I am new to iphone stuff. After deploying an application in iTunes is there a way to find out the number of iphone/ipod touch which has installed / uninstalled this application ?
During uninstall the user is asked to rate the application, how to get that information with a developer license credentials ?
Apple tells you the number of sales (and the number of upgrades) in iTunes Connect. What they don't tell you is how many people have uninstalled your application or, more importantly, how many people are still using it n days after installing it.
You may be able to get this information (and more) using one of the third party analytic tools such as Flurry, although Apple has recently started to object to service like them. Another option would be to gather the same kind of information on your own server.
It would be really nice if Apple provided better information but, unfortunately, they don't at the moment.
All this data is provided through Apples iTunes connect site
https://itunesconnect.apple.com
Additionally you could subscribe to one of the support sites like
http://www.appfigures.com
which will give you nice graphs on sales etc
You should also take a look at Flurry Analytic's. Not only will it tell you how many unique devices it has been installed on, but you can add events as well. So lets say your app has a "Featured Listings" area or something like that. Flurry will log how many times people enter into the "Featured" area. It will help track conversion rates...
Also shows you the navigation path the user took. So they click on , "search", then they click on "homes", then they clicked on "featured"... yada yada yada... it provides excellent information.
If your app uses Core Location you can even see a dot on a map as to where the user was when they did all of this.
http://www.flurry.com/
-LT
The information provided by iTunes Connect is the number of downloads of your app. The ratings and reviews are actually not provided via iTunes Connect, but you can find it indirectly on the app store.
There are some services that aggregate all this information for you. A new one is www.appannie.com which shows you both downloads and ratings.
For number of installed Apple just updated https://itunesconnect.apple.com site you can adjust the date range in the middle of screen (using the slider) or by adjusting the dates on top left corner after navigating to sale and trends screen to see how many downloads you have had.
Related
I'm facing this problem while designing my iOS app. Suppose that a user purchases an app and downloads it to the iPhone. I would like to provide him with a default consumable item the first time he runs the app to use whenever he wants , however I would also like to track if the user has already consumed the item. This way if he decides to reinstall the app we can restore the transactions (if he used the item) or we can avoid possible intents to download different kind of content by reinstalling app and consuming default items each time. (Guess NSUserDefaults is not an option here).
One approach that came to my mind was using UDID(or any iOS 6 alternatives) to keep a record on server of the user's device the moment he uses the default item. But this will limit items just to the device from which they consumed content.
It would be great to support all the user's devices (like inAppPurchases), but I can't figure out a way to implement this.
Any suggestions or help would be great.
Thanks a lot.
In order to tie information to a user (not just a device she used at one time), you'll need to ask the user to identify herself and save it someplace other than the device. In other words, a backend that implements registration and login.
From scratch, this can be a lot of effort that an iOS developer didn't count on. Fortunately, there are several services in the world that provide a substantial head start. Here's a nice round-up. I've had direct experience only with Parse.com, and think it's excellent.
I'm trying to figure out if its possible for programmers to build an itunes client app for iphone or android where the user has the option to browse and listen to the song preview, something similar to this page: itunes link maker
I greatly appreciate any pointers or links in this direction
thanks
I would imagine your main problem is going to be legal rather than technical. The Apple Website's terms of use say:
Except as expressly provided in these Terms of Use, no part of the Site and no Content may be copied, reproduced, republished, uploaded, posted, publicly displayed, encoded, translated, transmitted or distributed in any way (including “mirroring”) to any other computer, server, Web site or other medium for publication or distribution or for any commercial enterprise, without Apple’s express prior written consent.
I'd be surprised if an iTunes Store Browser application passed Apple's approval process since the iPhone already has one and it's even more unlikely that Apple would let you use their content for an Android application.
Try this.
You'll notice that there is a field called "previewUrl". This gives the url to direct to for the preview of the song. It's not hard to play around with the link to generate content for whatever you're looking for. Make sure you've got an affiliate license first..... May as well make money out of any purchases.
i'm looking to query the itunes appstore charts to determine what position a given app holds.
this would need to go as deep as possible with a view to tracking an apps movement from launch to appearing in the top 100 and further.
any ideas?
You can get the top 200 apps, podcasts, etc. from the iTunes RSS feeds:
http://itunes.apple.com/rss
edit: The iTunes RSS feeds now limit you to the top 200. Up until a week ago it would return the top 400
There are plenty of sites out there that do this, but they all operate via some flavor of screen scraping. Apple has no API for this, and I doubt they ever will.
The app store data is in XML format. You can use any number of parsers — click on the search field in the top-right corner of the Stack Overflow page and type "iphone xml parse", for example, for questions about how to parse XML on an iPhone.
Apple will likely reject your application if you use it to scrape the Apple sites directly as it violates their Terms and User Agreement. If you want to do an app like this, I suggest setting up your own service that scrapes Apple, then use the iPhone app to connect to your own servers.
As mentioned below there are plenty of good ways to grab the data. See here and here
If you're interested in checking whether an app is being featured on the App Store homepage a category homepage, in What's new, What's hot or Staff picks, you might wanna have a look at a script I wrote:
http://www.futuretap.com/blog/scraping-app-store-featured-entries/
This will give you the top fifty songs:
https://itunes.apple.com/us/rss/topsongs/limit=50/json
If you deploy an application through the iTunes app store, what usage information do you get from Apple? Do you only get the number of downloads/sales, and does this differ for free vs. paid apps? Do you get any information regarding how often it is used, crash logs, demographics info, etc? Is the only way to build hooks to your own server to track this information and would such an app even get approved?
I've seen articles such as this one that includes quotes like:
only about 20 percent of users return to use a free app the day after they first download it and by 30 days out, less than five percent are using the app.
Is that based on surveys, or is it data that comes from Apple? There doesn't appear to be much publicly available data except when Apple shows the top applications, but that is just based downloads or ratings, and nothing deeper.
Most of this information comes from companies like Pinch Media and Admob. They supply libraries you can include in you app which inform their servers of events in your app (specifically launch but also other events decided by you).
They use these events to provide aggregate information on iPhone apps. Several reports have been published recently referencing this data.
You only receive usage information if you somehow program the reporting of such information into your app.
Number of Downloads (Sales if a non-free app) and more recently crash logs are the only information you receive from Apple. you do not even receive personal information about WHO is was that bought your app, only that they did.
You won't get usage statistics from Apple, only download and sales statistics. The reporting is slightly different for free apps(as they won't show up in the financial report), but basically the same information is provided.
You can however track usage information on your own by having your application ping a remote server every time the app is accessed. You can use the unique device id to track a specific user. This will be dependent on internet access for the iPhone/iPod Touch.
Apple does give you how many downloads have occurred as well as what countries they are from. If you want more detailed usage statistics you will have to go to a third party solution, or write it yourself.
Unless Apple is secretly sending usage information when an app is opened, I don't see how anyone can get aggregate statistics about the whole app store. When I upload an app, it is in binary format, and it is probably unlikely that anyone adds in their own code to secretly do this.
HI,
I am developing an application for an esteemed client in Australia. They have certain copyright issues when it comes to uses outside Australia accessing the content via the app.
Is it possible to have a local and an international version of the app, both available via iTunes Store? The international version will only have permissible content. If not, please advice the best option to deal with this issue.
Thanking you in anticipation
Cheers,
Amit
Yes, you can create two versions of the application with different SKUs. The best way to do this would by by using a wildcard certificate and using a different project identifier in the application's plist file.
Using the administrative panel on iTunes Connect you can then restrict the sale of the SKUs to different territories.
These options become available when you have paid the $99 for a development certificate, and and when you upload your application to iTunes.
As others have noted, it's possible to build two versions and to use the iTunes store to restrict distribution based on the nation where the buyer is located.
However there's another issue to consider. You say that the problem is "accessing the content via the app" outside of Australia. But you're on a platform which is inherently mobile, and may not be located in the same country it was when the user got your app. What happens if someone is in Australia, gets the app legitimately, and then travels to some other country? They're no longer in Australia but they have a copy of the app that assumes they are. Would your client's copyright restrictions still permit them to access content that's supposed to be Australia-only?
If not, your problem is rather different than using app-store restrictions. But it might also mean that you get to have a better solution to the problem that doesn't require multiple versions of the app.
Think about it: the iPhone knows where it is. A 3g phone can get GPS-accurate location info, and the older phones get reasonable approximations anytime they have a phone network connection. That gives you lat/long coordinates.
What then? Since your home area is pretty well defined, it might be simple-- draw a rectangle around Australia on a map, and define "in Australia" as being in that rectangle (being a whole continent comes in handy here). If you want something more precise, feed that lat/long into a reverse-geocoding API (there are many-- Flickr has one, for example) to find out what country you're in.
And voila, you can make the app behave one way in Australia and another way outside of it, and you only need one version of the app to do it.
You can restrict which apps are sold in which country/geographical region. Your Australian app you can restrict to Australia and sell another app worldwide.