I am building a pdf viewer app. my skills are at medium LOL voodoo level now... I've got real far on my own with this app but I'm pretty stuck ether on my theory or on my code. My app has a paging scroll view that makes its self the length of the entire pdf document, then it shows the current page in another scrollview (ImageScrollView) which is its own class. ImageScrollView makes a UIView which does the CATiledLayer usual stuff and it all work fine! :)
My ImageScrollView shows the on-screen page (when you scroll to the next page ImageScrollView loads again CATiledLayer on-screen and you can see the tiles). I've been researching about how to get the pages left and right of the current page to preload (as I don't think having a pdf load as tiles on-screen is good for the user experience) but Im not to sure if I'm thinking about it correctly.
Maybe I should be making a left and right UIView that sit next to the onscreen UIView in ImageScrollView?
or maybe it has to do with recycling no-longer-visible pages as seen below (but I think I would still need views to the left/right and even still wont I need to recycle the views also??)
- (void)tilePages {
// Calculate which pages are visible
CGRect visibleBounds = pagingScrollView.bounds;//CGRect visibleBounds = CGRectMake(0.0f, 0.0f, 320.0f * [self pdfPageCount], 435.0f);
int firstNeededPageIndex = floorf(CGRectGetMinX(visibleBounds) / CGRectGetWidth(visibleBounds));
int lastNeededPageIndex = floorf((CGRectGetMaxX(visibleBounds)-1) / CGRectGetWidth(visibleBounds));
firstNeededPageIndex = MAX(firstNeededPageIndex, 0);
lastNeededPageIndex = MIN(lastNeededPageIndex, [self pdfPageCount] - 1);
// Recycle no-longer-visible pages
for (ImageScrollView *page in visiblePages) {
if (page.index < firstNeededPageIndex || page.index > lastNeededPageIndex) {
[recycledPages addObject:page];
[page removeFromSuperview];}}
[visiblePages minusSet:recycledPages];
// add missing pages
for (int index = firstNeededPageIndex; index <= lastNeededPageIndex; index++) {
if (![self isDisplayingPageForIndex:index]) {
ImageScrollView *page = [self dequeueRecycledPage];
if (page == nil) {
page = [[[ImageScrollView alloc] init] autorelease];}
[self configurePage:page forIndex:index];
[pagingScrollView addSubview:page];
[visiblePages addObject:page];}}}
I changed the code to see what happened below (not sure) also I get error: initialization makes pointer from integer without a cast
- (void)tilePages:(NSUInteger) index {
// Calculate which pages are visible
CGRect visibleBounds = pagingScrollView.bounds;
int firstNeededPageIndex = floorf(CGRectGetMinX(visibleBounds) / CGRectGetWidth(visibleBounds));
int lastNeededPageIndex = floorf((CGRectGetMaxX(visibleBounds)-1) / CGRectGetWidth(visibleBounds));
firstNeededPageIndex = MAX(firstNeededPageIndex, 0);
lastNeededPageIndex = MIN(lastNeededPageIndex, [self pdfPageCount] - 1);
// Recycle no-longer-visible pages
for (ImageScrollView *page in visiblePages) {
if (page.index < firstNeededPageIndex || page.index > lastNeededPageIndex) {
// visible N/Ppages *start*
if (index == 1) {
ImageScrollView *Npage = Npage.index +1;
Npage = [[[ImageScrollView alloc] init] autorelease];
[self configurePage:Npage forIndex:index +1];
[pagingScrollView addSubview:Npage];
[visiblePages addObject:Npage];}
if (index < 2 || index > [self pdfPageCount] -2) {
ImageScrollView *Ppage = Ppage.index -1;
ImageScrollView *Npage = Npage.index +1;
Ppage = [[[ImageScrollView alloc] init] autorelease];
[self configurePage:Ppage forIndex:index -1];
[pagingScrollView addSubview:Ppage];
[visiblePages addObject:Ppage];
Npage = [[[ImageScrollView alloc] init] autorelease];
[self configurePage:Npage forIndex:index +1];
[pagingScrollView addSubview:Npage];
[visiblePages addObject:Npage];}
if (index == [self pdfPageCount] -1) {
ImageScrollView *Ppage = Ppage.index -1;
Ppage = [[[ImageScrollView alloc] init] autorelease];
[self configurePage:Ppage forIndex:index -1];
[pagingScrollView addSubview:Ppage];
[visiblePages addObject:Ppage];}
// visible N/Ppages *end*
[recycledPages addObject:page];
[page removeFromSuperview];}}
[visiblePages minusSet:recycledPages];
// add missing pages
for (int index = firstNeededPageIndex; index <= lastNeededPageIndex; index++) {
// recycled N/Ppages *start*
if (index == firstNeededPageIndex +1) {
ImageScrollView *Npage = Npage.index +1;
[recycledPages addObject:Npage];
[Npage removeFromSuperview];}
if (index < firstNeededPageIndex +2 || index > lastNeededPageIndex -2) {
ImageScrollView *Ppage = Ppage.index -1;
ImageScrollView *Npage = Npage.index +1;
[recycledPages addObject:Ppage];
[Ppage removeFromSuperview];
[recycledPages addObject:Npage];
[Npage removeFromSuperview];}
if (index == lastNeededPageIndex -1) {
ImageScrollView *Ppage = Ppage.index -1;
[recycledPages addObject:Ppage];
[Ppage removeFromSuperview];}
// recycled N/Ppages *end*
if (![self isDisplayingPageForIndex:index]) {
ImageScrollView *page = [self dequeueRecycledPage];
if (page == nil) {
page = [[[ImageScrollView alloc] init] autorelease];}
[self configurePage:page forIndex:index];
[pagingScrollView addSubview:page];
[visiblePages addObject:page];}}}
Could I store 3 pdf pages in an NSIndex? eg: previousPageToRecycle, previousPage, currentPage, nextPage, nextPageToRecycle
I'm unsure of how to do this.
ImageScrollView *Ppage = Ppage.index -1;
Ppage.index -1 is an integer. You're assigning it to a variable of type ImageScrollView*, which is supposed to magically turn it into a pointer. This is probably a mistake.
The first bit of code is much more readable, and looks like it's vaguely on the right track.
The second bit of code is completely unreadable due to lack of sane indenting. There are also some problems:
There are far too many special cases. Simplify your logic; it makess your code easier to get right and easier to maintain.
There is a lot of duplicated code. This is related to the special-casing.
I can't for the life of me figure out why firstNeededPageIndex+1 and lastNeededPageIndex-1 are special.
I would not use an NSSet for so few pages. I don't think being able to use minusSet: is a significant advantage over just using removeObject: (and if you're worried about performance, just use removeObjectIdenticalTo:)
I'm not sure what you mean by "storing pages in an NSIndex"; do you mean CFIndex or NSInteger?
And now, an overall answer:
In general, you're on the right track, but you need to load up to five pages:
The current page, i.
Pages i-1 and i+1. The user can start scrolling at any time; you don't want the display to lag while you render some tiles.
Pages i-2 and i+2. Bouncy-scrolling means if the user scrolls from i to i+1, it will show a few pixels of i+2. You don't want to load pages during the scroll animation, or it'll appear to lag (unless you can make it load in a background thread somehow). Note that if the user scrolls from i to i+1 to i+2, it'll "bounce" at i+3. You can load more, but I consider this uncommon enough that a little lag is justified.
I implemented this using a ring-buffer-like array of size 8; page i is stored in ring[i%8] if it is loaded. Since I only need to have 5 pages at a time, 8 is plenty; admittedly there's a largeish pile of ring-buffer-management code that you need to get right (mostly it just takes a while to code).
I also just used a "current page", loading i±1 during a scroll (hopefully they're already loaded) and i±2 at viewDidAppear: and at the end of a scroll (scrollViewDidEndDragging:willDecelerate: with decelerate=NO, and scrollViewDidEndDecelerating:).
You might also want to hold on to views a little longer (preload i±2 but keep i±3 if they happen to be loaded), otherwise views will be needlessly reloaded if the user moves back and forth during a scroll (laaaaaag).
If you show a page number, you might also want to add some hysteresis. I only changed pages when the user scrolled 2/3 of the way into the next page (that means to toggle between two pages, the user has to move back and forth by 1/3 page). If you implement hysteresis, the previous paragraph isn't such a big deal.
Related
How does Apple do the iPhone calendar day view transition between dates? When you swipe your finger on the day view it looks a bit like a carousel and when the day view is half way across the screen the date at the top changes.
I have recreated the day view myself but need to figure out how to do the transition between days.
If I had to guess? Using 3 panes in a UIScrollView like this method.
- (void)viewDidLoad
{
[super viewDidLoad];
documentTitles = [[NSMutableArray alloc] init];
// create our array of documents
for (int i = 0; i < 10; i++) {
[documentTitles addObject:[NSString stringWithFormat:#"Document %i",i+1]];
}
// create placeholders for each of our documents
pageOneDoc = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, 320, 44)];
pageTwoDoc = [[UILabel alloc] initWithFrame:CGRectMake(320, 0, 320, 44)];
pageThreeDoc = [[UILabel alloc] initWithFrame:CGRectMake(640, 0, 320, 44)];
pageOneDoc.textAlignment = UITextAlignmentCenter;
pageTwoDoc.textAlignment = UITextAlignmentCenter;
pageThreeDoc.textAlignment = UITextAlignmentCenter;
// load all three pages into our scroll view
[self loadPageWithId:9 onPage:0];
[self loadPageWithId:0 onPage:1];
[self loadPageWithId:1 onPage:2];
[scrollView addSubview:pageOneDoc];
[scrollView addSubview:pageTwoDoc];
[scrollView addSubview:pageThreeDoc];
// adjust content size for three pages of data and reposition to center page
scrollView.contentSize = CGSizeMake(960, 416);
[scrollView scrollRectToVisible:CGRectMake(320,0,320,416) animated:NO];
}
- (void)loadPageWithId:(int)index onPage:(int)page
{
// load data for page
switch (page) {
case 0:
pageOneDoc.text = [documentTitles objectAtIndex:index];
break;
case 1:
pageTwoDoc.text = [documentTitles objectAtIndex:index];
break;
case 2:
pageThreeDoc.text = [documentTitles objectAtIndex:index];
break;
}
}
- (void)scrollViewDidEndDecelerating:(UIScrollView *)sender
{
// All data for the documents are stored in an array (documentTitles).
// We keep track of the index that we are scrolling to so that we
// know what data to load for each page.
if(scrollView.contentOffset.x > scrollView.frame.size.width)
{
// We are moving forward. Load the current doc data on the first page.
[self loadPageWithId:currIndex onPage:0];
// Add one to the currentIndex or reset to 0 if we have reached the end.
currIndex = (currIndex $gt;= [documentTitles count]-1) ? 0 : currIndex + 1;
[self loadPageWithId:currIndex onPage:1];
// Load content on the last page. This is either from the next item in the array
// or the first if we have reached the end.
nextIndex = (currIndex $gt;= [documentTitles count]-1) ? 0 : currIndex + 1;
[self loadPageWithId:nextIndex onPage:2];
}
if(scrollView.contentOffset.x $lt; scrollView.frame.size.width) {
// We are moving backward. Load the current doc data on the last page.
[self loadPageWithId:currIndex onPage:2];
// Subtract one from the currentIndex or go to the end if we have reached the beginning.
currIndex = (currIndex == 0) ? [documentTitles count]-1 : currIndex - 1;
[self loadPageWithId:currIndex onPage:1];
// Load content on the first page. This is either from the prev item in the array
// or the last if we have reached the beginning.
prevIndex = (currIndex == 0) ? [documentTitles count]-1 : currIndex - 1;
[self loadPageWithId:prevIndex onPage:0];
}
// Reset offset back to middle page
[scrollView scrollRectToVisible:CGRectMake(320,0,320,416) animated:NO];
}
You don't need a scroll view to do this; just create a view with 3 subviews inside it arranged side by side, and add a pan gesture recognizer.
If the user moved to the right view, chuck out the leftmost view, add a view on the right, and make the present right view the center view. You need to do a similar thing for the left view as well.
I need help with the uiscrollview implementation with the following requirements:
1) pagingEnabled = true.
2) lazy pages loading.
3) pages are loading in the background. So i need at first run loading the page X, then get the notification that the page is fully loaded and only then allow the user to scroll to it.
4) ability to change the current page.
My first attempt was to override the scrollViewDidEndDeacelerating and scrollViewDidScroll, but I had troubles with stucking on half of pages (when you stop the scroll on the half of the page and then wait for new page to add to the scroll) and empty pages (when the user scrolled too fast).
My second attempt was to override the layoutSubviews method of the UIScrollView and do all calculations there. But it seems to be very sofisticated.
So, I'd love to find any examples of similar implementations.
Now I have the code like this:
I've implemented scrollViewWillBeginDragging and scrollViewDidEndDecelerating:
- (void)scrollViewWillBeginDragging:(UIScrollView *)aScrollView
{
isScrolling = YES;
}
- (void)scrollViewDidEndDecelerating:(UIScrollView *)aScrollView
{
isScrolling = NO;
// Here we load the page that was prepared when the user was scrolling
if (needDisplay > -1) {
//NSLog(#"Loading queued page %d", needDisplay);
[self loadScrollViewWithPage:needDisplay forceAddToSuperview:NO animated:YES];
needDisplay = -1;
}
// minLoadedPageIndex - index of the first loaded page.
int selectedIndex = MIN(floor((aScrollView.contentOffset.x - pageWidth / 2) / pageWidth) + 1 + minLoadedPageIndex, [photoItems count] - 1);
[self loadScrollViewWithPage:selectedIndex - 1 forceAddToSuperview:NO animated:YES];
[self loadScrollViewWithPage:selectedIndex forceAddToSuperview:NO animated:YES];
[self loadScrollViewWithPage:selectedIndex + 1 forceAddToSuperview:NO animated:YES];
}
In loadScrollViewWithPage I create the page view controller which loads the data from the server in the background. I don't add the view to the scrollview until it loads the data from the server.
- (void)loadScrollViewWithPage:(int)page forceAddToSuperview:(BOOL)value animated:(BOOL)animated
{
DetailController *controller = page >= viewControllers.count ? [NSNull null] :[viewControllers objectAtIndex:page];
if ((NSNull *)controller == [NSNull null])
{
controller = [[DetailController alloc] initWithNibName:#"DetailController" bundle:nil];
controller.delegate = self;
controller.view.hidden = NO; //this will call viewDidLoad.
if (page >= viewControllers.count) {
[viewControllers addObject:controller];
}
else {
[viewControllers replaceObjectAtIndex:page withObject:controller];
}
[controller release];
}
// add the controller's view to the scroll view
if (controller.view && controller.view.superview == nil && (controller.isLoadedOrFailed || value)) {
[self setNumberOfVisiblePages:visiblePagesCount+1];
if (page < selectedIndex) {
// We are adding the page to the left of the current page,
// so we need to adjust the content offset.
CGFloat offset = (int)scrollView.contentOffset.x % (int)scrollView.frame.size.width;
offset = scrollView.frame.size.width * (selectedIndex - minLoadedPageIndex) + offset;
[scrollView setContentOffset:CGPointMake(offset, 0.0) animated:animated];
}
CGRect frame = scrollView.frame;
frame.origin.x = frame.size.width * (page - minLoadedPageIndex);
frame.origin.y = 0;
controller.view.frame = frame;
[scrollView addSubview:controller.view];
[controller viewWillAppear:NO];
}
}
Also I have a detailControllerDidFinishDownload method which is called when data for the page view controller has been loaded.
- (void)detailControllerDidFinishDownload:(DetailController *)controller
{
... //here I calculate new minLoadedPageIndex value
// reset pages frames
if (minLoadedPageIndex < oldMinPage) {
for(int i=oldMinPage;i < [viewControllers count]; i++) {
DetailController *detailsController = [viewControllers objectAtIndex:i];
if ((NSNull *)detailsController != [NSNull null]) {
CGRect frame = scrollView.frame;
frame.origin.x = frame.size.width * (i - minLoadedPageIndex);
frame.origin.y = 0;
[detailsController.view setFrame:frame];
}
}
}
// load the page now or delay load until the scrolling will be finished
if (!isScrolling) {
[self loadScrollViewWithPage:[photoItems indexOfObject:controller.photoItem] forceAddToSuperview:NO animated:NO];
}
else {
needDisplay = [photoItems indexOfObject:controller.photoItem];
//NSLog(#"pageControlUsed is used!!! %d", [photoItems indexOfObject:controller.photoItem]);
}
}
The problem I have now is that sometimes the scroll stucks on the middle (or somewhere near to middle) of the pages and it won't go to the nearest page bounce until I slightly more it. My tests showed that this situation happens if I scroll out of content view frame (the scroll view have bounces on) and wait for the new page to load. In 1 of the 10 times the scroll stucks.
Thanks, Mikhail!
There are a lot of things you are requiring at the same time. I suggest you have a look at this example.
http://ykyuen.wordpress.com/2010/05/22/iphone-uiscrollview-with-paging-example/
It's a very good starting point.
I am trying to modify Apple's PhotoScroller example and I encountered a problem that I couldn't solve.
Basically, the PhotoScroller originally loaded a bunch of image in an array locally. I try to modify this and change to it request an image file dynamically from an URL. Once the user scroll to the next page, it will fetch the next image from a new URL.
In order to improve the performance, I wanted to preload the next page so user doesn't need to wait for the image being downloaded while scrolling to the next page. Once the next page is on current page, the page after that will be loaded and so on...
I'm not quite sure how I can achieve this and I hope someone can show me what to do.
Here is my custom code: (Please refer the full code from Apple's PhotoScroller example)
tilePage method: (It will be call at the beginning and every time when user did scroll the scrollView)
- (void)tilePages
{
// Calculate which pages are visible
CGRect visibleBounds = pagingScrollView.bounds;
int firstNeededPageIndex = floorf(CGRectGetMinX(visibleBounds) / CGRectGetWidth(visibleBounds));
int lastNeededPageIndex = floorf((CGRectGetMaxX(visibleBounds)-1) / CGRectGetWidth(visibleBounds));
firstNeededPageIndex = MAX(firstNeededPageIndex, 0);
lastNeededPageIndex = MIN(lastNeededPageIndex, [self imageCount] - 1);
// Recycle no-longer-visible pages
for (ImageScrollView *page in visiblePages) {
if (page.index < firstNeededPageIndex || page.index > lastNeededPageIndex) {
[recycledPages addObject:page];
[page removeFromSuperview];
}
}
[visiblePages minusSet:recycledPages];
// add missing pages
for (int index = firstNeededPageIndex; index <= lastNeededPageIndex; index++) {
if (![self isDisplayingPageForIndex:index]) {
ImageScrollView *page = [self dequeueRecycledPage];
//ImageScrollView *nextpage = [self dequeueRecycledPage];
if (page == nil) {
page = [[[ImageScrollView alloc] init] autorelease];
}
[self configurePage:page forIndex:index];
[pagingScrollView addSubview:page];
[visiblePages addObject:page];
}
}
}
To configure page index and content:
- (void)configurePage:(ImageScrollView *)page forIndex:(NSUInteger)index
{
//set page index
page.index = index;
//set page frame
page.frame = [self frameForPageAtIndex:index];
//Actual method to call image to display
[page displayImage:[self imageAtIndex:index]];
NSLog(#"index: %i", index);
}
To fetch image from URL:
- (UIImage *)imageAtIndex:(NSUInteger)index {
NSString *string1 = [NSString stringWithString:#"http://abc.com/00"];
NSString *string2 = [NSString stringWithFormat:#"%d",index+1];
NSString *string3 = [NSString stringWithString:#".jpg"];
NSString *finalString = [NSString stringWithFormat:#"%#%#%#",string1,string2,string3];
NSLog(#"final string is: %#", finalString);
NSURL *imgURL = [NSURL URLWithString: finalString];
NSData *imgData = [NSData dataWithContentsOfURL:imgURL];
return [UIImage imageWithData:imgData];
}
Thanks for helping!
Lawrence
You can use concurrent operations to fetch images one after another. Using NSOperations, you can set a dependency chain so images are loaded in a serial fashion in the background, or you can have them all downloaded concurrently.
The problem with large images is that even though you save them in the file system, there is a "startup" time to get the images rendered. Also, in PhotoScroller, Apple "cheats" by having all the images pre tiled for each level of detail. Apple provides no way to render just a Plain ole JPEG in PhotoScroller, so unless you can pre tile it will be of no use to you.
If you are curious, you can see how to both download multiple images and pre tile them into a temporary file by perusing the PhotoScrollerNetwork project on github.
I'm trying to scroll through images being downloaded from a users online album (like in the facebook iphone app) since i can't load all images into memory, i'm loading 3 at a time (prev,current & next). then removing image(prev-1) & image (next +1) from the uiscroller subviews.
my logic works fine in the simulator but fails in the device with this error:
[CALayer retain]: message sent to deallocated instance
what could be the problem
below is my code sample
- (void)scrollViewDidEndDecelerating:(UIScrollView *)_scrollView
{
pageControlIsChangingPage = NO;
CGFloat pageWidth = _scrollView.frame.size.width;
int page = floor((_scrollView.contentOffset.x - pageWidth / 2) / pageWidth) + 1;
if (page>1 && page<=(pageControl.numberOfPages-3)) {
[self removeThisView:(page-2)];
[self removeThisView:(page+2)];
}
if (page>0) {
NSLog(#"<< PREVIOUS");
[self showPhoto:(page-1)];
}
[self showPhoto:page];
if (page<(pageControl.numberOfPages-1)) {
//NSLog(#"NEXT >>");
[self showPhoto:page+1];
NSLog(#"FINISHED LOADING NEXT >>");
}
}
-(void) showPhoto:(NSInteger)index
{
CGFloat cx = scrollView.frame.size.width*index;
CGFloat cy = 40;
CGRect rect=CGRectMake( 0, 0,320, 480);
rect.origin.x = cx;
rect.origin.y = cy;
AsyncImageView* asyncImage = [[AsyncImageView alloc] initWithFrame:rect];
asyncImage.tag = 999;
NSURL *url = [NSURL URLWithString:[pics objectAtIndex:index]];
[asyncImage loadImageFromURL:url place:CGRectMake(150, 190, 30, 30) member:memberid isSlide:#"Yes" picId:[picsIds objectAtIndex:index]];
[scrollView addSubview:asyncImage];
[asyncImage release];
}
- (void) removeThisView:(NSInteger)index
{
if (index<[[scrollView subviews] count] && [[scrollView subviews] objectAtIndex:index]!=nil) {
if ([[[scrollView subviews] objectAtIndex:index] isKindOfClass:[AsyncImageView class]] || [[[scrollView subviews] objectAtIndex:index] isKindOfClass:[UIImageView class]]) {
[[[scrollView subviews] objectAtIndex:index] removeFromSuperview];
}
}
}
For the record it works OK in the simulator, but not the iphone device itself.
any ideas will be appreciated.
cheers,
fred.
I guess your AsyncImageView class uses asynchronous connections to load the image (which is a good thing), so that means that when you add it as a subview of your scroll view, it might be "removedFromSuperview" before the image loads completely. Check in the implementation of your class if the delegates are properly nil'd when it's been dealloc'd, and also that any connections are cancelled and so on.
Pay attention to the fact that a class should never retain its delegate, an "assign" kind of property is perfect for these situations.
Some tips:
Instead of alloc/init'ing and release'ing so many instances while you scroll, try to keep three ivars in your class, and just change the "frame" property of the instances as you scroll. You will avoid lots of allocation and releases if the user scrolls fast, and that's a good thing on an iPhone.
Avoid direct ivar accesses like that in your code; use properties, there are many advantages to them beyond the simple "correctness" thing (KVO being one of them).
I was hoping someone could help me with a memory issue on the iPhone.
I have a scrollview that is part of a nav controller.
Whenever I first push the nav controller and scroll through the scrollview (adding images as I go), memory is allocated in huge chunks (say 1mb each).
If I rotate the display a couple of times, the memory is freed, and everything is fine: The scrollview works correctly and the memory returns to where it should be (around 1mb, looking at the Net alloc in Instruments).
How can I keep the memory from going wild, or free it up during use of the scrollview, just as the device rotation does?
Here is the code snippet that is called to load the scrollview page:
- (void)loadPage:(int)page isCurrent:(BOOL)isCurrent {
if (page < 0) return;
if (page >= totalRows) return;
picViewController *controller = [[picViewController alloc] init];
if ((NSNull *)[viewControllers objectAtIndex:page] == [NSNull null]) {
NSString *fullPath = [self fullPath];
if([fileManager fileExistsAtPath:fullPath]) {
currentImage=[UIImage imageWithContentsOfFile:fullPath];
[controller setImg:currentImage];
[viewControllers replaceObjectAtIndex:page withObject:controller];
}
else {
AsyncImageView* asyncImage = [[AsyncImageView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]];
asyncImage.tag = 8;
[asyncImage loadImageFromName:imageName withURL:url];
[controller.view addSubview:asyncImage];
[asyncImage release];
[viewControllers replaceObjectAtIndex:page withObject:controller];
}
if (nil == controller.view.superview) {
CGRect frame = scrollView.frame;
frame.origin.x = frame.size.width * page;
frame.origin.y = 0;
controller.view.frame = frame;
[scrollView addSubview:controller.view];
}
[controller release];
}
}
I don't see where in your code you're actually purging off-screen pages.
Your code is somewhat like Apple's PageControl example, right?
What I do is loop through the pages each time a page is "activated" and purge pages more than 1 or 2 screens away. (1 for without bounce scrolling, 2 for with.)
- (void)updateCachedPages {
int active = pageControl.currentPage;
int count = pageControl.numberOfPages;
for ( int i = 0; i < count; i++ ) {
if ( abs( active - i ) <= 2 ) {
[self loadPage:i];
}
else {
[self purgePage:i];
}
}
}
- (void)purgePage:(int)page {
if ((page < 0) || (page >= [_myObjects count])) return;
MyControllerClass *controller = [_viewControllers objectAtIndex:page];
if ((NSNull *)controller != [NSNull null]) {
[_viewControllers replaceObjectAtIndex:page withObject:[NSNull null]];
//NSLog( #"Purged page %d", page );
}
}
Call updateCachedPages in scrollViewDidEndDecelerating, your PageControl's page change action, and viewWillAppear.
does your controller pay attention to memory low notifications? You could flush any images which aren't visible when that's received, or do any other releasing you think relevant.
OK, I wasn't freeing all the memory after all.
Once I found a class instance not being freed properly, and made sure tewha's purge code was working, everything is golden.
Thanks for the quick help. This forum is awesome BTW.