C Preprocessor, Macro "Overloading" - macros

I'm trying to do some kind of Macro "Overloading", so that MACRO(something), gets expanded differently than MACRO(something, else).
Using a snippet I got from here (I'm not sure if it's 100% portable) and some functions from the Boost PP Library, I was able to make it work :D
//THESE TWO COUNT THE NUMBER OF ARGUMENTS
#define VA_NARGS_IMPL(_1, _2, _3, _4, _5, N, ...) N
#define VA_NARGS(...) VA_NARGS_IMPL(__VA_ARGS__, 5, 4, 3, 2, 1)
//THIS ONE RETURNS THE PARAMETER AT POSITION _i FROM A LIST OF __VA_ARGS__
#define VA_ARG(_i, ...) BOOST_PP_ARRAY_ELEM(_i, (VA_NARGS(__VA_ARGS__), (__VA_ARGS__)))
//AND THIS ONE IS THE 'OVERLOADED' MACRO ;)
#define TEST(...) BOOST_PP_IF(BOOST_PP_EQUAL(1, VA_NARGS(__VA_ARGS__)), function_A(VA_ARG(0, __VA_ARGS__)), \ //1 parameter
BOOST_PP_IF(BOOST_PP_EQUAL(2, VA_NARGS(__VA_ARGS__)), function_B(VA_ARG(0, __VA_ARGS__) + VA_ARG(1, __VA_ARGS__)), \ //2 parameters
BOOST_PP_IF(BOOST_PP_EQUAL(3, VA_NARGS(__VA_ARGS__)), function_C(VA_ARG(1, __VA_ARGS__) + VA_ARG(2, __VA_ARGS__)), BOOST_PP_EMPTY())) // 3 parameters and so on ...
So TEST(a) = function_A(a)
TEST(a, b) = function_B(a + b)
TEST(a, b, c) = function_C(b + c)
Now I'm still missing two other things that I want to do:
(This one I don't really care if I never solve it) I believe that a MACRO can be written that when taking up the number of 'variants' and its correspondent 'output' generates a code similar like the one above. Something like TEMPLATE(3, function_A(...), function_B(...), function_C(...)) to generate the example above.
What happens when TEST() is called without arguments? Well, VA_NARGS expands to 1. But the first argument is ""(nothing). I'm trying to find a way to either detect 'zero' arguments in __VA_ARGS__ or to differentiate between a 'null' argument and a real one, in order to extend the 'overloading' function to react to this situation. Any ideas?

To answer your question 2 first. Yes, with variadic macros it is also possible to detect an empty argument list. The explanation is a bit lengthy, I have written it up here. It should be relatively easy to combine this approach with the boost macros that you are using.
For your question 1, yes this is also possible. Boost has some iterator macros that come close to this, I think, but they look a bit scary to use. If I understand correctly you have to use something like nested lists (a, (b, (c,d))), not too convenient.
(I wrote a set of macros that can achieve this more directly,
but unfortunately the package is not yet ready for release. Contact me in private if you are really interested in it.)
Edit: The P99 package is published in the mean time and contains a lot of stuff over macro "overloading" and type generic macros.

Related

How are methods evaluated in Scala?

Method types have no value. How do we evaluate a method?
Using SML as an example, I have
fun myFunc(x) = x + 5
val b = myFunc(2)
In the second expression, myFun has a type and a value, we use its type to do type checking and use its value together with its argument to evaluate value for b
But in Scala methods without a value how do we evaluate? I am pretty new to Scala so it may not be very clear.
def myFunc(x) = x + 5
val b = myFunc(2)
From val b = myFunc(2) to val b = 2 + 5, what happened in between? From where or what object do we know that myFunc(x) is x + 5?
THanks!!
The simple answer is: just because a method is not a value in the sense of "a thing that can be manipulated by you" doesn't mean that it is not a value in the sense of "a thing that can be manipulated by the author of the compiler".
Of course, a method will have an object representing it inside of the compiler. In fact, that object will probably look very similar to the object representing a function inside, say, the MLTon SML compiler or SML/NJ.
In SML, syntax is not a value, but you are not questioning how it is possible to write a function call either, aren't you? After all, in order to call a function in SML, I need to write a function call using function call syntax, so how can I do that when syntax is not a value?
Well, the answer is the same: just because syntax is not a value that the programmer can manipulate, the compiler (or more precisely the parser) obviously does know about syntax.
I can't tell you why the decision was made to have functions be values in Scala but not methods, but I can make a guess. Scala is an object-oriented language. In an object-oriented language, every value is an object, and every object has methods that are bound to that object. So, if methods are objects, they need to have methods, which are objects, which have methods, which are objects, and so on.
There are ways to deal with this, of course, but it makes the language more complex. For a similar reason, classes aren't objects (unlike, say, in Smalltalk, Python, and Ruby). Note that even in highly reflective, introspective, dynamic languages like Ruby, methods are not objects. Classes are, but not methods.
It is possible using reflection to get a proxy object that represents a method, but that object is not the method itself. And you can actually do the same in Scala as well.
And of course it is possible to turn a method into a function value by η-expansion.
I'm assuming that you're compiling to Java Virtual Machine (JVM) bytecode, such as with scalac, which is probably the most common way to use Scala. Disclaimer: I'm not an expert on the JVM, so some parts of this answer might be a bit wrong, but the general idea is right.
Essentially, a method is a set of instructions for the runtime to execute. It exists as part of the compiled code on disk (e.g. a .class file). When the JVM loads the class, it pulls the entire class file into memory, including the methods. When the JVM encounters a method call, it looks up the method and starts executing the instructions in it. If the method returns a result, the JVM makes that result available in the calling code, then does whatever you wanted to do with it there, such as assigning to a variable.
With that knowledge, we can answer some of your questions:
From val b = myFunc(2) to val b = 2 + 5, what happened in between?
This isn't quite how it works, as the JVM doesn't "expand" myFunc in place, but instead looks up myFunc and executes the instructions in it.
From where or what object do we know that myFunc(x) is x + 5?
Not from any object. While myFunc is in memory, it's in an area of memory that you can't access directly (but the JVM can).
why can't it be a value since it is a chunk of memory?
Not all memory fits into the nice abstractions of types and values.

Julia: Macros for vector aliasing

I want to be able to allow users of my package to define functions in a more mathematical manner, and I think a macro is the right direction. The problem is as follows. The code allows the users to define functions which are then used in specialized solvers to solve PDEs. However, to make things easier for the solver, some of the inputs are "matrices" in ways that you wouldn't normally wouldn't think they would be. For example, the solvers can take in functions f(x,t), but x[:,1] is what you'd think of as x and x[:,2] is what you'd think of as y (and sometimes it is 3D).
The bigger issues is that when the PDE is nonlinear, I place everything in a u vector, when in many cases (like Reaction-Diffusion equations) these things are named. So in this general case, I'd like to be able to write
#mathdefine f(RA,RABP,RAR,x,y,t) = RA*RABP + RA*x + RAR*t
and have it translate to
f(u,x,t) = u[:,1].*u[:,2] + u[:,1].*x[:,1] + u[:,3]*t
I am not up to snuff on my macro-foo, so I was hoping someone could get me started (or if macros are not the right way to approach this, explain why).
It's not too hard if the user has to give what is being translated to what, but I'd like to have it be as clean to use as possible, so somehow know that it's to the spatial variables and so everything before is part of a u, but after is part of x.
The trick to macro "find/replace" is just to pass off processing to a recursive function that updates the expression args. Your signature will come in as a bunch of symbols, so you can loop through the call signature and add to two dicts, mapping variable name to column index. Then recursively replace the arg tree when you see any of the variables. This is untested:
function replace_vars!(expr::Expr, xd::Dict{Symbol,Int}, ud::Dict{Symbol,Int})
for (i,arg) in enumerate(expr.args)
if haskey(xd, arg)
expr.arg[i] = :(x[:,$(xd[arg])])
elseif haskey(ud, arg)
expr.arg[i] = :(u[:,$(ud[arg])])
elseif isa(arg,Expr)
replace_vars!(arg, xd, ud)
end
end
end
macro mathdefine(expr)
# todo: loop through function signature (expr.args[1]?) to build xd/ud
replace_vars!(expr)
expr
end
I left a little homework for you, but this should get you started.

Swift: macro for __attribute__((section))

This is kind of a weird and un-Swift-thonic question, so bear with me.
I want to do in Swift something like the same thing I'm currently doing in Objective-C/C++, so I'll start by describing that.
I have some existing C++ code that defines a macro that, when used in an expression anywhere in the code, will insert an entry into a table in the binary at compile time. In other words, the user writes something like this:
#include "magic.h"
void foo(bool b) {
if (b) {
printf("%d\n", MAGIC(xyzzy));
}
}
and thanks to the definition
#define MAGIC(Name) \
[]{ static int __attribute__((used, section("DATA,magical"))) Name; return Name; }()
what actually happens at compile time is that a static variable named xyzzy (modulo name-mangling) is created and allocated into the special magical section of my Mach-O binary, so that running nm -m foo.o to dump the symbols shows something a lot like this:
0000000000000098 (__TEXT,__eh_frame) non-external EH_frame0
0000000000000050 (__TEXT,__cstring) non-external L_.str
0000000000000000 (__TEXT,__text) external __Z3foob
00000000000000b0 (__TEXT,__eh_frame) external __Z3foob.eh
0000000000000040 (__TEXT,__text) non-external __ZZ3foobENK3$_0clEv
00000000000000d8 (__TEXT,__eh_frame) non-external __ZZ3foobENK3$_0clEv.eh
0000000000000054 (__DATA,magical) non-external [no dead strip] __ZZZ3foobENK3$_0clEvE5xyzzy
(undefined) external _printf
Through the magic of getsectbynamefromheader(), I can then load the symbol table for the magical section, scan through it, and find out (by demangling every symbol I find) that at some point in the user's code, he calls MAGIC(xyzzy). Eureka!
I can replicate the whole second half of that workflow just fine in Swift — starting with the getsectbynamefromheader() part. However, the first part has me stumped.
Swift has no preprocessor, so spelling the magic as elegantly as MAGIC(someidentifier) is impossible. I don't want it to be too ugly, though.
As far as I know, Swift has no way to insert symbols into a given section — no equivalent of __attribute__((section)). This is okay, though, since nothing in my plan requires a dedicated section; that part just makes the second half easier.
As far as I know, the only way to get a symbol into the symbol table in Swift is via a local struct definition. Something like this:
func foo(b: Bool) -> Void {
struct Local { static var xyzzy = 0; };
println(Local.xyzzy);
}
That works, but it's a bit of extra typing, and can't be done inline in an expression (not that that'll matter if we can't make a MAGIC macro in Swift anyway), and I'm worried that the Swift compiler might optimize it away.
So, there are three questions here, all about how to make Swift do things that Swift doesn't want to do: Macros, attributes, and creating symbols that are resistant to compiler optimization.
I'm aware of #asmname but I don't think it helps me since I can already deal with demangling on my own.
I'm aware that Swift has "generics", but they seem to be closer to Java generics than to C++ templates; I don't think they can be used as a substitute for macros in this particular case.
I'm aware that the code for the Swift compiler is now open-source; I've skimmed bits of it in vain; but I can't read through all of it looking for tricks that might not even be there.
Here is the answer to your question about preprocessor (and macros).
Swift has no preprocessor, so spelling the magic as elegantly as MAGIC(someidentifier) is impossible. I don't want it to be too ugly, though.
Swift project has a preprocessor (but, AFAIK, it is not distributed with Swift's binary).
From swift-users mailing list:
What are .swift.gyb files?
It’s a preprocessor the Swift
team wrote so that when they needed to build, say, ten nearly-identical
variants of Int, they wouldn’t have to literally copy and paste the same
code ten times. If you open one of those files, you’ll see that they’re
mainly Swift code, but with some lines of code intermixed that are written in Python.
It is not as beautiful as C macros, but, IMHO, is more powerful.
You can see the available commands with ./swift/utils/gyb --help command after cloning the Swift's git repo.
$ swift/utils/gyb --help
usage, etc (TL;DR)...
Example template:
- Hello -
%{
x = 42
def succ(a):
return a+1
}%
I can assure you that ${x} < ${succ(x)}
% if int(y) > 7:
% for i in range(3):
y is greater than seven!
% end
% else:
y is less than or equal to seven
% end
- The End. -
When run with "gyb -Dy=9", the output is
- Hello -
I can assure you that 42 < 43
y is greater than seven!
y is greater than seven!
y is greater than seven!
- The End. -
My example of GYB usage is available on GitHub.Gist.
For more complex examples look for *.swift.gyb files in #apple/swift/stdlib/public/core.

Does Clang support conditional macro expansion?

By Conditional Macro Expansion, I means something like this:
XXX(_arg) => AAA(_arg), if _arg > 0
XXX(_arg) => BBB(_arg), otherwise
To be more specific, AAA and BBB are not functions but are attribute specifiers—__attribute__ ((attribute-list)), so runtime branching does not work.
Is is possible to write macros like this? If so, how?
I imagine that it is obvious that you can write:
#define XXX(arg) ((arg) > 0) ? AAA(arg) : BBB(arg))
This is the simple way to do it. If arg is a compile-time constant, you will get only one of the two possible function calls in the code. If you want to try for an alternative, investigate the Boost Preprocessor package, and in particular IF and IIF. It works with C as well as C++.
(I renamed _arg to arg to avoid collisions with names reserved to the implementation. I'm not sure it actually matters in this context, but I'd steer clear of names starting with an underscore.)
The usual trick in this case is to use token-pasting in a way that makes your macros sort of "polymorphic". For example:
#define IFtrue(a,b) a
#define IFfalse(a,b) b
#define IF(x,a,b) IF##x(a,b)
IF(true, int, double) IF(false, foo(), main()) { }
Unfortunately, this works only if your "condition" is literally the word true or the word false; it doesn't work for things like a > 0.
What is the exact problem you're trying to solve? There's probably a better approach.

Problem when trying to define an operator in Prolog

I have defined a prolog file with the following code:
divisible(X, Y) :-
X mod Y =:= 0.
divisibleBy(X, Y) :-
divisible(X, Y).
op(35,xfx,divisibleBy).
Prolog is complaining that
'$record_clause'/2: No permission to modify static_procedure `op/3'
What am I doing wrong? I want to define an divisibleBy operator that will allow me to write code like the following:
4 divisibleBy 2
Thanks.
Use
:- op(35,xfx,divisibleBy).
:- tells the Prolog interpreter to evaluate the next term while loading the file, i.e. make a predicate call, instead of treating it as a definition (in this case a redefinition of op/3).
The answer given by #larsmans is spot-on regarding your original problem.
However, you should reconsider if you should define a new operator.
In general, I would strongly advise against defining new operators for the following reasons:
The gain in readability is often overrated.
It may easily introduce new problems in places you wouldn't normally expect buggy.
It doesn't "scale" well: a small number of operators can make code on presentation slides super-concise, but what if you add more discriminate union cases over time? More operators?