iPhone: App crash in MapView after 20 min - iphone

I am working on an app that tracks a users location. After about 20 minutes it seems that the app always crashes, and I am not sure why. Device logs show:
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x069f6000
Crashed Thread: 0
Thread 0 Crashed:
0 Ride 0x00012e00 -[Route addCoordinate:] (Route.m:92)
1 Ride 0x0000877a -[MyRidesMapViewController locationManager:didUpdateToLocation:fromLocation:] (MyRidesMapViewController.m:528)
2 CoreLocation 0x0000931c -[CLLocationManager onClientEventLocation:] + 584
3 CoreLocation 0x00007552 -[CLLocationManager onClientEvent:supportInfo:] + 98
4 CoreLocation 0x000076a0 OnClientEvent + 16
5 CoreLocation 0x00002ade CLClientInvokeCallback(__CLClient*, CLClientEvent, __CFDictionary const*) + 42
6 CoreLocation 0x0000512c CLClientHandleDaemonDataLocation(__CLClient*, CLClientLocation const*, __CFDictionary const*) + 204
7 CoreLocation 0x0000528a CLClientHandleDaemonData(__CFMessagePort*, long, __CFData const*, void*) + 298
8 CoreFoundation 0x0006936a __CFMessagePortPerform + 242
9 CoreFoundation 0x00071aa4 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 20
10 CoreFoundation 0x00073848 __CFRunLoopDoSource1 + 160
11 CoreFoundation 0x00074626 __CFRunLoopRun + 514
12 CoreFoundation 0x0001d8e4 CFRunLoopRunSpecific + 224
13 CoreFoundation 0x0001d7ec CFRunLoopRunInMode + 52
14 GraphicsServices 0x000036e8 GSEventRunModal + 108
15 GraphicsServices 0x00003794 GSEventRun + 56
16 UIKit 0x000062a0 -[UIApplication _run] + 396
17 UIKit 0x00004e10 UIApplicationMain + 664
18 Ride 0x00002a20 main (main.m:14)
19 Ride 0x000029d4 start + 32
Looks like I am trying to release something that has already been released, but what?! I have NSZombie enabled, and it does not seem to help.
It used to work, and I recently updated my class to use self. for anything that I synthesized, could this be the issue?
EDIT: I updated the error. It seems to be listing the line numbers for each line, but they do not seem to be helping to find the issue.

Do you have NSZombie enabled while you're running on the device? If so chances are you are running out of memory. As you know, NSZombie keeps released objects around so you can detect a double release.
Chances are you do have some memory issues though. Does the static analyzer show you anything? (shift-command-A).

Setting the location manager delegate to nil AND THEN releasing it fixed the crash for me.

Related

iPhone crash log - what is the reason?

I don't have much information when did it happened, because it didn't happened on my watch.
Anyone understand what was the reason?
Crash Log:
OS Version: iPhone OS 5.0 (9A334)
Report Version: 104
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x80624913
Crashed Thread: 0
Thread 0 name: Dispatch queue: com.apple.main-thread
Thread 0 Crashed:
0 libobjc.A.dylib 0x37c38fbc objc_msgSend + 16
1 UIKit 0x32bc8cec -[UIScrollView(UIScrollViewInternal) _scrollViewAnimationEnded] + 128
2 UIKit 0x0061d7ee -[UIScrollViewAccessibility(SafeCategory) _scrollViewAnimationEnded] + 358
3 CoreFoundation 0x309f8224 -[NSObject performSelector:withObject:] + 36
4 UIKit 0x32b84c2a -[UIAnimator stopAnimation:] + 606
5 UIKit 0x32b845d4 -[UIAnimator(Static) _advance:withTimestamp:] + 260
6 UIKit 0x32b844c6 -[UIAnimator(Static) _LCDHeartbeatCallback:] + 46
7 QuartzCore 0x3219a41c CA::Display::DisplayLink::dispatch(unsigned long long, unsigned long long) + 160
8 QuartzCore 0x3219a372 CA::Display::IOMFBDisplayLink::callback(__IOMobileFramebuffer*, unsigned long long, unsigned long long, unsigned long long, void*) + 54
9 IOMobileFramebuffer 0x3577ff8c IOMobileFramebufferVsyncNotifyFunc + 76
10 IOKit 0x31d2d88a IODispatchCalloutFromCFMessage + 182
11 CoreFoundation 0x30a62f3c __CFMachPortPerform + 356
12 CoreFoundation 0x30a6d54c __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 32
13 CoreFoundation 0x30a6d4ee __CFRunLoopDoSource1 + 134
14 CoreFoundation 0x30a6c33c __CFRunLoopRun + 1364
15 CoreFoundation 0x309ef4d6 CFRunLoopRunSpecific + 294
16 CoreFoundation 0x309ef39e CFRunLoopRunInMode + 98
17 GraphicsServices 0x3361dfe6 GSEventRunModal + 150
18 UIKit 0x32a6173c UIApplicationMain + 1084
19 MyApp 0x00002304 0x1000 + 4868
20 MyApp 0x00002298 0x1000 + 4760
Looks like a segmentation fault. It seems like (just by observing the trace) there's some memory issue going on when the UIScrollView finishes a scroll animation. Have you tried enabling NSZombies or putting a breakpoint that catches any kind of exception? I know you said it didn't happen on your watch, but if you could get a brief description of where it happened, maybe you can attempt to replicate it while debugging it in Xcode.

iPhone app crash with unknown error

I am developing an application to take photos and upload the photos to remote server.
I have customized camera view using overlay view. App allows to take more than 1 photos per time and photos will be saved to device just after taking photos. When I am taking photos app gives memory warning and then crash. Followings are the from crash report. I have talked with Apple support team and they said this is not due to memory issue. This is because of trying to send an action to one of your controller object that no longer exists.
OS Version: iPhone OS 4.3.3 (8J2)
Report Version: 104
Exception Type: EXC_BAD_ACCESS
(SIGSEGV) Exception Codes:
KERN_INVALID_ADDRESS at 0x73980000
Crashed Thread: 0
Thread 0 name: Dispatch queue:
com.apple.main-thread Thread 0
Crashed: 0 libobjc.A.dylib
0x34499c9a objc_msgSend + 18 1
UIKit
0x30a8bc1a
-[UIBarButtonItem(UIInternal) _sendAction:withEvent:] + 86 2 CoreFoundation
0x308f056a -[NSObject(NSObject)
performSelector:withObject:withObject:]
+ 18 3 UIKit 0x309feec2 -[UIApplication
sendAction:to:from:forEvent:] + 78 4
UIKit
0x309fee62 -[UIApplication
sendAction:toTarget:fromSender:forEvent:]
+ 26 5 UIKit 0x309fee34 -[UIControl
sendAction:to:forEvent:] + 32 6
UIKit
0x309feb86 -[UIControl(Internal)
_sendActionsForEvents:withEvent:] + 350 7 UIKit
0x309ff41c -[UIControl
touchesEnded:withEvent:] + 336 8
UIKit
0x309e452e
_UIGestureRecognizerSortAndSendDelayedTouches
+ 2194 9 UIKit 0x309e3bfa
_UIGestureRecognizerUpdateObserver + 690 10 CoreFoundation
0x30957a2e
CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION
+ 10 11 CoreFoundation 0x3095945e __CFRunLoopDoObservers +
406 12 CoreFoundation
0x3095a754 __CFRunLoopRun + 848 13
CoreFoundation
0x308eaebc CFRunLoopRunSpecific + 224
14 CoreFoundation
0x308eadc4 CFRunLoopRunInMode + 52 15
GraphicsServices
0x30269418 GSEventRunModal + 108 16
GraphicsServices
0x302694c4 GSEventRun + 56 17 UIKit
0x30a10d62 -[UIApplication _run] +
398 18 UIKit
0x30a0e800 UIApplicationMain + 664 19
hand-e-pix
0x000025a4 main (main.m:14) 20
hand-e-pix
0x0000254c start + 32
Can anyone please help me to identify what cause this problem?
Many Thanks
Regards
Chin
This could easily be related to a retain/release issue. Make sure you balance your reetain/release calls. Also make sure you do not reference any deallocated objects in your code.
You might want to take a look at enabling NSZombieEnabled in order to track this one down.
You can find information about how to enable it here.

Crash on [NSURLConnection releaseDelegate] in a function without NSURLConnections, how do I culprit?

Hullo,
I am experimenting a very vicious crash that shows up in the following way in the device logs:
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x50000008
Crashed Thread: 0`
Thread 0 name: Dispatch queue: com.apple.main-thread
Thread 0 Crashed:
0 libobjc.A.dylib 0x33b24c98 objc_msgSend + 16
1 Foundation 0x3429465a _NSURLConnectionReleaseClient + 30
2 CFNetwork 0x355ac608 ClientContextHolder<CFURLConnectionClient_V4>::forget() + 20
3 CFNetwork 0x355ac5ea URLConnectionClient::releaseClientLocked() + 34
4 CFNetwork 0x355a0e9a URLConnectionClient::processEvents() + 170
5 CFNetwork 0x355a0de2 URLConnection::multiplexerClientPerform(RunLoopMultiplexer*) + 30
6 CFNetwork 0x355a0d54 MultiplexerSource::perform() + 120
7 CFNetwork 0x355a0cd2 MultiplexerSource::_perform(void*) + 2
8 CoreFoundation 0x3039ca72 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 6
9 CoreFoundation 0x3039e758 __CFRunLoopDoSources0 + 376
10 CoreFoundation 0x3039f4e4 __CFRunLoopRun + 224
11 CoreFoundation 0x3032febc CFRunLoopRunSpecific + 224
12 CoreFoundation 0x3032fdc4 CFRunLoopRunInMode + 52
13 GraphicsServices 0x35571418 GSEventRunModal + 108
14 GraphicsServices 0x355714c4 GSEventRun + 56
15 UIKit 0x358c7d62 -[UIApplication _run] + 398
16 UIKit 0x358c5800 UIApplicationMain + 664
17 inArrivo 0x000023ca main (main.m:14)
18 inArrivo 0x00002394 start + 32
After having enabled NSZombie I also have a crash on the compiler log of the following form:
2011-05-09 16:12:24.400 inArrivo[5019:707] * -[NSURLConnection releaseDelegate]: message sent to deallocated instance 0x5d61670
appearing on the app main with the last NSLog comeing from a function with no url connections. Also if I remove some pieces of very innocent code from that function, no crash occurs, and the same happens when I run the complete application on the simulator.
Could someone give me some hints about what I may do to locate the piece of code producing the crash? Normal debugging of course is of little help here.
Thanks,
Fabrizio Bartolomucci
The message indicates that the delegate for NSURLConnection was deallocated. I would suggest you check the delegate object to see if you are doing an extra release on it.

iOS app crashing in Core Location callback machinery

I have problems analyzing my crashlog. The iPhone crashes sometimes, when I click on the app icon to start the app. The app is already "running" in background, but it's not active. This is the symbolized crash log:
Thread 0 Crashed:
0 libobjc.A.dylib 0x33479470 objc_msgSend + 28
1 CoreLocation 0x3436f68e -[CLLocationManager onClientEvent:supportInfo:] + 98
2 CoreLocation 0x3436f804 OnClientEvent + 16
3 CoreLocation 0x3436b522 CLClientInvokeCallback(__CLClient*, CLClientEvent, __CFDictionary const*) + 42
4 CoreLocation 0x3436cf74 CLClientHandleDaemonDataRegistration(__CLClient*, CLDaemonCommToClientRegistration const*, __CFDictionary const*) + 668
5 CoreLocation 0x3436d4c8 CLClientHandleDaemonData(__CFMessagePort*, long, __CFData const*, void*) + 212
6 CoreFoundation 0x33a813fe __CFMessagePortPerform + 242
7 CoreFoundation 0x33a556f8 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 20
8 CoreFoundation 0x33a556bc __CFRunLoopDoSource1 + 160
9 CoreFoundation 0x33a47f76 __CFRunLoopRun + 514
10 CoreFoundation 0x33a47c80 CFRunLoopRunSpecific + 224
11 CoreFoundation 0x33a47b88 CFRunLoopRunInMode + 52
12 GraphicsServices 0x33b0e4a4 GSEventRunModal + 108
13 GraphicsServices 0x33b0e550 GSEventRun + 56
14 UIKit 0x32099322 -[UIApplication _run] + 406
15 UIKit 0x32096e8c UIApplicationMain + 664
16 Norddeich 0x00002764 main (main.m:14)
17 Norddeich 0x00002718 start + 32
As far as i understand the stack trace, the error occurred in the main.m. Line 14 is part of the default code:
int retVal = UIApplicationMain(argc, argv, nil, nil);
Please give me a hint, how to find the error.
Thank you in advance!
Do you set it's delegate to nil before returning from controller (or at least in controller's dealloc)? I suspect CLLocationManager is trying to send a message to delegate which is deallocated already - that's why it crashes at obj_msgSend.
I had this same problem testing my app on 4.3, but not in 5.0. The issue was that I was trying to dealloc the CLLocationManager inside one of the delegate methods. It works fine in 5.0, but crashes a iPhone 3GS running 4.3 every time.
In the end I made the CLLocationManager object a property, then in the delegate method set the delegate to nil and dispatched a block to the main thread to release the object.

App Crashing in NSURLConnection

I am trying to figure out what is causing this crash. I have built and given the app to our testers but we cannot seem to reproduce this reliably. It just happens sometimes...
Thread 0 Crashed:
0 libobjc.A.dylib 0x000027da objc_msgSend + 18
1 Foundation 0x00032896 -[NSURLConnection(NSURLConnectionReallyInternal) sendDidFinishLoading] + 62
2 Foundation 0x00032818 _NSURLConnectionDidFinishLoading + 72
3 CFNetwork 0x00010dd8 URLConnectionClient::_clientDidFinishLoading(URLConnectionClient::ClientConnectionEventQueue*) + 160
4 CFNetwork 0x00004ad4 URLConnectionClient::ClientConnectionEventQueue::processAllEventsAndConsumePayload(XConnectionEventInfo<XClientEvent, XClientEventParams>*, long) + 96
5 CFNetwork 0x000049c4 URLConnectionClient::processEvents() + 64
6 CFNetwork 0x00004976 URLConnection::multiplexerClientPerform(RunLoopMultiplexer*) + 30
7 CFNetwork 0x000048f4 MultiplexerSource::perform() + 120
8 CFNetwork 0x00004872 MultiplexerSource::_perform(void*) + 2
9 CoreFoundation 0x00055f1e __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 6
10 CoreFoundation 0x00027ba0 __CFRunLoopDoSources0 + 376
11 CoreFoundation 0x00027444 __CFRunLoopRun + 224
12 CoreFoundation 0x00027270 CFRunLoopRunSpecific + 224
13 CoreFoundation 0x00027178 CFRunLoopRunInMode + 52
14 GraphicsServices 0x000045ec GSEventRunModal + 108
15 GraphicsServices 0x00004698 GSEventRun + 56
16 UIKit 0x0000411c -[UIApplication _run] + 396
17 UIKit 0x00002128 UIApplicationMain + 664
18 myapp 0x000020d8 main (main.m:14)
19 myapp 0x0000208c start + 32
Any advice would be greatly appreciated. The app is built in XCode 3.2.4 using SDK 4.1.
Cheers...
I would try turning on NSZombieEnabled and see if that sheds any light on the issue. Is the delegate for the connection still around and valid?
Ben has some sound advice. Turn NSZombieEnabled to on.
I can tell you with almost 100% certainty that it is crashing because you have a nil object when the delegate is attempting to send it a message.
The fact that it is only crashing sometimes, tells me that you are probably using autorelease. Autorelease never decrements the retain count at exactly the same time, so sometimes your object will still be alive when it gets a delegate message and the app works. However, sometimes that object will have been released and the app crashes.