This is more of a check as I believe this is right but its a lot of work if I'm wrong.
I want to basically achieve fixed positioning with a scrollView. I want to have a list along the top that is always visible, scrolls horizontal only and then a scrollview beneath that to move around the information which scrolls both vertically and horizontally.
I figure I need to subclass UIScrollView and overwrite touchesBegan, touchesMoved and touchesEnded to send the touch to both UIScrollViews.
Is this right or off track?
Cheers
Overriding the touch events on a scroll view is probably not what you want to do. Instead you can simply use a single scroll view, and then in the parent view's -layoutSubviews or in the scroll view's delegate methods you can move the list so it's always at the same vertical position (use the scroll view's contentOffset property to determine where that should be). Both the delegate method and -layoutSubviews is called before the drawing actually occurs after the scroll view scrolls, so by always repositioning your view where you want it to be, it will appear to remain fixed to the user.
Related
I'm looking for a way of 'sticking' a UIScrollView to it's position unless the touch has been moved by a certain threshold, at which point it will jump to where it should have scrolled to and continue scrolling.
The reason for this is that I have a vertical scroll and each cell inside the UIScrollView has a horizontal scroll. So I'd like to introduce a slight 'stickyness' to make sure the user doesn't accidentally scroll vertically when they mean to scroll horizontally.
I started by hijacking the contentOffset property in scrollViewDidScroll. The trouble with that is I cannot find out how much the scrollView would have moved by if I were setting the contentOffset
If I try to add a UIPanGestureRecognizer to the class then it overrides the UIScrollView and the UIScrollView becomes unresponsive.
Does anyone know a way to do this?
EDIT: edits based on comments.
I want to implement a scroll view which looks like the stock ticker. It can respond slide or tap gesture.
How can I implement this? Please advise me. Thank you!
Use a NSTimer to reposition the contentOffset of your Scrollview.
Use the UIScrollViewDelegate to stop your animation while the user is dragging the scrollview.
Conceptually I'd setup an container UIScrollView with the contents of the scrolling area as subviews. To simulate a circular scroll I'd keep an array of the subviews. I'd add a view just off screen at the starting edge, and take away a view just off screen at ending edge.
UIScrollViewDelegate methods will be called when a person starts or stops dragging the view, which you can use to start and stop the animated scrolling. Other methods in this protocol can be used to reset the contents of the scrollview when the edge is reached, so more views can be added as needed.
I'd probably use a CADisplayLink to manually manage the animations. The method given to the CADisplayLink would update the scroll and manage adding and subtracting views to the edges. It would also stop scrolling based on a flag set by the UIScrollViewDelegate methods when the person is dragging the scroll.
Unless you jailbreak, you can't put custom views in Notification Centre.
I'm trying to implement an owner-drawn view that is a subclass of UIScrollView. Basically, I want to custom-draw the contents of the view, and then have the stuff I've drawn be scrollable.
I've overridden drawRect in my view and I'm able to draw my contents, scaled to the size of the UIScrollView's contentSize property (so some of my custom drawing is not visible, as I intended).
The problem is that the content then never moves. I can drag my finger up and down, and this makes the UIScrollView's scrollbars appear, but my custom-drawn content never moves or changes - I still always only see the top half.
How can I custom-draw content for this UIScrollView so that what I've drawn is scrollable?
Are you calling [super drawRect]; at the end of your own drawRect method?
Edit
I misread the question. You'll need to create your own UIView subclass and put your overridden drawRect in that. Then, add that view as a child of the UIScrollView.
I hope you can help me...
I have a scrollview (UIScrollview) that contains a contentView (UiView).
Inside the contentview I have a Horizontal slider. My problem is that if the user swipes just next to the slider, trying to hit the slider, the scrollview scrolls. I would like to enlarge the area of the slider if possible, or just disable scrolling for a certain part of the scroll view.
Is this possible, and if yes, how?
Thanks...
You need to look at the following properties for customizing the look of a scroll view:
indicatorStyle
scrollIndicatorInsets
Or if this isn't to your taste: You could subclass UIScrollView and when the custom slider receives touches, read them in transform them and call setContentOffset on the UIScrollView. In my opinion that seems like a big task for very little reward and I'd just stick with the default behaviour/look.
I have a UIScrollView subclass with a certain subview I'd like to prevent from scrolling (while all the other subviews scroll as normal).
The closest example to this I can think of is UITableView's "index strip" on the right side (look in the Contacts app to see an example). I am guessing this is a subview of the table (scrollview) but it does not move as the user scrolls.
I can't seem to make my subview stay put! How can I accomplish this?
The trick is to adjust the frame of the "non-scrollable" subview inside -layoutSubviews.
Add the view that you want not to move as a sibling view of the scroll view on top of the scroll view instead of as a subview.
You can set it's property called userInteractionEnabled to NO