how to skin an iPad app - iphone

im new to ipad/iphone development. what are some ways to skin an ipad app? (eg: the notes app that came with the iPad) Is there any tutorials or code samples?

I think the question has to do with skinning your own apps instead of skinning Apple's pre-existing apps. Assuming this:
Any buttons can be easily skinned with images. Just add the image to your XCode project. Then, select the button in Interface Builder and in the attributes inspector you can choose the image there.
You can skin other views by adding UIImageView's that cover the whole view and then moving them into the background of the layout.
My app Rith uses all of the standard controls, but everything is skinned.

Related

Make a iphone 3 app fit the iphone 5 4-inch screen

I have a Xcode project for a iphone app that has been designed to be universal and has a deployment target of 4.3. The project uses a .xib file for constructing the user interface and I am only familiar with storyboards. My goal is to make the app that only works on the 3.5 screen fit the iphone 5 4-inch screen. Do you guys have any tutorials online or tips on how I can do this? Thanks in advance!
The process is pretty simple:
Make sure you have a Default-568h#2x.png default image. See App Launch (Default) Images in the iOS App Programming Guide for information about these default images, sizes, etc. But by adding this default image, that informs iOS that your app supports the 4" screen.
When designing your NIBs, you can toggle the simulated metrics between 4" and 3.5" to see how the view is rendered for both:
You can then adjust your autosizing masks for your various controls so they resize correctly. This is an example where the margins are all fixed and it should grow as you go to 4" screen:
"All" you have to do is properly set the struts-and-springs "autoresizing masks" in Interface Builder. The same as you'd do for Storyboards.
A friendly tip while at it: don't do storyboards except for the simplest of apps, and don't use auto layout before you're familiar with struts-and-springs and are absolutely sure you can't use struts-and-springs to do your work.
Turn off auto layout in new .xibs here:
Of course, if you have device-specific artwork (such as a background that's exactly 960x640), you'll have to do more work than that, but you're prepared for that piece of the puzzle, right?
Next, add a Default-568h#2x.png file to your project. Make it 1136x640, or if you're not covering the status bar area, make it 1096x640.

Recreating iOS Camera app overlay buttons

I'm trying to recreate the Camera.app buttons and interface from iOS in my own, custom camera application built on GPUFilter. Specifically talking about the Flash, Options, and front vs back camera button toggle that are across the top of the app:
Curious to know if these are built into Storyboards as UI objects or if there's another easy way to recreate these without totally reprogramming. I'm also interested in using the overlay table view that they use (in picture above) for options.
Thanks!
You can using AVCamCaptureManager and AVCamRecorder classes. Apple has a demo program build on its developer site here.

why does an iOS universal app need to have two different xib files?

I'm a newbie of iOS development and I'm confused regarding universal app.
We can use the same code, same xib file for iPhone 4(retina) and previous iPhones, but why we should write two different xibs for iPhone and iPad? What's the difference?
For iPhone and retina iPhone, we use "point" instead of pixel for the coordinate. Why we can't use the similar method for iPhone and iPad?
For some simple apps, it is possible to design your iPhone UI and reuse the same xib file for the iPad. Just select your Target in XCode and copy the Main Interface text from iPhone / iPod Deployment Info to iPad Deployment Info. If you're using a Main Storyboard, copy that too. However, the iPad does not simply scale everything up from the 320*480 / 640*960 iPhone screen to the 768*1024 / 1536*2048 iPad screen. #elgarva correctly says that this would look terrible. Instead, the iPad version makes use of your autosizing masks to resize or reposition each view.
If all of your views can be considered to be left-middle-right or top-middle-bottom, this may work. If you have anything more complicated, you'll need to design a separate iPad interface.
Duplicating your iPhone UI is not just discouraged for aesthetic reasons - iPhones often end up containing a deep and confusing navigation tree for tasks that the iPad can fit on a single screen.
The main reason, is that if you just scale the elements on the UI to fit the larger screen, it wouldn't look nice... and you don't need to do anything for it to work, it automatically does it for you if your app is iPhone only and installed on an iPad (if the user chooses to).
Having a different XIB lets you rearrange your app, and think it so that you can take advantage of the larger screen. You can probably show more information on one iPad view than on 3 different screens on the iPhone... so, your iPhone app could show basic info and expand it when the user taps on it, while your iPad version could show all the information on load, plus extra graphics that look nice but aren't needed, and wouldn't make sense on the iPhone screen.
PS: If you're starting a new app, I strongly suggest you using the storyboard if your app won't have a lot of views... it's really easy to get started and it lets you see your app flow at a glance.
The ratina display just doubles the resolution of original iPhone. If you don't provide separate graphics for retina display, then system just doubles the resolution of resources.
The points are related to physical size of screen, which is similar in old and new iPhones.
For iPads, the screen size changes. This means that its dimension in points will be different from that of iPhone.
duplicating the xib file and renaming that as filename~ipad.xib is working great for me in ios6.1

Best Method To Create A Very Minimally Interactive Slideshow of Images On iPad

A client of mine wants to show her "listing presentations" (she's a Realtor) to clients on her iPad. A Listing Presentation is normally a slideshow that shows how a Realtor can help the client.
She simply wants a slideshow that she can gesture from slide to slide, and perhaps a small button that allows her to email the slide or some information to the client on the spot.
What would be the best method to accomplish this? Flash Hack, Adobe AIR, Simple Appcelerator App, Native iPad App?
Thanks!
Create a native iPad app and modify the Three20 library for iPad, it has classes for slideshow viewer, retrieval of images from lists of URL's etc.
All you would need to do is change the xib files / code layout for the viewer class to take into account the larger iPad screen.

Is there a standard way to display the play controls that the iPhone iPod app uses?

I'm working on a music streaming app that needs play controls (skip, pause, play) just like the iPhone iPod app. I built my controls using a UIToolbar and the standard buttons.
My UIToolbar controls look OK, but they're smaller than the ones that the iPod uses.
Does anyone know if the iPod controls are custom graphics? Or maybe custom buttons in a UIToolbar (to get the gradient)?
After experimenting, I found custom buttons in a UIToolbar look pretty good. They only need to be white 24bit PNGs, and this saves you from building your own interface from a plain UIView.