How does the Model talk to the View Controller? - iphone

Here is something I just can't get to work....I can make the view controller talk to my custom objects just fine....but how do I send messages to the View Controller from my objects?
A message from myViewController to myObject would look like
[myObject doSomething].
What would the opposite message look like? Does it even make sense to send a message the other way?
Greatly appreciate your help!

You could pass a controller to a model, but often you want models to not depend on views or controllers.
To avoid that, make a protocol that the model wants to talk to and have the view controller implement it and have the model take an instance of the protocol, not the view controller as a property.

I often use NSNotificationCenter to broadcast updates from model objects to interested controllers. For a more tightly bound interaction, consider making a delegate protocol for the model object.
A notification is mostly one way, although the listener could access the model object that sent the notification. There can be any number of interested parties, including none if controllers come and go but the model is persistent.
A delegate is two way, but there can only be one delegate at a time. Usually a delegate is expected to outlive the object it is a delegate to. A delegate might be good for a phase of a model object lifespan that requires extra user input.
Notifications and delegates can be used simultaneously. As with UIApplication, the delegate is usually called before the notification is sent.

Why would you want your model to actively talk to anything in the first place? View controllers are the active managers of the app flow, and initiate communications to the model, not the other way around.
Can you say a more specific example of a situation where you would actually need to do this?
Like you suspect yourself, most of the time it doesn't make sense to send messages “the other way.” But if you really need to do that, an appropriate way to broadcast information “out” from models is notifications. You can have your model send notifications, and view controllers or any other objects can subscribe to those notifications if they care, but there is no tight coupling from model to other app pieces.

Related

Reading/writing to NSStream no matter what ViewController user is in

I am making a very basic iOS chat application, the app now has several different viewControllers so i now somehow want to always listen to the server no matter what viewController the user is on.
Before i had my NSStream code on the viewController that i wanted to update, however now since i have multiple views i want to make sure that the server is listening for updates no matter what viewController a user is on..
How can i do this? Where would i put my methods for listing / writing to the server (so that all viewControllers can read/write to it)?
You could make a global singleton that handles your chat connections and does all the reads and writes. All the view controllers that need to be able to send or receive chat messages would then use that singleton.
For how to communicate between the view controllers and your chat singleton, have a look at Apple's Notification Programming Topics and Key-Value Observing Programming Guide
Don't abuse the AppDelegate for things like that. Just because it is a globally available singleton, does not mean it should handle everything that is shared between view controllers.
Your views should not know anything about chat connections.
Create a singleton to manage the communication. Call it something like XXChatDataController. Be sure that none of the view controllers create their own instance.
If you have multiple view controllers you want to look at using notifications (instead of delegation) to distribute information about new chat data being received as this will allow your code to be simpler and to handle the situation where you have multiple view controllers observing updates at the same time (if you were using child view controllers say).

Understanding the MVC design pattern in Cocoa Touch

Usually I just put together an app in any random way, as long as it works, but this means I don't pay any attention to any design patterns. My application currently makes extensive use of global variables (I carry an instance of my AppDelegate in every view controller to access properties I declared in my AppDelegate.h). Although it does what I want it to do, I've read this is not a good design practice.
So I want to start making my code "legit". However, I can't imagine my app right now without global variables. They are so important to the well-being of the app, but this must mean I'm doing something wrong, right? I just can't imagine how else I'd do some things. Take for example this:
You have two view controllers here, a SideViewController and a MainViewController. Using global variables, such as say if the entire application had one shared instance of SideViewController and MainViewController (appDelegate.sideViewController and appDelegate.mainViewController), I can easily communicate between the two view controllers, so that if I press "News Feed" in my SideViewController, I can tell my MainViewController to reload it's view.
I can't imagine, however, how this would be done if these were not global variables? If an event occurs in my SideViewController, how would I notify my MainViewController, in a way that is in accordance with design standards?
I can't imagine, however, how this would be done if these were not
global variables? If an event occurs in my SideViewController, how
would I notify my MainViewController, in a way that is in accordance
with design standards?
The same way you do it now, except that the SideViewController gets its reference to the MainViewController from a different place.
How are these two view controllers created? It's likely that it happens in one of two ways:
One of the objects creates the other. In this case, maybe the MainViewController creates the SideViewController.
Some other object, such as the app delegate or another view controller, creates them both.
In the first case, the MainViewController has a reference to the SideViewController as soon as it creates it. It can store that reference in one of its own instance variables, so that it can always send messages to the SideViewController that it created. Similarly, the MainViewController can give the SideViewController a reference to itself (that is, to the MainViewController), and the SideViewController can store that and use it in the future to talk to its MainViewController.
The second case is similar -- if the app delegate (or some other object) creates both MainViewController and SideViewController, that object knows about both objects and can configure each with a reference to the other.
In both cases, the objects in question are able to communicate with each other just as easily as they ever did and there's no need for a global variable.
What I've explained above is perhaps the simplest way to accomplish what you asked for -- communication between two objects. There are a number of patterns that can be used to refine the relationship between those objects to make your code even better:
delegation: Give SideViewController a delegate property, and define some protocol that establishes what SideViewController expects of its delegate. Implement that protocol in MainViewController. Make your MainViewController instance the SideViewController's delegate. SideViewController doesn't need to know exactly what type its delegate is -- it only cares that it's delegate implements the required protocol. This makes it easy to use SideViewController with something other than MainViewController if that opportunity arises, or to use it in a different project.
notifications: SideViewController may not even need a delegate -- it can simply broadcast notifications about certain events to any object that happens to be listening. This is particularly effective if more than one object might need to know about something that happens in SideViewController, or if the objects that care about SideViewController's actions might change.
MVC: Instead of telling MainViewController that something has changed, SideViewController just changes the data in the model. Whenever the MainViewController's view appears (or any other view controller's view, for that matter), the controller reads the data from the model and redisplays itself.
If you're interested, you might want to pick up a copy of Erik Buck's Cocoa Design Patterns, which explains these patterns and many others in great detail. Don't feel like you have to learn it all at once, or that it's all too much trouble. Learn a little bit at a time and see how it improves (or doesn't) your projects.

Need of Delegation in iPhone Development or Objective C

What is the need of delegation in iphone/ipad development or objective C?
I read so many articles on it. All were telling how to implement the concept, but no one was telling why we need to implement that, in which case we should implement it.
Suppose you want to implement Login functionality in your app ... now you won't show Login screen every time you run your app.. only when it is first started and you don't have a login and password...
So in this case..
Your app starts :
View 1 loads (default view )
You check no Login name is there..
You load a new view..(Login View ) .
User enter his details..you get your login and password...
now you want to go back to default view and load the main app with
the names the user entered in Login View....
Now you will use delegate to pass these information(login details) back to default View..so that it knows..its details. now there are many different ways to do these things...like notification and singleton classes.. but when you want to sent more than 3-4 sets of data.. it is best to use delegates
Think of all the components that iOS and Cocoa provide you with. TableViews, TextFields, PopOvers...etc.
When the developers wrote these components, they couldn't possibly know all the various implementations that us developers were going to create using these components. But we need somehow to communicate with them in a generic way.
These components use delegates. The delegate is an implementation independent way of describing some behaviour that your component can conform to.
When UITableView need to find out what is the height of the rows, the UITableView only needs to know about UITableViewDelegate. It doesn't need to know about MyTableViewController, JohnsTableViewController, BobsTableViewController... etc.
So the delegate is decoupling the component from the implementation and the type.
Decoupling is a good thing. It makes maintaing and changing code a lot easier, and makes code reusable.
Delegation is a simple and powerful pattern in which one object in a
program acts on behalf of, or in coordination with, another object.
The delegating object keeps a reference to the other object—the
delegate—and at the appropriate time sends a message to it. The
message informs the delegate of an event that the delegating object is
about to handle or has just handled. The delegate may respond to the
message by updating the appearance or state of itself or other objects
in the application, and in some cases it can return a value that
affects how an impending event is handled. The main value of
delegation is that it allows you to easily customize the behavior of
several objects in one central object.
SOURCE
Use a delegate if you want to talk to only one object. For example, a
tableView has a delegate - only one object should be responsible for
dealing with it.
Use notifications if you want to tell everyone that something has
happened. For example in low memory situations a notification is sent
telling your app that there has been a memory warning. Because lots of
objects in your app might want to lower their memory usage it's a
notification.
this was an answer posted to my question here
There are two key benefits of delegation: customizing objects without subclassing, and improving encapsulation.
Customization without subclassing is a benefit you get from many of the Cocoa and Cocoa-Touch APIs using the delegate pattern. If they didn't do so, you might have to subclass a UITableView every time you wanted to change its behavior by using different types of cells or a different data source. Instead, you just set the table view's delegate and data source to customize its behavior.
As for encapsulation, the delegate pattern helps you keep the different components of your code separate. For example, if your custom View needs to have some data, it would be bad practice to simply give it access to your Model, or even full access to your Controller. Instead, you'd probably set up some kind of delegate protocol for your View that your Controller would implement. That way your classes know no more about each other than they need to, so that changes in one part would be less likely to break others.

Objective C Callbacks and Notifications

I'm new to Objective-C and not a full time programmer. I'm beginning to understand the Model-View-Controller design pattern for differentiating the UI from the model. So the user takes an action and the view controller sends a message to the delegate (model). But I'm not sure what the best way to send actions from the delegate back to the view controller.
For example, the user pushes a button, the VC messages the Delegate. That part I understand. Then the delegate takes action, and following that the delegate wants to update the VC (e.g., update a label).
So what I missed (or have forgotten) is how this gets done, while maintaining separation between the UI and the model. I suppose I can use the notification center. Or I think I can just have the view controller pass a callback to the delegate. Or maybe there's another choice I don't know of. Can someone give me a recommendation, please?
I think you're slightly misunderstanding the MVC paradigm. Models should never be delegates of views, since models should have no dependencies or knowledge of any view classes. Typically, a view sends a message to its delegate or target (if you're using target/action), which is usually a controller (often a subclass of UIViewController on iOS). The controller then accesses data from the model and can update any views that need updating. I'd recommend reading the MVC fundamentals guide for a more complete explanation.
Basically you're right, you could do all the notification-related things yourself (i.e. with NotificationCenter) but since we're talking about UI-Stuff here I would greatly recommend you to use IBAction-Methods and IBOutlet-Properties in your code which you can easily connect to UI-Elements respectively their Callbacks in Interface Builder.
A very basic introduction to this topic can be found here:
iPhone SDK Interface Builder basic training
i hope that it is not too basic tough, and that I could lead you on the right track.
First of all delegate is NOT a Model.
Model is something passive that only holds the data (DB, plist, array, dictionary etc.).
While delegate is some set of functions that exist in order to react to some events.
Delegate is more likely to be a view controller in your case.
The view controller should react to user's action.
If the button tap should display some data from your model in some label then view controller should do all the work (receive user's action, take the necessary data from the model and display it on the view...).

Responsibilities of Delegates and Controllers in Cocoa Touch?

I'm new to development on the iPhone. Just about every sample project (as well as the default project templates) have one or more delegates and controllers. Can someone give me a breakdown of what the delegates are responsible for vs. what the controllers are supposed to do?
The simplest way I can think to differentiate the two are:
A delegate is a protocol (interface) that defines methods that an object implements in order to receive specific messages from other objects. Delegates objects are most often used to receive asynchronous callbacks such as user input, I/O.
A controller is an object that usually contains UI elements (views, controls, etc.) and data, and both receives and send messages to the various objects within it. In many cases, a controller is a delegate and can implement several delegate protocols to receive events from multiple objects.
Keep in mind that many UI elements and controls let you pass events back to the controller by linking them to an IBAction method in Interface Builder. This is very handy as it doesn't require extra code to implement delegates. However, some other APIs such as the ABPeoplePickerNavigationController or NSURLConnection have no visualization in Interface Builder and so must use delegates to handle their events.
A delegate is some object that implements a set of methods which either your application or the framework you link against depends on for functioning. It is a means of implementing a delegation based design pattern wherein the responsibility for performing an action is transferred from some root source to an interested third party. For instance, UIApplication has delegate methods that provide a third party with the ability to perform operations at certain times during the applications lifetime. It can be though of as a milestone in a timeline into which you can contribute to the story.
A controller is a totally different animal and is responsible for doing, well, the controlling. A ViewController is charged with managing views - for loading them into memory from disk when they are needed and unloading them when they are not. They transform content from some underlying model object into a form that is usable by your view objects, load content into your in-memory model from the disk or from the internet, and dump the contents back to disk when you save and/or quit.