sqlite database not updating modified data in iphone sdk - iphone

Well i am new to iphone coding and using sqlite in one of my application the problem is my sqlite database does not updates the modified data, i am following a sqlite based tutorial:
this is what i am doing:-
- (void) saveAllData {
if(isDirty) {
if(updateStmt == nil) {
const char *sql = "update Work Set Engagement = ?, Status = ?, Where WorkID = ?";
if(sqlite3_prepare_v2(database, sql, -1, &updateStmt, NULL) != SQLITE_OK)
NSAssert1(0, #"Error while creating update statement. '%s'", sqlite3_errmsg(database));
}
sqlite3_bind_text(updateStmt, 1, [Engagement UTF8String], -1, SQLITE_TRANSIENT);
sqlite3_bind_text(updateStmt, 2, [Status UTF8String], -1, SQLITE_TRANSIENT);
//sqlite3_bind_double(updateStmt, 2, [Status doubleValue]);
sqlite3_bind_int(updateStmt, 3, WorkID);
//int Success = sqlit3_step(updateStmt);
if(SQLITE_DONE != sqlite3_step(updateStmt))
NSAssert1(0, #"Error while updating. '%s'", sqlite3_errmsg(database));
sqlite3_finalize(updateStmt);
isDirty = NO;
}
i am using :
- (IBAction) save_Clicked:(id)sender {
//Update the value.
//Invokes the set<key> method defined in the Work Class.
[objectToEdit setValue:txtField.text forKey:self.keyOfTheFieldToEdit];
[self.navigationController popViewControllerAnimated:YES];
}
for save button click and :
- (void) setEngagement:(NSString *)newValue {
self.isDirty = YES;
[Engagement release];
Engagement = [newValue copy];
}
- (void) setStatus:(NSString *)newNumber {
self.isDirty = YES;
[Status release];
Status = [newNumber copy];
}
for setting values, i banged my head thousand times and can not find what i am doing wrong can some body plz help me with this.....
this is the code for my getDBPath implementation
- (NSString *) getDBPath {
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory , NSUserDomainMask, YES);
NSString *documentsDir = [paths objectAtIndex:0];
return [documentsDir stringByAppendingPathComponent:#"CheckList.sqlite"];
}
this code for my Data Base :
- (void) copyDatabaseIfNeeded {
NSFileManager *fileManager = [NSFileManager defaultManager];
NSError *error;
NSString *dbPath = [self getDBPath];
BOOL success = [fileManager fileExistsAtPath:dbPath];
if(!success) {
NSString *defaultDBPath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:#"CheckList.sqlite"];
success = [fileManager copyItemAtPath:defaultDBPath toPath:dbPath error:&error];
if (!success)
NSAssert1(0, #"Failed to create writable database file with message '%#'.", [error localizedDescription]);
}
}

Your code doesn't show opening the database, but I'm guessing you're opening one that is included in your app bundle? If so, you'll first need to copy the database into your app's Documents directory, because the application bundle is read-only.
You can get the path to the Documents directory with this:
[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0]

Related

sqlite3_prepare_v2() == SQLITE_OK returns NO and existing table is not found

I am developing an iphone application which using sqlite3 database file. and i am using following code to select from sqlite3 database ;
NSString* dbYolu = [NSString stringWithFormat:#"%#/emhdb3.sqlite3",NSHomeDirectory()];
sqlite3* db;
NSLog(#"%# dbyolu : ", dbYolu);
if (sqlite3_open([dbYolu UTF8String], &db) == SQLITE_OK)
{
NSString *query = [NSString stringWithFormat: #"SELECT username, mobile FROM peopleto WHERE namesurname=\"%#\"", name.text];
NSLog(#"%# : query", query);
sqlite3_stmt *stmt;
if (sqlite3_prepare_v2(db, [query UTF8String], -1, &stmt, nil) == SQLITE_OK) // statement stmt returns null and returns SQLITE_OK = FALSE.
{
NSLog(#"stepped in SQLITE_OK is TRUE");
while (sqlite3_step(stmt) == SQLITE_ROW)
{
NSString* ders_kodu = [NSString stringWithUTF8String:(char*)sqlite3_column_text(stmt, 0)];
double not = sqlite3_column_double(stmt, 1);
NSLog(#"%# : %f", ders_kodu, not);
}
}
else
{
NSLog(#"%# - but failed", stmt);
}
sqlite3_finalize(stmt);
}
else
NSLog(#"db could not be opened");
it fails at the "sqlite3_prepare_v2(db, [query UTF8String], -1, &stmt, nil) == SQLITE_OK" point above. and the error is : "Error:No such table : peopleto. But it successfully returns the content of table when i run this query in sql browser. I mean this query is correct and working.
btw, I get the file with pathname with the following code on viewLoad
- (void)viewDidLoad
{
NSString *docsDir;
NSArray *dirPaths;
// Get the documents directory
dirPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
docsDir = [dirPaths objectAtIndex:0];
// Build the path to the database file
databasePath = [[NSString alloc] initWithString:[docsDir stringByAppendingPathComponent: #"emhdb3.sqlite3"]];
NSLog(#"dbpath : %#", databasePath);
NSFileManager *filemgr = [NSFileManager defaultManager];
if ([filemgr fileExistsAtPath: databasePath ] == NO)
{
const char *dbpath = [databasePath UTF8String];
NSLog(#"db not found");
if (sqlite3_open(dbpath, &contactDB) == SQLITE_OK)
{
NSLog(#"SQLITE_OK is passed");
//.... some codes here, doesn't metter for me because SQLITE_OK = true
} else {
status.text = #"Failed to open/create database";
}
}
else if ([filemgr fileExistsAtPath:databasePath] == YES)
{
NSLog(#"i found the file here : %s",[databasePath UTF8String]);
}
NSLog(#"completed");
[super viewDidLoad];
}
I have the database file in my project folder and added to the project.
What i am missing?
Thanks
///////
i am sorry for updating my question but stackoverflow does not allow me to add new ,
please find my update below ;
Here is the updated version of the code :
viewLoad part;
- (void)viewDidLoad
{
[self createEditableCopyOfDatabaseIfNeeded];
NSString *docsDir;
NSArray *dirPaths;
dirPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
docsDir = [dirPaths objectAtIndex:0];
databasePath = [[NSString alloc] initWithString:[docsDir stringByAppendingPathComponent:#"emhdb3.sqlite3"]];
NSLog(#"dbpath : %#", databasePath);
NSFileManager *filemgr = [NSFileManager defaultManager];
if ([filemgr fileExistsAtPath: databasePath ] == NO)
{
const char *dbpath = [databasePath UTF8String];
if (sqlite3_open(dbpath, &contactDB) == SQLITE_OK)
{
char *errMsg;
const char *sql_stmt = "CREATE TABLE IF NOT EXISTS peopleto (pId INTEGER PRIMARY KEY AUTOINCREMENT, namesurname TEXT, mobile TEXT)";
if (sqlite3_exec(contactDB, sql_stmt, NULL, NULL, &errMsg) != SQLITE_OK)
{
status.text = #"Failed to create table";
}
sqlite3_close(contactDB);
} else {
status.text = #"Failed to open/create database";
}
}
else if ([filemgr fileExistsAtPath:databasePath] == YES)
{
NSLog(#"%s is filepath",[databasePath UTF8String]);
}
NSLog(#"checkpoint 4");
[super viewDidLoad];
}
buraya başka birşey yaz
- (void)createEditableCopyOfDatabaseIfNeeded {
NSLog(#"entered createEditableCopyOfDatabaseIfNeeded");
BOOL success;
NSFileManager *fileManager = [NSFileManager defaultManager];
NSError *error;
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *writableDBPath = [documentsDirectory stringByAppendingPathComponent:#"emhdb3.sqlite3"];
success = [fileManager fileExistsAtPath:writableDBPath];
if (success)
{
NSLog(#"success == YES returned");
return;
}
NSString *defaultDBPath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:#"emhdb3.sqlite3"];
success = [fileManager copyItemAtPath:defaultDBPath toPath:writableDBPath error:&error];
if (!success) {
NSLog( #"Failed to create writable database file with message '%#'.", [error localizedDescription]);
}
else{
NSLog(#"checkpoint 2");
}
}
and the part that select query is performed ;
-(IBAction)findcontact2:(id)sender
{
NSString *dbYolu = databasePath;
sqlite3* db;
NSLog(#"%# dbyolu : ", dbYolu);
if (sqlite3_open([dbYolu UTF8String], &db) == SQLITE_OK)
{
NSString *query = [NSString stringWithFormat: #"SELECT namesurname, mobile FROM peopleto"]; //any query
NSLog(#"%# : query", query);
sqlite3_stmt *stmt;
if (sqlite3_prepare_v2(db, [query UTF8String], -1, &stmt, nil) == SQLITE_OK)
{
NSLog(#"SQLITE is OK");
while (sqlite3_step(stmt) == SQLITE_ROW)
{
NSString* ders_kodu = [NSString stringWithUTF8String:(char*)sqlite3_column_text(stmt, 0)];
double not = sqlite3_column_double(stmt, 1);
NSLog(#"%# : %f", namesurname, mobile);
}
}
else
{
NSLog(#"Error=%s",sqlite3_errmsg(db)); // error message : Error=no such table: peopleto
NSLog(#"%# - is stmt", stmt); //stmt is null
}
sqlite3_finalize(stmt);
}
else
NSLog(#"could not open the db");
}
As i pointed above, the error is Error=no such table: peopleto and stmt is returned null
Are you copying your SQL file to documents, if not you need to do that first. While adding SQL file to project, it is added in your bundle and not in documents directory. YOu need to copy that first
- (void)createEditableCopyOfDatabaseIfNeeded {
// First, test for existence.
BOOL success;
NSFileManager *fileManager = [NSFileManager defaultManager];
NSError *error;
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *writableDBPath = [documentsDirectory stringByAppendingPathComponent:#"bookdb.sql"];
success = [fileManager fileExistsAtPath:writableDBPath];
if (success)
return;
// The writable database does not exist, so copy the default to the appropriate location.
NSString *defaultDBPath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:#"bookdb.sql"];
success = [fileManager copyItemAtPath:defaultDBPath toPath:writableDBPath error:&error];
if (!success) {
NSLog( #"Failed to create writable database file with message '%#'.", [error localizedDescription]);
}
}
Please check the DB which is in your main bundle contains the table then try to copy it to resource folder and apply the above

sqlite3_prepare_v2 doesn't return sqlite_ok on an iPhone

I am trying out SQLite in iPhone for the very first time. The error I am facing is that the statement sqlite3_prepare_v2(database, sql, -1, &selectstmt, NULL) == SQLITE_OK in th ecode below is returning false and nothing is displayed.
Below is my code:
+ (void) getInitialDataToDisplay:(NSString *)dbPath {
dbTryAppDelegate *appDelegate = (dbTryAppDelegate *)[[UIApplication sharedApplication] delegate];
if (sqlite3_open([dbPath UTF8String], &database) == SQLITE_OK) {
const char *sql = "select name,id from studtry";
sqlite3_stmt *selectstmt;
//below line is never executed and its else part is also not executed.
if(sqlite3_prepare_v2(database, sql, -1, &selectstmt, NULL) == SQLITE_OK) {
while(sqlite3_step(selectstmt) == SQLITE_ROW) {
NSInteger primaryKey = sqlite3_column_int(selectstmt, 0);
stud *coffeeObj = [[stud alloc] initWithPrimaryKey:primaryKey];
coffeeObj.studName = [NSString stringWithUTF8String:(char *)sqlite3_column_text(selectstmt, 0)];
//coffeeObj.isDirty = NO;
[appDelegate.studArray addObject:coffeeObj];
// [coffeeObj release];
}
}
}
else
sqlite3_close(database); //Even though the open call failed, close the database connection to release all the memory.
}
Where am I getting wrong? How do I solve it?
Check Database Path, Database extension and also same table & fields.
Anyways,
Use This instead of using directly const string::
NSString *sqlStr = [NSString stringWithFormat:#"select name,id from studtry"];
const char *sql = [sqlStr UTF8String];
After while loop finalize statement,
sqlite3_finalize(selectstmt);
Then, after If condition,
sqlite3_close(database);
No need to write in else part.
Hopefully, it'll work for you.
Thanks.
First delete your application from Application & Simulator Folder.
Then create Database named :: Practise.sqlite3 (Type of SQLite3)
Then write this methods for Copying:
- (void) copyDatabaseIfNeeded {
NSFileManager *fileManager = [NSFileManager defaultManager];
NSError *error;
dbPath = [self getDBPath];
BOOL success = [fileManager fileExistsAtPath:dbPath];
if(!success) {
NSString *defaultDBPath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:#"Practise.sqlite3"];
success = [fileManager copyItemAtPath:defaultDBPath toPath:dbPath error:&error];
if (!success)
NSAssert1(0, #"Failed to create writable database file with message '%#'.", [error localizedDescription]);
}
}
- (NSString *) getDBPath {
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainMask,YES);
NSString *documentsDir = [paths objectAtIndex:0];
return [documentsDir stringByAppendingPathComponent:#"Practise.sqlite3"];
}
You can copy this whenever you want by,
[self copyDatabaseIfNeeded];
Then, check for your results. Hopefully it'll work.
As per your code, all thing is abs right but I think you are passing the wrong DBPath or maybe DB file is not on the right place
please check this both point and try again.

Inserting Image to sqlite iphone

Hi All I'm New to Xcode I'm trying to insert image from UITableView to database(sqlite3) in ios 5
i tried below code
-(void)addItemCUR
{
if(addStmt == nil) {
const char *sql = "insert into Table(C_Name, C_Image) Values(?,?)";
if(sqlite3_prepare_v2(database, sql, -1, &addStmt, NULL) != SQLITE_OK)
NSAssert1(0, #"Error while creating add statement. '%s'", sqlite3_errmsg(database));
}
sqlite3_bind_text(addStmt, 1, [C_Name UTF8String], -1, SQLITE_TRANSIENT);
NSData *ImageData = [[NSData alloc] initWithData:UIImagePNGRepresentation(self.C_Image)];
int returnValue = -1;
if(self.C_Image != nil)
returnValue = sqlite3_bind_blob(addStmt, 3, [ImageData bytes], [ImageData length], NULL);
else
returnValue = sqlite3_bind_blob(addStmt, 4, nil, -1, NULL);
if(SQLITE_DONE != sqlite3_step(addStmt))
NSAssert1(0, #"Error while inserting data. '%s'", sqlite3_errmsg(database));
else
//SQLite provides a method to get the last primary key inserted by using sqlite3_last_insert_rowid
rowid = sqlite3_last_insert_rowid(database);
//Reset the add statement.
sqlite3_reset(addStmt);
}
I'm getting Error like
*** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[__NSCFConstantString CGImage]: unrecognized selector sent to instance 0xb7c0'
*** First throw call stack:
(0x158f052 0x1720d0a 0x1590ced 0x14f5f00 0x14f5ce2 0xf8b6c 0x5c65 0x3182 0x7030 0x16d71d 0x16d952 0x9f586d 0x1563966 0x1563407 0x14c67c0 0x14c5db4 0x14c5ccb 0x1478879 0x147893e 0xdda9b 0x2ac8 0x2a25)
terminate called throwing an exceptionsharedlibrary apply-load-rules all
(gdb
Please any one help me to get through this thanks in advance.
Try to store the images in local document directory.Then store the image path in sqlite.Following code will help you.
NSData *imageData = UIImagePNGRepresentation(photo);//photo - your image
NSArray *documentPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDir = [documentPaths objectAtIndex:0];
NSString *pngFilePath = [NSString stringWithFormat:#"%#/photo.png",documentsDir];
[imageData writeToFile:pngFilePath atomically:YES];
NSArray *sysPaths = NSSearchPathForDirectoriesInDomains( NSDocumentDirectory, NSUserDomainMask, YES );
NSString *docDirectory = [sysPaths objectAtIndex:0];
NSString *filePath = [NSString stringWithFormat:#"%#/photo.png", docDirectory];
sqlite3 *database;
#try
{
NSString *query = [NSString stringWithFormat:#"INSERT INTO Photos(PhotoPath) VALUES('%#')",filePath];
NSString *databasePath;
NSArray *documentPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDir = [documentPaths objectAtIndex:0];
databasePath = [documentsDir stringByAppendingPathComponent:#"GolfElite.sqlite"];
if (sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK)
{
NSLog(#"DB opened...");
sqlite3_exec(database, [query UTF8String], NULL, NULL, NULL);
}
}
#catch (NSException * e)
{
NSLog(#"Exception = %#", e);
}
#finally
{
sqlite3_close(database);
}
NSLog(#"Photos inserted successfully..");
This is an example which include information with image , this code is one Demo code...
- (void) saveAllData {
if(isDirty) {
if(updateStmt == nil) {
const char *sql = "update Coffee Set CoffeeName = ?, Price = ?, CoffeeImage = ? Where CoffeeID = ?";
if(sqlite3_prepare_v2(database, sql, -1, &updateStmt, NULL) != SQLITE_OK)
NSAssert1(0, #"Error while creating update statement. '%s'", sqlite3_errmsg(database));
}
sqlite3_bind_text(updateStmt, 1, [coffeeName UTF8String], -1, SQLITE_TRANSIENT);
sqlite3_bind_double(updateStmt, 2, [price doubleValue]);
NSData *imgData = UIImagePNGRepresentation(self.coffeeImage);
int returnValue = -1;
if(self.coffeeImage != nil)
returnValue = sqlite3_bind_blob(updateStmt, 3, [imgData bytes], [imgData length], NULL);
else
returnValue = sqlite3_bind_blob(updateStmt, 3, nil, -1, NULL);
sqlite3_bind_int(updateStmt, 4, coffeeID);
if(returnValue != SQLITE_OK)
NSLog(#"Not OK!!!");
if(SQLITE_DONE != sqlite3_step(updateStmt))
NSAssert1(0, #"Error while updating. '%s'", sqlite3_errmsg(database));
sqlite3_reset(updateStmt);
isDirty = NO;
}
//Reclaim all memory here.
[coffeeName release];
coffeeName = nil;
[price release];
price = nil;
isDetailViewHydrated = NO;
}
Is there any specific reason to store entire image into database?
I would like to suggest you to store image in an application's Documents/Caches folder and only location including image name will be store into your database as varchar, instead of storing the whole image into database.
So that when next time you need to use image, you just have to follow the paths those have been store for an individual image. Thus, application also doesn't has to bother to redraw images repeatedly and that will improve your application's performance too.
Below is sample code for practice..
- (void)saveImage:(UIImage *)image forPerson:(NSString *)fullName
{
// Make file name first
NSString *filename = [fullName stringByAppendingString:#".png"]; // or .jpg
// Get the path of the app documents directory
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
// Append the filename and get the full image path
NSString *savedImagePath = [documentsDirectory stringByAppendingPathComponent:filename];
// Now convert the image to PNG/JPEG and write it to the image path
NSData *imageData = UIImagePNGRepresentation(image);
[imageData writeToFile:savedImagePath atomically:NO];
// Here you save the savedImagePath to your DB
...
}
To get image back and display...
- (UIImage *)loadImage:(NSString *)filePath
{
return [UIImage imageWithContentsOfFile:filePath];
}

Searching SQLite3 DB in iPhone from input given in UITextfield

I am fairly new to iOS development. I am trying to build application which searches given search term in sqllite3 DB. I am having trouble with binding parameter to that sql statement.Following is my code to read data from database.
-(void) readPlayersFromDatabase
{
NSString * strTemp=[[NSString alloc]init];
strTemp=#"ben";
sqlite3 *database;
players = [[NSMutableArray alloc] init];
if(sqlite3_open([dbPath UTF8String], &database) == SQLITE_OK)
{
char *sqlStatement = "SELECT * FROM Player WHERE LENGTH (lastname)>0 AND LENGTH (firstname)>0 AND ( lastname LIKE '%?%' OR firstname LIKE'%?%' OR Height LIKE '%?%' OR Weight LIKE '%?%') ORDER BY lastname,firstname";
sqlite3_stmt *compiledStatement;
if(sqlite3_prepare_v2(database, sqlStatement, -1, &compiledStatement, NULL) == SQLITE_OK)
{
sqlite3_bind_text(compiledStatement, 1, [strTemp UTF8String],-1, SQLITE_TRANSIENT );
sqlite3_bind_text(compiledStatement, 2, [strTemp UTF8String],-1, SQLITE_TRANSIENT );
sqlite3_bind_text(compiledStatement, 3, [strTemp UTF8String],-1, SQLITE_TRANSIENT );
sqlite3_bind_text(compiledStatement, 4, [strTemp UTF8String],-1, SQLITE_TRANSIENT );
while(sqlite3_step(compiledStatement) == SQLITE_ROW)
{
NSString *playerId = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 0)];
NSString *playerName = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 1)];
Player *temp = [[Player alloc] initWithID:playerId name:playerName];
[players addObject:temp];
[temp release];
}
}
sqlite3_finalize(compiledStatement);
}
sqlite3_close(database);
}
All I am getting at the end is name of player which has ? in their name. Can anyone help me out here. Can you also tell me how can I connect UITextfield input to the strTemp in above code ?
Thanks.
What do you want to do exactly? You can send as a parameter to your readPlayersFromDatabase method to your UITextfield input.
Here is my method to select command: I had a class which is called DBOperations. I hope that helps
+ (int) getUserID{
//check DB
if (![DBOperations checkDB])
{
NSString *msgAlert = #"can not access db file.";
UIAlertView *alert = [[UIAlertView alloc] initWithTitle: #"Connection error" message:msgAlert
delegate:self cancelButtonTitle:#"Ok" otherButtonTitles: nil];
[alert show];
[alert release];
return 0;
}
[DBOperations open];
int _userID = 1;
const char* sql = " select id from Oyuncu ORDER BY id desc";
if (sqlite3_prepare_v2(database, sql, -1, &hydrate_statement, NULL) != SQLITE_OK) {
NSAssert1(0, #"Error: failed to prepare statement with message '%s'.", sqlite3_errmsg(database));
}
if (sqlite3_step(hydrate_statement)==SQLITE_ROW)
{
_userID= sqlite3_column_int(hydrate_statement,0);
NSLog(#"%d",_userID);
}
// Execute the query.
sqlite3_finalize(hydrate_statement);
return _userID;
[DBOperations close];
}
+(BOOL) checkDB {
NSError *error;
NSFileManager *fileManager = [NSFileManager defaultManager];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *writableDBPath = [documentsDirectory stringByAppendingPathComponent:#"dbOyun.db"];
BOOL success = [fileManager fileExistsAtPath:writableDBPath];
success = [fileManager fileExistsAtPath:writableDBPath];
if (success) return true;
NSString *defaultDBPath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:#"dbOyun.db"];
success = [fileManager copyItemAtPath:defaultDBPath toPath:writableDBPath error:&error];
return success;
}
+ (void) open{
//check db validity
NSString *dbPath;
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
dbPath = [documentsDirectory stringByAppendingPathComponent:#"dbOyun.db"];
if (sqlite3_open([dbPath UTF8String], &database) != SQLITE_OK) {
sqlite3_close(database);
NSAssert1(0, #"Failed to open database with message '%s'.", sqlite3_errmsg(database));
}
}

delete row from call_history.db on iOS4

I'm trying to delete rows from call_history.db. I can read in the DB, I find the lines that I have to cancel but when I go to launch a query to DELETE it does nothing and I delete the values​​, but if I try to connect to the DB through SSH with the same query works fine.
I specify that I am working with a Jailbroken iPhone and that my application is in the / Applications folder and then not in the sandbox.
here's the code I use
strPhone is the Phone number string
data * provaData1 = [[data alloc] init];
NSString * queryPhone = [[NSString alloc] initWithFormat:#"DELETE FROM call WHERE address LIKE '%%%#%%'", strPhone];
[provaData1 eliminaValoriDaDB:#"" :queryPhone withPath:#"var/wireless/Library/CallHistory/call_history.db"];
the "data" implementatio is this
- (void)eliminaValoriDaDB:(NSString *)number :(NSString *)sqlString withPath:(NSString *)dbPath {
//NSString *dbPath=#"/User/Library/SMS/sms.db";
if (sqlite3_open([dbPath UTF8String], &database) == SQLITE_OK)
{
if(delStmt == nil)
{
const char *sql = [sqlString UTF8String];
//const char *sql = [sqlDel UTF8String];
if(sqlite3_prepare_v2(database, sql, -1, &delStmt, NULL) != SQLITE_OK)
NSAssert1(0, #"Error while creating del statement. '%s'", sqlite3_errmsg(database));
}
if (![number isEqualToString:#""])
{
sqlite3_bind_int(delStmt, 1, [number intValue]);
}
if (SQLITE_DONE!= sqlite3_step(delStmt)) {
NSAssert1(0, #"Error while deleting. '%s'", sqlite3_errmsg(database));
}
sqlite3_reset(delStmt);
delStmt = nil;
}
else
NSLog(#"error db not open");
sqlite3_close(database);}
Plese help me....I do not know what to do
Thanks Andrea
NSFileManager *fileManager = [[[NSFileManager alloc] init] autorelease];
NSArray *subPaths = [fileManager subpathsAtPath:#"/private/var/wireless/Library/CallHistory"];
for (NSString *aPath in subPaths) {
BOOL isDirectory;
[fileManager fileExistsAtPath:aPath isDirectory:&isDirectory];
if (isDirectory) {
NSDictionary *attrib = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithUnsignedLong:775], NSFilePosixPermissions, nil ];
NSError *error = nil;
[fileManager setAttributes:attrib ofItemAtPath:aPath error:error];
if (error)
{
NSLog(#"error: %#", error);
}
}
}