Replicating Style of Copy/Paste Pop-out - iphone

How would I replicate the style of the Copy/Paste pop-out so I could put custom buttons inside it.
I don't think it's a public class so how else would I do this?

Just instantiate a view in the desired size, add a UIImageView with the backround image on it and add your buttons
UIView *overlayView = [[UIView alloc] initWithFrame:aRect];
UIImageView *bgView =[[UIImageView alloc] initWithImage:[UIImage imageNamed:thePath]];
[overlayView addSubview:bgView];
[overayView addSubview:aButton];
[aButton release];
[bgView release];
untested
This code could be executed by a UILongPressGestureRecognizer

I was able to figure it out.
Check out UIMenuController and UIMenuItem.
If you need more help, watch this Youtube Video for a tutorial.
http://www.youtube.com/watch?v=x1-Ty0FvFK0

Related

How to navigate into other screen while clicking a image in iPhone

I am very to new phone i want to display four images in one line like tabbar and also if the user clicks any of the image i want to show another screen in iPhone.
can any one tell me how can i do that and also if possible please tell me in which files i have to write the code to achieve this requirement.
Try This
In ViewDidLoad
CGRect myImageRect = CGRectMake(10.0f, 5.0f, 80.0f, 95.0f);
UIImageView *imageView = [[UIImageView alloc] initWithFrame:myImageRect];
[imageView.layer setBorderColor: [[UIColor blackColor] CGColor]];
[imageView.layer setBorderWidth: 2.0];
imageView.opaque = YES; // explicitly opaque for performance
[self.view addSubview:imageView];
UIButton *newbutton1 = [[UIButton alloc] init];
[newbutton1 setFrame:myImageRect];
[newbutton1 addTarget:self action:#selector(myMethod:)
forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:newbutton1];
//Method on Button Click
-(void)myMethod:(id)sender {
//Button is pressed
}
Make some xib file and build your UI.
You need to set other screens as IBOutlets and after click on button perform action to switch view.
You can set image background for UIButton.
Try, it isn't so big problem.
UIButton with images tutorial
Is a great tutorial for creating clickable images.
arrange 4 images manually in ur screen
eg
UIImageView *myImageView = [[UIImageView alloc] initWithFrame:CGRectMake(10, 10, 100, 100)];
myImageView.image = [UIImage imageNamedWith:#"ur image.png"];
UIGestureRecognizer *recognizer1 = [[UITapGestureRecognizer alloc] initWithTarget:self
action:#selector(showtheUI:)];
[myImageView addGestureRecognizer:recognizer1];
recognizer1.delegate = self;
[recognizer1 release];
[self.view addSubView:myImageView ];
}
//this method will trigger when u tapped the 1st image
-(void)showtheUI(UIImageViee *)sender{
}
create 2nd imageView like
UIImageView *myImageView = [[UIImageView alloc] initWithFrame:CGRectMake(120, 10, 100, 100)]; etc
or use a for loop to create 4 image Views. set frame according to the i value
you need to create the custom table or more things to use for the creating a grid type of image
for that you need to use following things to use
TableView
Custom UITableViewCell
Array of images
HJCache for asynchronous image loading.
You can add buttons on your images and handle click events of buttons to Navigate to other screens

How to create a new UIView programmatically in cocos2d?

I want to create a new UIView on button click programmatically in cocos2d. Kindly help me with some sample code. Thanks in advance.
You have to create a button like-
UIButton* myButton = [UIButton buttonWithType:UIButtonTypeCustom];
myButton.frame = CGRectMake(30, 70,100,38); //set frame for button
[myButton setTitle:#"subview" forState:UIControlStateNormal];
[myButton addTarget:self action:#selector(buttonClicked:)forControlEvents:UIControlEventTouchUpInside];
Or you can use CCMenu as a button.
And then write the event handling function-
-(void)buttonClicked:(id)sender
{
UIView *myview=[[UIView alloc] initWithFrame: CGRectMake(0, 0,320,480)];
myview.backgroundColor=[UIColor redColor];
[[[CCDirector sharedDirector] openGLView] addSubview:myview];
[myview release];
}
}
As you wrote above, the class is called UIView. It's really simple to create a new View. Take a look at this code snippet.
-(void)youButtonAction:(id)sender {
//This method is executed as soon as you button is pressed.
UIView *newView = [[UIView alloc] initWithFrame:CGRectMake(0,0,100,100)];
[anotherView addSubview:newView]; //Add the newView to another View
[newView release];
}
I hope you got the point. At first you have to create the view, than add it to another view and in the end release it. ;-)
Sandro Meier

sendSubviewToBack hides UIImageView

I have an UIImageView and a few buttons defined in interface builder. I want to display an image with the buttons on top of it. I add an image to the UIImageView programatically but it covers up the buttons. I tried using sendSubviewToBack and the image disappeared completely. Here's my code
UIImageView *imageView = [[UIImageView alloc] initWithFrame:
CGRectMake(0.0, 0.0, 320.0, 480.0)];
imageView.image = [UIImage imageNamed:[NSString stringWithFormat:#"mypic%d.png", index]];
[self.view addSubview:imageView];
[self.view sendSubviewToBack:imageView];
[imageView release];
Please help.
ok, i'm a newbie and I was dumb. I was defining a UIImageView on interface builder and also in the code thus hiding one behind another. sorry.
You might also choose to simply create the image view in Interface Builder, create an outlet to it, then set the image programmatically. Doesn't look like you need to dynamically mess with the view hierarchy here.

Adding backgroundimage to my app

I am using this code to add a background image to my tableview
myTable.backgroundView = [[[UIImageView alloc] initWithImage:[UIImage imageNamed:#"background.png"]] autorelease];
on the internet they say this code works, but it's not working for me
can someone help me please?
if its a UITableViewController, as I believe it is, do this:
[myTable setBackgroundColor:[UIColor colorWithPatternImage:[UIImage imageNamed:#"background.png"]]];
or you can do (on a non-table view controller)
[self.view setBackgroundColor:[UIColor colorWithPatternImage:[UIImage imageNamed:#"background.png"]]];
or on viewDidLoad you can do:
UIImageView *backgroundView = [[[UIImageView alloc] initWithImage:[UIImage imageNamed:#"background.png"]] autorelease];
[self.view addSubview:backgroundView];
but thats a bit messy - I prefer to use setBackgroundColor:
The problem is that backgroundview for tableview is a UIView, not a UIImage. So you need to create a view, easiest way is to use a UIImageView. For example this would put your splash screen image as the background view for the table in a UITableViewController...
UIImage *backImage = [UIImage imageNamed:#"default.png"];
UIImageView *backImageView = [[UIImageView alloc] initWithImage:backImage];
self.tableView.backgroundView = backImageView;
The methods mentioned above are pre the introduction of tableview property backgroundview in 3.2
edit - dear god I was obviously having a coffee deficit today :) The op is indeed using a UIImageView! The only thing I can think is that he is targeting a pre 3.2 platform...

Adding a button inside an image

CGRect frame = CGRectMake(round((self.view.bounds.size.width - kImageWidth) / 2.0),
kTopPlacement, kImageWidth, kImageHeight);
self.containerView = [[[UIView alloc] initWithFrame:frame] autorelease];
[self.view addSubview:self.containerView];
// create the initial image view
frame = CGRectMake(0.0, 0.0, kImageWidth, kImageHeight);
self.mainView = [[[UIImageView alloc] initWithFrame:frame] autorelease];
self.mainView.image = [UIImage imageNamed:imagePath];
I want to put a button inside mainview.image. How can I do it?
Any help will be greatly appreciated.
you have to create one button.
and add mainView as a subview to that button using code:
[btnButton addSubView:mainView];
and add this button as a subview to your ViewContoller 's view
[self.view addSubView:btnButton];
Might be easier to use a UIButton and add the image as the background.
Look at the section on Configuring Button With Images
You could also add a clear button (using the UIButtonTypeCustom) on top of the UIImageView if you want the button to only take up part of the image.