'__glibcxx_requires_valid_range' was not declared in this scope (xcode) - iphone

I'm trying to use in an Xcode (iphone) static library, and can't figure out this error. Anyone else had this before?
It borks in the file stl_algobase.h at these places:
__glibcxx_requires_valid_range(__first, __last);
I've tried using GCC 4.0, but it always includes from here:
/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.3.sdk/usr/include/c++/4.2.1/bits/stl_algobase.h:606:0 '__glibcxx_requires_valid_range' was not declared in this scope in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.3.sdk/usr/include/c++/4.2.1/bits/stl_algobase.h
Andrew

It's likely that your project contains a header file that shadows a system header file.
If you have a header called "debug.h", try renaming it to something else and recompile your project.

Related

C++ forward reference in IOS Project (forward references to 'enum' type)

I'm using a SDK in one of my projects and when adding in the libraries etc, I get an error from this line of code, which is from inside a .h file. I cannot change the .m since its not available to me. Its inside .a (lib)
-(enum scanDeviceID)ID;
And the error message is:
Semantic Issue
ISO C++ forbids forward references to 'enum' types
Are there any compilier/build setting that I can modify to make this work?
Failing that, I know very little C++, is there something on the line of code I can change to make it work?
The line of code says that this method returns an element that's named in the scanDeviceID enum. The problem is that the compiler doesn't see a declaration of that enum. Somewhere in a .h file you should have that declaration. Importing the file should fix it.

iOS - expected '=', ',', ';', 'asm' or '__attribute__' before typedef [duplicate]

I'm trying to port the speakhere example into another app and I'm having issues. I copied all the files, and all the frameworks, but for some reason I get a bunch of compile errors that I've never seen before and thus don't know what to do. The only difference is that i'm not suing IB and so i had to change it slightly.
What does error: expected '=', ',', ';', 'asm' or '__attribute__' before 'foo' mean?... I get this error multiple times for different files
In my situation the first error is pointing at 'MeterTable'.. a class that includes <stdlib.h>,<stdio.h> and <math.h>. But those files seem to be importing fine (if i remove them i get more errors)
Any suggestions on how to debug this?
TIA!
EDIT:
I still can't seem to figure it out. I'm literally just copying files from the example into another project. Can someone check it out please ? SpeakHerePort.zip and the original is here SpeakHere.zip
Your problem is that you are compiling SpeakHerePortAppDelegate.m, which is an Objective C file, but it is indirectly including MeterTable.h which is a C++ header file.
Rename it to SpeakHerePortAppDelegate.mm (double m) so that it is compiled as Objective C++ and your problem is resolved.
Name all your files .mm and then all your code will be compiled as Objective C++
In my case, the .h and .m in question are built fine with regular target, and the App can run as well.
However after the subset of the files are moved under a static library target, it gets this compile error when the static library is built.
Was stuck for a while & tried the above mentioned techniques, unfortunately they didn't help in my case.
Noted that this error happened only for the NSString*, for e.g.,
extern double const kTimeout; // fine
extern NSString* const kImageType; // compile error
After the above analysis & little break, eventually the problem is resolved by adding the the following import to the .h - "Foundation/Foundation.h"
It sounds like an unfinished declaration, probably in a header file. Search for 'foo' (or whatever the symbol actually is) across all project files, using ⇧⌘F (Edit ▸ Find ▸ Find In Project...) in Xcode, and/or examine the headers you're including where MeterTable is declared. Sometimes the compiler gets confused about the actual location of the error, since header files are frequently #imported into other files, so the problem can be manifest in multiple locations.
This might not have applied to this exact situation, but I had this exact error too, which was caused by a bad forward declaration. In Objective-C, make sure your forward-declares begin with the # sign - e.g.
#class MyClass;
Those of us still on autopilot from C++ will forget the #, see that XCode has highlighted class as a reserved keyword, and think all is well with the world. It is not.
It means that you have a syntax error. If you paste the code in question, it's easier to debug.
I had a similar scenario to some of the posts above. I'd written a C++ class based off of the examples in the Audio Queue Services documentation, and had this compilation issue in a test project. This post helped a tremendous amount.
Today, I'm incorporating the C++ class in my project, and got the build error again. In my scenario, I had to also set the type (using the "Get Info" window) to sourcecode.cpp.objcpp for the objective-c class that was calling my C++ class.

Need clarification on what's going on when linking libraries in iOS

This is probably a totally noob question but I have missing links in my mind when thinking about linking libraries in iOS. I usually just add a new library that's been cross compiled and set the build and linker paths without really know what I'm doing. I'm hoping someone can help me fill in some gaps.
Let's take the OpenCV library for instance. I have this totally working btw because of a really well written tutorial( http://niw.at/articles/2009/03/14/using-opencv-on-iphone/en ), but I'm just wanting to know what is exactly going on.
What I'm thinking is happening is that when I build OpenCV for iOS is that your creating object code that gets placed in the .a files. This object code is just the implementation files( .m ) compiled. One reason you would want to do this is to make it hard to see the source code and so that you don't have to compile that source code every time.
The .h files won't be put in the library ( .a ). You include the .h in your source files and these header files communicate with the object code library ( .a ) in some way.
You also have to include the header files for your library in the Build Path and the Library itself in the Linker Path.
So, is the way I view linking libraries correct? If , not can someone correct me on this ?
Basically, you are correct.
Compiling the source code of a library produces one object file for each of the source files (in more than one, if compiled multiply times against different architectures). Then all the object files are archived (or packaged) into one .a file (or .lib on Windows). The code is not yet linked at this stage.
The .h files provide an interface for the functionality exposed by the library. They contain constants, function prototypes, possibly global declarations (e.g. extern int bad_global;), etc. -- basically, everything that is required to compile the code which is using the library.
.h files do not 'communicate' with object code in any way. They simply provide clues for the compiler. Consider this header file:
// library.h
extern int bad_global;
int public_func(int, const void*);
By including this file in your own code, you're simply telling the compiler to copy and paste these declarations into your source file. You could have written declarations for OpenCV library and not use the headers provided with it. In other words, you're asking the compiler to not issue errors about undefined symbols, saying "I have those symbols elsewhere, ok? Here are their declarations, now leave me alone!".
The header files need to be included in the search path in order for compiler to find them. You could simply include them via the full path, e.g. #include "path/to/file.h", or supply an -I option for your compiler, telling him where to look for additional headers, and use #include <file.h> instead.
When your code is compiled, the declarations in header files serve as an indication that symbols your code is using are defined somewhere. Note the difference between the words declaration and definition. Header files contain only declarations most of the time.
Now, when your code is compiled, it must be linked in order to produce the final executable. This is where the actual object code stored in the library comes into play. The linker will look at each symbol, function call, etc. in your object code and then try to find the corresponding definition for each such symbol. If it doesn't find one in the object code of your program, it will look the standard library and any other library you've provided it with.
Thus, it is important to understand that compilation and linkage are two separate stages. You could write any function prototypes at all and use them in your code, it will compile cleanly. However, when it comes to the linking stage, you have to provide implementation for symbols used in your code, or you won't get your executable.
Hope that makes sense!
The .a is the compiled version of the code.
The header files provided with a library are its public interface. They show what classes, methods, properties are available. They do not "communicate" with the binary code.
The compiler needs the headers to know that a symbol (a method name for example) is defined somewhere else. They are associated with the right "piece of code" in the library binary later during the "link" step.

identically-named classes in app and lib cause issues *after* converting from Makefile to cmake

I'm trying to convert a program and its plugin from custom Makefiles to CMake, with minimal changes to the code.
Both the plugin and the app share some code; #ifdef ... #else ... #endif blocks are used where there are differences, and I'm certain the code is compiled with the correct defines. The shared code includes a class called ToolImage. When the code is compiled for the app, the ToolImage constructor uses a different resource path than when it is compiled for the plugin.
#ifdef THE_APP
ToolImage::ToolImage(const wxString& name, bool full_path_given):wxImage(full_path_given?name:
(wxGetApp().GetResFolder() + _T("/bitmaps/") + name + _T(".png")), wxBITMAP_TYPE_PNG)
#else
ToolImage::ToolImage(const wxString& name, bool full_path_given):wxImage(full_path_given?name:
(theApp.GetResFolder() + _T("/bitmaps/") + name + _T(".png")), wxBITMAP_TYPE_PNG)
#endif
{
...
}
When the program and its plugin have been compiled with the custom Makefiles, everything works as expected. When both have been compiled with CMake, using a series of CMakeLists.txt files I created, there is an issue: the plugin isn't able to load the bitmaps for its toolbar.
I tracked the problem to the ToolImage class. The line number given by gdb tells me that the plugin is using the wrong constructor. strace tells me the same thing (the plugin is looking for its bitmaps in the app's resource dir rather than in the plugin's resource dir). To ensure that I didn't have the defines screwed up, I put a #error in ToolImage.cpp, inside the part of the #ifdef that should only be compiled for the app - and the plugin still compiled without error. This tells me that the plugin is compiling with the correct code. Since it is using the wrong path, I think it is using the class and constructor compiled into the program instead of its own.
How do I ensure that the plugin uses its own ToolImage class instead of the one in the app?! I don't own the project and don't want to make massive changes merely to support building with a different build system.
Using the precompiler to create two versions of a class seems like a poor choice to me. If I must make changes to the code, do you have suggestions for a workaround?
For the sake of experiment, I'd add -fvisibility=hidden when building theapp, to all or maybe to some specific sources. This should hide application's ToolImage from the plugin.
It is not a universal method, as in many cases plugins do use different symbols from the main executable.
I fixed this by adding the linker flag -Wl,-Bsymbolic-functions in the CMakeLists.txt:
set_target_properties( heekscnc PROPERTIES LINK_FLAGS -Wl,-Bsymbolic-functions )

iphone error: expected '=', ',', ';', 'asm' or '__attribute__' before ' 'foo'

I'm trying to port the speakhere example into another app and I'm having issues. I copied all the files, and all the frameworks, but for some reason I get a bunch of compile errors that I've never seen before and thus don't know what to do. The only difference is that i'm not suing IB and so i had to change it slightly.
What does error: expected '=', ',', ';', 'asm' or '__attribute__' before 'foo' mean?... I get this error multiple times for different files
In my situation the first error is pointing at 'MeterTable'.. a class that includes <stdlib.h>,<stdio.h> and <math.h>. But those files seem to be importing fine (if i remove them i get more errors)
Any suggestions on how to debug this?
TIA!
EDIT:
I still can't seem to figure it out. I'm literally just copying files from the example into another project. Can someone check it out please ? SpeakHerePort.zip and the original is here SpeakHere.zip
Your problem is that you are compiling SpeakHerePortAppDelegate.m, which is an Objective C file, but it is indirectly including MeterTable.h which is a C++ header file.
Rename it to SpeakHerePortAppDelegate.mm (double m) so that it is compiled as Objective C++ and your problem is resolved.
Name all your files .mm and then all your code will be compiled as Objective C++
In my case, the .h and .m in question are built fine with regular target, and the App can run as well.
However after the subset of the files are moved under a static library target, it gets this compile error when the static library is built.
Was stuck for a while & tried the above mentioned techniques, unfortunately they didn't help in my case.
Noted that this error happened only for the NSString*, for e.g.,
extern double const kTimeout; // fine
extern NSString* const kImageType; // compile error
After the above analysis & little break, eventually the problem is resolved by adding the the following import to the .h - "Foundation/Foundation.h"
It sounds like an unfinished declaration, probably in a header file. Search for 'foo' (or whatever the symbol actually is) across all project files, using ⇧⌘F (Edit ▸ Find ▸ Find In Project...) in Xcode, and/or examine the headers you're including where MeterTable is declared. Sometimes the compiler gets confused about the actual location of the error, since header files are frequently #imported into other files, so the problem can be manifest in multiple locations.
This might not have applied to this exact situation, but I had this exact error too, which was caused by a bad forward declaration. In Objective-C, make sure your forward-declares begin with the # sign - e.g.
#class MyClass;
Those of us still on autopilot from C++ will forget the #, see that XCode has highlighted class as a reserved keyword, and think all is well with the world. It is not.
It means that you have a syntax error. If you paste the code in question, it's easier to debug.
I had a similar scenario to some of the posts above. I'd written a C++ class based off of the examples in the Audio Queue Services documentation, and had this compilation issue in a test project. This post helped a tremendous amount.
Today, I'm incorporating the C++ class in my project, and got the build error again. In my scenario, I had to also set the type (using the "Get Info" window) to sourcecode.cpp.objcpp for the objective-c class that was calling my C++ class.