Tab views on iPad not resizing - iphone

My view doesn't stretch to fit the current orientation!
I am creating a tab bar application. I replicated the sample one that you create when you "create a new tab bar application". Everything works except when I change the orientation of the iPad it rotates the view, the tab bar stretches out on the bottom, but the view doesn't resize. Basically if you start in landscape then rotate to portrait, it rotates but the view is still landscape shape even though it rotates.
My tab bar has two tabs (just like the sample application) and so I compared mine against the sample which works property by property. One difference is I noticed my FirstView in IB under the resizing area doesn't show the resize arrows left/right up/down. In other words it isn't marked to auto fill its container. The sample's FirstView and SecondView DO have these arrows. But I can't turn them on!
I even tried creating a fresh new view but I still can't press these arrows on. what am I doing wrong here?'
Thanks a lot.

The solution is this:
self.view.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
Do this in viewDidLoad. There must be a bug in IB.

Another answer is turning off any simulated tabbars, nav bars, or status bars on the view in Interface Builder. Go into the autosizing area and turn on the auto grow arrows. Then turn back on the simulated user elements.

Related

UISegmentedControl inside UIToolbar does have wrong height for Lanfscape

Somehow the Segmented Control does not get the proper height when the iPhone is in Landscape.
It is already bad enough when rotating the simulator that the toolbar at the bottom doesn't get thinner height, but when navigating back to the previous screen and then in again, the toolbar does get the propper height, but the segmented control extends above it, and even looks much bigger.
Is the is bug in the simulator or am i doing something wrong?
After digging around another day, I found where it all went wrong!
When dealing with UINavigationControllers, DO NOT drag in a UIToolbar at all! UINavigationController comes with two bars, a top-bar for the Navigation Controller and a bottom-bar for the ToolBar - that latter one is hidden by default.
In any newly added ViewControllers, there will be a toolbar that can be populated from the IB. However, if it is not a UIBarButton, there are some issues. To use a stepper, on/off-switch or a segmented control, drag it first to the Navigation bar, and then in the left column navigator of IB, drag it to the toolbar.
This solved all the problems mentioned before

Display a control in both orientations

I've got a button designed on Portrait Orientattion, when I switch to Landscape it doesn't appear, what should I do so that it stays all the time?
Make sure you set the proper AutoresizingMasks for your UIViews. For example, it might be that your button has a y-coordinate that is larger than the device's width and has a fixed top resizing mask, so if you turn the device to landscape mode it gets clipped. Doing this...
button.autoresizingMask = UIViewAutoresizingFlexibleTopMargin;
...will cause the button to shrink its top margin, moving on screen.
In your comment you mentioned that this is a split-view app, if your button is in the root view controller of the split view, you should probably add support for restoring the root view controller as a popover.

Iphone View Rotation not functioning properly

I have a simple 1 screen app, with 1 View.. the view contains
a button, an textbox and a button across the top
A segmented controller across the bottom
and a MapView in between.
In portrait mode all is right with the world.. So I decided to begin to allow Orientation change...
in IB all views and elements and even the root window have autoResizeSubviews set
in My AppDelegate and my viewController I have also programatically added SetAutoResizeSubviews to yes explicitely I have set the autoResizingMask in the Root Window and the View Controller to FlexibleWidht | Flexibile Height
I have added the shouldAutorotateToInterfaceOrientation in my ViewController to always return true.
Yet, it doesn't work.. Or should I say it doesn't rotate properly.. in both portrait modes everything looks great, but both landscape modes, things don't get laid out or resized properly.. Basically all I see is the mapview, and its size gets slightly wider, but not much than the portrait mode, and it doesn't fill up the screen top to bottom.. all other interface elements with the exception of one button are invisible and it appears on TOP of the mapview.. as thought it just happened to be layed out over the view by coincidence than any design.
Anyone have any ideas what I am missing, or why?
Thanks in advance
You say "I have set the autoResizingMask in the Root Window and the View Controller" but that is a red herring. It is the buttons, the text box, the segmented controller, and the map view that have to have the correct autoresizingMask. If this view is being designed in the nib, you can set the values there and then turn the orientation right there in the nib and see what happens.
If you are unable to work out good autoresizingMask values for all those interface elements, implement didRotateFromInterfaceOrientation and perform the layout alterations in code when called upon to do so.

Button disappears when iPhone rotates

In my application, I have a series of tables which leads up to an image. In portrait mode, there is a button in the bottom right hand corner, and when I select this the screen flips and I can make notes.
When I turn iPhone to landscape mode, this button disappears completely.
Any ideas?
If you're setting up the view in code, use the autoresizingMask property. This is what is being set by the constraints in Interface Builder. However, it's a little backwards from what you see in Interface Builder. If you want it to stick to the lower-right corner, set view.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleTopMargin (which is equivalent to enabling the springs on the right and bottom in IB. Flexible width and height, on the other hand, work as you would expect.
As long as the superview has autoresizesSubviews set to YES (the default), it will reposition automatically when you rotate.
That's probably because the button is just off screen. You need to constrain it in Interface Builder (on the size/layout tab of the Inspector Window) or use setFrame: to reposition it when the app rotates and then again when it rotates back.
Anytime the device rotates, it will reposition items based on either code or how it is constrained in Interface Builder. If you don't control the repositioning, then it might give the appearance that it magically disappeared.

iPhone SDK: Examining view size within UINavigationController

My application has a tab bar, and in one tab I have a navigation controller.
I want to find the position of the center of the view that appears between the navigation bar and tab bar, so that I can display a UIActivityIndicatorView right in the middle of the view when stuff happens.
However, I'm getting different values of self.view.bounds.size depending on where I am in the navigation hierarchy. At the top level, it tells me 320x460 but it's 320x367 in deeper levels.
320x367 is the size I'm expecting (and confirmed in IB by the size inspector). So why am I seeing different on the top level only?
Answering own question by approaching the original problem a different way.
I was trying to create a UIActivityIndicator using initWithFrame, passing it coordinates for the center of the current view, calculated from its bounds.
However, this is unnecessarily complicated. I can simply set
activityIndicator.center = self.view.center;
to align the activity indicator right in the middle of the main view.