Changing Auriotouch Linear scale to logarithmic - iphone

I don't know if this is even possible to do, but thought I would ask, I suspect that if it is possible, it would be changed in the - (void) renderFFTToTex routine. Does anybody have any ideas about doing this or other suggestions that they could recommend? Thank you.

To rescale the frequency, we need to scale this parameter:
CGFloat yFract = (CGFloat)y / (CGFloat)(maxY - 1);
which has a value between 0..1, and determines which fft output to take to display on display line y.
To get a logarithmic scale, first do the math: a frequency f (0.1kHz-20kHz) must be displayed on a position log(f). Call the low bound (0.1kHz) L, the high bound (20kHz) H. Then after some math [[skipped]] you get:
yFract = ( exp(yFract*log(H/L)) - 1 ) / ( H/L - 1 );
where you should fill in what you think is the H/L ratio, e.g.
yFract = ( exp(yFract*log(20)) - 1 ) / ( 20 - 1 );
(you should check if 0 gives 0 and 1 gives 1, which is the case)

Related

How do I combine tf.absolute and tf.square to create the Huber loss function in Tensorflow?

To be precise, the loss function that I'm looking for is the squared error when the absolute error is lesser than 0.5, and it is the absolute error itself, when the absolute error is greater than 0.5. In this way, the gradient from the error function doesn't exceed 1 because once the gradient of the squared error function reaches 1, the absolute error function kicks in, and the gradient remains constant at 1. I've included my current implementation below. For some reason, it's giving me worse performance than just the squared error.
fn_choice_maker1 = (tf.to_int32(tf.sign(y - y_ + 0.5)) + 1)/2
fn_choice_maker2 = (tf.to_int32(tf.sign(y_ - y + 0.5)) + 1)/2
choice_maker_sqr = tf.to_float(tf.mul(fn_choice_maker1, fn_choice_maker2))
sqr_contrib = tf.mul(choice_maker_sqr, tf.square(y - y_))
abs_contrib = tf.abs(y - y_)-0.25 - tf.mul(choice_maker_sqr, tf.abs(y - y_)-0.25)
loss = tf.reduce_mean(sqr_contrib + abs_contrib)
train_step = tf.train.AdamOptimizer(1e-4).minimize(loss)
choice_maker_sqr is a column tensor that is one whenever the error is between 0.5 and -0.5. The names are pretty self explanatory.
Here is my implementation of the Huber loss function in python tensorflow:
def huber_loss(y_true, y_pred, max_grad=1.):
"""Calculates the huber loss.
Parameters
----------
y_true: np.array, tf.Tensor
Target value.
y_pred: np.array, tf.Tensor
Predicted value.
max_grad: float, optional
Positive floating point value. Represents the maximum possible
gradient magnitude.
Returns
-------
tf.Tensor
The huber loss.
"""
err = tf.abs(y_true - y_pred, name='abs')
mg = tf.constant(max_grad, name='max_grad')
lin = mg*(err-.5*mg)
quad=.5*err*err
return tf.where(err < mg, quad, lin)
You can use tf.select to implement it in a single call:
err = y - y_
huber_loss = tf.select(tf.abs(err) < 1.0,
0.5 * tf.square(err),
tf.abs(err) - 0.5) # if, then, else
err = tf.subtract(x,y)
huber_loss = tf.where(tf.less(x,y),
tf.sqrt(tf.square(err)),
tf.abs(err))
with tf.Session() as sess:
print(sess.run(tf.reduce_mean(huber_loss)))
Not sure if this is still relevant, but I would like to point it out to those seeking this in the future. The tensorflow research losses script has an implementation of the Huber loss for Object detection (like its implemented in the FasterRCNN paper)
Here's the link to the method

Matlab Stepinfo Function

S = stepinfo(Y,T,180,'SettlingTimeThreshold',ST) ;
ts=S.SettlingTime;
in this does it mean ts is the time at which |Y-180| becomes less than ( ST/100 )or something else...
in my code though |Y-180| is less than ST/100 but i am getting ts = NAN;
pls help me out
My code:
if ee(end)>160
S = stepinfo(ee,times,180,'SettlingTimeThreshold',0.01);
else
S = stepinfo(ee,times,0.5,'SettlingTimeThreshold',1);
end
settling_time = S.SettlingTime;
end
where 'ee' is an array of values at each 'times'
ee is basically error angle which becomes 180 or 0 after some time..
thanks
From the help:
The response has settled when the error |y(t) - yfinal| becomes
smaller than a fraction ST of its peak value.
This means that it's the fraction of the peak error value, not an absolute threshold - e.g. if your system was something that started at around 30, and eventually rose and settled at near 180 (yfinal = 180), then the max error is 150, and the threshold would be 0.01*150 = 1.5. So it would need to get to 178.5 (180-1.5).
If your system started at 100 and settled at about 180, your max error is 80, and the threshold is then only 0.8, so your value needs to be at 179.2.
Look at what your min(ee) and max(ee) are and then decide on what a sensible threshold is.
EDIT:
If you want to set a fixed threshold you'll have to calculate it on the fly:
desiredthreshold = 1.8 % absolute value, e.g. 0.01*180
maxerror = 180-min(ee); % assuming your values are all between 0 and 180
actualthreshold = 1.8/maxerror; %if your min value is 0 then this goes to 0.01, otherwise it will be larger

Rotation of image manually in matlab

I am trying to rotate the image manually using the following code.
clc;
m1 = imread('owl','pgm'); % a simple gray scale image of order 260 X 200
newImg = zeros(500,500);
newImg = int16(newImg);
rotationMatrix45 = [cos((pi/4)) -sin((pi/4)); sin((pi/4)) cos((pi/4))];
for x = 1:size(m1,1)
for y = 1:size(m1,2)
point =[x;y] ;
product = rotationMatrix45 * point;
product = int16(product);
newx =product(1,1);
newy=product(2,1);
newImg(newx,newy) = m1(x,y);
end
end
imshow(newImg);
Simply I am iterating through every pixel of image m1, multiplying m1(x,y) with rotation matrix, I get x',y', and storing the value of m1(x,y) in to `newImg(x',y')' BUT it is giving the following error
??? Attempted to access newImg(0,1); index must be a positive integer or logical.
Error in ==> at 18
newImg(newx,newy) = m1(x,y);
I don't know what I am doing wrong.
Part of the rotated image will get negative (or zero) newx and newy values since the corners will rotate out of the original image coordinates. You can't assign a value to newImg if newx or newy is nonpositive; those aren't valid matrix indices. One solution would be to check for this situation and skip such pixels (with continue)
Another solution would be to enlarge the newImg sufficiently, but that will require a slightly more complicated transformation.
This is assuming that you can't just use imrotate because this is homework?
The problem is simple, the answer maybe not : Matlab arrays are indexed from one to N (whereas in many programming langages it's from 0 to (N-1) ).
Try newImg( max( min(1,newX), m1.size() ) , max( min(1,newY), m1.size() ) ) maybe (I don't have Matlab at work so I can tell if it's gonna work), but the resulting image will be croped.
this is an old post so I guess it wont help the OP but as I was helped by his attempt I post here my corrected code.
basically some freedom in the implementation regarding to how you deal with unassigned pixels as well as wether you wish to keep the original size of the pic - which will force you to crop areas falling "outside" of it.
the following function rotates the image around its center, leaves unassigned pixels as "burned" and crops the edges.
function [h] = rot(A,ang)
rotMat = [cos((pi.*ang/180)) sin((pi.*ang/180)); -sin((pi.*ang/180)) cos((pi.*ang/180))];
centerW = round(size(A,1)/2);
centerH = round(size(A,2)/2);
h=255.* uint8(ones(size(A)));
for x = 1:size(A,1)
for y = 1:size(A,2)
point =[x-centerW;y-centerH] ;
product = rotMat * point;
product = int16(product);
newx =product(1,1);
newy=product(2,1);
if newx+centerW<=size(A,1)&& newx+centerW > 0 && newy+centerH<=size(A,2)&& newy+centerH > 0
h(newx+centerW,newy+centerH) = A(x,y);
end
end
end

How to swap negative rotation values over to positive rotation values?

Example: I have a circle which is split up into two halfs. One half goes from 0 to -179,99999999999 while the other goes from 0 to 179,99999999999. Typical example: transform.rotation.z of an CALayer. Instead of reaching from 0 to 360 it is slip up like that.
So when I want to develop a gauge for example (in theory), I want to read values from 0 to 360 rather than getting a -142 and thinking about what that might be on that 0-360 scale.
How to convert this mathematically correctly? Sine? Cosine? Is there anything useful for this?
Isn't the normalization achieved by something as simple as:
assert(value >= -180.0 && value <= +180.0);
if (value < 0)
value += 360.0;
I'd probably put even this into a function if I'm going to need it in more than one place. If the code needs to deal with numbers that might already be normalized, then you change the assertion. If it needs to deal with numbers outside the range -180..+360, then you have more work to do (adding or subtracting appropriate multiples of 360).
while (x < 0) {
x = x + 360;
}
while (x > 360) {
x = x - 360;
}
This will work on any value, positive or negative.
((value % 360) + 360) % 360
The first (value % 360) makes it to -359 to 359.
The + 360 removes any negative number: Value now 1 to 719
The last % 360 makes it to 0
to 359
Say x is the value with range (-180, 180), y is the value you want display,
y = x + 180;
That will change shift reading to range (0, 360).
If you don't mind spending a few extra CPU cycles on values that are already positive, this should work on any value -360 < x < 360:
x = (x + 360) % 360;
I provide code to return 0 - 360 degree angle values from the layer's transform property in this answer to your previous question.

iPhone - AVAudioPlayer - convert decibel level into percent

I like to update an existing iPhone application which is using AudioQueue for playing audio files. The levels (peakPowerForChannel, averagePowerForChannel) were linear form 0.0f to 1.0f.
Now I like to use the simpler class AVAudioPlayer which works fine, the only issue is that the levels which are now in decibel, not linear from -120.0f to 0.0f.
Has anyone a formula to convert it back to the linear values between 0.0f and 1.0f?
Thanks
Tom
Several Apple examples use the following formula to convert the decibels into a linear range (from 0.0 to 1.0):
double percentage = pow (10, (0.05 * power));
where power is the value you get from one of the various level meter methods or functions, such as AVAudioPlayer's averagePowerForChannel:
Math behind the Linear and Logarithmic value conversion:
1. Linear to Decibel (logarithmic):
decibelValue = 20.0f * log10(linearValue)
Note: log is base 10
Suppose the linear value in the form of percentage range from [ 0 (min vol) to 100 (max vol)] then the decibelValue for half of the volume (50%) is
decibelValue = 20.0f * log10(50.0f/100.0f) = -6 dB
Full volume:
decibelValue = 20.0f * log10(100.0f/100.0f) = 0 dB
Complete mute:
decibelValue = 20.0f * log10(0/100.0f) = -infinity
2. Decibel(logarithmic) to Linear:
LinearValue = pow(10.0f, decibelValue/20.0f)
Apple uses a lookup table in their SpeakHere sample that converts from dB to a linear value displayed on a level meter.
I moulded their calculation in a small routine; see here.