iPhone simulator isn't showing splash screen - iphone

All I have to do to show a splash screen in a view-based application is drag an image into the resources folder and name it default.png, correct? This is what I did, but the image doesn't show.

When you added it, did you tell it to copy to output location? It was a checkbox on the dialog that showed up after you added it. Try readding and make sure this checkbox is checked.
UPDATE from comments: a clean build fixed the problem

It sounds like what you are doing is correct, but reading through the documentation might help you work out what the problem is.
Perhaps your Default.png is not in the root of your bundle? To check, expand the Products section in the Groups & Files panel, then select Reveal in Finder from the context menu. Then right click on the app bundle in Finder, and select Show Package Contents. You should see your Default.png listed there.

Related

Xcode Base internationalization doesn't work

I'm trying to localize my app.
I noticed that if I add a language every localized file become doubled.
In this way it's impossible to maintain code or storyboard so I learnt that I need Base internationalization.
The problem is that when I select that checkbox in xcode project setting it shows a window without nothing to select, does anyone know how to fix this?
Here's a screenshot
First, you need to go to your storyboard file, open the bar on the right side, and go to Show the File Inspector, the furthest tab to the left. Then, scroll down and click localize. After this, when you check Use Base Localization, you should see the storyboard appear.
This could happen if Base Internationalization was active before then disabled and files deleted manually.
Create Base.lproj folder in your project folder using the finder.
Move your main story board to it also using the finder.
fix the reference to it from Xcode.
remove app. from device, clean & build your project.
All will be back to normal.

My recent changes in NIB file is not displayed in ios simulator-closed

I've applied changes in interface builder for my app which has labels in it. I just changed the name and position of a label and in addition to that I changed the font of a text view in my app. When I started to run my app, the font remains the same as previous one and none of the labels are displayed in it.
Can anyone help it pls?
in Xcode try this: main menu:product:Clean
if not enough: main menu:Xcode:preferences: -> click over locations icon:
click over the little gray right arrow for derived data:
that will show you the finder folder "DerivedData": delete it.
one other thing to try: in simulator, delete your app.
quite your xcode and then again open your project . Clear your build then run your code.
You should also make sure, that the interfacebuilder file is linked to the target you are starting in simulator.
To do this, select your xib and open the File inspector. There you should see a dropdown named "Target Membership" where you can link the xib to the targets you want.
Also be sure to have the labels defined as IBOutlets in your header file and link them correctly in your xib. Easiest way to do this is using the Assistant Editor and drag the outlet to the header file.
I had the same problem - but only on the iPhone non-retina in the simulator. Cleaning the code did not help. Restarting and rebooting did not help. But removing the app from the simulator worked. Now changes to my UI show up next time I run.
To remove the app from the simulator I did it just like on a real phone. I select the app icon with the mouse and hold it down the mouse button for a few seconds. Then the icon displays a small delete icon that you can select (the app icons shakes too).

icon error while updating app to appStore iPhone?

i am trying to update my application using application loader. when i submit the archive file, i got this error
"icon specified in the info.plist not found under the top level app wrapper.icon57.png"!
i have deleted the icons from my project and tried again, but the error exist. is their any way to remove this error?
my info.plist displays these icons
This could help you, i think your filenames are wrong:
I usually put this image in my dashboard so you can fast access to the filenames.
+1 to Mat's answer, also please check out this thread that you may need, I had these errors even with the correct name, so this could be interesting:
Xcode Project Icon files and Organiser Archives artwork
Your app icon must be named as Icon.png which is of size 57*57.You have to rename the image and change that name in the info plist.App icon for retina display should be of size 114*114.And it should be named as Icon#2x.png.Rename ur this image and correct it in the info plist too.And ur splash screen should be named as Default.png
This is sometimes due to the compression that apple does during compiling. You should make sure the file type is correctly set to "Icon". Click on the icon in the project navigator and under "Identity and Type" you can set the File Type to "Icon"
My problem was I ended up with some empty keys in my plist file. I deleted all Icon plist entries, saved the plist, and then added the icons a second time through the Target Summary page.
I tried all of the steps detailed here, many of which have solved this problem previously.
The only way I could get this to work recently was to open the archive file (right click in the Organizer->Archives) and open the actual bundle that's going to be uploaded (show package contents for the archive and then the .app file inside the archive) and copy the icon files directly into there. Resubmitted the previously failed archive then solves the issue.

How to add changes to code after deploying app to iPhone device

How i can make modifications to code after i deployed it on iPhone device. i only see summary, info, build settings, build phases and build rules. Don't see all project files which i can open and add changes to it.
Any ideas how to add changes after deploying and testing on real device.
It sounds like you are in the project or target settings. If you see a menu on the left of your screen you should be able to browse the files in your project to make changes. If you do not see that menu, then on the top right corner of the screen there should be 3 buttons with the word "View" underneath them. Click the left-most of those 3 buttons and the menu will show.
#user1120133, if you just run the program on your device again instead of the simulator, it will automatically update everything for you. I think that is what you mean.

Why can't I add a child pane plist file into my project's Settings.bundle?

I'm running Xcode 4.1 and I've been following a tutorial about app settings. Everything has been going great up until I get ready to add a plist for a child pane that I want to add.
The video tutorial I'm watching (also using Xcode 4.1) shows the guy right-clicking the settings.bundle and choosing Add File... and then saving a file named More. In the video tutorial, he ends up with a More.plist showing up in the project and also in the settings.bundle right in the same level with the Root.plist. I just get it in the project. Nothing in the settings.bundle, and I can't figure out how to copy it there.
I've also noticed that in the tutorial, in the Project Navigator, the settings.bundle has an icon that looks kind of like an outline of a shield. In my Project Navigator, the settings.bundle looks like a white sheet of paper with a corner folded down.
Anyone know what the heck is going on?
FWIW, the root app settings works fine in the simulator. I can see the stuff I set up just fine. I can click on the link to my child pane and it switches to it, but nothing that I added in the more.plist shows up there.
Any help GREATLY appreciated!!
Argh, Apple tends to change things without letting anyone know. The whole settings bundle thing is just not well integrated into XCode if you ask me.
If you ever try to localize your application, you will find that you have to manually add the localization folders to the settings.bundle.
Looks like we have to do the same thing to add child menus now, as just adding the plist file does not put it into the settings.bundle.
Here is the set of steps I just tried that worked.
Open up finder, you can right click or two finger click Settings.bundle and choose "Show in Finder".
Right click Settings.bundle in the finder window, choose show package contents.
Copy the new plist file into this the settings.bundle next to the Root.plist
Delete the new plist from the main project.
I was not able to get the text field to show up under additional .plist page.
My Fix:
Leave only 1 Child.plist file outside Settings.bundle
Navigate to Root.plist
Right click and select 'Show Ray Keys/Values'
Right click and select 'Add Row'. Add:
Key: File
Type: String
Value: Root
In Xcode 4.3.2,
Right click the Project Name in the Project Navigator, and choose Show in Finder.
In Finder, right click the setting.bundle and choose Show Package Contents.
Copy the new .plist to setting.bundle.
Back to XCode, open the setting.bundle, wilfully add one item under the Preference Items, then expand it and modify the value of Type to Child Pane.I can't upload the image, so give the link of the blog.
This problem still exists in Xcode 4.2. Creating and moving [child].plist in Finder does help thanks to John S up there.
Some additional tips.
Make sure to turn on "Show Raw Keys/Values" by right clicking inside the opened root.plist file for the "ChildPane Type" to appear. Also make sure to select "Property List Type" as "iPhone Settings plist". If you're having trouble with ordering items, just open the plist file in a text editor and move the xml elements around accordingly.
Additional additional tip: in Xcode 4.2 to explore/expand the contents of the bundle make sure to set its type to Application Bundle (via File Inspector Menu).
Same issue, waste my almost 1 hour.
1st make sure your plist format is correct.
My solution:
Delete you bundle, and re-build & run.
Now everything is fine...