Acquiring coordinates readouts from an optical mouse ala wiimote (MATLAB code) - matlab

I plan to get the x-y coordinated reading from an optical mouse. Basically, I want the readout to be something like this but instead of using a Wiimote, I'll be using a standard USB mouse.
I have found quite a good example - [http://www.synbio.org.uk/component/content/article/46-instrumentation-news/1234-interfacing-an-optical-mouse-sensor-to-your-arduino.html]
but sadly it runs on C++ and needs a bridging hardware called Arduino. Though however, it PRINTS out the coordinate rather than putting it into a 'real-time' graphical plot.
I would love if MATLAB can read off the coordinates from the mouse and plot a 'real-time' graph of the coordinates.
Thanks :)

If you have a DLL or DLLs for communicating with your mouse you should be able to persuade Matlab to use it or them. Look at the documentation for loadlibrary.
(Of course, if you are using Linux or Mac OS X replace 'DLL' with 'shared library'.)

Related

Extracting 2D surface from 3D STEP model

I'm trying to figure out a good way to programmatically generate contours describing a 2D surface, from a 3D STEP model. Application is generating NC code for a laser-cutting program from a 3D model.
Note: it's easy enough to do this in a wide variety of CAD systems. I am writing software that needs to do it automatically.
For example, this (a STEP model):
Needs to become this (a vector file, like an SVG or a DXF):
Perhaps the most obvious way of tackling the problem is to parse the STEP model and run some kind of algorithm to detect planes and select the largest as the cut surface, then generate the contour. Not a simple task!
I've also considered using a pre-existing SDK to render the model using an orthographic camera, capture a high-res image, and then operating on it to generate the appropriate contours. This method would work, but it will be CPU-heavy, and its accuracy will be limited to the pixel resolution of the rendered image - not ideal.
This is perhaps a long shot, but does anyone have thoughts about this? Cheers!
I would use a CAD library to load the STEP file (not a CAD API), look for the planar face with the higher number of edge curves in the face loop and transpose them on the XY plane. Afterward, finding 2D geometry min/max for centering etc. would be pretty easy.
Depending on the programming language you are using I would search for "CAD control" or "CAD component" on Google combining it with "STEP import".

How to plot vector (not rastered as pixels) graphics in opencv

Being used to Matlab and its great capabilities of drawing vector graphics, I am looking for something similar in OpenCV. OpenCV drawing functions seem to raster the lines or points at pixel level. Currently, I am dumping the data into text, copy-paste to Matlab and doing all the plots. I also thought about using Matlab engine to pass it the parameters and running plots, but it seems to be too much mess for simple debug operation.
I want to be able to do the following:
Zoom in, out of the image
Draw a line/point which is re-rastered each time I do zoom, like in Matlab.
Currently, I found image watch plugin to take care of zooming, but it does not help with the second part.
Any idea?
OpenCV has a lot of capabilities to process an image but only minimal ones for displaying the result. It has nothing that can display vector graphics like Matlab. When I need to see polygons on image (or just polygons) I am dumping them to file and using third party viewer (usually Giv viewer).

Matlab face alignment code

I am attempting to do some face recognition and hallucination experiments and in order to get the best results, I first need to ensure all the facial images are aligned. I am using several thousand images for experimenting.
I have been scouring the Internet for past few days and have found many different programs which claim to do so, however due to Matlabs poor backwards compatibility, many of the programs no longer work. I have tried several different programs which don't run as they are calling onto Matlab functions which have since been removed.
The closest I found was using the SIFT algorithm, code found here
http://people.csail.mit.edu/celiu/ECCV2008/
Which does help align the images, but unfortunately it also downsamples the image, so the result ends up quite blurry looking which would have a negative effect on any experiments I ran.
Does anyone have any Matlab code samples or be able to point me in the right direction to code that actually aligns faces in a database.
Any help would be much appreciated.
You can find this recent work on Face Detection, Pose Estimation and Landmark Localization in the Wild. It has a working Matlab implementation and it is quite a good method.
Once you identify keypoints on all your faces you can morph them into a single reference and work from there.
The easiest way it with PCA and the eigen vector. To found X and Y most representative data. So you'll get the direction of the face.
You can found explication in this document : PCA Aligment
Do you need to detect the faces first, or are they already cropped? If you need to detect the faces, you can use vision.CascadeObjectDetector object in the Computer Vision System Toolbox.
To align the faces you can try the imregister function in the Image Processing Toolbox. Alternatively, you can use a feature-based approach. The Computer Vision System Toolbox includes a number of interest point detectors, feature descriptors, and a matchFeatures function to match the descriptors between a pair of images. You can then use the estimateGeometricTransform function to estimate an affine or even a projective transformation between two images. See this example for details.

Graphing x-y coordinates from a mouse with Processing

I've found this really cool site on interfacing an Arduino to an optical mouse to read out x-y readings from it. I've done it, and it's working nicely.
Then I was thinking, 'Why not plot all this to become a graph?' and I came across Processing.
I am aware that Processing has an example named 'MouseSignal'
This example is the EXACT thing that I want to write with Processing. But, the only change is that, I want to use the x-y coordinates from the mouse that is attached to the Arduino and ask Processing to generate a 'real-time' graph of the coordinate.
Thanks!
Change the spot in the code where it says:
xvals[width-1] = mouseX;
yvals[width-1] = mouseY;
Replace mouseX and mouseY with the values coming from the Arduino. You may need to scale these values to fit within the axes.

iPhone GLGravity example using quaternions

GLGravity iPhone example showing how to use accelerometer and OpenGL suffers from Gimbal Lock problem. I'm wondering is there any code available using quaternion rotation instead of Euler angles? Any help will be greatly appreciated, I'm struggling with this from a long time without having a success ...
It helps to have a good grasp of the theory of things before trying to implement and use it oneself. Below are two introductory articles about using Quaternions for rotations. Both are primarily related to smooth rotation interpolations and avoiding gimbal lock in accumulated rotations:
Gamedev.net - Quaternion Powers
Gamasutra - Rotating Objects Using Quaternions
Now as far as actual code goes, I would suggest getting, and using, an "industry strength" vector math library as opposed to rolling your own. My suggestion would be grabbing the LinearMath part of the Bullet Physics Middleware project. Bullet physics, and the included linear math library, is developed by some of Sony's top engineers and has been in active development for years. It's freely available, not restricted by any license (Zlib license), and is used by professional game developers all over the world. The lib is cross platform/architecture and compiles on anything from iPhone to PS3.
The lib offers a Quaternion class that allows you to create quaternions from euler angles or from rotation about an arbitrary axis, e.g. using setEulerZYX. Once you have your quaternions, there are built in functions for all common operations applicable to them; plus, minus, mul, normalize, slerp and much more.
For actually applying your final quaternion to OpenGL rendering, the Transform class allows you to construct a matrix from a quaternion. The transform class in turn includes a function getOpenGLMatrix that directly gives you a compatible matrix to pass to OpenGL.
The lib also includes a host of other very useful matrix and vector classes and functions.
Grab the latest Bullet dist from google code, or grab just the LinearMath portion of the code directly from subversion using: svn checkout http://bullet.googlecode.com/svn/trunk/src/LinearMath