doesn't already have them installed on his Mac.
Trust me, key management is not something any iOS developer enjoys and by attempting this on an "untrusted" system you're potentially opening yourself up to additional effort and/or security risks.
I'd highly recommend you look at purchasing your own Mac.
However, if that is not an optional at all, at bare minimum insist that your friend setup a new account for you. Use this account for deploying your app. After you're done, backup your entire keychain (this way you won't accidentally miss anything important), and then have your friend delete your profile. This is the safest way to do this on someone else's Mac.
See http://support.apple.com/kb/PH4077 for information about backing up your keychain on OS X.
This is certainly possible. I recommend creating a new user account on your friend's Mac. This will let you have your own environment separate from your friend's. All certificates and private keys will be in your personal login keychain (any provisioning profiles will be system wide, but unusable without the keys and certificates).
Instead of placing the keys and certificates on your login keychain I recommend creating another keychain and putting that stuff there. Protect that keychain with a different password.

App bundle protection - signed bundle *may* be modified [closed]

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Maybe you all know that .app bundle is easily accessible for reading via such tools like iExplorer (surpirise for those who thought only iTunes File Sharing allows to access data on iPhone). Maybe you've also read iOS Programming Guide, section entitled 'Installing App-Specific Data Files as First Launch'. Related paragraph estates:
"... Because iOs apps are code signed, modifying files inside your bundle invalidates your app's signature and prevents your app from launching in the future. ..."
That's obivously false, at least to some point.
I've tried to modify several files within SEVERAL free third-party apps purchased from AppStore and sucessfully modified content of several files. Voala, app launched without any problem. The thing is, that I've used iExplorer mentioned above, no hacking, cracking, jail-breaking. Just a development-enabled device, and published, reviewed apps.
What should I do?
The code signing is only verified when the app is installed on the device through iTunes, Xcode, the iPhone Configuration Utility, etc. So the wording of the programming guide is a little misleading.
This probably comes down to performance - there are some very large apps out there and having to verify the checksum of all the application's resources every time it is launched would take too long.
And the point of code signing is not really to prevent tampering, but to detect tampering. Or more correctly, it's simply a way to state that you built this specific binary with these specific resources. The attacker could completely remove the code signing if they wanted.
So there will always be ways to modify an application's resources or even code through debugging, etc. You can't really protect against this.

Mobile Development Distribution [closed]

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Ok I have a question for the mobile developers out there.
Is there any other way to distribute and have people download your apps with out going through the manufacturers website store ( iPhone , windows 7 phone store , android store etc ) .
I don't feel like paying Microsoft $100 a year to distribute apps I plan on giving out for free
Most android phones (with the exception of some current AT&T models) can have an option enabled in their settings menu to permit installation of applications from 3rd party websites, email attachments, etc. As far as I have heard, all current android phones (included the restricted AT&T models) can have USB debugging enabled which will permit applications to be installed by means of the software development kit (free). There's also a 3rd-party tool called the "sideload wonder machine" that permits windows PC's to leverage this installation mechanism without needing to install the actual SDK on the PC.
You can't do this for iPhone, as apps have to have a certificate and provisioning profile if you like to not install it through the app store.
In android (as previous posts have said) it's easier possible.
I like to raise the question and concern why you actually would want to do this.
If your app is soo inconvenient to install, most users will simply not do it. My parents don't even know what a apk is, so don't expect them to have set all these params.
If you don't like to pay the minimal fee (125usd for both android and apple), you really might want to consider the purpose of your app.
Consider a ad supported version to cover the costs
Yesterday I read that per day (!) around 300000 new android phones getting activated. I simply don't see the reason why anyone (except big companies with lots of infrastructure) should host anything related to app distribution, as it easily becomes heavy load on your server).
BlackBerry applications can be distributed online without going through RIM. Note however, that some OS API calls require code to be 'signed' with BlackBerry signing keys. These cost $20, and have practically unlimited use.
Android allows you to distribute apps without a marketplace I believe. Android marketplace is 25$ lifetime.

iOS installing apps without app store [closed]

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is there any LEGAL way (w/o jailbreak) to install iOS application to iOS device (ipad, iphone, ipod) without publishing to application store? For example - application for closed group of users (admins/moderators etc of some web application).
Apple supports "Ad-Hoc" application distribution for exactly this purpose, but it is limited to 100 devices. If you have an Enterprise developer account, you can do Ad-hoc distribution within your organization, as well.
iOS Developer Distribution Options
iOS Developer Enterprise Program
You need to apply for a Enterprise/Corporate development license with Apple. Then they provide the option to deploy without the app store.
The minimum amount of employees is high though (about 500 I think). EDIT: The employee restriction has been removed!
See this link for more info: http://developer.apple.com/programs/ios/enterprise/
Yes, ahdoc distribution allows you to installed on upto 100 devices (including the ones you use for development), all you have to do is have the paid for developer account (the standard $99 one).
Here's one explanation, but there are loads of articles around on the subject:
http://furbo.org/2008/08/06/beta-testing-on-iphone-20/
Update Summer 2013: The limit now seems to have been increased from 100 devices to 200 devices.
Without jailbreaking, there are solutions for private market places which bypass the app store.
Some of the names of these companies are:
Appaloosa
EnterpriseAppZone
apperian
mobileiron
appcentral
https://music-vk.com/ - These guys somehow make it possible to install their app directly via a Safari link. It requires no usernames, no passwords. Just click and it is installed right away. Haven't figured out how they do it though
Yes there is. Search 'hip store' on google and click on the first result. When you get there you type what app you want. Then when the app comes up click 'tai xoung' then a pop up comes up click 'tai xoung' again and then it will take you to another screen with a loading bar and it will count down. Then you will click install.