NSURLConnection Problem with NSOperationqueu - iphone

Hi I am trying to create a NSOperaion Queue to download a bunch of PDF files. But it doesnt work. The delegate methods dont get called for NSURLConnection since i put them in NSOperation queue.... any alternatives or solution???
- (void) loadData {
NSOperationQueue *queue = [NSOperationQueue new];
NSInvocationOperation *operation;
for(int i=0;i<[self.pdfArray count];i++){
NSString *url = [NSString stringWithFormat:#"http://www.somelink.com/%#.pdf",[self.pdfArray objectAtIndex:i]];
operation = [[NSInvocationOperation alloc] initWithTarget:self
selector:#selector(loadDataWithOperation:)
object:url];
[queue addOperation:operation];
[operation release];
}
}
- (void) loadDataWithOperation:(NSString *) url{
// Create the request.
NSURLRequest *theRequest = [NSURLRequest requestWithURL:[NSURL URLWithString:url]
cachePolicy:NSURLRequestUseProtocolCachePolicy
timeoutInterval:60.0];
NSURLConnection *theDownload = [[NSURLConnection alloc] initWithRequest:theRequest delegate:self startImmediately:YES];
}

take a look here, this is a tutorial that was helpful to me so I bookmarked it
http://www.dribin.org/dave/blog/archives/2009/05/05/concurrent_operations/

I can't really see a problem with the code but it might be a threading issue. NSOperationQueue creates a thread through Grand Central Dispatch to run the operation. If NSURLConnection then also tries to create a thread it might cause an issue - I'm not sure a thread can be a child of a child thread.
You could do an sendSynchronousRequest: so that it stays in the thread that you have created in the NSOperationQueue and see if that works better.

NSURLConnection needs a running NSRunLoop to function. If you call NSURLConnection methods on a thread whose NSRunLoop is not running, the NSURLConnection will never run. The worker threads that NSOperationQueue creates don't have their NSRunLoops running. Nor could you guarantee that the thread would still exist when the NSURLConnection received a response from the server.
It is fine to call NSURLConnection methods from a background thread, but it needs to be a thread whose lifetime you can guarantee and it needs to have its NSRunLoop running.

Related

check which request is which from NSURLConnection delegate

What is the best way to check which request is which inside the delegate method:
- (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response
{
}
Right now I have a NSURLConnection that I set to the NSURLConnection before making a request and inside didReceiveResponse I do:
if (self.tempConnection == connection)
however there is a possiblity this won't work for race conditions. Is there a better way to do this?
There is a better way in OS5. Forget about all those bothersome delegate messages. Let the connection build the data for you, and put your finished code right in line with your start code:
NSURLRequest *request = [NSURLRequest requestWithURL:[NSURL URLWithString:#"http://www.site.com"]];
NSOperationQueue *queue = [[NSOperationQueue alloc] init];
[NSURLConnection sendAsynchronousRequest:request queue:queue completionHandler:^(NSURLResponse *response, NSData *data, NSError *error)
{
NSHTTPURLResponse* httpResponse = (NSHTTPURLResponse*)response;
NSLog(#"got response %d, data = %#, error = %#", [httpResponse statusCode], data, error);
}];
I've looked at a bunch of different ways to do this, and I've found that by far the cleanest and easiest in order to manage is to use a block pattern. That way you are guaranteed to be responding to the right request upon completion, avoid race conditions, and you don't have any issues with variables or objects going out of scope during the asynchronous call. It's also a lot easier to read/maintain your code.
Both ASIHTTPRequest and AFNetworking APIs provide a block pattern (however ASI is no longer supported so best to go with AFNetworking for new stuff). If you don't want to use one of these libraries, but want to do it yourself, you can download the source for AFNetworking and review their implementation. However, that seems like a lot of extra work for little value.
Consider creating a separate class to serve as the delegate. Then, for each NSURLConnection spawned, instantiate a new instance of the delegate class to for that NSURLConnection
Here's some brief code to illustrate this:
#interface ConnectionDelegate : NSObject <NSURLConnectionDelegate>
...then implement the methods in the .m file
Now, I'm guessing you probably have the code you posted in a UIViewController subclass (or some other class serving different purposes)?
Wherever you are kicking off the requests, use this code:
ConnectionDelegate *newDelegate = [[ConnectionDelegate alloc] init];
NSURLRequest *request = [NSURLRequest requestWithURL:[NSURL URLWithString:#"<url here">]];
[NSURLConnection connectionWithRequest:request delegate:newDelegate];
//then you can repeat this for every new request you need to make
//and a different delegate will handle this
newDelegate = [[ConnectionDelegate alloc] init];
request = [NSURLRequest requestWithURL:[NSURL URLWithString:#"<url here">]];
[NSURLConnection connectionWithRequest:request delegate:newDelegate];
// ...continue as many times as you'd like
newDelegate = [[ConnectionDelegate alloc] init];
request = [NSURLRequest requestWithURL:[NSURL URLWithString:#"<url here">]];
[NSURLConnection connectionWithRequest:request delegate:newDelegate];
You might consider storing all the delegate objects in a NSDictionary or some other data structure to keep track of them. I'd consider using an NSNotification in connectionDidFinishLoading to post a notification that the connection is done, and to serve whatever object created from the response. Lemme know if you want code to help you visualize that. Hope this helps!

NSThread is blocking my GUI

I use a NSThread in order to download videos and images from a server side.It work looks and works great except the fact that when the downloading is done my GUI gets blocked until the download is complete.When the download is finished it takes a few seconds to work again.
this is how the server request is done:
- (void) repeatRequest{
NSLog(#"repeatRequest");
[NSThread detachNewThreadSelector:#selector(backgroundRequest) toTarget:self withObject:nil];
}
- (void) backgroundRequest{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSURL *url = [NSURL URLWithString:myURLStr];
ASIHTTPRequest *request = [ASIHTTPRequest requestWithURL:url];
[request setDelegate:self];
[request startAsynchronous];
[pool drain];
}
- (void)requestFinished:(ASIHTTPRequest *)request
{
//do things
}
IMPORTANTAnd I also tried to start the ASIHTTPRequest from the GUI thread but with the same behaviour.
Any idea about what could be wrong?
EDIT:
- (void) viewWillAppear:(BOOL)animated{
[super viewWillAppear:animated];
[[UIApplication sharedApplication] setStatusBarHidden:YES];
//internetReachable = [[Reachability reachabilityForInternetConnection] retain];
if(timer1 == nil)
{
timer1 = [NSTimer scheduledTimerWithTimeInterval:60.0 target:self selector: #selector(repeatRequest) userInfo: nil repeats: YES];
}
}
Try to run synchronous ASIHTTPRequest in your background thread, and handle results not in delegate method (requestFinished), but after [request startSynchronous];
I don't know anything about ASIHTTPRequest but i would assume its -startAsynchronous method already handles the background downloading for you. It all likelihood, it is returning immediately and your new thread is exiting. Also, you should just use [pool release] at the end of a thread method instead of [pool drain], it will be drained upon release, and you won't be leaking an NSAutoReleasePool. Does ASIHTTPRequest have a -startSynchronous (or just plain -start) method? Try using that within -backgroundRequest, as it should block the premature exit of that thread.

UIProgressView, Theading, performSelectorOnMainThread while using ASIHTTPRequest

Kinda stuck on this problem and I'm not sure, where I've gone wrong. Heres what I'm doing:
Class calls:
- (void)updateApplicationDataInBackground {
updateView = [[UpdatingView alloc] init];
[self.view addSubview:updateView.view];
DataSynchronizer *dataSynchronizer = [[DataSynchronizer alloc] init];
[NSThread detachNewThreadSelector:#selector(initWithDataRequest:) toTarget:dataSynchronizer withObject:self];
[dataSynchronizer release];
This creates a thread to retrieve data from the server and parse it. In DataSynchronizer this is the method being called:
- (void)initWithDataRequest:(id)parent {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
controller = parent;
NSLog(#"DataSynchronizer initWithDataRequest called");
NSURL *url = [NSURL URLWithString: ApiUrl];
ASIFormDataRequest *request = [ASIFormDataRequest requestWithURL:url];
[request setPostValue:ApiKey forKey:#"key"];
[request setPostValue:ApiPass forKey:#"password"];
[request setPostValue:#"somevalue" forKey:#"framework"];
[request setPostValue:#"somevalue" forKey:#"method"];
[request setDidFinishSelector:#selector(parseResult:)];
[request setDidFailSelector:#selector(requestError:)];
[request setTimeOutSeconds:60];
[request setDelegate:self];
[request startAsynchronous];
[pool release];
After my data is received I parse the contents and do my data synch. This is all working as expected. I've decided to throw in a UIProgressView so the user can see what is going on with this request, this progress view lives in updateView which is created in the updateApplicationDataInBackground.
I'm not trying to show progress for the web service call but simply when milestones are reached in the data processing. In the DidFinishSelector its calling parseResult
There are five method its calls with the response data:
[self parseData:[data objectForKey:#"types"] forObject:[Types class] andParent:nil];
[controller performSelectorOnMainThread:#selector(updateProgress:) withObject:[NSNumber numberWithFloat:.4] waitUntilDone:YES];
After each process I'm trying to update the UIProgressView, it will never update. Now if I simply call performSelectorOnMainThread from outside the ASIHTTPRequest it works as expected, but not within the DidFinishSelector. I've tried many variations on this where it calls a local method which updates the mainThread, where I simply use performSelector. Nothing works, how do I update the the UIProgessView?
Is the problem a thread spawning a thread?
Thanks
EDIT:
Looks like the DidFinishSelector is being called on the main thread already. I've updated my code to simply call:
[controller updateProgress:[NSNumber numberWithFloat:.8]]
Still no luck....
Realized it might be helpful to see the UIProgessView update method.
- (void)updateProgress:(NSNumber *)progress {
float newProgess = [progress floatValue];
[updateView.myProgress setProgress: newProgess];
Ok so it looks like I found my own answer after changing somethings around. Because ASIHttpRequest performs SetDidFinish selector on the main thread my calls performSelectorOnMainThread weren't doing anything. I changed my initial call for the DataSynchronizer to the main thread and added changed the DidFinish method to:
- (void)parseDataInBackground:(ASIHTTPRequest *)request {
[NSThread detachNewThreadSelector:#selector(parseResult:) toTarget:self withObject:request];
Which then makes the parse method run on separate thread (since its the bulk of the processing and now performOnMainThread works without issue.

iOS Application Background Downloading

Hey! I need to know how I can have my iOS Application start a download in the background of the application (like, have the download run in the AppDelegate file) so changing ViewControllers will not interrupt or cancel the download. I also need to be able to get the progress of the download (0.00000 - 1.00000), to set a UIProgressView object to, which also means I need a - (void)progressDidChangeTo:(int)progress function.
Just use ASIHTTPRequest it is way easier than NSURLRequest and does exactly what you need.
It examples that shows how to download in background and how to report progress.
I wouldn't download anything in the AppDelegate directly. Instead I would create a separated class just for that purpose. Let's call it MyService I would then initialize that class in my app delegate.
The class can work as a singleton or can be passed to each view controller that requires it.
In MyService class I would add the ASINetworkQueue and few methods to handle the requests when they are ready. Here is the code from ASI examples that you can use:
- (IBAction)startBackgroundDownloading:(id)sender
{
if (!self.queue) {
self.queue = [[[ASINetworkQueue alloc] init] autorelease];
}
NSURL *url = [NSURL URLWithString:#"http://allseeing-i.com"];
ASIHTTPRequest *request = [ASIHTTPRequest requestWithURL:url];
[request setDelegate:self];
[request setDidFinishSelector:#selector(requestDone:)];
[request setDidFailSelector:#selector(requestWentWrong:)];
[self.queue addOperation:request]; //queue is an NSOperationQueue
[self.queue go];
}
- (void)requestDone:(ASIHTTPRequest *)request
{
NSString *response = [request responseString];
//Do something useful with the content of that request.
}
- (void)requestWentWrong:(ASIHTTPRequest *)request
{
NSError *error = [request error];
}
If you need to set the progress bar. I would just expose the setDownloadProgressDelegate of ASINetworkQueue in my MyService class and set it in my ViewControllers like that:
[[MyService service] setDownloadProgressDelegate: self.myUIProgressView];
BTW. If you need to continue downloading even when your app exits you can set ShouldContinueWhenAppEntersBackground property of your request to YES.
you can use NSURLConnection to start an asynchronous request that won't cause your UI to be frozen. You can do it by doing something like:
NSURLRequest *urlRequest = [[NSURLRequest alloc] initWithURL:url];
connection = [[NSURLConnection alloc] initWithRequest:urlRequest delegate:self];
[urlRequest release];
in order to have your progress you can use the:
connection:didReceiveResponse:(NSURLResponse *)response;
delegate call to inspect the response.expectedContentLength and then use the
connection:didReceiveData:(NSData *)data
to track the amount of data that was downloaded and calculate a percentage.
Hope this helps,
Moszi

NSURLConnection delegation and threading - iPhone

I have a class that updates two .plist files in the app documents directory via an NSURLConnection. The class acts as its own delegate for NSURLConnection. It works properly when I ask for a single file, but fails when I try to update two files. Does it look like I should start a new thread for each of the getNewDatabase messages?
- (void)getAllNewDatabases {
[self performSelectorOnMainThread:#selector(getNewDatabase:) withObject:#"file1" waitUntilDone:YES];
[self performSelectorOnMainThread:#selector(getNewDatabase:) withObject:#"file2" waitUntilDone:YES];
}
- (BOOL)getNewDatabase:(NSString *)dbName
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSMutableString *apiString = [[NSMutableString alloc] initWithString:kAPIHost];
[apiString appendFormat:#"/%#.plist",dbName];
NSURLRequest *myRequest = [NSURLRequest requestWithURL:[NSURL URLWithString:apiString] cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:60.0];
NSURLConnection *myConnection = [[NSURLConnection alloc] initWithRequest:myRequest delegate:self];
[apiString release];
if( myConnection )
{
//omitted for clarity here
}
[pool release];
}
//NSURLConnection delegate methods here ...
I found something interesting with NSURLConnection and NSThread - the thread will only live as long as it takes to perform the method that you call from it.
In the case above the thread will live only as long as getNewDatabase:(NSString *)dbName takes to complete, therefore killing off any of its delegate methods before they actually have time to do anything.
I found this website that gives a better explanation and a solution to the problem
I tweaked it a little bit so I could have a custom time out if it didn't complete in a given time frame (handy when someone is walking around between access points)
start = [NSDate dateWithTimeIntervalSinceNow:3];
while(!isFinished && [[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode
beforeDate:[NSDate distantFuture]]){
if([start compare:[NSDate date]] == NSOrderedAscending){
isFinished = YES;
}
}
As it stands currently in the code you provided, getNewDatabase: is running on the main thread of your application. The problem in this particular case then is something other than the life cycle of the thread, as James observed in his case.
If you did intend to perform this operation in the background, I'd recommend looking into using NSOperationQueue and NSOperation rather than solving the problem with the current code. I think your case is a great fit for NSOperationQueue, especially given that you have more than one download task to perform.
Dave Dribin has an excellent article about using asynchronous API, such as NSURLConnection, inside an NSOperation. Alternatively, as long as you're running in a background thread, you can also simplify the process and just use a synchronous API method instead in your NSOperation, such as initWithContentsOfURL:.
Marcus Zarra has also written a tutorial that demonstrates how easy it is to incorporate and use NSOperationQueue for simple background operations.