mapkit annotation error correction on iphone - iphone

i have 4 annotation with same lat/long as they are pointing some location in 1 building , since they share common lat/long so i can show only one of them on map?? so is there any way to use some error correction so that i can show them Lil side by side??
here is my annotation code
MKCoordinateRegion SecondRegiona;
SecondRegiona.center.latitude = 111.31888;
SecondRegiona.center.longitude = 203.861;
MyAnnotation *aSecondAnnotationa = [[[MyAnnotation alloc] init]autorelease];
aSecondAnnotationa.title = [listItems objectAtIndex:15];//#"3rd Annotation";
aSecondAnnotationa.subtitle = [listItems objectAtIndex:16];
aSecondAnnotationa.coordinate = SecondRegiona.center;

Why would you expect the platform to position something someplace different than where you told it to place it? That certainly sounds undesirable and not something that I would call "Error Correction"
You need to detect that state and do something reasonable like coalesce them into a single custom annotation or adjust the lat lngs to position them nearby according to your needs.

I would detect whether points are really close together (maybe use the distance formula to see how close points are?) and use - (CLLocationCoordinate2D)convertPoint:(CGPoint)point toCoordinateFromView:(UIView *)view to get CLLocationCoordinate2D of a point close to the original pin (say, 3 pixels to the right, 3 pixels down). You would use this CLLocationCoordinate2D to display the new, "adjacent" point.
As for what "coalesce" means, Nick means to merge points together -- take points that are really close to each other and display only one to represent the close points. I guess this isn't what you're looking for though.
Hope this helps!

Related

How to get number of random points around one point in iphone maps?

I am developing one iphone application which contains maps. Starting screen is navigation screen where user can select location, lets say florida. Now when User selects florida i want to pick up at least six random points (latitude and longitude of points so that I can put annotation) from florida only.
I do not have DB so that I can not fetch 5 points from DB for florida and place them.
Any ideas?
Thanks,
This is going to be quite hard if you don't have anything to tell you the shape and size of the area you are trying to produce random points within. Harikrishnan had given you a good start, though increasing the lat and long by 0.0001 each time is hardly random. At Florida's coordintes (28.0908° N, 81.9604° W according to Google) moving 0.0001 in both directions is only 14m away, so you're unlikely to leave Florida at that speed.
You could adjust Harikirshnan's method by using a random number instead of 0.0001, but you still need to know how big the area is that your user is looking at. Having 5 points all 14m when you're looking at a state, or even a city, is not much good.
Maybe you need to look more closely at what you are trying to achieve. If the points don't represent geographical data then why are you putting them on a map. If they do and they represent the entire area and not a single point then the best I can think of is to generate random points based on the maprect that Apple returns for the location the user has chosen. (roughly speaking that would be mapX = random*maprect.size.width + maprect.origin.x). And then incase you have an area like Florida that is not perfectly shaped like your MKMapView you'd need to reverse geocode to see if the point you picked really is within Florida (i.e. send the coords to Apple and check the address).
Or, you could consider now showing the data on the map
Try this
NSInteger i;
double offset=0.0001;
for(i=1;i<=5;i++){
double newlatitude=location.coordinate.longitude+offset;
double newlongitude=location.coordinate.longitude+offset;
NSLog(#"%f ,%f",newlatitude,newlongitude );
offset+=0.0001;
}

Detect if user enters or leaves a region - geocoding

I'm starting with geocoding. And I have a lot of doubts.
I'm able to do forward and reverse geocoding (I guess, its not perfect).
And now, I'm trying to detect if user (device) enters or leaves a region. For that, I picked up apple's sample code "Regions". The sample uses regionMonitoring. I already try it in a device, but its not working well. I set a region with 25 meters radius, and when I left the region (walking) doesn't happen anything.
My question is: there is another and better way of doing this, detect if user enters or leaves a region, than regionMonitoring?
Can someone help me here??
Thanks a lot.
you could keep the user-location tracking running in the background (here is a good tutorial) but keep in mind this can be heavier on battery use than regionMonitoring.
I found a solution to calculate the distance between two CLLocationCoordinate2D it is easier than I though:
- (CLLocationDistance) DistanceBetweenCoordinate:(CLLocationCoordinate2D)originCoordinate andCoordinate:(CLLocationCoordinate2D)destinationCoordinate {
CLLocation *originLocation = [[CLLocation alloc] initWithLatitude:originCoordinate.latitude longitude:originCoordinate.longitude];
CLLocation *destinationLocation = [[CLLocation alloc] initWithLatitude:destinationCoordinate.latitude longitude:destinationCoordinate.longitude];
CLLocationDistance distance = [originLocation distanceFromLocation:destinationLocation];
[originLocation release];
[destinationLocation release];
return distance;
}

How to calculate distance to locations

I've developed an iPhone application to parse data from an XML file. This data contains a set of longitudes and latitudes for different places.
How do I detect nearest of them according to my current location on the map and how do I set set a range to show places in this range?
CLLocation *myLocation = [[CLLocation alloc] initWithLatitude:myLatitude longitude:myLongitude];
CLLocation *myXmlLocation = [[CLLocation alloc] initWithLatitude:xmlLatitude longitude:xmlLongitude];
CLLocationDistance distance = [myLocation distanceFromLocation: myXmlLocation];
This is in meters, so you must do any converting from there. They are also linear, so these aren't driving direction lengths by any means. Good luck.
some trig, but really not too difficult.
this page has an example script, not in your language, but it contains explainations and the equations you need.
http://www.movable-type.co.uk/scripts/latlong.html
and also, please don't write run-on sentences, it took me a while to read your question.
#Vinnie said is absolutely right but these values is air distance.
Also this method is deprecated in iOS 3.2
- (CLLocationDistance)getDistanceFrom:(const CLLocation *)location Parameters
You can't find the distance based on roads with the Apple SDK. Try to use google APIs for finding distance between two points on earth on roads.

How To calculate nearest location from user?

In my application i am having 4 places with its longitude and altitude(Given).Now i want to find the nearest place from user.
So anyone can tell me the solution for it or provide me some source code or demo for this.
Thanks to all
Create an CLLocation of the points:
CLLocation* locationx = [[CLLocation alloc] initWithLatitude:lat longitude:lon];
And the compare the points with:
double distance = [userposition distanceFromLocation:locationx];
Keep the nearest location.
Edit:
If you really mean "longitude and altitude" then I dont know how.
just took 10 seconds to ask google and find this, wich describes how to calculate the distance beween two points given latitude and logitude:
http://www.movable-type.co.uk/scripts/latlong.html
all you have to do is calculate the distance to all 4 points and choose the lowest one.
ETDI: i'm sure you're also given the latitude, otherwise you won't even have specific coordinates. if this wasn't a type and you really have to take the altitude into account, take a look at this question at google answers
picknick describes a native class method.
This is probably going to use the Haversine formula (search the web or stackoverflow for discussions) to measure distances.
In my experience, writing your own Haversine is usually faster than using a system/app-provided one, although this is on Windows where COM overhead can be "problematic" as it were!
The Haversine (and many similar geometry-on-the-Earth) formulae can be found here:
http://williams.best.vwh.net/avform.htm
(this is one of my few bookmarks I go back to for reference on a regular basis!)
for example user is at x=0,y=0
Calculate the distance by doing : SquareRoot(x2^2 & y2^2)
You will get a distance. Look through all points and compare which distance is the shortest

MKMapView setRegion "snaps" to predefined zoom levels?

Can anyone confirm that setRegion "snaps" to predefined zoom levels and whether or not this behavior is as designed (although undocumented) or a known bug? Specifically, it appears that setRegion snaps to the same zoom levels that correspond to the zoom levels used when the user double-taps the map.
I'm trying to restore a previously saved region but this behavior makes it impossible if the saved region was set via a pinch zoom and not a double-tap zoom.
A big clue to me that things are broken on the mapkit side is what occurs if I call regionThatFits on the map's current region. It should return the same region (since it obviously fits the map's frame) but it returns the region that corresponds to the next higher predefined zoom level instead.
setVisibleMapRect behaves similarly.
Any further insight or information would be appreciated.
I found these related posts but neither included a solution or definitive confirmation that this is in fact a mapkit bug:
MKMapView setRegion: odd behavior?
MKMapView show incorrectly saved region
EDIT:
Here is an example that demonstrates the problem. All values are valid for my map view's aspect ratio:
MKCoordinateRegion initialRegion;
initialRegion.center.latitude = 47.700200f;
initialRegion.center.longitude = -122.367109f;
initialRegion.span.latitudeDelta = 0.065189f;
initialRegion.span.longitudeDelta = 0.067318f;
[map setRegion:initialRegion animated:NO];
NSLog(#"DEBUG initialRegion: %f %f %f %f", initialRegion.center.latitude, initialRegion.center.longitude, initialRegion.span.latitudeDelta, initialRegion.span.longitudeDelta);
NSLog(#"DEBUG map.region: %f %f %f %f", map.region.center.latitude, map.region.center.longitude, map.region.span.latitudeDelta, map.region.span.longitudeDelta);
OUTPUT:
DEBUG initialRegion: 47.700199 -122.367111 0.065189 0.067318
DEBUG map.region: 47.700289 -122.367096 0.106287 0.109863
Note the discrepancy in the latitude/longitude delta values. The map's values are almost double what I requested. The larger values correspond to one of the zoom levels used when the user double-taps the map.
Yes, it snaps to discrete levels. I've done quite a bit of experimentation, and it seems to like multiples of 2.68220906e-6 degrees of longitude per pixel.
So if your map fills the whole width of the screen, the first level spans .0008583 degrees, then the next level up you can get is twice that, .001717, and then the next one is twice that, .003433, and so on. I'm not sure why they chose to normalize by longitude, it means that fixes zoom levels vary depending on what part of the world you are looking at.
I've also spent a lot of time trying to understand the significance of that number .68220906e-6 degrees. It comes out to about 30cm at the equator, which kind of makes sense since the high resolution photos used by Google Maps have a 30cm resolution, but I would have expected them to use latitude instead of longitude to establish the zoom levels. That way, at maximum zoom, you always the native resolution of the satellite images, but who knows, they probably have some smart-people reason for making it work like that.
In my application I need to display a certain range of latitude. I'm gonna work on some code to try to zoom the map as close as possible to that. If anyone is interested, contact me.
I found a solution.
If the received snapped zoom level, is, lets say a factor of 1.2 bigger than the desired one:
use this algorithm to correct:
Asumption: you want to set the map view to exactly show "longitudinalMeters" from left to right
1) Calculate the correction scale:
Calculate the relation between longitudinal span you received, to that one you have got.
MKCoordinateRegion region = MKCoordinateRegionMakeWithDistance(center, 0, longitudinalMeters);
MKCoordinateRegion regionFits = [mapView regionThatFits: region];
double correctionFactor = regionFits.span.longitudeDelta / region.span.longitudeDelta;
2) Create the transformation and apply it to the map
CGAffineTransform mapTransform = CGAffineTransformMakeScale(correctionScale, correctionScale);
CGAffineTransform pinTransform = CGAffineTransformInvert(mapTransform);
[mapView setTransform:mapTransform];
3) Apply the inverse transformation to the Map pins, to keep them at original size
[mapView setTransform:mapTransform];
for (id<MKAnnotation> annotation in self.mapView.annotations)
{
[[self.mapView viewForAnnotation:annotation] setTransform:pinTransform];
}
The weird behavior seems to be due to the fact that while one requests a particular region or view size, the actual API call to google is invoked with a center point and a zoom level. E.G.:
map.setCenter(new google.maps.LatLng(234.3453, 454.2345), 42);
Now it would be possible for Apple to request the appropriate zoom level and then adjust the sizing of the view to accommodate the actual region request, but it seems they fail to do so. I am drawing bus routes on a map, and one of my routes barely triggers a larger zoom level and thus scales too small (under-zooms) and looks ugly and smashed.
#pseudopeach, Please update me on the progress of your attempts to work around this issue. If one could detect the boundaries of a zoom level, the region request could then be deliberately underscaled to avoid the under-zoom. Since you are onto this I would be interested in seeing your code before I have to make an attempt at it myself.
There is an interesting category that the author of the blog Backspace Prolog has written to enable the direct manipulation of the Google Maps API by emulating their setCenter(centerPoint,ZoomLevel) call signature. You can find it here. I haven't spent the time yet, but the math can probably be reverse engineered to yield a means of calculating the zoom level for a given Region or MapRect. Depending on how far it is within the zoom level's range - i.e. how far it is over the threshold that triggers the lower zoom level - it could decide whether to go to the lower level or keep to higher one by under-requesting.
This is clearly a behavioral bug that needs to be fixed so that MKMapView can be used in a more refined manner.
This is an old question, but I recently investigated Google maps in detail, and can share some insight. I don't know whether this is also valid for the current Apple maps.
The reason that the resolution snaps to predefined zoomlevels is because the original maps fetched from Google's servers are drawn with those zoomlevels. The size of the features on those maps are drawn with a certain resolution in mind. For example, the width (in pixels) of a road on those maps is always the same. On higher resolution maps, more secundary roads are drawn, but their width is always the same. The resolution snaps to predefined levels to make sure those features are always depicted with the same size. That is, it is not a bug but a feature.
Those predefined resolutions vary with latitude because of the Mercator projection of the maps. Mercator projection is easy to work with because latitude lines are depicted straight and horizontal and longitude lines are straight and vertical. But with Mercator projection the top of the map has a slightly higher resolution than the bottom (on the Northern hemisphere). That has consequences for fitting maps together at the northern and sourthern edges.
That is, when you start on the equator and drive north, then the resolution of the Mercator maps you drive over will gradually increase. The longitude lines remain vertical, and therefore the longitude spans remains the same. But the resolution increases, and therefore the latitude span decreases. Still, on all those maps the roads have the same width in pixels, and texts are depicted in the same font size, etc.
Google uses a Mercator projection where the equator circumference is 256 pixels at zoomlevel 0. Each next zoomlevel doubles that amount. That is, at zoomlevel 1, the equator is 512 pixels long, at zoomlevel 2, the equator is 1024 pixels long, etc. The model for the earth they use is a FAI globe with a radius of exactly 6371 km, or circumference of 40030 km.
Therefore, resolution for zoomLevel 0 at the equator is 156.37 km/pixel, at zoomlevel 1 it is 78.19 km/pixel, etc. Those resolutions then vary with the cosinus of the latitude anywhere else on the earth.
MKCoordinateRegion region;
region.center.latitude = latitude;
region.center.longitude = longitude;
region.span.latitudeDelta = 5.0;
region.span.longitudeDelta = 5.0;
[mapView setRegion:region animated:YES];
I restore the region with no problem and with no variance as you describe. It is really impossible to tell what is specifically wrong in your case without some code to look at but here's what works for me:
Save both the center and span values somewhere. When you are restoring them specifically set both the center and span.
Restoring should look like this:
MKCoordinateRegion initialRegion;
initialRegion.center.latitude = Value you've stored
initialRegion.center.longitude = Value you've stored
initialRegion.span.latitudeDelta = Value you've stored
initialRegion.span.longitudeDelta = Value you've stored
[self.mapView setRegion:initialRegion animated:NO];
Also remember that this method is available in 4.0: `mapRectThatFits:edgePadding: MapRectThatFits helpfully adds a reasonable border to ensure that say a map annotation on the edge is not obscured and the the rect that you're attempting to display is fully visible. If you want to control the border use the call that gives you access to set edgePadding as well.
If you set up the MapView in InterfaceBuilder, make sure you don't do this:
_mapView = [[MKMapView alloc] init];
As soon as I removed this init line, my map view suddenly began responding properly to all the updates I sent it. I suspect that what happens is that if you do the alloc init, it's actually creating another view that's not being shown anywhere. The one you see on the screen is the one initialized by your nib. But if you alloc init a new one, then that's something somewhere else and it's not going to do anything.