I like to know about teh various tools required to develop for jailbroken application.
I have seen many links dealing with jailbroken devices says about the Open Toolchain . Does it really required for developing applications for jailbroken devices. Can anyone clearly elaborates regarding the open toolchain and other development tools required.
Do we need to sign the applications developed for jailbroken devices. Cant we use the normal provision profile downloaded from apple developer site for signing the application to run in the jailbroken devices.
Any help would be greatly appreciated.
Best Wishes,
Mohammed Sadiq.
I know a lot of jailbroken app devs use the official SDK, and why wouldn't you?
The applications should be the same. It's the distribution method that differs. The last two FAQs here should help you.
Related
I know that you need a Mac and Xcode and the SDK. But is it possible to develop apps for jaibroken devices and/or regular devices using Windows/Linux platforms ?
Edit
Also, what's the lowdown on the Airplay SDK ? Heard that it's pretty good but doesnt offer the same performance as an app developed through Xcode.
Found this PDF Document, for what it's
Actually you can, and that's what programming is all about. If you're a tough programmer you can do lots of cross platform and cross hardware stuff. Don't forget that no matter how cool Steeve Jobs is (or pretends to be) for Apple and maybe even non-Apple consumers they care about their profit and would never declare officially that building apps for iPhone and other iOS devices is possible on PC too. This way they make you get a Mac. They've been very successful in making people believe that building apps for iPhone is not possible otherwise.
There's a toolchain for Linux platforms, but it doesn't have Interface Builder or other niceties. Here's an example application that uses it.
You may be looking for theos. Have a look at this thread.
Of course, you will have to have your toolchain installed, which shouldn't be that hard. There are a lot of projects which involve having a Linux iOS toolchain. Windows is another story, though :P (not saying it's impossible!).
Short answer is no - fundamentally iPhone OS uses Cocoa, which is a closed framework only distributed with XCode. Some people have thought about reverse engineering (like Wine) but I don't think anybody has really been successful thus far, let alone use Cocoa as a development environment.
You might be able to create some debian packages (dpkg) that can be run in the background or via the mobile terminal. This is kind of limiting though, because you don't have access to GUI and your app won't be very intuitive.
There seems to be a development platform for porting Blender game logic into a full-fledged iphone game. Maybe you could avoid Xcode this way, but I doubt it.
http://sio2interactive.com/
You could run OSX within Virtualbox/VMWare Player but that's not allowed by Apple.
Don't listen to other people who insist that you HAVE to get a Mac. You just need to download a copy of cracked VMWare with pre-installed Mac from http://thepiratebay.org/. You also need to download a copy of cracked VMWare player from the same site. Then download Xcode inside the Mac. No need to pay for anything. I've been using it and working great.
Short answer -- YES.
Although i'm not entirely sure what you mean by "ONLY" for jailbroken devices, but if you have any experience at all with flash scripts or action scripts then check out Adobe Flash Professional CS5.5. It's a program that lets you design and write your own apps for ipod/iphone/ipad.
http://www.adobe.com/products/flash.html
I've used it for years and find it perfect.
I am testing a native mobile app that has been developed for the iPhone, and I am trying to find an emulator that will run on Windows. I have found a lot of emulators, but their description is for mobile web apps, but the app that I am testing, and will be testing, is for native apps. Does anyone know of an iPhone emulator for Windows to test native apps?
Nope. There's no such program out there currently. If you're doing iOS development, you more or less need an Intel-based Mac.
This isn't possible as Native Apps are specifically for them, platforms.
If you would like to develop multi-platform app, i would advise a Mobile Web Application.
SeeTest enables you to connect IOS emulators and to test native applications.
See here: http://experitest.com/studio/help2/WebHelp/Connect_iPhone_emulator1.htm
No solution for that to my knowledge. The only way I can think of would be to use Hackintosh with Xcode.
How dragonfiresdk works internally as It allows to develop on Windows ? As Apple rules seem harsh about porting code how can dragonforesdk be so sure to be compliant ? Why aren't there any other solutions for developping iphone on Windows then or are there ?
Seems like a mystery to everybody ...
Update: as Brad Larson asked, I'm curious to know the answer too:
If the application is compiled on a Mac, how does this help you develop using only Windows? A Mac is still required for compilation / codesigning ?
Appstore has several Dragonfiresdk powered apps from Zimusoft currently. Also check their forums. There seems to be several people with their apps up in the app store.
Since the final app after compilation is a true native app, I don't think Dragonfiresdk has anything problematic that Apple will ban it.
I am using Titanium appcelerator for developing my android application, more over i am newbie to handle both of this together, even though i have made some digging to find some resources to start up with this, i am finding some difficulties in my first try.if anybody have resources that helps me move on further, please let me know...
Other one.. is it possible to run my android application that i have done using Titanium appcelerator in iPhone..if so please provide some resources...for doing the same...
Please let me know....
Thanks in advance...
Yes, titanium appcelerator apps can be packaged for the iPhone, and will work nearly the same as on android.
To do this, you need a Mac computer and the iPhone SDK (download from Apple). I believe you also need to pay Apple US$50 to deploy your own app to the phone.
If you want to put it on the App Store, you will need to submit it for Apple's approval.
The following link may help:
http://assets.appcelerator.com.s3.amazonaws.com/docs/GettingStartedTitanium_Mac.pdf
As far as general coding goes, I found the Twitter client example helpful.
This question already has answers here:
Closed 11 years ago.
Possible Duplicate:
Starting iPhone app development in Linux?
Is there a way to use Ubuntu Linux for developing iPhone applications destined to be listed on Apples app store ?
Many of the other solutions will work, but they all make use of the open-toolchain for the iPhone SDK. So, yes, you can write software for the iPhone on other platforms... BUT...
Since you specify that you want your app to end up on the App Store, then, no, there's not really any way to do this. There's certainly no time effective way to do this. Even if you only value your own time at $20/hr, it will be far more efficient to buy a used intel Mac, and download the free SDK.
Not officially, no. It's just Objective-C though and the compiler's open source - you could probably get the headers and compile it and somehow get the binary on the device. Another option is compiling on the device. All these options will require jailbreaking though.
A Mac Mini is just $599...
There are two things I think you could try to develop iPhone applications.
You can try the Aptana mobile wep app plugin for eclipse which is nice, although still in early stage. It comes with a emulator for running the applications so this could be helpful
You can try cocoa
(Extra) Here is a nice guide I found of guy who managed to get the iPhone SDK running in ubuntu, hope this help -_-. iPhone on Ubuntu
I found one interesting site which seems pretty detailed on how you could setup a ubuntu for iPhone development. But it's a little old from November 2008 for the SDK 2.0.
Ubuntu 8.10 for iPhone open toolchain SDK2.0
The instructions also include something about the Android SDK/Emulator which you can leave out.
With some tweaking and lots of sweat, it's probably possible to get gcc to compile your Obj-C source on Ubuntu to a binary form that will be compatible with an iPhone ARM processor. But that can't really be considered "iPhone Application development" because you won't have access to all the proprietary APIs of the iPhone (all the Cocoa stuff).
Another real problem is you need to sign your apps so that they can be made available to the app store. I know of no other tool than XCode to achieve that.
Also, you won't be able to test your code, as they is no open source iPhone simulator... maybe you might pull something off with qemu, but again, lots of effort ahead for a small result.
So you might as well buy a used mac or a Mac mini as it has been mentioned previously, you'll save yourself a lot of effort.
Probably not. While I can't log into the Apple Development site, according to this post you need an intel mac platform.
http://tinleyharrier.blogspot.com/2008/03/iphone-sdk-requirements.html
It can be done!!!!!!
There is someone who did it.
Enjoy :)
There are several way to do it, may decide to go the native way by downloading a VM application for linux and the install Mac OS in your VM and then download the Xcode application for mac But the true is i tried this path but it was really long so i decide to get sencha touch and phonegap for mobile phone,here the sencha-touch is a javascript framework that will help you in developing the interfaces and the phonegap is also javascript library which will help to access the feature of your Iphone or any oher mobile platform
I'm using sencha-touch and phonegap ,its really work for me
Perhaps the best way would be to implement your app as a web app. I think you can also make web apps that run direct on the phone, without internet access or a remote server.
Web app, sounds lame? But a lot can be done with DHTML / HTML5 / JavaScript. It's a rare app that requires more power and couldn't be done as a web app. And you get pretty good cross platform with Web / JavaScript - the browsers vary a bit but a good web dev can write one web app that works pretty much everywhere.
Of course if you're writing a high-performance 3D game, the browser might not deliver what you need! maybe in a few years... Apparently some Google hackers ported Quake 2 to HTML5 already!
http://web.appstorm.net/roundups/browsers/10-html5-games-paving-the-way/