iOS 4 Core Data... any changes with multitasking? - iphone

I have a question,
i carefully went through and thoroughly understood the tutorial for iOS Core Data.
The issue was that when i coded everything and run on iOS 4 with multitasking.. the program crashed when i re-opened it (kill task from fast app switching and relaunch)
Then i went curious and recode it on iPad (since it hasn't support multitasking) and it works fine...
I went to explore abit, and some says that the fast app switching kill app is like the OSX kill app and there is applicationTerminate method in the delegate file which maybe need some changes (based on the comment).
Could someone enlighten me on that issue? Is there anything additional that i need to do in order to have Core Data to support the Multitasking feature..
Thank you!
Update
Ok but the thing i am not getting is that.. once i killed the app.. go Fast App Switch, kill it... and when i re-run the app.. it crashed.. Do i need to add some stuff to the multitasking methods? It crashes even if its a basic app with 1 button... What are the states that i have to save?
Update
The app just freeze on its own
Update
Alright my bad, trying my best, for the one button app... I sticked a button in there, and for each click, it prints an NSLog and a label. When i build and run it, it works fine, clicking it prints them normally. After going to background and close the app.. it sends SIGKILL Then when i relaunch the app, it no longer prints to NSLog and crash there 0x98a450f0 <+0000> mov $0xffffffe1,%eax 0x98a450f5 <+0005> call 0x98a453d8 <_sysenter_trap> 0x98a450fa <+0010> ret 0x98a450fb <+0011> nop
Update
However when i open the Iphone simulator and run the program directly... without building it from xcode.. It works just fine and it was able to print that value. Same is true for the Core Data.. if i just run it from the Simulator. Kill it and re-run, it works fine.. Not sure what's going on

With iOS 4.0, your app may not receive a -applicationWillTerminate call. It may only receive a call to go into the background and then be killed.
When you get the call to go into the background you should dump as much memory as possible to avoid being killed, that includes saving your context and perhaps calling reset on the context to get it to drop its cache.
Other than that, no changes need to be made.
What crash are you seeing, a stack trace would be helpful to explore this further.
Update
Again What crash are you seeing?
Update
Freezes where? Where does it stop when you look at it in Shark or the debugger? You are not giving me a lot of information to go on here :)

Related

How to debug if app closes without error message?

Im facing an issue that i am unable to debug.
If i open the app, it opens normally and works. But if i launch the app and close the app within 1 second and then launch the app again, it crashes without error message.
How do i debug this as Xcode loses debug connection if i close the app?
I tried putting exception break point but since xcode loses debug connection, it wont trigger.
This ONLY happens when a user does the above mentioned steps (open, close within 2 seconds and open again).
Is there anyway to find out why the app is closing and why there is no error / crash message?
Clarification : The crash happens when user opens the app, within 1 sec terminates the app by manually by swiping up from recents menu and tries to open the app again within 1 or 2 seconds. (Open -> terminate -> open)
Let us imagine that you run the app and quickly force-quit. Then, if you start your second run of the app from the Xcode debugger, hopefully, you should see your crash in Xcode at that point.
If that does not work, you might consider a crash reporting tool (e.g., Crashlytics, etc.). That will help you monitor and track crash reports that happen (for both you and your users) in the wild. If you do this, make sure you test the crash reporting system with some forced crash/report because an absence of a report could just be a result of a misconfiguration, which is easy to do because the setup of these tools takes a little work the first time you do it. Just make sure you have the crash report system working with a positive crash report before you draw any conclusions from an absence of a crash report generated by this particular bug.
That having been said, the way these crash reporting systems often work is they capture the crash and send it the next time you start up the app. It seems like there might be a chance that your particular crash (firing it up after having quickly force-quit it the first time) is happening so fast that the crash reporting system may not have a chance to send off its report of the past crash. (That having been said, these are still invaluable for capturing information about user crashes that happen during the normal use of the app, so I would consider them even if it does not help in this particular scenario.)
So, let’s imagine that you are still unsuccessful in catching your crash for some reason. The last resort is to consider sprinkling your code with Logger/OSLog statements. The nice thing about these logging statements is that you can watch these logging statements on your macOS Console app. See WWDC 2020 Explore logging in Swift.

App crashes when network changes

I have to fix some bugs in an app somebody else developed. I have not worked on iOS before.
The iOS app sends some data out every 15 seconds, this works fine. I can click the home button and go back into the app, works fine too.
Now the problem only comes when there is a change in the network, lets say I activate Flightmode.
When I go back into the app it crashes because of a NSRangeException. The problem is I can not get any Debug output out or anything, even if I put debug statements around all the places where this Exception can happen.
Could somebody give me a tip? How can a change in network have such a effect?

logs on second run of an ios application in the simulator

I have a question which seems like it should be a fairly common occurrence. I am trying to test code which only runs the first time an ios application is installed. While in principle this is very easy, I'm having trouble with it behaving properly the second time the app runs (note, this is not crash related).
I have been force running the app for a second time using the "Application does not run in background" flag in the plist, and then just hitting the home button. This works great, except i stop getting log data after the first run.
Does anyone know how to test for this situation in a way where you can continue seeing the log information after the app closes? For example, if there is a way to attach the xcode logger to the new process id? Or just another way to force an app reboot without losing the logging feature?
Thanks in advance!
Use the debugger menu:
Product>Attach To Process
(Results may vary with different versions of Xcode).
Also, you might need to insert a sleep at the very start of your launch to catch the very early log messages.
EDIT: If you're on a device then you can use the Device Organizer (cmd+shift+2) to watch all logs on a device.

cocos-2d:My app crashes when i close it via task manager

I have Weird problem,When i close my app via task manager , my app gets crashed on the line
int retVal = UIApplicationMain(argc, argv, nil, #"AppDelegate");
throwing "Thread : 1 signal SIGKILL" error,and i can't reopen my app at all. other times it works pretty well.
Please some one help me with this problem.
I am new to cocos-2d so please be gentle :( , thanks.
As far as I know, this is normal, expected behavior. The reason it seems weird, I think, is that when you run from Xcode, your executable is attached to the debugger in Xcode, so it sometimes prevents things from executing (for example, in a crash or SIG_KILL scenario). This is just giving you a hint as to what apple is doing when you use the task-bar to close the app... it sends SIGKILL to the process :-)
EDIT: for the curious, I tested a little and found that applicationWillTerminate: is not called first, which is actually encouraging as a consumer of apps. You really are SIGKILLing these things. I think this means (with the background-processing workflow) that the only case when that method will be called is if you opt out of background execution. The good news is that in order to kill an app this way, you need to move it to the background first, so the canonical place for teardown is applicationWillResignActive: but you knew that...
EDIT: instructions for avoiding the can't-run-again issue:
Build and Run the app on your device from Xcode
As soon as the app is "up and running", click "stop" in Xcode
When the app has closed, it is now "detached" from Xcode and you can terminate it and re-open as often as you wish. Just keep in mind that it will no longer log to Xcode any NSLog calls or otherwise.

Core Data lightweight migration crash

I updating my database with a lightweight migration. If I do the update on my device through xcode in debug mode everything runs fine. If I load the app through iTunes as a archive file it will crash before loading the rootViewController. This only happens with my large test database >100mb. I don't get anything useful in the crash log and am not sure what to do with this.
His is the only relevant line I can find in the crash log.
Unknown thread crashed with unknown flavor: 5, state_count: 1
Normally this would be reflected in the crash report (It would say something about failing to launch in time) but iOS devices expect you to get a view on the screen (or for ApplicationDidFinishLaunching to finish, I'm not sure exactly what it looks for) in a certain amount of time or it just gives up and closes the app. If you are doing a significant amount of work you'll want to get some kind of screen up before you start that work. Unfortunately this doesn't happen in a debug environment so it's a pain to test.