Transparent NavgationBar on iPhone - iphone

I'm trying to display transparent UINavigationBar on top of Scrollview.
This is actual result of code that I have written...
where as I'm expecting view to be displayed like below image, which happens after I slightly scroll the image.
Code :
- (void) loadView {
CGRect pagingScrollViewFrame = [self frameForPagingScrollView];
pagingScrollView = [[UIScrollView alloc] initWithFrame:pagingScrollViewFrame];
pagingScrollView.pagingEnabled = YES;
pagingScrollView.backgroundColor = [UIColor blackColor];
pagingScrollView.showsVerticalScrollIndicator = NO;
pagingScrollView.showsHorizontalScrollIndicator = NO;
pagingScrollView.contentSize = CGSizeMake(pagingScrollViewFrame.size.width * [self imageCount],
pagingScrollViewFrame.size.height);
pagingScrollView.delegate = self;
self.wantsFullScreenLayout = YES;
pagingScrollView.scrollsToTop = YES;
self.view = pagingScrollView;
}
question is how do I make view to load as I expected without user interacting to it?
any suggestion or help is appreciated..
EDIT: I'm creating view totally from CODE

It seems like you're trying to do this in code not in the IB. If so, you have to put your code in the viewDidLoad of the Application Delegate (e.g. MyProgramAppDeligate class or whatever). If you want it in some certain views, put it in the viewDidLoad of the UINavigationController class/subclass.
Does this satisfy your requirement?

self.navigationController.navigationBar.translucent = YES;
self.navigationController.navigationBar.tintColor = [UIColor blackColor];
And to make your statusbar translucent.
[[UIApplication sharedApplication] setStatusBarStyle:UIStatusBarStyleBlackTranslucent animated:YES];
[self setWantsFullScreenLayout:YES];
I have this inside my willWillAppear and I reset it in my viewWillDisappear.

You have to set
self.navigationController.navigationBar.translucent = YES;
As soon as you do this, the 0,0 coordinate is behind your navigation bar not below it and your view shifts behind the bar.

It may be a conflict between IB and your code. I would add the line of code suggested by Ortwin in the viewDidLoad method and then double check you've set the navBar to translucent in IB.

The code you have posted has nothing to do with the opacity of the navigation bar. Show where you are setting the configuration of the components of the view. There you could just set the alpha of the navigation bar. Alternatively if you are using nibs, just set the alpha in IB.

Since you say that it works fine after the user (you) slightly scrolls the image, the problem might be that the UINavigationBar's drawRect: method does not get called after the UIScrollView is loaded.
Suggestion: Can you explicitly call setNeedsDisplay on the navigation bar after the view is loaded?

Have you tried setting the frame of the scroll view with an Y origin of 0 after setting the nav bar to transparent?
EDIT: I mean, you don't say what's the frame used in your code.

In viewDidLoad, try moving the origin up 32 pixels and grow the height by 32 pixels as well:
pagingScrollView.frame = CGRectMake(pagingScrollView.frame.origin.x, pagingScrollView.frame.origin.y-32, pagingScrollView.frame.size.width, pagingScrollView.frame.size.height+32);

In viewWillAppear scroll the content to the correct location.
- (void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
UIScrollView *scrollView = (UIScrollView *)self.view;
[scrollView setContentSize:CGSizeMake(320,568)];
[scrollView scrollRectToVisible:CGRectMake(0, 548, 320, 20) animated:NO];
}

Related

Add scrollview iOS Objective-C

I have the following code in viewDidLoad on my ViewController:
self.navigationController.navigationBar.tintColor = [UIColor colorWithRed:204.0/255 green:00.0/255 blue:00.0/255 alpha:1];
self.view.backgroundColor = [UIColor colorWithPatternImage:[UIImage imageNamed:#"background.png"]];
autoNameLabel.text = (NSString *)[vendorDetails objectForKey:#"autoname"];
homeLabel.text = (NSString *)[vendorDetails objectForKey:#"homelab"];
descriptionTextView.text = (NSString *)[vendorDetails objectForKey:#"description"];
This all fits perfectly on the view. I know need to add an additional textView on the bottom so need the user to be able to scroll to see it. How can I add this info to a scrollable view and add my additional textView?
you could have your UIViewController extend UISCrollViewController. Or you could add a UIScrollView to your view controller's view in the method viewDidLoad. Then add all subviews of your view to the scrollview instead.
self.scrollView = [[UIScrollView all] initWithFrame:self.view.bounds]
self.scrollView.contentSize = CGSizeMake(self.scrollView.bounds.width, HEIGHT_OF_SCROLLABLE_AREA).
I would also do something like this for the scroll view height if your last textview is named lastTextView
HEIGHT_OF_SCROLLABLE_AREA = CGRectGetMaxY(lastTextView.frame + bottomPadding)
Are you sure you dragged all the other views on the scrollview? Make sure the contentSize of the scrollview is high enough(you know, higher than the screen) to scroll.
have u set delegate of UIScrollView. if you have not set delegate of UIScrollView then also it may possible that your scroll is not working.

Full Screen UIScrollView not working Correctly

I have an application like the photos app where the main view is a UIScrollView which takes up the full size of the screen. Also, like the photos app, when the user taps the screen there are translucent navigation, status, and tool bars which reappear / disappear.
I am having a problem setting the UIViewControllers main view as a UIScrollView and having it take up the full length of the screen. The problem is that when the navigation and status bars are shown, the UIScrollView gets pushed down by the height of the navigation and status bars (it doesn't go underneath them like it's suppose to). When the user taps the screen and the navigation / status bars disappear, then it resets itself to take up the full length of the screen like it's suppose to.
A simple work around of setting the main view as a UIView and attaching a UIScrollView on top of it works. However, I'd like to try and get this to work without any workarounds (ie adjusting the UIScrollViews contentInset, etc) because in theory it should work.
Below is the code I'm implementing:
- (void)loadView
{
self.wantsFullScreenLayout = YES;
UIScrollView *scrollView = [[UIScrollView alloc] initWithFrame: CGRectMake(0,0,320,480)];
scrollView.contentSize = CGSizeMake(320, 480);
scrollView.scrollEnabled = NO;
scrollView.contentOffset = CGPointZero;
scrollView.bounces = NO;
self.view = scrollView;
[scrollView release];
}
- (void) viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
self.navigationController.navigationBar.translucent = YES;
[[UIApplication sharedApplication] setStatusBarStyle: UIStatusBarStyleBlackTranslucent animated: NO];
self.navigationController.toolbarHidden = NO;
self.navigationController.toolbar.barStyle = UIBarStyleBlack;
self.navigationController.toolbar.translucent = YES;
[self startTimer];
}
- (void) viewWillDisappear:(BOOL)animated
{
[super viewWillDisappear:animated];
self.navigationController.navigationBar.translucent = NO;
[[UIApplication sharedApplication] setStatusBarStyle: UIStatusBarStyleDefault animated: NO];
[self cancelTimer];
}
UPDATE: I've noticed it's the contentOffset and contentInset that are changing, not the scrollViews frame. When the bars have disappeared and the UIScrollView is the full size of the screen (as it should be), the contentOffset and contentInset are as follows:
Content Offset: {0, -20}
Content Inset: {20, 0, 44, 0}
When the bars are visible and the UIScrollView is pushed down, the contentOffset and contentInset are as follows:
Content Offset: {0, -64}
Content Inset: {64, 0, 44, 0}
I solved a similar issue on iOS7 after reading Apple's UI Transition Guide:
https://developer.apple.com/library/ios/documentation/userexperience/conceptual/TransitionGuide/AppearanceCustomization.html
It turns out UIViewController has a automaticallyAdjustsScrollViewInsets boolean property.
Default is true, disabling this made my UIScrollView fill up the entire window, instead of being pushed down.
I spoke with DTS about this and they said this is the designed behavior and recommended to attach the UIScrollView to a parent UIView.
Try be setting:
self.view.frame = CGRectMake(0.f, -44.f, 320.f 480.f);
It may not size as you wish, but you can adjust it...

search bar and table views are not fitting to the screen in land scape mode

i am creating the search bar and table view programatically using the following code
UISearchBar* searchBar = [[UISearchBar alloc]initWithFrame:CGRectMake(0,0,320,40)];
searchBar.delegate = self;
[self.view addSubview:searchBar];
UITableView* tblView = [[UITableView alloc]initWithFrame:CGRectMake(0, 41, 320, 400)];
tblView.delegate = self;
tblView.dataSource = self;
[self.view addSubview:tblView];
now i made the return value yes in the following method to to rotate the screen wrt device orientation
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return YES;
}
and i used following code in loadView
self.view.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
following is my output
but still search bar and table views are not fitting to the screen in landscape mode, what should i do can any one help me,,thanx in advance
you have told the view to resize but you haven't told the search bar you created to resize try something like:
searchbar.autorezingMask = UIViewAutoresizingFlexibleWidth;
do the same for the table view.
see if that gives you the result you are looking for. IF that doesn't work you can always resize the frame of the search bar and table view after rotation.
Try calling this autoresizingMask in ViewWillAppear method.
if you assign frame of any object...you have to provide new frame when it rotates.
Give a new frame in following method based on toInterfaceOrientation.
-(void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration

Need UIView to autoresize

I have made a custom UIView which is shown when the user hits a button in the navigationbar. I make my view's in code. In my loadview I set the autoresizing masks and the view loads correct on screen. However the UIView which is shown when the user taps the button does not resize even when I have set the autoresizing masks.
UIView *blackView = [[UIView alloc] initWithFrame:CGRectMake(0.0, 0.0, 320.0, 416.0)];
blackView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
Do I need to use self.view.frame.size.width and self.view.frame.size.height instead? And if I do why? Does not resizing masks work outside of loadView?
Thank you for your time:)
the autoresizingMask affects how a view will behave when its superviews frame changes. if all you are doing is showing theblackViewwhen you tap a button, thenblackView` will have whatever frame you initially set for it.
If this isn't enough info, please post some more code around how you are configuring and displaying blackView and it's superview and explain more about what situations you are expecting blackView to resize in. Rotation is one of them, if that's what you're concerned with.
First things first, I hope you've done this:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return YES;
}
Let's say the view that needs resizing is: view2
The view that has view2 as a subview is: view1
While creating view1 you would declare it as:
view1 = [[UIView alloc] init];
[view1 setNeedsLayout];
Now in view1's .m file you need to overload the layoutSubviews method as shown:
- (void)layoutSubviews
{
CGRect frame = view2.frame;
// apply changes to frame
view2.frame = frame;
}
In case view1 is a view controller's view, you need to do that same thing as above in the willRotate method as shown
- (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration
{
[super willRotateToInterfaceOrientation:toInterfaceOrientation duration:duration];
CGRect frame = view2.frame;
// apply changes to frame
view2.frame = frame;
}
This is a tried and tested method that I use to handle orientation changes.

iPhone Modal View Smaller that the screen

I'm trying to do something that shouldn't be that complicated, but I can't figure it out.
I have a UIViewController displaying a UITableView. I want to present a context menu when the user press on a row. I want this to be a semi-transparent view with labels and buttons.
I could use an AlertView, but I want full control on the format of the labels and buttons and will like to use Interface Builder.
So I created my small view 250x290, set the alpha to .75 and create a view controller with the outlets to handle the different user events.
Now I want to present it.
If I use presentModalViewController two (undesired) things happen
1) the view covers all of the screen (but the status bar).
2) It is semi-transparent, but what I see "behind" it its not the parent view but the applications root view.
Ive tried adding it as a subview, but nothing happens, so Im not doing something right:
RestaurantContextVC* modalViewController = [[[RestaurantContextVC alloc] initWithNibName:#"RestaurantContextView" bundle:nil] autorelease];
[self.view addSubview:modalViewController.view];
Is it possible to do what I want?
Thanks in advance.
Gonso
I'm coding similar thing. My approach include.....
Not using dismissModalViewControllerAnimated and presentModalViewController:animated.
Design a customized full sized view in IB. In its viewDidLoad message body, set the background color to clearColor, so that space on the view not covered by controllers are transparent.
I put a UIImageView under the controllers of the floating view. The UIImageView contains a photoshoped image, which has rounded corners and the background is set to transparent. This image view serves as the container.
I uses CoreAnimation to present/dismiss the floating view in the modal view style: (the FloatingViewController.m)
- (void)viewDidLoad
{
[super viewDidLoad];
[self.view setBackgroundColor:[UIColor clearColor]];
[UIView beginAnimations:nil context:nil];
[self.view setFrame:CGRectMake(0, 480, 320, 480)];
[UIView setAnimationDuration:0.75f];
[self.view setFrame:CGRectMake(0, 0, 320, 480)];
[UIView commitAnimations];
}
wangii
Thats pretty much the solution I found.
I load the view with loadNibNamed and then just add it on top with addSubView, like this:
//Show a view on top of current view with a wait indicator. This prevents all user interactions.
-(void) showWaitView{
NSArray* nibViews = [[NSBundle mainBundle] loadNibNamed:#"WaitView" owner:self options:nil];
#ifdef __IPHONE_2_1
waitView = [ nibViews objectAtIndex: 0];
#else
waitView = [ nibViews objectAtIndex: 1];
#endif
CGFloat x = self.view.center.x - (waitView.frame.size.width / 2);
CGFloat y = self.view.center.y - (waitView.frame.size.height / 2);
[waitView setFrame:CGRectMake(x,y,waitView.bounds.size.width,waitView.bounds.size.height)];
[self.view addSubview:waitView];
}
Could you elaborate on points 3 and 4?
What I did to give the view the round rect aspect is put it inside a round rect button.
This code will actually allow you to have a small floating view, but if the view is smaller that its parent, the user could interact with the visible part of the parent.
In the end I create my view with the same size, but kept the code just in case.
Gonso
I would strongly consider using a navigation controller to slide in your subview instead of overlaying it. This is the expected model and any small benefit you may think you'll get by doing it your own way will be greatly offset by the principle of (least) surprise.
If you really really have to do it this way, I believe the trick is to add the first table view as a subview of a transparent "holding" view that the view controller maintains. Then add your new sub view as another subview of that.
Again, if you really want to do this, instead of adding a transparent "holding" view, since this pop-up is essentially modal, I would make it a subview directly of the window.
You might want to put in a transparent black shield behind it to prevent touches on the background and focus input on the popup.
But seriously, consider either popping a controller on the stack or using that alert view. Unless you've hired a $$ designer, it's probably not going to look appropriate on the iPhone.
What I did was create a UIViewController on top of my UINavigation controller in my app delegate and made it a property of a singleton object for convenience:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
//--- create root navigation controller
self.window.rootViewController = self.navigationController;
//--- create view controller for popups:
popupViewController = [[BaseViewController alloc] init];
popupViewController.view.backgroundColor = [UIColor clearColor];
popupViewController.view.hidden = true; //for rendering optimisation
[self.window addSubview:popupViewController.view];
[AppState sharedInstance].popupViewController = self.popupViewController;
//--- make all visible:
[self.window makeKeyAndVisible];
return YES;
}
At any point in my app, I can then call e.g.
MyViewController * myVC = [[UIViewController alloc] init];
//... set up viewcontroller and its view...
// add the view of the created view controller to the popup view:
[AppState sharedInstance].popupViewController.view.hidden = false;
[[AppState sharedInstance].popupViewController.view addSubview:myVC.view];
The BaseViewController used on the top just inherits from UIViewController and sets up a full-screen view:
//----- in BaseViewController implementation
- (void)loadView {
//------- create root view:
CGRect frame = [[AppState sharedInstance] getScreenFrame];
rootView = [[VCView alloc] initWithFrame:frame];
rootView.backgroundColor = [UIColor whiteColor];
self.view = rootView;
}