setting up iPhone P2P only over bluetooth and without GKPeerPickerController - iphone

I want to use a custom interface to connect with other iDevices in a p2p game. I know I can either use GKSession and GKSessionDelegate or use the lower level Bonjour browsing. But both of them will search for devices both over bluetooth AND wifi.
I want to list only bluetooth devices. I know this was answered in the past as impossible, but the Flight Control app seems to be able to do it.

I thought I would answer to let you know that YOU ARE NOT ALONE, I am trying to do the same thing and it is kicking my butt! This link might help you:
http://www.iphonedevsdk.com/forum/iphone-sdk-development/40710-gamekit-api.html
I am trying to setup a server/client relationship and that requires me to use my own custom interface too.

Related

Peer-to-peer communication between iOS devices

I am trying to prototype a solution to a problem and am currently exploring multiple routes I could try. Is it possible for one iOS device, running a certain app, to communicate directly with another iOS device, running the same application - without the need to be on the same LAN?
Solutions I am currently investigating are using Bluetooth and ad-hoc wireless connections.
Ideally, the application when installed would ask the user for the required permissions, and then would accept and/or send data to/from another client after a handshake had happened.
My concern with Bluetooth is that 'pairing' would need to happen with every device, rather than happen in the background once the user has installed the app. I have a feeling what I am talking about isn't possible from what I've been reading elsewhere on Stackoverflow.
Take a look at Bluetooth Low Energy.
https://developer.apple.com/library/ios/#samplecode/BTLE_Transfer/Introduction/Intro.html#//apple_ref/doc/uid/DTS40012927
Here is another example,
https://github.com/KhaosT/CBPeripheralManager-Demo
You might also want to look into GameKit and peer-to-peer connectivity there.
I can't tell you anything about it, but you might try looking at iOS 7. If that's an option, I'd take a look. Can't talk about what it is because of NDA though.
Depending on what you need to communicate, you could try checking out this project, which lets you share arrays of strings between iOS devices over Bluetooth LE.
You don't need to "pair" the devices and it can still communicate while the app is in the background. SimpleShare
Hope it helps!
From the documentation of MultipeerGroupChat:
MultipeerGroupChat sample application utilizes the Multipeer Connectivity framework to enable nearby users to discover, connected, and send data between each other. This sample simulates a simple chat interface where up to 8 devices can connect with each other and send text messages or images to each other. Here you will learn how to bring up framework UI for discovery and connections and also how to monitor session state, listen for incoming data and resources, and send data and resources.
This is an excellent example at developer.apple.com here is the link
https://developer.apple.com/library/ios/samplecode/MultipeerGroupChat/Introduction/Intro.html
Also this tutorial from Ralf Ebert demonstrates how to use Multipeer Connectivity framework for peer communication should help you.
https://www.ralfebert.de/tutorials/ios-swift-multipeer-connectivity/

Communication between two iOS devices

I am looking for a way to have one iPhone app send a message to another app on a different phone (sort of like a Sender-Receiver set up). I am looking for the best possible way to do this. Does anyone have any ideas and/or tutorials?
Thanks for the help.
You should use GameKit. It is super easy to send messages between two iOS devices using it. Here's a great tutorial: Game Kit. You can also get more information about it here from the docs: About Game Kit.
You communicate by creating an ad-hoc bluetooth or local wireless network.
lmirak provided insightful info about device communication(especially about GameKit). I would like to add one more solution. You can use WiFi network to do your device communication.
See the link or download the sample application from developer.apple
The sample application named as WiTap. It demonstrates how to achieve network communication between applications. Using Bonjour, the application both advertises itself on the local network and displays a list of other instances of this application on the network.
If your app is only going to run on iOS, then you should use the fantastic MultipeerConnectivity library. https://developer.apple.com/documentation/multipeerconnectivity
If you need a solution that will work cross-platform, then one way to accomplish this is using sockets and connecting over a local network. On iOS you can use CocoaAsyncPods for sockets and NetService for discovery.
Here is a basic example app that does this: https://github.com/brendaninnis/LocalNetworkingApp
, which I explain in great detail here: http://brendaninnis.ca/connect-nearby-devices-part-1.html

Is it possible, in principle, for an Android device to interface with an iPhone over Bluetooth/GameKit?

(I am not interested in pure theory, but as a practical near or mid-term possibility, say within 12-24 months.)
As a developer familiar with (but not specializing in) two major smartphone platforms, should I expect an Android library to come out which can spoof itself onto an iPhone app's GameKit-based network. It seems reasonable that a Bluetooth interface between platforms might square the opportunity to make useful applications, in the same way that modems benefited PC/Mac platforms via Metcalfe's Law.
I am looking for one of two answers:
Is this obviously not likely (e.g. because of encryption)? If so, what is the reason? Is it possible in principle, but requiring years of reverse-engineering (like SMB/CIFS/Samba)? Or is it a no-brainer and just a matter of time? Please give evidence supporting your reason.
Is there an alternative way to have direct peer-to-peer networking besides GameKit? For example, a hand-rolled network using Bluetooth or ad-hoc WiFi? It would be nice to spoof an Android device into an existing iPhone app but my main question is, can the devices speak with each other at all!
Yes, it is possible. GameKit is a protocol using TCP and/or UDP over a BNEP Bluetooth connection. It also uses a trick to identify other iOS devices using the Extended Inquiry mechanism in Bluetooth 2.1+.
I was able to simulate the EIR responses, now, someone needs to reverse engineer the GameKit protocol. This doesn't need Bluetooth, as it is also used for GameKit connections over WLAN.
If anybody can re-implment GameKit for WLAN connections, I can finish the Bluetooth version.
No, and it wont come soon or even at all... Apple pride themselves with their security features, and bluetooth connections can access private data. There will probably not be any cross platform bluetooth framework until something is agreed upon by both companies.
Bump as said by a previous answerer uses a remote server, and the data transferred is not via BT.
GameKit is Bonjour so a Bonjour (which is on IP) over Bluetooth on Android should work.
That should be possible as Bluetooth is capable of setting up tcp/ip networks. Though I have no knowledge of the IPhone SDK whatsoever, but Android does have a BluetoothSocket and BluetoothServerSocket for TCP connections.
This article, http://blog.moritzhaarmann.de/blog/2014/04/27/sorry-state-of-p2p/ written in 2014, suggest it is possible via Bluetooth LE. Available in Android 4.3+ and iOS6+
Two issues:
According to the Android Dashboard only around 30 percent of Android devices support Bluetooth LE https://developer.android.com/about/dashboards/index.html?utm_source=ausdroid.net
Communication between Android-to-Android must be done using some other method (which is not a big problem) because Android devices cannot act as server for B LE connections.
Bounjour on the iPhone gives you full access to all of the Bluetooth protocols, so you don't have to use GameKit. As for when someone will provide an easy to use iPhone to Android GameKit like framework - hard to tell.
An iPhone can already talk to any other Bluetooth device using Bonjour today.
-t
It is absolutely possible! In fact I am amazed that more people haven't done it!
Theory:
Bluetooth is just a wireless socket that you push data across and it comes across the other side, just like tcp/ip.
Practice:
http://www.techcrunch.com/2009/11/11/bump-goes-cross-platform-with-new-android-app-upgrades-iphone-version-too/
Better yet, Bump is cross-platform, which means that you can bump an Android phone with an iPhone and it should work seamlessly.

iphone and bluetooth device

could i connect my nokia phone to iphone using the following Object..?
1)GKPeerPickerController
2)GKSession
i mean (GameKit)
note that here not two iPhone but it is one iPhone other one is only one Bluetooth device..
thanks and regards
jalju
Could you be a little bit more specific about what your purpose is?
Are you trying to create a cross-platform game or simply transferring data between the devices?
Though the documentation clearly states that:
The GKPeerPickerController class
provides a standard user interface to
allow an iPhone to discover and
connect to another iPhone.
So I don't think this is the right way to go.

iPhone Gamekit peer with a desktop peer

I am looking for a way to establish a wireless connection between an iPhone and a desktop client. Gamekit looks promising but all the examples / documentation only explain iPhone to iPhone.
Are there examples / documentation for an Gamekit peer on the desktop (cocoa or java)?
What are the alternatives without doing to much low level socket programming?
The iPhone emulator does not run these bluetooth p2p connections. Hence, it can only be tested with real hardware.
It is a little confusing because the GKSession reference talks only about being a way to connect peers over bluetooth, while the GKPeerPickerController states "can be configured to select between Bluetooth and Internet connections." However there's a clear note there that they're not really going to help you with internet based connections.
This is unfortunately a non-answer, but...
GameKit is an abstraction of the bluetooth and wifi networking layers, allowing a specific set of protocols for communication between two devices -- to communicate with a desktop client, you would need to replicate all of the GameKit functionality on the desktop, since there is no comparable API on the desktop. This would not be a simple undertaking.
I would highly suggest developing something over bonjour, as #Jordan suggested. Bill Dudney's project (blog article). It's a great place to start.
Citing Game Kit Framework Reference's Features paragraph:
Peer-to-peer connectivity allows your game to create an ad hoc Bluetooth or wireless network between multiple iPhones in the same local area. Although designed with games in mind, this network is useful for any type of data exchange among users of your app. For example, an app could use peer-to-peer connectivity to share electronic business cards or other data. This functionality is only available on iOS. You can also get the same functionality using Game Center.