Do I need to implement an XMPP server? - xmpp

(newbie alert)
I need to program a multiparty communication service for a course project, and I am considering XMPP for it.
The service needs following messaging semantics:
1) server will provide a method of registering and unregistering an address such as somenode#myservice.com/SomeResource. (for now I will do it manually).
2) server will provide a method of forwarding incoming messages from, say, somenode#myservice.com/SomeResource to someothernode#myservice.com/someOtherResource, assuming that the latter is registered, and a method for removing this forwarding. (for now I will do it manually).
3) anonymous clients can send messages to, say, somenode#myservice.com/someresource (one way traffic only). If there is any forwarding setup, the message will be forwarded. Finally if the address is somenode#myservice.com/someresource is registered, the message will be stored for later delivery (or immediate if a retrieving client is online - see below). If no forwarding and unregistered, message will be silently dropped.
4) clients can connect and retrieve messages from a registered address. Exact method of authenticating clients (e.g., passwords?) is yet to be determined.
Eventually, I want to add support for clients to connect from a web browser so they can register/unregister and set/remove forwarding themselves.
Thus, the server will have to do some non-standard switching. Will I need to implement an XMPP server for this? I guess some (or all?) of this can also be done using a XMPP client bot

You might investigate whether Pub/Sub is a better fit for your problem than custom messaging semantics. If so, you may find an implementation of it in your existing XMPP server.

You could probably get away with using a message queue like ActiveMQ for the communication and Apache Camel for the routing/forwarding/processing.

Related

Is there an out of the box solution for Client-Client communication using the QUICKFIX library?

I'm trying to build a entirely contained trading simulator using quickfix/J. The systems ought to consist of 2 client applications (a market/exchange and a broker) as well as a router (server/acceptor). In particular I'd like to know:
Client-Client communication
How the two clients can communicate to each other, but the server handling all the messaging logic, ie. messages should go through server and it should decide where and how to forward messages. I ought to be able to pass a targetID in FIX message, and the server app should handle routing to desired client.
Multiple clients on same port
Have multiple clients connected on same port but messages should only go to a particular sender comp Id ie. clients should not be privy of communication from other clients.
I've already set up the acceptor, and 2 clients. I know I could do this programmaticaly using plain old Java but I'd like to leverage the quickfix library and would like a relativly out of the box solution.
MVP: client (broker) sends fix message through the acceptor(router), message is processed and forwarded to a particular market, market recieves message through server and does some business logic, market sends fix message back to client through acceptor.
ps: I like the quickfix library but I'm very flexible if there any other library/languages you'd recommend
Short answer: QuickFIX/J (as far as I can tell similarly QuickFIX or quickfix/n) will not route messages based on tags. This has to be implemented in your application code.
Edit: with regard to your second point. There is no problem having your FIX server listening for multiple FIX connections on the same port (This applies for QuickFIX/J and I guess also the other language variants.) Sessions are addressed via the SessionID so it is ensured that only the correct FIX Session gets its messages.

ejabberd in a microservice network

I'm willing to use ejabberd / mongooseIm in a microservice network. XMPP should be our chat protocol aside from a REST API network. I want to send messages incoming at the xmpp server downstream to worker services. Has anybody done this or could lead me into the right direction?
My first thoughts are using RabbitMQ for sending the new incoming messages to the workers.
There are basically two choices to giving your workers access to the messages routed by ejabberd / MongooseIM. I'll focus on MongooseIM, since I know it better (DISCLAIMER: I'm in the dev team).
The first is to scan the message archive in an async / polling fashion. The Message Archive Management describes XMPP level protocol for accessing it, but for your use case the important part is message persistence - so just making sure the relevant module (mod_mam) is enabled in server config and the messages will hit the database. The databases supported for MAM are PostgreSQL and Riak, though there was also some work on a Cassandra backend (YMMV). This doesn't require tinkering with the server / in Erlang for as long as there's a DB driver for your language of choice available. Since PR#657 it's possible to store the messages in raw XML or even some custom format if you're willing to write the serialization module.
The second option is to use the server mechanism of hooks and handlers (also available in ejabberd), which can trigger a server action on events like "user sent a message", "user logged in", "user logged out", ... This, however, requires a server side extension written in Erlang. In the simplest case the extension could forward any interesting event (with message content and metadata) via AMQP or just call some external HTTP/REST API - that way the real work is carried out by the workers giving you the freedom with regard to implementation language. This options also doesn't require to enable mod_mam or set up a database for message persistency (which you could still have with a persistent message queue...).
In general, the idea is perfectly feasible.
Generally, the most common XMPP extension use to build messaging systems for machines-to-machines, internet of things, microservices, etc is PubSub, as defined in XEP-0060.
This is a module you can enable in ejabberd. It is API based, so you can even customize the behaviour of that module to your application specific.
Pubsub basically allows to decouple senders and receivers and is especially designed for that use case.

Delphi Indy TCP Client/Server communication best approach

I have a client and a server application that is communicating just fine, there is a TIdCmdTCPServer in the server and a TIdTCPClient in the client.
The client has to authenticate in the server, the client asks the server for the newest version information and downloads any updates, and other communications. All this communication with TIdTCPClient.SendCmd() and TIdTCPClient.LastCmdResult.Text.Text.
The way it is, the server receives commands and replies, the clients only receives replies, never commands, and I would like to implement a way to make the client receives commands. But as I heard, if the client uses SendCmd it should never be listening for data like ReadLn() as it would interfere with the reply expected in SendCmd.
I thought of making a command to check for commands, for example, the client would send a command like "IsThereCommandForMe" and the server would have a pool of commands to each client and when the client asks, the server send it in the reply, but I think it would not be a good approach as there would be a big delay between the commands being available and the client asking for it. I also thought of making a new connection with new components, for example a TIdCmdTcpClient, but then there would be 2 connections for each client, I don't like that idea as I think it could easily give problems in the communication.
The reason I want this, is that I want to implement a chat functionality in the client, and it should be receiving messages from the server without asking for it all the time, imagine all clients continually asking the server if there is message for them. And I would like to be able to inform the client when there is an update available instead the client being asking if there is any. And with this I could send more commands to the client too.
what are your thoughts about this ? how can I make the server receiving commands from the clients, but also sends them ?
TCP sockets are bidirectional by design. Once the connection between 'client' and 'server' has been established, they are symmetric and data can be sent at any time from any side over the same socket.
It only depends on the protocol (which is just written 'contract' for the communication) which communication model is used. HTTP for example uses a request/reply model. With Telnet for example, both sides can initate data transmissions. (If you take a look at the Indy implementation for Telnet, you will see that it uses a background thread to listen for server data, but it uses the same socket connection in the main thread to send data from client to server).
A "full duplex" protocol which supports both request/response and server push, and also is firewall-friendly, is WebSockets. With WebSockets (a HTTP upgrade), the server can send data to the connected client(s) any time. This would meet your 'chat' requirement.
If you use TIdTCPClient / TIdCmdTCPServer, corporate firewalls might block the communication.

When two Jabber (XMPP) clients connected, only one is able to receive messages, both can send

I have a Windows XMPP client - PSI and an android one - IMO. I'm connected to the same custom server, using two different resources (hostname on desktop, don't know what IMO uses as resource). When someone sends me a message, only desktop client is able to receive it. Android client can only send.
What to configure in clients to be able to receive messages on both clients simultaneously?
Figured it out. XMPP protocol has priorities assigned to resources. See 11.1 in http://xmpp.org/rfcs/rfc3921.html#rules. Valid range is -127 .. +128
IMO sends priority 1 (at least in my version). Setting priority in PSI to -120 made my phone client always receive the message. I'll play with priorities to take advantage of auto-away feature that lowers priority.
If you've got admin permissions on an Openfire server, setting the system property "route.all-resources" to "true" should allow all connected client to receive a message sent to a Jabber ID. This worked in my case.

Is it worth customizing an XMPP server? (vs. having client workers)

I've been asked about the possibilities for writing an ejabber module for an internal application. I am opposed to the idea, but I'm not sufficiently familiar with xmpp to support my response, and perhaps I'm wrong.
When google did wave they chose xmpp; and I understand that choice; real time communication between multiple people. Same goal here.
...but it feels to me like a customized server plugin isn't the right answer.
The issues I see are:
1) You lose sync with the server development and have to go through merge hell to ensure security updates, patches, etc. on the server are patched.
2) Any heavy customization of the server means you're probably expecting to be passing special mark up messages to interact with the server plugin; that means you'll have to do heavy client customization as well.
There is an alternative route:
Standard XMPP server. two customized xmpp clients; one for the client and one for the server.
The server client opens a connection to the XMPP server and sits and waits.
Multiple front end clients open connections to the XMPP server and then use xmpp to open connections optionally: 1) to each other and 2) to the server client user.
The front end can then perform real time updates by talking to the server client. It can even subscribe to multiple server client users and have incoming 'activity streams' for multiple different concurrent tasks.
This has the advantages of:
1) You only need to solve the XMPP problem once (client library)
2) Your application server is never externally visible; only the XMPP server is externally visible, which is massive security win.
3) You can use whatever XMPP server infrastructure you want without any issue.
4) You will never have a server update that causes your application server to become 'legacy' and unable to use those apis any more (short of a complete XMPP protocol update).
Downside:
You application server client needs to be complicated enough to handle multiple requests, or have multiple workers or something (but this scales using resource fields and have multiple application servers from different machines connecting to the XMPP network).
...but, I'm not that familiar with the technology.
Is there any reason why the alternative I've suggested would be worse than a customized xmpp server?
XMPP is used in Google Wave/Wave in a Box only for Federation, i.e. only for server to server communications. This is in order to take advantage of existing XMPP capabilities like discovery protocol. The messages are transported in binary form between servers inside XMPP packets. The Web clients use WebSockets/Socket.IO to communicate with the server. Actually that was the reason to argue about developing an alternative pure HTTP based Federation protocol.