MPMoviePlayerDidExitFullscreenNotification - iphone

MPMoviePlayerDidExitFullscreenNotification is working fine in IOS 4.0 (>=3.2). But leaves a white screen when loaded in IOS 3.1.3 (<3.2).

As stated in the iOS Class Reference, that notification is available in iOS 3.2 or later.
http://developer.apple.com/library/ios/#documentation/MediaPlayer/Reference/MPMoviePlayerController_Class/MPMoviePlayerController/MPMoviePlayerController.html%23//apple_ref/doc/uid/TP40006953

Related

iOS5 iPhone app not working on iOS6 iPad

Okay guys,
This is a weird one.
I have an iOS 5.1 iPhone application; Navigation based.
It works fine on the iOS 5.1 iPhone and iPad, and on the iOS 5.1 iPhone and iPad simulators.
Works fine on iOS 6 iPhone simulator.
On both the iOS 6 iPad and iOS 6 iPad simulator it does not work until you change the zoom level.
The UI comes up, but the buttons are not clickable. Changing the zoom makes everything work.
Any ideas?
I've had the same problem with a piece of production code, managed to get around it using the same workaround given in the blog posted by Jeffrey
http://programmingthomas.wordpress.com/2012/10/08/keep-calm-v1-1-ios-6-ipad-bug/
You have to set the bound size for ipad [self.view setBounds: CGRectMake(0f, 0.0f, 768.0f, 1024.0)];

Is it possible to build an app for iPhone 5 screen size with the former SDK (iOS5)?

The latest SDK (Xcode 4.5) doesn't support armv6 and I need to support it right now, so I don't want to upgrade Xcode. Can I support iPhone 5 screen size and make an app in non letterbox mode on iPhone 5 from the previous Xcode (4.3.2)?
[edit] Comment by Brad Larson, change it all : Apple is now explicitly rejecting applications submitted with the iOS 5.x SDK and iPhone 5 default images, saying "Your app contains a launch image with a size modifier that is only supported for apps built with the iOS 6.0 SDK or later."
You can build an app that is compatible with iPhone 5 screen size by adding the 640x1136 Default-568h#2x.png in your resources (if the splash screen defined in your Info.plist is Default.png).
Xcode below 4.5 will let you test on iOS6 devices which is a new for Apple as when iOS5 arrived, all previous version of Xcode where not compatible with iOS5 (impossible to test on iOS5 devices).
So, YES you can develop for iOS6 and iPhone5 screen size from Xcode 4.4 or 4.3.

If I convert my app to ARC, will it still work on devices running iOS 4?

I just converted my app to ARC, will the update still work on devices that are running iOS 4?
Also, what about the new UIAlertView Text input styles?
ARC code runs on iOS 4.0+ and Mac OS X 10.6+, however, you can't use the zeroing-weak references. That's only supported on iOS 5+ and Mac OS X 10.7+.
This is documented in Transitioning to ARC Release Notes.

iAd on iPad, is it working?

How to integrate iAd into my iPad App? Is there a way or is it working only on iPhone with iOS4?
As iAd is a feature of iOS 4, and the iPad currently only runs iOS 3.2, you cannot yet use iAd on the iPad. You'll have to wait till Apple releases iOS 4(.1) for iPad, presumably in November, as #programatique mentioned.
It appears its not working on the iPad yet
http://www.appleinsider.com/articles/10/06/28/iad_report_apples_ios_4_will_reach_ipad_in_november.html

iPhone app runs on iPad simulator, but the background is inverted!

i've installed new sdk 3.2 pre-release wich have iPad simulator, i have tried to launch an iPhone app created by me in iPad simulator; the main view of this app has an image as background; when launch it on iPad simulator this background(self.background = [[UImage..... ) it comes inverted, from top to bottom.
Any idea??
thanks in advance....:)
This was an early bug in the SDK, which was fixed somewhere around Beta 3.