Give wrong GPS coordinates at first time - iphone

to all i want to know why location manager in iphone gives wrong coordinate at first time when run application.Due to this my distance is come 100 meter at start of application and my average speed is also effected due to this

Each location you receive will have a horizontal accuracy. If the accuracy is above some threshold, say 10 meters, then disregard it. It will take longer to get an accurate read. A negative accuracy means unknown and should also be discarded.
You could also keep your current logic, but reset all data the first time the accuracy is below your threshold. You will still be disregarding inaccurate data, but you can give the user some initial feedback the way map programs do.
Which approach to use depends on your application.

Related

How to measure change in altitude at high frequency with Apple Watch

I am trying to measure changes in altitude with an Apple Watch in a sport activity (Kite Surfing). Currently my App is just collecting data for analysis. I am recording barometric and GPS altitude for comparison at a frequency of 10 measurements per second. Basically, it works and data is recorded, but it seems these data are just worthless. In both measurements there are sudden jumps in the dataset of up to +-10m and spikes in GPS readings of up to 75m. Does anyone have an idea how to get somehow accurate readings? I basically do not care about absolute altitude; I am just interested in the change of altitude.
Use startRelativeAltitudeUpdates(to:withHandler:) and when your done remember to stopRelativeAltitudeUpdates()
Here is a link to doc.
Also you can ignore anomalies. for example: if the max possible change in altitude in 100 milliseconds is 2 meters (72 km/h). Then if you see any changes more than 2 meters in 100 millisecond just ignore the data and wait for the next reading.
remember when you ignore one reading to account for the time difference.

What is the average time to get an accurate GPS location on the iPhone?

I realize the answer will most likely vary based on the desired accuracy. I'm most interested in 3km accuracy (kCLLocationAccuracyThreeKilometers), but data for the other levels would also be useful.
I'm suppose I'm not exactly looking for the average time, but the point in time that I should move on and assume I'm not going to get any more accurate locations. In my use case, the GPS coordinates are not essential to my app, but highly useful.
At that distance, it is unlikely GPS will be used, as the OS will opt for cell tower or wifi triangulation. Therefore, the time is likely to be less than 42 seconds, which seems very high in its own right.
Although I have no specific data on this, I have observed - through testing our own app - that geolocation takes approximately between ten and twenty seconds.

How accurate is CoreLocation's accuracy measurement

I have been testing the accuracy of various aspects of CoreLocation and have been surprised to find the accuracy value supplied on new and old locations passed to the CLLocationMangerDelegate method: (void)locationManager:didUpdateToLocation:fromLocation is wildly inaccurate itself.
Walking certain stretches of pavement(along a stretch of road with buildings along one side) I have found that whilst CLLocationManager claims the CLLocations it is supplying have a horizontal accuracy of 5 meters, in actual fact the position shown by the MKUserAnnotation is anything up to 30 meters away from the position I know I'm in (often showing as being the opposite side of a row of buildings). This suggests that the accuracy reading itself is not accurate. CLLocationManager is telling me its coordinates are accurate to within 5 meters but are actually as many as 30 meters out.
To clarify, this is not a caching/timestamp issue It is repeatable in certain areas, and not something that improves over time.
Has anyone else encountered this issue?
CoreLocation is not a human and does not know where you "really" are, is the essence of the answer to your question. It is using the sensors on your device and giving you the best answer it's got, and the problems with its ability to know the accuracy of its claimed answer, reflect that the problem of location is inherently very difficult.
To digress into the location data itself: CoreLocation draws from cell tower triangulation, nearby SSIDs, and finally GPS, to determine the device's location. These do have varying degrees of accuracy, but what they have in common is that if you let the device work for longer, you'll get a more accurate answer. However, because all of the tools that CoreLocation uses are expensive in terms of battery life, it will stop as soon as it has generated an answer that meets your criteria for "good enough."
This is why another answer told you to set your desiredAccuracy to kCLLocationAccuracyBestForNavigation - when you do that, you're basically telling CoreLocation "show me the best you've got," and you've also volunteered for the CPU load, time, and battery drain that come with that. You've also gone off the normal scale that CoreLocation uses to figure out what's "good enough" - instead of telling it ahead of time when it can stop, you've basically said "I'll tell you when it's good enough."
CoreLocation will thus keep on trying to give you better answers until you tell it you're done, and you need to carry out your responsibility for deciding what that point is. This is also where you need to bear in mind that there are limits to how accurate the tools in CoreLocation's repertoire can be - you can get lots of significant digits of latitude and longitude, but by venturing off the scale, you've volunteered for the task of figuring out how trustworthy those numbers are. The pre-defined scales of accuracy are 10 meters, 100 meters, 1 km, and 3km. The fact that the creators of CoreLocation chose those cut-off points should tell you something about the difficulty of the problem - if better accuracy were easy, it would probably already be in the framework.
So circling back around: CoreLocation is reporting the accuracy of its answers faithfully, it's just that the data underlying those answer is problematic, and if it knew more about the accuracy of its accuracy claims, it would reflect that in its accuracy claims. Consider the hypothetical situation where CoreLocation knows exactly how accurate its accuracy claims are, then the situation where CoreLocation knows nothing about how accurate its accuracy claims are, and consider how you'd design an API to account for the problem. CoreLocation is as sure as it can reasonably be about how sure it is, and if you can figure out a tractable-within-the-limits-of-the-hardware way to be more sure about how sure you are, App Store wealth awaits you.
the hardware takes some time to get the accuracy. the best accuracy is 65m in 2-3 seconds. else u have 1414m accuracy

Whate are the basic concepts for implementing anti-shock and anti-shake algorithms?

I have some animations happening upon fine acceleration detections. But when the user sits in a car or is walking it may get annoying.
Basically, all that stuff has to be disabled automatically as soon as there is too much vibration or shaking. Conceptually, I think that it's very hard to filter those vibrations out , since the "vibration phase" changes permanently. I woul define "unwanted vibration or shocks" as acceleration values that change very fast by an large interval of values, or, an permanently changing accumulated value that does not exceed an specified treshold range in an specified minimum period of time.
I am looking for "proven" concepts, before I start reinventing the wheel for a couple of days.
I don't have any concrete answers for you, but you might want to Google band-pass filters or anti-aliasing filters for some ideas on how to approach this. Basically, if you can identify the frequency range of accelerations that you want to consider real, you can filter out frequencies that fall outside this range.
Before you start doing too much pre-optimization, I think you should implement a low pass filter and see if that does the job. Most iPhone apps effectively use a variation of an LPF to get rid of unwanted accelerometer noise.
You could also go the other way and use a high pass filter. Once you get a certain power level passing through the HPF, stop processing data.

iPhone CoreLocation: How to get the most accurate speed

I'm experimenting with adding the GPS functionality to my iPhone app. It's a workout app that will be used while walking or running. So what I want to use GPS for is to show the speed that the person is moving in Mph and minute/mile.
How should I configure the CLLocationManager so I get the best possible results? What should I set desiredAccuracy and distanceFilter?
I've tried with:
distanceFilter = 10 and desiredAccuracy = kCLLocationAccuracyNearestTenMeters
and reading
CLLocation.speed property
Testing while driving around in my car the accuracy seems good compared to the car speedometer although it takes a while to update. I realize that the update delay may very well be the time it takes to query the GPS location, but I'm not sure if changing the above two parameters would give better results.
Should I use kCLLocationAccuracyBest and some other value for distanceFilter?
I'm interested to hear from others using CoreLocation to get speed. What are you doing to get more accurate results?
For best results, you should use kCLLocationAccuracyBest. What you put into your distance filter depends on up with which faults you're willing to put. Basically, you're going to have to make decisions based on accuracy vs availability. That is, during periods when a best-accuracy answer is not available, what will you display?
One approach is to let the phone deliver less-accurate answers and, using a projection of what was happening the last time you had best-accuracy information, see if what you have makes sense.
That is, suppose I'm jogging at 6mph to the North. You plot me along point-A, point-B, point-C... then you get a low-accuracy answer (maybe kCLLocationAccuracyNearest100Meters.) Look at the spot where it says I am and figure out "could I have gotten to that spot from point-C if I'd continued along my current path, making reasonable adjustments for possible changes in speed?" If so, then the new point is within the realm of possibility. (If not, then toss it out.) Then project from point-C at my last-known speed and figure out where you think I probably am, ballistically. Save that as ballistic-point-D.
Of course, you're using the accelerometer to get some sort of inertial sense of which way I went, right? So, you can't know direction (you don't know what way the phone is pointing), but you can make a reasonable stab at distance.
Using all this information, plot the most likely spot where you think I probably am.
NOTE: When testing, don't just drive in good-cell coverage areas. See how your app performs out in the hills, away from cell phones. A lot of people like to bike & jog those areas!
Disclaimer: I've only played with CoreLocation a bit, I've not tested the accuracy very closely.
I'd expect that you'd get the most accurate results by using the defaults for distanceFilter and desiredAccuracy. Less-frequent updates are only going to give you less data to work with.
One issue you're likely to run into is when the location fix is lost for a while, then comes back. The naive, connect-the-dots approach to figuring out distance traveled is going to tend to under-estimate the actual speed of the runner. Rather than using CLLocation.speed, you might get better results calculating speed based on some heuristic approximation to the line the runner is actually following.