i was wondering how can i change the iAd black background image ?
You can't in a standard iPhone application run in the Simulator. This is simply a test advertisement that Apple served to your application.
If you wish to try out other iAd designs that you are building, you need to grab the iAd JS framework from the iOS Dev Center. This will install an iAd Tester application in the Simulator which allows you to test iAd builds.
I am dividing this task into 3 simple steps.
Step 1:
import iAd Framework to the Application.
Provide #import <iAd/iAd.h> in the particular controller where you want to show your Ad.
Provide its delegate UIViewController <ADBannerViewDelegate>
Provide one view to that particular ViewController. Assume I have taken
#property (weak, nonatomic) IBOutlet UIView *contentView;
Step 2:
//Allocate it in ViewDidLoad method
- (void)viewDidLoad
{
_bannerView = [[ADBannerView alloc] init];
_bannerView.delegate = self;
[super viewDidLoad];
[self.view addSubview:_bannerView];
}
Step 3:
Provide its delegate methods which I have mentioned below.
- (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration
{
if (UIInterfaceOrientationIsPortrait(toInterfaceOrientation)) {
_bannerView.currentContentSizeIdentifier = ADBannerContentSizeIdentifierPortrait;
} else {
_bannerView.currentContentSizeIdentifier = ADBannerContentSizeIdentifierLandscape;
}
[self layoutAnimated:duration > 0.0];
}
- (void)bannerViewDidLoadAd:(ADBannerView *)banner
{
[self layoutAnimated:YES];
}
- (void)bannerView:(ADBannerView *)banner didFailToReceiveAdWithError:(NSError *)error
{
[self layoutAnimated:YES];
}
- (BOOL)bannerViewActionShouldBegin:(ADBannerView *)banner willLeaveApplication:(BOOL)willLeave
{
return YES;
}
- (void)bannerViewActionDidFinish:(ADBannerView *)banner
{
}
- (void)layoutAnimated:(BOOL)animated
{
if (UIInterfaceOrientationIsPortrait(self.interfaceOrientation)) {
_bannerView.currentContentSizeIdentifier = ADBannerContentSizeIdentifierPortrait;
} else {
_bannerView.currentContentSizeIdentifier = ADBannerContentSizeIdentifierLandscape;
}
CGRect contentFrame = self.view.bounds;
CGRect bannerFrame = _bannerView.frame;
if (_bannerView.bannerLoaded) {
contentFrame.size.height -= _bannerView.frame.size.height;
bannerFrame.origin.y = contentFrame.size.height;
} else {
bannerFrame.origin.y = contentFrame.size.height;
}
[UIView animateWithDuration:animated ? 0.25 : 0.0 animations:^{
self.contentView.frame = contentFrame;
[self.contentView layoutIfNeeded];
_bannerView.frame = bannerFrame;
}];
}
Related
This question is very similar to an existing question asked here UIImagePickerControllerCameraDeviceFront only works every other time I tried the solution presented but it didn't work for me
I have a simplest of a project with two view controllers. In the blue one I am displaying a small UIView with a UIImagePickerController in it. NOTE: I am displaying front facing camera when app is launched.
I hit the next button and go to orange view controller and when I hit the back button and come back to blue view controller the UIImagePickerController flips from Front to rear. I guess the reason is that it thinks its busy and moves to the rear cam. If I keep moving back and forth between the view controllers the camera keeps flipping front, back, front, back, front, back...
Here is my code and screenshots, what am I doing wrong?
In my *.h
#import <UIKit/UIKit.h>
#interface v1ViewController : UIViewController <UIImagePickerControllerDelegate>
{
UIImagePickerController *picpicker;
UIView *controllerView;
}
#property (nonatomic, retain) UIImagePickerController *picpicker;
#property (nonatomic, retain) UIView *controllerView;
#end
In my *.m file (This code is only used when blue colored view controller is displayed)
#import "v1ViewController.h"
#import <MobileCoreServices/UTCoreTypes.h>
#implementation v1ViewController
#synthesize picpicker;
#synthesize controllerView;
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
#pragma mark - View lifecycle
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
}
- (void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
picpicker = [[UIImagePickerController alloc] init];
picpicker.delegate = self;
picpicker.mediaTypes = [NSArray arrayWithObjects:(NSString *)kUTTypeImage, nil];
picpicker.sourceType = UIImagePickerControllerSourceTypeCamera;
picpicker.cameraDevice = UIImagePickerControllerCameraDeviceFront;
picpicker.cameraCaptureMode = UIImagePickerControllerCameraCaptureModePhoto;
picpicker.showsCameraControls = NO;
picpicker.navigationBarHidden = NO;
picpicker.wantsFullScreenLayout = NO;
controllerView = picpicker.view;
[controllerView setFrame:CGRectMake(35, 31, 250, 250)];
controllerView.alpha = 0.0;
controllerView.transform = CGAffineTransformMakeScale(1.0, 1.0);
[self.view addSubview:controllerView];
[UIView animateWithDuration:0.3
delay:0.0
options:UIViewAnimationOptionCurveLinear
animations:^{
controllerView.alpha = 1.0;
}
completion:nil
];
}
- (void)viewWillDisappear:(BOOL)animated
{
[super viewWillDisappear:animated];
[picpicker dismissModalViewControllerAnimated:YES];
}
- (void)viewDidDisappear:(BOOL)animated
{
[super viewDidDisappear:animated];
[picpicker dismissModalViewControllerAnimated:YES];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) {
return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown);
} else {
return YES;
}
}
#end
You are dismissing the controller in both the viewDidDisappear and viewWillDisappear methods.
That could be the cause of your problem.
Although I do not have a device with a camera available right now to verify this, it seems that you're not dismissing the pickerview controller correctly. The documentation states that you should call dismissModalViewControllerAnimated: on the parent controller in order to dismiss the picker (though, calls to presented controllers will propagate to presenters - so this is not the problem), but in your case you're not displaying the controller modally in the first place so it will not work.
What I would try in this case is to release the picker instead (if not under ARC) and set it to nil (instead of calling [picpicker dismissModalViewControllerAnimated:YES];).
PS. In fact, it seems that there is a bigger problem with your design. Since each button is set to present the other party modally you are not dismissing any of the controllers ever. The controllers just keep stacking on each other. You should either consider to embed them in a navigation controller and have it handle the hierarchy or just set dismissModalViewControllerAnimated: (dismissViewControllerAnimated:completion: on iOS5+) as the action of the second controller's button instead of a modal segue.
This is a very simple issue. I don't know why this happens exactly, but it seems that UIImagePickerController was designed to recreated each time it's needed instead of keeping any reference to it, which seems logical if you think about it. Basically, you need to recreate and reconfigure your picker each time. Below I've pasted some code to give an image of what I mean.
Simple solution:
- (UIImagePickerController *)loadImagePicker {
UIImagePickerController *picpicker = [[UIImagePickerController alloc] init];
picpicker.delegate = self;
picpicker.mediaTypes = [NSArray arrayWithObjects:(NSString *)kUTTypeImage, nil];
picpicker.sourceType = UIImagePickerControllerSourceTypeCamera;
picpicker.cameraDevice = UIImagePickerControllerCameraDeviceFront;
picpicker.cameraCaptureMode = UIImagePickerControllerCameraCaptureModePhoto;
picpicker.showsCameraControls = NO;
picpicker.navigationBarHidden = NO;
picpicker.wantsFullScreenLayout = NO;
return picpicker;
}
and in:
-(void)viewWillAppear:(BOOL)animated{
if(!self.picpicker){
self.picpicker = [self loadImagePicker];
[self.view addSubview: self.picpicker];
}
}
-(void)viewWillDisappear:(BOOL)animated {
[super viewWillDisappear:animated];
[self.picpicker removeFromSuperview];
self.picpicker = nil;
}
I am currently doing the following in my code avoid the issue of "obscured" ad. But is it a good practice? One potential problem is that - assume before the viewWillDisappear, there was an ad request send out, and then when the ad come back the adBannerView instance has gone. Would that be a big problem? Should I only do hideAdBanner instead?
- (void)viewWillAppear:(BOOL)animated {
[super viewWillAppear: animated];
// create the ad banner view
[self createAdBannerView];
if (adBannerView != nil) {
UIInterfaceOrientation orientation = self.interfaceOrientation;
[self changeBannerOrientation:orientation];
}
}
- (void)viewWillDisappear:(BOOL)animated {
[super viewWillDisappear:animated];
// iAd
if (adBannerView != nil) {
[self hideAdBanner];
adBannerView.delegate = nil;
[adBannerView release];
adBannerView = nil;
}
}
I use a singleton for an ad banner and call it into view on each ViewDidLoad. This automatically removes it from the previous view.
This is for adWhirl, but you should be able to adopt it for just iAD.
adWhirlSingleton.h
#import <Foundation/Foundation.h>
#import "AdWhirlDelegateProtocol.h"
#import "AdWhirlView.h"
#interface adWhirlSingleton : NSObject <AdWhirlDelegate> {
AdWhirlView *awView;
UIViewController *displayVC;
}
#property (strong, nonatomic) AdWhirlView *awView;
#property (strong, nonatomic) UIViewController *displayVC;
+(id)sharedAdSingleton;
-(void)adjustAdSize:(CGFloat)x:(CGFloat)y;
#end
adWhirlSingleton.m
#import "adWhirlSingleton.h"
#implementation adWhirlSingleton
static adWhirlSingleton* _sharedAdSingleton = nil;
#synthesize awView, displayVC;
+(id)sharedAdSingleton
{
#synchronized(self)
{
if(!_sharedAdSingleton)
_sharedAdSingleton = [[self alloc] init];
return _sharedAdSingleton;
}
return nil;
}
+(id)alloc
{
#synchronized([adWhirlSingleton class])
{
NSAssert(_sharedAdSingleton == nil, #"Attempted to allocate a second instance of a singleton.");
_sharedAdSingleton = [super alloc];
return _sharedAdSingleton;
}
return nil;
}
-(id)init
{
self = [super init];
if (self != nil) {
// initialize stuff here
self.awView = [AdWhirlView requestAdWhirlViewWithDelegate:self];
}
return self;
}
-(void)dealloc
{
displayVC = nil;
if (awView) {
[awView removeFromSuperview]; //Remove ad view from superview
[awView replaceBannerViewWith:nil];
[awView ignoreNewAdRequests]; // Tell adwhirl to stop requesting ads
[awView setDelegate:nil];
awView = nil;
}
}
-(void)adjustAdSize:(CGFloat)x :(CGFloat)y
{
[UIView beginAnimations:#"AdResize" context:nil];
[UIView setAnimationDuration:0.7];
awView.frame = CGRectMake(x, y, kAdWhirlViewWidth, kAdWhirlViewHeight);
[UIView commitAnimations];
NSLog(#"Recent Network Name: %#",[awView mostRecentNetworkName]);
}
-(BOOL)adWhirlTestMode
{
return YES;
}
-(NSString *)adWhirlApplicationKey
{
return #"xxxxxxxxxxxxx";
}
-(UIViewController *)viewControllerForPresentingModalView
{
return displayVC;
}
-(void)adWhirlDidReceiveAd:(AdWhirlView *)adWhirlView
{
NSLog(#"%s",__FUNCTION__);
NSLog(#"Recent Network Name: %#",[awView mostRecentNetworkName]);
//[self adjustAdSize];
}
-(void)adWhirlDidFailToReceiveAd:(AdWhirlView *)adWhirlView usingBackup:(BOOL)yesOrNo
{
NSLog(#"%s",__FUNCTION__);
}
#end
Then import adWhirlSingleton into each ViewController and in each viewWillAppear i just implement this:
adWhirlSingleton *adWhirlSingle = [adWhirlSingleton sharedAdSingleton];
adWhirlSingle.displayVC = self;
[adWhirlSingle adjustAdSize:0 :self.view.frame.size.height -50];
[self.view addSubview:adWhirlSingle.awView];
[self.view bringSubviewToFront:adWhirlSingle.awView];
NSLog(#"Ad Banner View");
but the view I have with a UITableView, I use this:
adWhirlSingleton *adWhirlSingle = [adWhirlSingleton sharedAdSingleton];
adWhirlSingle.displayVC = self;
[adWhirlSingle adjustAdSize:0 :self.tabBarController.view.frame.size.height -99];
[self.tabBarController.view addSubview:adWhirlSingle.awView];
NSLog(#"Should have added Ad!");
Hope that helps you a bit
Out of interest, why is that you are removing the ADBannerView?
Apple state that you should share the ADBannerView instances across views.
From the docs: "If your application has multiple tabs or views displaying an iAd banner, be sure to share a single instance of ADBannerView across each view."
i.e. Apple think you should have the ADBannerView presented at the top/front of your view hierarchy and just move it off-screen when there is no ad to show.
So, to answer the question, "is it bad practice to remove and then add it again?"
yes, Apple would say it is.
I was wondering how can declare a custom UINavigationController in Xcode 4.2 ? I have created a project which uses an API and needs UINavigationController my project does not use story boards and is viewBased application. thanks
I wrote my own. The key is to subclass UIViewController AND remember to set self.title and the icon to its first "contained" class's otherwise nothing will show up on the tabBarIcons. UINavigationController is only one level deep from UIViewController, so you can view the header and easily see what it implements, but those were the only real keys to "copy over".
In Interface Builder, assuming you have a nib to go along with it, make a main view that's the size of the screen (311 if you have a tabBar and Status Bar), then create a top view that's IB-outletted to be the navigation bar, and a lower view that's outletted as the container. Then do something like this:
note: I messed with the center point as I ran into many issues regarding trying to move the views without having them offset by the pixel height, even though I'm aware of relative positioning of subviews, it just didnt' work for some reason, even if only moving sideways
I'm posting this code because nobody seems to have this type of thing up. This might help someone, or more.
Stephen Johnson.
import "CustomNavigationController.h"
#implementation CustomNavigationController
#synthesize backgroundImg, title1, title2, title3;
- (id) initWithRootViewController:(UIViewController*)c;
{
self = [super initWithNibName:nil bundle:nil];
if (self) {
containedControllers = [[NSMutableArray alloc] initWithObjects:c, nil];
self.title1.text = c.title; //a custom outlet for text of title, resembling the NavigationController's title basically
[container addSubview:c.view];
c.view.frame = container.bounds;
back.hidden = YES; //backbutton
c.customNavigationController = self;
self.title = c.title;
self.tabBarItem.image = c.tabBarItem.image;
}
return self;
}
- (void)didReceiveMemoryWarning
{
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
#pragma mark - View lifecycle
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view from its nib.
}
- (void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
- (void) dealloc;
{
[containedControllers removeAllObjects];
[containedControllers release];
[super dealloc];
}
- (void) pushViewController:(UIViewController*)v animated:(BOOL)a;
{
float w = container.frame.size.width;
float h = container.frame.size.height;
[containedControllers addObject:v];
[self.view addSubview:v.view];
// v.view.frame = CGRectMake(w,0,w,h);
v.view.frame = container.bounds;
v.view.center = CGPointMake(v.view.center.x + w, v.view.center.y + container.frame.origin.y);
v.customNavigationController = self;
float time = a ? 0.31 : 0;
UIViewController * lastViewController = nil;
lastViewController = (UIViewController*)[containedControllers lastObject];
[UIView animateWithDuration:time animations:^{
for (UIViewController * c in containedControllers) {
// c.view.frame = CGRectMake(c.view.frame.origin.x + w*direction, 0, w, h);
c.view.center = CGPointMake(c.view.center.x + w*-1, c.view.center.y);
}
} completion:^(BOOL finished) {
self.title1.text = v.title;
back.hidden = NO;
}];
}
- (void) popViewControllerAnimated:(BOOL)a;
{
float w = container.frame.size.width;
float h = container.frame.size.height;
float time = a ? 0.31 : 0;
float direction = 1;
[UIView animateWithDuration:time animations:^{
for (UIViewController * c in containedControllers) {
// c.view.frame = CGRectMake(c.view.frame.origin.x + w*direction, 0, w, h);
c.view.center = CGPointMake(c.view.center.x + w*direction, c.view.center.y);
}
} completion:^(BOOL finished) {
// lastViewController = (UIViewController*)[containedControllers lastObject];
[containedControllers removeLastObject];
self.title1.text = ((UIViewController*)[containedControllers lastObject]).title;
if ([containedControllers count] > 1) {
back.hidden = NO;
}
else
back.hidden = YES;
}];
}
- (IBAction) popLastVC;
{
[self popViewControllerAnimated:YES];
}
#end
It's quite simple to subclass a UINavigationController through inheritance. It's a key concept of OOP.
//YourClass.h
#interface YourClass : UINavigationController
#end
//YourClass.m
#implementation YourClass
#end
But
This class is generally used as-is but may be subclassed in iOS 6 and later.
as written in the Overview of UINavigationController. So you may not be able to subclass a UINavigationController if you are supporting iOS 5 or earlier. Maybe your subclass could not work correctly. You can find a good discussion on this stackoverflow topic.
No answers yet, but i've got an update that seems to have fixed the problem, any ideas why it works now though?!
I've got it to work in the way I intended by doing the following to every class that needs to display an adBanner:
1. In the layoutForCurrentOrientation method I added the following:
adBanner.delegate = self;
[self.view addSubview:adBanner];
2. In the deAlloc method on each class, I removed the following:
[adBanner removeFromSuperview];
Original question:
I'm attempting to use the iAdSuite sample code from Apple to use a single adBanner instance shared across all my views.
The sample implementation is designed to show the adbanner on each view that is called by the rootViewController, however, I would like my app to have ads on the rootViewController view also.
In my amended code:-
When I fire up the app, no banner is shown on the rootView, even though a method is called to request an ad banner. The class is set as the delegate for the ad and the delegate methods are available. These are called and the log for (adBanner.bannerLoaded) is NO.
As it is a shared object, if I switch views to from the rootView the ad is displayed in the other view.
When I return back to the rootView, the delegate method log shows that a banner is loaded, and it is positioned in a visible portion of the view. But the banner isn't visible.
In summary, i'm using the iAdSuite sample code for the AdBannerNavigation project, and trying to use it so that ad banners show on all views, including the rootViewController.
Any help appreciated!
The code i'm using is available here:
http://developer.apple.com/library/ios/#samplecode/iAdSuite/Introduction/Intro.html
My amended rootViewController.h:
#import <UIKit/UIKit.h>
#import <iAd/iAd.h>
#interface RootViewController : UITableViewController <ADBannerViewDelegate>
#end
My amended rootViewController.m
#import "RootViewController.h"
#import "TextViewController.h"
#import "MapViewController.h"
#import "AdBannerNavigationAppDelegate.h"
// for SharedAdBannerView macro
// #define SharedAdBannerView ((AdBannerNavigationAppDelegate *)[[UIApplication sharedApplication] delegate]).adBanner
#import <iAd/iAd.h>
#interface RootViewController()
// Layout the Ad Banner and Content View to match the current orientation.
// The ADBannerView always animates its changes, so generally you should
// pass YES for animated, but it makes sense to pass NO in certain circumstances
// such as inside of -viewDidLoad.
- (void)layoutForCurrentOrientation:(BOOL)animated;
// A simple method that creates an ADBannerView
// Useful if you need to create the banner view in code
// such as when designing a universal binary for iPad
- (void)createADBannerView;
#end
- (void)viewDidLoad
{
[super viewDidLoad];
[self createADBannerView];
[self layoutForCurrentOrientation:NO];
}
- (void)viewDidUnload
{
ADBannerView *adBanner = SharedAdBannerView;
adBanner.delegate = nil;
[adBanner removeFromSuperview];
}
- (void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
[self layoutForCurrentOrientation:NO];
}
- (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration
{
[self layoutForCurrentOrientation:YES];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return YES;
}
- (void)dealloc
{
ADBannerView *adBanner = SharedAdBannerView;
adBanner.delegate = nil;
[adBanner removeFromSuperview];
[super dealloc];
}
- (void)createADBannerView
{
ADBannerView *adBanner = SharedAdBannerView;
NSString *contentSize;
if (&ADBannerContentSizeIdentifierPortrait != nil)
{
contentSize = UIInterfaceOrientationIsPortrait(self.interfaceOrientation) ? ADBannerContentSizeIdentifierPortrait : ADBannerContentSizeIdentifierLandscape;
}
else
{
contentSize = UIInterfaceOrientationIsPortrait(self.interfaceOrientation) ? ADBannerContentSizeIdentifier320x50 : ADBannerContentSizeIdentifier480x32;
}
CGRect frame;
frame.size = [ADBannerView sizeFromBannerContentSizeIdentifier:contentSize];
frame.origin = CGPointMake(0.0f, CGRectGetMaxY(self.view.bounds));
adBanner.frame = frame;
adBanner.delegate = self;
adBanner.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleTopMargin;
adBanner.requiredContentSizeIdentifiers =
(&ADBannerContentSizeIdentifierPortrait != nil) ?
[NSSet setWithObjects:ADBannerContentSizeIdentifierPortrait, ADBannerContentSizeIdentifierLandscape, nil] :
[NSSet setWithObjects:ADBannerContentSizeIdentifier320x50, ADBannerContentSizeIdentifier480x32, nil];
[self.view addSubview:adBanner];
}
- (void)layoutForCurrentOrientation:(BOOL)animated
{
ADBannerView *adBanner = SharedAdBannerView;
CGFloat animationDuration = animated ? 0.2f : 0.0f;
CGRect contentFrame = self.view.bounds;
CGPoint bannerOrigin = CGPointMake(CGRectGetMinX(contentFrame), CGRectGetMaxY(contentFrame));
CGFloat bannerHeight = 0.0f;
if (UIInterfaceOrientationIsLandscape(self.interfaceOrientation))
adBanner.currentContentSizeIdentifier = (&ADBannerContentSizeIdentifierLandscape != nil) ? ADBannerContentSizeIdentifierLandscape : ADBannerContentSizeIdentifier480x32;
else
adBanner.currentContentSizeIdentifier = (&ADBannerContentSizeIdentifierPortrait != nil) ? ADBannerContentSizeIdentifierPortrait : ADBannerContentSizeIdentifier320x50;
bannerHeight = adBanner.bounds.size.height;
if (adBanner.bannerLoaded)
{
contentFrame.size.height -= bannerHeight;
bannerOrigin.y -= bannerHeight;
}
else
{
bannerOrigin.y += bannerHeight;
}
[UIView animateWithDuration:animationDuration
animations:^{
adBanner.frame = CGRectMake(bannerOrigin.x, bannerOrigin.y, adBanner.frame.size.width, adBanner.frame.size.height);
}];
NSLog(#"%f is y pos, height=%f, is it loaded...%#", adBanner.frame.origin.y, adBanner.frame.size.height, adBanner.bannerLoaded?#"YES":#"NO");
}
- (void)bannerViewDidLoadAd:(ADBannerView *)banner
{
[self layoutForCurrentOrientation:YES];
}
- (void)bannerView:(ADBannerView *)banner didFailToReceiveAdWithError:(NSError *)error
{
[self layoutForCurrentOrientation:YES];
}
- (BOOL)bannerViewActionShouldBegin:(ADBannerView *)banner willLeaveApplication:(BOOL)willLeave
{
return YES;
}
- (void)bannerViewActionDidFinish:(ADBannerView *)banner
{
}
#end
I am trying to use Burstly to serve iAds and adMob ads into my iPhone app. I followed their guide
http://docs.burstly.com/guides/ad-serving-quick-start-guide.html
Here's a snippet of what I have...
MyViewController.h
#interface MyViewController : UIViewController <UITableViewDelegate, UITableViewDataSource, OAIAdManagerDelegate> {
OAIAdManager *adManager;
IBOutlet UIView *mainView;
}
#property (nonatomic, retain) UIView *mainView;
#end
MyViewController.m
#import "MyViewController.h"
#implementation MyViewController
#synthesize mainView;
- (void)viewDidLoad {
[super viewDidLoad];
adManager = [[OAIAdManager alloc] initWithDelegate:self];
[self.view addSubview:adManager.view];
[adManager requestRefreshAd];
}
- (UIViewController *)viewControllerForModalPresentation {
return self;
}
- (CGFloat)defaultSessionLife {
return 35.0f;
}
- (Anchor)anchor {
return Anchor_Bottom;
}
- (CGPoint)anchorPoint {
return CGPointMake(self.view.frame.size.width/2, self.view.frame.size.height);
}
- (NSString *)publisherId {
return #"ENTER YOUR PUBLISHER ID HERE";
}
- (NSString *)getZone {
return #"ENTER YOUR ZONE ID HERE";
}
- (UIViewController *)viewControllerForModalPresentation {
return self;
}
// resize mainView (pull up) when ad is displayed
- (void)adManager:(OAIAdManager*)manager didLoad:(NSString*)aNetwork {
[UIView beginAnimations:#"AdResize" context:nil];
[UIView setAnimationDuration:0.7];
CGRect mainViewNewFrame = mainView.frame;
mainViewNewFrame.size.height = 460 - adSize;
mainViewNewFrame.size.width = 320;
mainViewNewFrame.origin.x = 0;
mainViewNewFrame.origin.y = 0;
mainView.frame = mainViewNewFrame;
[UIView commitAnimations];
}
// resize MainView when ad is not available
- (void)adManager:(OAIAdManager*)manager failedToLoad:(NSString*)aNetwork {
[UIView beginAnimations:#"AdResize" context:nil];
[UIView setAnimationDuration:0.7];
CGRect mainViewNewFrame = mainView.frame;
mainViewNewFrame.size.height = 460;
mainViewNewFrame.size.width = 320;
mainViewNewFrame.origin.x = 0;
mainViewNewFrame.origin.y = 0;
mainView.frame = mainViewNewFrame;
[UIView commitAnimations];
}
I'm having issues knowning exactly when an ad is being displayed so that I can know to rearrange my view. I have a table view touching the bottom of the screen, so I need to pull it up (resize my the view) when an ad is displayed.
I tried using the OAIAdManagerDelegateProtocol "adManager:didLoad:" method, which gives mixed results. That method is always called when the admanager thinks it has an ad, but sometimes an ad is not displayed (especially the first call for an iAd). So, I'm always resizing my main view to make room for an ad when that method is called, but sometimes an ad is not there to be displayed, so I end up showing a white space the size of the ad.
I also tried using the "adManager:didLoadView:" method, but it is never called.
So, is there any other way to be notified when the adManager.view is shown on screen so I can know when to resize my view?
this is Alex with Burstly. This was in fact an issue with our code and iOS 4.1. We've resolved it and you can find an updated SDK on github: http://github.com/burstly/Burstly-iPhone/downloads