Access a NSMutableArray of an object - iphone

I post this topic because I have a problem with my iPhone application since 3 days. I hope someone can help me because I'm going crazy.
Here is the thing : I fill in an object userXMLData,in the delegate of my application, with a XML Parser. This object contains many NSStrings and a NSMutableArrays which contains objects type Album to.
My problem is : I can display all data of userXMLData with an internal function, but when I'm trying to get the data from the array in my viewController , it doesn't work. I mean, it crashes. It's weird because I can access to the appDelegate.userXMLData.NSString but not of my appDelegate.userXMLData.NSMutableArray
Here is my code :
// Initializaiton in the delegate
userXMLData = [[UserXMLData alloc] init];
userXMLData.myArray = [[NSMutableArray alloc] init];
UserXMLData.h
#interface UserXMLData : NSObject {
// User Data
NSString *userId;
// Content
NSMutableArray *myArray;
}
#property(nonatomic, retain) NSString *myString;
#property(nonatomic, copy) NSMutableArray *myArray;
#end
//Album.h
#interface Album : NSObject {
NSString *albumId;
NSMutableArray *content;
}
#property(nonatomic, retain) NSString *albumId;
#property(nonatomic, retain) NSMutableArray *content;
#end
As I said, I really don't why it crashes. I'm stuck and I cannot continue my application without fixing it.

Enable Zombies by following the instructions here:
http://loufranco.com/blog/files/debugging-memory-iphone.html
This will cause your app to not release any objects and instead cause them to complain to the console if messages are sent to them after they are released.
The most common cause of a crash is releasing too often (or retaining too few times).
Also, running a Build and Analyze can sometimes point these out.

Would be able to answer better if you'd show the code where you are trying to access the array and the error you receive on crash, but I'd hazard a guess that you don't have #synthesize myArray in your implementation (.m) file

Related

getting EXC_BAD_ACCESS_CODE, objective C

What I am doing is
//ClassB.h
#property (strong, nonatomic) NSString *name;
and
//ClassA.h
#interface ClassA : NSObject
+(ClassA*)methodA:(NSData*)data;
-(id)initWithData:(NSData*)data;
#property (nonatomic, strong) NSMutableArray *arr;
#property (nonatomic, strong) RXMLElement *rxmlRoot;
#end
//ClassA.m
#implementation ClassA
#synthesize arr;
#synthesize rxmlRoot;
+(ClassA*)methodA:(NSData*)data {
return [[ClassA alloc] initWithData:data];
}
-(id)initWithData:(NSData*)data {
self = [super init];
if (self) {
arr = [NSMutableArray array];
rxmlRoot = [RXMLElement elementFromXMLData:data];
/*****edit : just been added to make codes clear*****/
NSString *node = #"players.player";
[rxmlRoot iterate:node with:^(RXMLElement *e){
ClassB *classB = [[[ClassB alloc] init] autorelease];
[classB setName: [e attribute:#"name"]];
// adding ClassB into arr
[arr addObject:classB];
}];
}
return self;
}
#end
So now I am having ClassA object whose arr contains ClassB
Question : later on, when I try to access an particular property of ClassB like
((ClassB*)[classA.arr objectAtIndex:0]).name
and I am getting EXC_BAD_ACCESS at above line..
Please advice me on this issue and how to correct the error. Any comments are welcomed here
Thanks
This line
[arr addObject:ClassB]
makes no sense. Is your intention to put an instance of ClassB into that array, or the class itself (i.e. [ClassB class])? Presumably you must intend to put an instance of ClassB in there, otherwise trying to access its properties later on (e.g. firstName) would make no sense. Also, does your ClassB even have a firstName property, because the piece of ClassB's interface that you show us only mentions a name property.
Update:
Since you are using manual memory management, you need to retain the objects (arr, rxmlRoot) you create in your initializer using convenience constructors, which return autoreleased objects. For example, the code should be
arr = [[NSMutableArray array] retain];
Post your ClassB.m .
Are you making the #synthesize name?
Also make the Alloc for arr.
This line is so wrong:
((ClassB*)[classA.arr objectAtIndex:0]).firstName
Your string is called name , not firstName. It should be :
((ClassB*)[classA.arr objectAtIndex:0]).name
The code in the question has changed substantially, so my previous answer now makes no sense and I have removed it. Given revised code, the first thing to do is to log what's going on.
NSLog(#"classA: %#", classA);
NSLog(#"classA.arr: %#", classA.arr);
((ClassB*)[classA.arr objectAtIndex:0]).name
If it blows up on the first log statement, things are really bad. But then at least you know that classA is pointing to something rotten and you can work back from there.
You can achieve the same thing in the debugger, by setting a break point ahead of the line and inspecting. Given that you are getting an EXC_BAD_ACCESS one of the pointers is pointing to a dodgy object, e.g. one that has been released. It looks as if you are using ARC (because you have strong in your property), which should help manage the memory - but then again, you have an autorelease in there, so maybe not.

Release of NSManagedObject

I have based a portion of an app on Apple's CoreDataRecipes example code attainable at
http://developer.apple.com/library/ios/#samplecode/iPhoneCoreDataRecipes/Introduction/Intro.html
After some modifications I spent a good few hours tracking down a bug which I must have introduced, but which I solved by removing two lines of code present in apple's code.
I added an author attribute to the NSManagedDataObject recipe, identical in implementation - as far as I could tell - to other string attributes which recipe already had. My new attribute became a zombie after entering and leaving the modal view controlled by IngredientDetailViewController. The dealloc method of IngredientDetailViewController was
- (void)dealloc {
[recipe release];
[ingredient release];
[super dealloc];
}
Having tracked down the bug, I commented out the releases on the recipe and the ingredient (another NSManagedObject) and my app now seems to be functioning. I have now discovered that my code works with or without those release calls; the bug must have been fixed by another change I made. I am now wondering
Why was apple's example code written like this originally?
What was it about the original attributes of the NSManagedObject recipe which meant that they were not susceptible to zombification from the dealloc calls?
If the above hasn't displayed my ignorance enough, I should point out that I am new to Objective C and iPhone development but I would really like to understand what's going on here.
EDITED IN RESPONSE TO COMMENTS AND UPDATED:
I now cannot replicate the zombie creation by uncommenting those lines, obviously another change during bugshooting did the trick. Some of what I originally asked is now invalid but this has left me further confused as to the use of release for NSManagedObjects, since now functionality seems identical with or without those calls. My main question now is just whether or not they should be there. The crash was occuring upon saving in the IngredientDetailView. Here is the header:
#class Recipe, Ingredient, EditingTableViewCell;
#interface IngredientDetailViewController : UITableViewController {
#private
Recipe *recipe;
Ingredient *ingredient;
EditingTableViewCell *editingTableViewCell;
}
#property (nonatomic, retain) Recipe *recipe;
#property (nonatomic, retain) Ingredient *ingredient;
#property (nonatomic, assign) IBOutlet EditingTableViewCell *editingTableViewCell;
#end
and the save method:
- (void)save:(id)sender {
NSManagedObjectContext *context = [recipe managedObjectContext];
/*
If there isn't an ingredient object, create and configure one.
*/
if (!ingredient) {
self.ingredient = [NSEntityDescription insertNewObjectForEntityForName:#"Ingredient"
inManagedObjectContext:context];
[recipe addIngredientsObject:ingredient];
ingredient.displayOrder = [NSNumber numberWithInteger:[recipe.ingredients count]];
}
/*
Update the ingredient from the values in the text fields.
*/
EditingTableViewCell *cell;
cell = (EditingTableViewCell *)[self.tableView cellForRowAtIndexPath:[NSIndexPath indexPathForRow:0 inSection:0]];
ingredient.name = cell.textField.text;
cell = (EditingTableViewCell *)[self.tableView cellForRowAtIndexPath:[NSIndexPath indexPathForRow:1 inSection:0]];
ingredient.amount = cell.textField.text;
/*
Save the managed object context.
*/
NSError *error = nil;
if (![context save:&error]) {
/*
Replace this implementation with code to handle the error appropriately.
abort() causes the application to generate a crash log and terminate.
You should not use this function in a shipping application, although it may be useful during development.
If it is not possible to recover from the error, display an alert panel that instructs the user to quit the
application by pressing the Home button.
*/
NSLog(#"Unresolved error %#, %#", error, [error userInfo]);
abort();
}
[self.navigationController popViewControllerAnimated:YES];
NSLog(#"in ingredient detail save after ingredient pop; - recipe.author is %#", recipe.author);
}
since I'm a new user I can't put the screenshot of the data model here, so here is a link to it: data model screenshot
and finally the Recipe header:
#interface ImageToDataTransformer : NSValueTransformer {
}
#end
#interface Recipe : NSManagedObject {
}
#property (nonatomic, retain) NSString *instructions;
#property (nonatomic, retain) NSString *name;
#property (nonatomic, retain) NSString *overview;
#property (nonatomic, retain) NSString *prepTime;
#property (nonatomic, retain) NSSet *ingredients;
#property (nonatomic, retain) UIImage *thumbnailImage;
#property (nonatomic, retain) NSString *author;
#property (nonatomic) BOOL *isDownloaded;
#property (nonatomic) BOOL *isSubmitted;
#property (nonatomic, retain) NSString *uniqueID;
#property (nonatomic) float averageRating;
#property (nonatomic) float numberOfRatings;
#property (nonatomic, retain) NSManagedObject *image;
#property (nonatomic, retain) NSManagedObject *type;
#end
#interface Recipe (CoreDataGeneratedAccessors)
- (void)addIngredientsObject:(NSManagedObject *)value;
- (void)removeIngredientsObject:(NSManagedObject *)value;
- (void)addIngredients:(NSSet *)value;
- (void)removeIngredients:(NSSet *)value;
#end
Thanks again.
Please take a look at Core Data documentation, since Core Data “owns” the life-cycle of managed objects you should not be releasing them at all.
The only time you would release a managed object would be if you had retained it yourself. Seeing as your property definition says that it is retaining the recipe and ingredient objects, when your ingredientviewcontroller is deallocated, it needs to release the recipe and ingredient objects.
When you do something like myIngredientViewController.ingredient = anIngredient, it's like calling a method which would look something like:
- (void)setIngredient:(Ingredient *)ing {
[self willChangeValueForKey:#"ingredient"];
Ingredient *oldIngredient = ingredient;
ingredient = [ing retain];
[oldIngredient release];
[self didChangeValueForKey:#"ingredient"];
}
So in your save method, when it assigns self.ingredient = ..., that is retaining your object yourself - you now have an ownership interest in that object, so you need to release that in your dealloc.
If you think about it in another way, the managed object context has added 1 to the retain count because it has an ownership interest in it, and you have added 1 to the retain count because you want to maintain an ownership interest in it. When you relinquish your ownership interest, by releasing it during dealloc, the retain count goes down 1 and when the managed object context releases it, the retain count would go to zero and it would be deallocated.
That is how normal objects operate, and how you would treat managed objects in most circumstances, but there are a few caveats for managed objects - as the previous poster indicated, the lifecycle of managed objects is controlled by the managed object context, and there are various things that can happen to a managed object that may mean that although the object still exists, it may be deleted in the context, or a fault in the context, or maybe even reused with different data.
You don't usually have to worry about that, but if you use custom managed objects which have their own instance variables that you need to manage the memory for, or other things you want to do when they are created, fetched, turned into faults etc, then you would need to look at the awakeFromInsert, awakeFromFetch, willTurnIntoFault, didTurnIntoFault etc.
But all that is advanced stuff that you won't need until you get into more complex scenarios.
HTH

How do I populate an NSMutableArray in one class with another object?

I know this is a simple answer, but I can't seem to find the solution. I created an object in its own class and I am trying to populate it with data from another class. For simple data types like NSString, I have no problem, but when trying make an NSMutableArray equal to another NSMutableArray or when I try to populate a NSMutableArray with another objects (like strings), I keep getting exception errors...
Here is the object I am trying to populate:
#import <Foundation/Foundation.h>
#interface RSSFeedList : NSObject {
NSString *subject;
NSMutableArray *rssfeedDetail;
}
#property (nonatomic, retain) NSString *subject;
#property (nonatomic, retain) NSMutableArray *rssfeedDetail;
#end
This is how I was able to populate the NSString 'subject' in another class:
rssFeedList.subject = #"test";
However, if I follow similar convention within that same class with respect to an Array, it throws an exception:
rssFeedList.rssfeedDetail = rssItemDetailArray;
Where rssItemDetailArray is a NSMutableArray that I have built in the same class.
I have also tried to add items (i tried strings for testing) to the NSMutableArray directly like so to no avail:
[rssFeedList.rssfeedDetail addObject:#"test"];
Any ideas?? Thanks in advance!!
I'm almost certain that you've forgotten to synthesize rssfeedDetail.

Core Data Strings

Im new to using core data and having really basic problems. Im trying to have the user enter a string and then be able to save that string and allow it to be returned to them at some point. But i cannot seem to get it to save. In fact the program quits when I attempt to run the following method. I can post the rest of my project, but i thought maybe that would be annoying so let me know if seeing it in greater detail would help. Thanks so much.
James
.h: file
#import <UIKit/UIKit.h>
#import "People.h"
#class rootViewController;
#interface data : UIView <UITextFieldDelegate>{
rootViewController *viewController;
UITextField *firstName;
UITextField *lastName;
UITextField *phone;
UIButton *saveButton;
NSMutableDictionary *savedData;
//Used for Core Data.
NSManagedObjectContext *managedObjectContext;
NSMutableArray *peopleArray;
}
#property (nonatomic, assign) rootViewController *viewController;
#property (nonatomic, retain) NSManagedObjectContext *managedObjectContext;
#property (nonatomic, retain) NSMutableArray *eventArray;
- (id)initWithFrame:(CGRect)frame viewController:(rootViewController *)aController;
- (void)setUpTextFields;
- (void)saveAndReturn:(id)sender;
- (void)fetchRecords;
#end
.m file:
-(void)saveAndReturn:(id)sender{
People *userEnteredName = (People *)[NSEntityDescription insertNewObjectForEntityForName:#"People" inManagedObjectContext:managedObjectContext];
[userEnteredName setName:firstName.text];
//NSError *error;
//if (![managedObjectContext save:&error]) {
// This is a serious error saying the record could not be saved.
// Advise the user to restart the application
//}
[peopleArray insertObject:userEnteredName atIndex:0];
}
From the error you gave you must have named the People object differently - in the model are you using "People" for both class and entity name (those can be the same)?
Edit:
After reviewing your code, you had multiple problems:
1) In the app delegate you did "[data alloc]" but no init. That was where you set the managed object context, but it was never used... not just because of the lack of an init but because...
2) The place where the data controller was really built and used from was the rootViewController. That's the one that is actually doing all the work, the one in the app delegate is just discarded.
3) So where to get the context then? Honestly the best spot is in the data controller, one fix I know worked was putting this line before every time the context was accessed:
#import "UserProfileAppDelegate.h"
// Then in the method before the use of context........
self.managedObjectContext = [((UserProfileAppDelegate *)[[UIApplication sharedApplication] delegate]) managedObjectContext];
When that was in place, the project ran. I think though you should put that into something like a viewDidLoad on the data controller (if it has a view that is ever used).

NSMutableString appendString generates a SIGABRT

This makes no sense to me. Maybe someone here can explain why this happens.
I've got an NSMutableString that I alloc at the top of my iPhone app, then append to later in the process. It results in a SIGABRT, which doesn't add up to me. Here's the code:
Header File (simplified):
#interface MyAppDelegate : NSObject <UIApplicationDelegate> {
UIWindow *window;
NSMutableString *locationErrorMessage;
}
#property (nonatomic, retain) IBOutlet UIWindow *window;
#property (nonatomic, copy) NSMutableString *locationErrorMessage;
#end
And the relevant parts of the Main:
#implementation MyAppDelegate
#synthesize window;
#synthesize locationErrorMessage;
- (void)applicationDidFinishLaunching:(UIApplication *)application {
self.locationErrorMessage = [[NSMutableString alloc] init];
}
- (void)anotherFunction {
[self.locationErrorMessage appendString: #"Blah Blah Blah"];
}
This all seems simple enough. What am I missing?
I would call this a bug in how property setters are generated, but the answer is pretty simple:
You declared the property as (nonatomic, copy). This means that whenever the locationErrorMessage property is set, it's going to invoke copy on the new value and use that copy as the property value.
Unfortunately, invoking copy on an NSMutableString does not result in an NSMutableString, it results in an NSString (which cannot be mutated using something like appendString:).
So the simple fix would be to change the property declaration from copy to retain.
(I would say that the bug would be: If you declare a property for a mutable object as copy, then the copy setter should actually use mutableCopy and not copy) => rdar://8416047
Your property is copying the passed in string. A copy always is immutable, so you’re trying to send appendString: to an immutable NSString. Declare your property as retain and it will work or write a custom setter that copies the string using mutableCopy.
You also have a memory leak, you should use [NSMutableString string] instead of the alloc-init sequence.
Btw, you have a leak there,
self.locationErrorMessage = [[NSMutableString alloc] init];
you're copying the value, but you never release the actual first allocated NSMutableString.