Currently, I have the following codes to make UIScrollView work for iPhone that I have set it up in the main storyboard.
var images: [String] = ["image1", "image2"]
var frame = CGRect(x:0,y:0,width:0,height:0)
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
pageControl.numberOfPages = images.count
for index in 0..<images.count {
frame.origin.x = scrollView.frame.size.width * CGFloat(index)
frame.size = scrollView.frame.size
let imgView = UIImageView(frame: frame)
imgView.image = UIImage(named: images[index])
self.scrollView.addSubview(imgView)
}
scrollView.contentSize = CGSize(width: (scrollView.frame.size.width * CGFloat(images.count)), height: scrollView.frame.size.height)
scrollView.delegate = self
}
I am trying to make a horizontal scrollview in xcode but when I run the project on iPad, the scrollview changes to the screen size but not the images. I looked up solutions online by adding views to the scroll view but it does not work. I am trying to make the images resize accordingly to the scrollview size.
Quick fact: Images are stored in Assets.xcassets.
Any help would be very much appreciated. Thanks!
I have an NSWindow with it's contentView. In the awakeFromNib() of the NSWindow I have the following code:
override func awakeFromNib()
{
super.awakeFromNib()
/// Customize Window through XIBs
self.title = "Main Window"
let screenFrame = NSScreen.main?.frame
let windowPercentage: CGFloat = 0.9;
let offset: CGFloat = (1.0 - windowPercentage) / 2.0;
let windowFrame: NSRect = NSRect(x: (screenFrame?.width)! * offset, y: (screenFrame?.height)! * offset, width: (screenFrame?.width)! * windowPercentage, height: (screenFrame?.height)! * windowPercentage )
self.setFrame(windowFrame,display: true,animate: true)
self.backgroundColor = NSColor.lightGray
self.isRestorable = true
// Customize contentView
let viewPercentage: CGFloat = 0.6
self.contentView?.setFrameSize(NSSize(width: self.frame.size.width * viewPercentage, height: self.frame.size.height))
self.contentView?.setFrameOrigin( NSMakePoint( ( (self.frame.width) - (self.contentView?.frame.width)! )/2, ( (self.frame.height) - (self.contentView?.frame.height)!)/2) )
self.contentView?.autoresizingMask = [.width, .height, .minXMargin,.maxXMargin,.maxYMargin,.minYMargin]
}
I am trying to set up the contentView in the center and with a percentage of its NSWindow frame but it's failing when i resize the window. As soon as I start to resize the Window the contentView it's not resizing correctly, as you can see from the following image(the second one):
Image one
Image two
Should I override the resize(withOldSuperviewSize:) method to achieve this? (also the autoresize from interface builder don't resolve the issue)
You shouldn't attempt to change the size of the content view like that. I don't believe it's supported. The window controls the content view's size.
If you want a view of your own to occupy only a portion of the window's content area, you should add your view as a subview of the content view.
I'm working in a basic photo editor which is supposed to zoom, rotate and flip a photo. I'm using an image view (aspect fill) inside a scroll view which allows me to zoom easily. But when I try to rotate or flip the result is not what I would expect. The image view keeps the original frame and seems like rotating the image. The scroll view zoom scale changes. Any suggestions on how to do this?
It also would be great to have suggestions about setting the image view anchor point to match the scroll view anchor point before transforming cause I don't want to display a different portion of the image after transforming, just the same portion of the image, but rotated.
View stack before transform:
View stack after applying rotation:
My code so far:
override func viewDidLoad() {
super.viewDidLoad()
scrollView.delegate = self
setZoomScale()
scrollView.zoomScale = scrollView.minimumZoomScale
}
#IBAction func rotateAnticlockwise(_ sender: UIButton) {
rotationAngle -= 0.5
transformImage()
}
func transformImage(){
var transform = CGAffineTransform.identity
transform = transform.rotated(by: .pi * rotationAngle)
imageView.transform = transform
}
func setZoomScale(){
let imageSize = imageView.image!.size
let smallestDimension = min(imageSize.width, imageSize.height)
scrollView.minimumZoomScale = scrollView.bounds.width / smallestDimension
scrollView.maximumZoomScale = smallestDimension / scrollView.bounds.width
}
I think you are looking for, e.g. :
imageView.transform = CGAffineTransform(rotationAngle: 0.5)
I have a scrollView which I instantiate programaticaly. What I want to do is to add constraints so it will look good in both horizontal and vertical orientation. The problem that constraints not working
How it looks vertically - good
How it looks horizontally - not good
Code is following
class FAPhoto: UIViewController, UIScrollViewDelegate {
var imageURLsArray = [String]()
var imageViews:[UIImageView] = []
var arrayOfPhotos = [Photo]()
var scrollView = UIScrollView()
override func viewDidLoad() {
super.viewDidLoad()
scrollView = UIScrollView(frame: self.view.frame)
view.addSubview(scrollView)
scrollView.contentSize = CGSizeMake(view.frame.size.width * CGFloat(arrayOfPhotos.count), scrollView.frame.size.height)
scrollView.pagingEnabled = true
for (var i = 0; i < arrayOfPhotos.count; i++) {
var imageView = UIImageView()
imageView.frame = CGRectMake(CGFloat(i) * view.frame.size.width, scrollView.frame.origin.y, scrollView.frame.size.width, scrollView.frame.size.height)
imageView.contentMode = .ScaleAspectFit
let image = imageView.hnk_setImageFromURL(NSURL(string: arrayOfPhotos[i].url!)!)
scrollView.addSubview(imageView)
}
}
override func viewWillAppear(animated: Bool) {
}
override func viewWillLayoutSubviews() {
let bindings = Dictionary(dictionaryLiteral: ("scrollView", self.scrollView))
let horizontalConstraints =
NSLayoutConstraint.constraintsWithVisualFormat(
"H:|-0-[scrollView]-0-|",
options: [],
metrics: nil,
views: bindings)
self.view.addConstraints(horizontalConstraints)
let verticalConstraints =
NSLayoutConstraint.constraintsWithVisualFormat(
"V:|-0-[scrollView]-0-|",
options: [],
metrics: nil,
views: bindings)
self.view.addConstraints(verticalConstraints)
}
}
The problem is that you set contentSize of scrollView and imageView's frames in viewDidLoad. This is OK for portrait mode, but when view rotates to landscape, it's frame also changes, so you have to update these values accordingly. I think you have 3 opportunities here.
Track rotation events and update contentSize of scrollView and imageView's frames, when view rotates.
Use Autolayout for scrollView. You will not have to calculate contentSize or set imageView's frames, just set constraints once in viewDidLoad. Here you can find some examples https://stackoverflow.com/a/20232911/4757335.
Use UICollectionView instead of UIScrollView. It handles rotation much easier.
I am trying to make "Circular" scrolling in my UIScrollView, but unsuccessful.
What I want to do:
if uiscrollview reaches end, it should move to start
if uiscrollview at start and moving back, it should move to end
Appending scrollview isn't good way in my situation (other methods should get "page id")
Have you any ideas?
I've implemented this method, but it requires paging enabled. Lets assume you have five elements A,B,C,D and E. When you set up your view, you add the last element to the beginning and the first element to the end, and adjust the content offset to view the first element, like this E,[A],B,C,D,E,A. In the UIScrollViewDelegate, check if the user reach any of the ends, and move the offset without animation to the other end.
Imagine the [ ] indicates the view being shown:
E,A,B,C,[D],E,A
User swipes right
E,A,B,C,D,[E],A
User swipes right
E,A,B,C,D,E,[A]
Then, automatically set the content offset to the second element
E,[A],B,C,D,E,A
This way the user can swipe both ways creating the illusion of an infinite scroll.
E,A,[B],C,D,E,A
Update
I've uploaded a complete implementation of this algorithm. It's a very complicated class, because it also has on-click selection, infinite circular scroll and cell reuse. You can use the code as is, modify it or extract the code that you need. The most interesting code is in the class TCHorizontalSelectorView.
Link to the file
Enjoy it!
Update 2
UICollectionView is now the recommended way to achieve this and it can be used to obtain the very same behavior. This tutorial describes in details how to achieve it.
Apple has a Street Scroller demo that appears to have exactly what you want.
There's also a video from WWDC 2011 that demos their demo. ;) They cover infinite scrolling first in the video.
Try to use following code..
Sample code..
- (void)scrollViewDidEndDecelerating:(UIScrollView *)sender
{
if (scrollView.contentOffset.x == 0) {
// user is scrolling to the left from image 1 to image n(last image).
// reposition offset to show image 10 that is on the right in the scroll view
[scrollView scrollRectToVisible:CGRectMake(4000,0,320,480) animated:NO];// you can define your `contensize` for scrollview
}
else if (scrollView.contentOffset.x == 4320) {
// user is scrolling to the right from image n(last image) to image 1.
// reposition offset to show image 1 that is on the left in the scroll view
[scrollView scrollRectToVisible:CGRectMake(320,0,320,480) animated:NO];
}
}
Hope, this will help you...
With reference from #redent84, find the code logic.
override func viewWillAppear(_ animated: Bool)
{
super.viewWillAppear(animated)
scrollView.contentSize = CGSize(width: scrollView.frame.width * CGFloat(imagesArray.count), height: scrollView.frame.height)
scrollView.isPagingEnabled = true
// imagesArray.insert(imagesArray.last as? UIImage, at: 0)
// imagesArray.insert(imagesArray.first as? UIImage, at: imagesArray.count - 1)
var testArr = ["A", "B", "C", "D"]
let firstItem = testArr.first
let lastItem = testArr.last
testArr.insert(lastItem as! String, at: 0)
testArr.append(firstItem as! String)
print(testArr)
for i in 0..<imagesArray.count{
let imageview = UIImageView()
imageview.image = imagesArray[i]
imageview.contentMode = .scaleAspectFit
imageview.clipsToBounds = true
let xPosition = self.scrollView.frame.width * CGFloat(i)
imageview.frame = CGRect(x: xPosition, y: 0, width: self.scrollView.frame.width, height: self.scrollView.frame.height)
print(imageview)
scrollView.addSubview(imageview)
print("Imageview frames of i \(i) is \(imageview.frame)")
}
newStartScrolling()
}
func newStartScrolling()
{
ViewController.i += 1
let x = CGFloat(ViewController.i) * scrollView.frame.size.width
scrollView.setContentOffset(CGPoint(x: x, y: 0), animated: true)
print("X is \(x) and i is \(ViewController.i)")
if ViewController.i == imagesArray.count - 1 {
ViewController.i = 0
let x = CGFloat(ViewController.i) * scrollView.frame.size.width
//scrollView.setContentOffset(CGPoint(x: x, y: 0), animated: false)
print("X (rotate) is \(x) and i is \(ViewController.i)")
scrollView.contentOffset.x = x
self.newStartScrolling()
}
}
func backScrolling() {
ViewController.i -= 1
let x = CGFloat(ViewController.i) * scrollView.frame.size.width
scrollView.setContentOffset(CGPoint(x: x, y: 0), animated: true)
print("X is \(x) and i is \(ViewController.i)")
if ViewController.i <= 0 {
ViewController.i = imagesArray.count - 1
let x = CGFloat(ViewController.i) * scrollView.frame.size.width
scrollView.setContentOffset(CGPoint(x: x, y: 0), animated: false)
print("X (rotate) is \(x) and i is \(ViewController.i)")
self.backScrolling()
//scrollView.contentOffset.x = x
return
}
}