Can't find iOS FaceTime protocol documentation - iphone

As per the title. I searched all through the Apple website, and cannot find anything about it. I am not an iPhone developer member (yet) so don't have access to that stuff. I just want to develop an Android application that can talk with the FaceTime protocol.
It would be a bit silly if we all had to pay Apple just to view the FaceTime documentation to implement the protocol in our non-iOS applications.

The docs for facetime are not yet available. You're not missing anything.

Apple has been unable to release it as an open standard because of the patent battle it lost.
There is community documentation of the protocol, including this series of blog posts:
Special Look: Face Time
part 1: Introduction
part 2: SIP and Data Streams
part 3: Call Connection Initialization

At least to get started, take a look at this for the list of IETF standards used by Facetime: http://blog.imtc.org/index.php/2010/06/09/the-technology-behind-apples-facetime-standards/
Additionally, Apple has said it will be submitting Facetime as an open standard - so there should be more documentation on how all these standards glue together in Facetime. . anyone know when this will come out?

Update
You don't have to pay to test on devices as of 2015. Payment is required to deploy on the app store, get beta access and sundry other stuff as per Apple's page
Original
You don't have to pay to get the SDK, just to be able to test on devices

Related

Use Google Analytics for iPhone to track app usage - Apple Approval Criteria

there have been some confusion about using analytics in apps. Just to make sure I got it straight:
I want to use Google Analytics in my app to track app usage (tracking what content is being viewed basically). I'm not sending any user or device data to Google.
Firstly, I understand that Google Analytics API is completely fine to be used and doesn't violate any Apple developer agreements.
Secondly, I assume that in this case (anonymously tracking app usage - no user or device data) I am allowed to use the service without the need to say anywhere in the app that analytics is being used (so the 3.3.9. of 'iOS Developer Program License Agreement' doesn't apply here).
Can anyone confirm my assumptions or explain if they are not right?
Or better did anyone of you have your app using analytics approved even though it didn't say anywhere it is using it? ...or the opposite
I've seen plenty of forum entries on the subject none of them though clearly stating what is required by Apple and what is just recommended.
Thanks
I know you're asking about Google Analytics, but for what it's worth, I've had great success using the Flurry analytics package in my apps. It's very stable and provides a lot of great metrics. If GA doesn't work out for you, I'd say give this a try:
http://www.flurry.com/

Can we use google's direction API?

I have referred all question of stackoverflow but i don't found exact answer of what I want. Can we use google's direction api for drawing route ? Here in sense of does it create any problem in application submission. Will Use of this api violate any rules of google or apple that may cause application rejection ?
We looked into this for a project last year. Short summary:
If you use the Google Maps API, as provided by Apple, you are not allowed to do any kind of route-finding / mapping. This is part of the license that Google gave to Apple, and Apple gave to you. If Apple notices you doing this, they will probably reject you (they don't want to get sued by Google).
However, if you use Google Maps without Apple's code (i.e. do not use UIMapView etc), and instead go direect to Google, you may get a different license. In that case, you should be accepted - it's not longer Apple's problem, so they're happy.
(off the top of my head, the license you get direct from Google still bans using route finding)
If you embed a UIWebView, and do the route-finding directly on a Google-provided webpage, that's fine.
(but: read the license agreements carefully. The Apple/Google license is in the SDK documentation, and the Google license is easy to find on the web, just google for it)

Can I use Google Analytics to sort out the statistics of my iOS App?

Is this a violation of Apple app development rules? In some forums I just saw that thing. So am afraid of getting rejected by AppStore if I use the same. Help me with this please. And if I can't use Google Analytics SDK then which will be the best analytics method I could implement for my App?
This is not legal advice, but, as of right now, no apps have been rejected by Apple for using Google Analytics.
Google has released an official iOS Google Analytics SDK, and there is no record of Apple explicitly forbidding or discouraging its use.
Google Analytics is the most widely used analytics solution around, and unless your operations are based out of Germany, you likely have little to worry about.
I'm not sure about Google Analytics vs Apple rules, but if you're just looking for any way to have stats, have a look at Flurry Statistics - it's quite powerful and completely free. Also I never heard of any legal issues with it (I think you just need to inform users in your app's EULA that you collect data to make the application better).
my name is Peter and I'm with Flurry. Thanks to delirus for pointing out that we have a free service. We support iOS, Android, BlackBerry, WP7 and JavaME. Regarding iOS, we have no knowledge that any app has been rejected during the app submission process due to the inclusion of Flurry Analytics. Over 38,000 companies use Flurry Analytics. You can learn more at www.flurry.com. Thanks, Peter
Google Analytics is under scrutiny in certain regions of this planet because some people believe they are not respecting data protection laws and legislation.
So even if Apple accepts your app you run the risk of somebody filling a complaint with Apple and as result your app could be withdrawn at a later stage.
If you don't know yourself which analytic tool is best for your needs then I assume you have not really thought about what data you really require. Take a moment or two to come up with a list of requirements and then start looking for the tool best matching the needs.

Use iAd JS framework to create a web app?

do you think it would be possible (legally) to use the iAd JS framework (the one that is provided for the developers for creating the ads) to create the whole iOS web application itself?
I've tried reading some legalese (iAd Network Contract) but it doesn't mention about in what ways I'm allowed to use their JavaScript framework.
It has so many pre-implemented controls and UI eyecandy that it would be a shame if the framework usage was restricted to implementing advertising only :)
When you download and install the iAd JS Developer SDK, you are presented with a license agreement as part of the installer (look for the Software License Agreement step).
I'm not sure if I'm allowed to post the text of that agreement here, but read section 2.1 carefully. It explicitly states that iAd JS is only for use in crafting rich media ads for the iAd platform, and that you are not allowed to use or distribute the framework for any other purpose. This seems to indicate that, for now, you can only use this for designing iAds.
You should file a bug at https://bugreport.apple.com/ to let Apple know that you're interested in using iAd JS outside of the iAd network.
I think if Apple wanted to restrict its usage it probably would have said so in the license agreement. They have released a framework called PastryKit which might be worth taking a look at; the internals may even be quite similar to iAd.js.

Google Analytics within iPhone SDK 4 Built App

Three questions for iPhone developers using Google Analytics within their apps for tracking use of their apps:
Will using Google Analytics cause us to be in breach of the terms and conditions of the Apple SDK 4 for developers?
If the answer to #1 is YES, then what are we -- as iPhone developers -- allowed to use to track usage of our apps?
Has anyone who is using the iPhone SDK 4 built their apps that included the Google Analytics library and found it not to work? I'm being told by my developer that it doesn't work when you build with a Base SDK set to iPhone Device 4.0 and and an iPhone OS Deployment Target set to iPhone OS 3.0.
Thanks in advance!
Answers to your questions:
Yes, with the current API and data collection it looks like it is not compliant with the terms of the SDK. I am using both Flurry and Google in my apps because they offer different feature sets that I need. While Flurry has been very vocal that they are working with Apple to resolve the terms of the SDK, Google hasn't said a peep. So, I'm nervous about using Google but not Flurry, because I think Flurry will change their data gathering if Apple presses hard enough. In any event, I have made sure that I can rip out either analytics service quickly if Apple rejects my app.
My understanding is that it's fine to collect your own device data, as long as you don't report it to others. You especially don't want to share any data that would hint at new devices. That's what got Flurry in trouble. Just remember that you are under NDA with Apple, so anything not publicly announced is between you and Apple. There are also rules about what you do with Device IDs, so make sure you understand those as well.
I am using Google analytics on iOS 4, with deployment target set to 3.0. While I no longer have a device to test against 3.0, it is deployed on the AppStore and seems to be working. (No crash reports)
Louie, I encourage you to take a look at Localytics, our app analytics service. Our service is real-time, we don't sell data to third parties and we release the source code to our libraries.
We also have an updated library that works better with the multitasking or fast-user switching in iOS 4: http://www.localytics.com/blog/
Check out www.flurry.com - they have an awesome service!
They allow you to add "events" so you know not only how many times the apps been downloaded, opened, removed... but you know what buttons and areas they are navigating to once the app is open.
If your app uses core location, you can even see where the users are on a map. Very cool!
Good luck my friend!