I have a problem with touchesBegan event.I displayed an image in an uiimageview.Am trying to detect the touches on that image by displaying small green color points on the image when i clicked on the image..
Am not getting any errors while running but the touches event is not firing.Here is my code:
#import <UIKit/UIKit.h>
#import "Second.h"
#interface pickerExampleViewController : UIViewController <UIImagePickerControllerDelegate>{
IBOutlet UIButton *selectPic;
}
#property (nonatomic,retain) UIButton *selectPic;
-(IBAction)getpic:(id)sender;
#end
#import "pickerExampleViewController.h"
#implementation pickerExampleViewController
#synthesize selectPic;
-(IBAction)getpic:(id)sender
{
UIImagePickerController *picker = [[UIImagePickerController alloc]init];
picker.delegate = self;
picker.editing = YES;
picker.sourceType = UIImagePickerControllerSourceTypeSavedPhotosAlbum;
[self presentModalViewController:picker animated:YES];
[picker release];
}
#pragma mark imagePickerController delegate methods
-(void)imagePickerController:(UIImagePickerController *) picker
didFinishPickingImage:(UIImage *)image
editingInfo:(NSDictionary *)editingInfo
{
[picker dismissModalViewControllerAnimated:YES];
Second *secview = [[Second alloc] initWithNibName:#"Second" bundle:nil];
secview.view.backgroundColor = [UIColor blackColor];
[secview setImage:image];
[self.view addSubview:secview.view];
//[self presentModalViewController:secview animated:YES];
[secview release];
}
- (void)imagePickerControllerDidCancel:(UIImagePickerController *)picker
{
[self dismissModalViewControllerAnimated:YES];
}
#interface Second : UIViewController {
IBOutlet UIImageView *imgView;
UIImage *image1;
}
#property(nonatomic,retain) UIImageView *imgView;
-(void)setImage:(UIImage *)img;
-(IBAction)back;
#end
#import "Second.h"
#import <QuartzCore/QuartzCore.h>
#implementation Second
#synthesize imgView;
static int countoftouches,i;
CGPoint points[4];
-(void)setImage:(UIImage *)img
{
[imgView setImage:img];
countoftouches=0;
}
-(IBAction)back
{
[self.view removeFromSuperview];
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
//NSSet *allTouches = [event allTouches];
if ([touch view] != imgView) {
return;
}
countoftouches++;
CGPoint point = [touch locationInView:imgView];
NSLog(#"x: %f, y: %f", point.x, point.y);
CGRect frame=CGRectMake(point.x, point.y, 5, 5);
if(countoftouches<=4)
{
points[i] = frame.origin;
i++;
UIButton *btn=[[UIButton alloc]initWithFrame:frame];
[btn setBackgroundColor:[UIColor greenColor]];
[imgView addSubview:btn];
[btn release];
}
}
-(void)dealloc
{
[imgView release];
[super dealloc];
}
#end
You need to set userInteractionEnabled to YES.. On youre UIImageView that is.. So:
imgView.userInteractionEnable = YES;
Related
I am getting an error in my project. I have tried plenty of solutions but to no avail.
I am getting an error Xcode Error Semantic error value may not respond to 'initWithFrame:image Name:'
I have no idea what this means and why i'm getting this warning. Please help.
Thanks
Link to my project and the Updated project link.
I'm getting the error in this line
GalleryButton *btnAttachment = [[GalleryButton alloc] initWithFrame:CGRectMake(startX, startY, width, height) imageName:imgName];
GalleryScrollView.h
#import <UIKit/UIKit.h>
#import "AttachmentItem.h"
#import "GalleryButton.h"
#protocol GAlleryScrollDelegate;
#interface GalleryScrollView : UIView <GalleryButtonDelegate>
{
id <GAlleryScrollDelegate> delegate;
// MAIN WINDOW WHERE YOU CAN DRAG ICONS
UIView *mainView;
UIScrollView *_scrollView;
NSMutableArray *_attachments;
NSInteger *_totalSize;
UIImageView *_recycleBin;
CGRect recycleBinFrame;
}
#property (nonatomic, retain) id <GAlleryScrollDelegate> delegate;
#property (nonatomic, retain) UIView *mainView;
#property (nonatomic, retain) NSMutableArray *attachments;
#property (nonatomic, retain) UIImageView *recycleBin;
#property (nonatomic, retain) UIImageView *imgName;
#property (nonatomic) CGRect recycleBinFrame;
- (void) addAttachment:(AttachmentItem *)attachment withImageNamed:(NSString *)imgName;
- (void) removeAttachment:(GalleryButton *)button;
- (void) reloadData;
- (id) initWithFrame:(CGRect)frame imageName:(NSString *)imageName;
#end
// EVENTS IF YOU WANT TO DISABLE SOME SCROLL ON DID PRESS AND ENABLE IT ON DROP
#protocol GAlleryScrollDelegate
- (void) didPressButton;
- (void) didDropButton;
#end
GalleryScrollView.m
#import <QuartzCore/QuartzCore.h>
#import "GalleryScrollView.h"
#import "GalleryButton.h"
#implementation GalleryScrollView
#synthesize delegate;
#synthesize mainView;
#synthesize attachments = _attachments;
#synthesize recycleBin = _recycleBin, recycleBinFrame;
int padding = 0;
#pragma mark - INIT
- (id) init
{
self = [super init];
if (self) {
// Initialization code here.
}
return self;
}
- (id) initWithFrame:(CGRect)frame imageName:(NSString *)imageName
{
self = [super initWithFrame:frame];
if (self){
;
}
return self;
}
- (void) awakeFromNib
{
// INIT ATTACHMENT ARRAY
if (_attachments == nil){
_attachments = [[NSMutableArray alloc] init];
}
// SCROLL VIEW
UIScrollView *scrollTemp = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, self.frame.size.width-0, 450)];
_scrollView = scrollTemp;
_scrollView.backgroundColor = [UIColor clearColor];
// RECYCLE BIN
UIImageView *imageViewTemp = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"mozambique-wenge.png"]];
self.recycleBin = imageViewTemp;
self.recycleBin.frame = CGRectMake(0, 0, 320, 270);
[self addSubview:_scrollView];
[self addSubview:self.recycleBin];
[scrollTemp release];
[imageViewTemp release];
}
- (void) dealloc {
[super dealloc];
}
#pragma mark - ATTACHMENTS ADD / REMOVE
- (void) addAttachment:(AttachmentItem *)attachment withImageNamed:(NSString *)imgName
{
// SAVE ATTACHMENT
[_attachments addObject:attachment];
// RESIZE CONTENT VIEW FOR INSERTINT NEW ATTACHMENT
_scrollView.contentSize = CGSizeMake([_attachments count]*70, 70);
CGFloat startX = (70.0f * ((float)[_attachments count] - 1.0f) + padding);
CGFloat startY = 370;
CGFloat width = 64;
CGFloat height = 64;
GalleryButton *btnAttachment = [[GalleryButton alloc] initWithFrame:CGRectMake(startX, startY, width, height) imageName:imgName];
btnAttachment.tag = [_attachments count];
btnAttachment.scrollParent = _scrollView;
btnAttachment.mainView = self.mainView;
btnAttachment.delegate = self;
if (attachment.type == 1){
}else if (attachment.type == 2){
UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 64, 64)];
imageView.image=[UIImage imageNamed:#"mozambique-wenge"];
[btnAttachment addSubview:imageView];
[imageView release];
} else if (attachment.type == 3){
UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 64, 64)];
imageView.image=[UIImage imageNamed:#"recyclebin.png"];
[btnAttachment addSubview:imageView];
[imageView release];
}
[_scrollView addSubview:btnAttachment];
[btnAttachment release];
}
- (void) removeAttachment:(GalleryButton *)button
{
}
#pragma mark - RELOAD DATA
- (void) reloadData
{
}
#pragma mark - GALLERY BUTTON DELEGATE
-(void) touchDown
{
[self.delegate didPressButton];
}
-(void) touchUp
{
[self.delegate didDropButton];
_scrollView.scrollEnabled = YES;
}
-(BOOL) isInsideRecycleBin:(GalleryButton *)button touching:(BOOL)finished;
{
CGPoint newLoc = [self convertPoint:self.recycleBin.frame.origin toView:self.mainView];
CGRect binFrame = self.recycleBin.frame;
binFrame.origin = newLoc;
if (CGRectIntersectsRect(binFrame, button.frame) == TRUE){
if (finished){
[self removeAttachment:button];
}
return YES;
}
else {
return NO;
}
}
#end
GalleryButton.h
#import <UIKit/UIKit.h>
#protocol GalleryButtonDelegate;
#interface GalleryButton : UIView
{
id<GalleryButtonDelegate> delegate;
CGPoint _originalPosition;
CGPoint _originalOutsidePosition;
BOOL isInScrollview;
// PARENT VIEW WHERE THE VIEWS CAN BE DRAGGED
UIView *mainView;
// SCROLL VIEW WHERE YOU GONNA PUT THE THUMBNAILS
UIScrollView *scrollParent;
UIImageView *images;
}
#property (nonatomic, retain) id<GalleryButtonDelegate> delegate;
#property (nonatomic) CGPoint originalPosition;
#property (nonatomic, retain) UIView *mainView;
#property (nonatomic, retain) UIScrollView *scrollParent;
#property (nonatomic, retain) IBOutlet UIImageView *images;
#end
#protocol GalleryButtonDelegate
-(void) touchDown;
-(void) touchUp;
-(BOOL) isInsideRecycleBin:(GalleryButton *)button touching:(BOOL)finished;
#end
GalleryButton.m
#import <QuartzCore/QuartzCore.h>
#import "GalleryButton.h"
#import "GalleryScrollView.h"
#import "AttachmentItem.h"
#implementation GalleryButton
#synthesize delegate;
#synthesize originalPosition = _originalPosition;
#synthesize mainView, scrollParent;
#synthesize images;
- (id)init
{
self = [super init];
if (self) {
// Initialization code here.
}
return self;
}
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self){
isInScrollview = YES;
self.backgroundColor = [UIColor blackColor];
self.layer.borderWidth = 2;
self.layer.borderColor = [UIColor blackColor].CGColor;
self.layer.masksToBounds = YES;
self.layer.cornerRadius = 5;
}
return self;
}
#pragma mark - DRAG AND DROP
-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
[self.delegate touchDown];
self.originalPosition = self.center;
self.scrollParent.scrollEnabled = NO;
if (isInScrollview == YES) {
CGPoint newLoc = CGPointZero;
newLoc = [[self superview] convertPoint:self.center toView:self.mainView];
_originalOutsidePosition = newLoc;
// [self.superview touchesCancelled:touches withEvent:event];
[self removeFromSuperview];
self.center = newLoc;
[self.mainView addSubview:self];
[self.mainView bringSubviewToFront:self];
isInScrollview = NO;
}
else {
;
}
}
-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
[UIView beginAnimations:#"stalk" context:nil];
[UIView setAnimationDuration:.001];
[UIView setAnimationBeginsFromCurrentState:YES];
UITouch *touch = [touches anyObject];
self.center = [touch locationInView: self.superview];
[UIView commitAnimations];
if ([delegate isInsideRecycleBin:self touching:NO]){
}
}
-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
if ([delegate isInsideRecycleBin:self touching:YES]){
CGRect myImageRect = CGRectMake(0, 0, 320, 300);
images = [[UIImageView alloc] initWithFrame:myImageRect];
[images setImage:[UIImage imageNamed:#"light-cherry.png"]];
[self.mainView addSubview:images];
[self.images viewWithTag:1];
UIImageView * animation = [[UIImageView alloc] init];
animation.frame = CGRectMake(self.center.x - 32, self.center.y - 32, 40, 40);
animation.animationImages = [NSArray arrayWithObjects:
[UIImage imageNamed: #"iconEliminateItem1.png"],
[UIImage imageNamed: #"iconEliminateItem2.png"],
[UIImage imageNamed: #"iconEliminateItem3.png"],
[UIImage imageNamed: #"iconEliminateItem4.png"]
,nil];
[animation setAnimationRepeatCount:1];
[animation setAnimationDuration:0.35];
[animation startAnimating];
[self.mainView addSubview:animation];
[animation bringSubviewToFront:self.mainView];
[animation release];
;
[UIView beginAnimations:#"goback" context:nil];
[UIView setAnimationDuration:0.4f];
[UIView setAnimationBeginsFromCurrentState:YES];
self.center = _originalOutsidePosition;
[UIView setAnimationDelegate:self];
[UIView setAnimationDidStopSelector: #selector(animationDidStop:finished:context:)];
// loadingView.frame = CGRectMake(rect.origin.x, rect.origin.y - 80, rect.size.width, rect.size.height);
[UIView commitAnimations];
} else{
[UIView beginAnimations:#"goback" context:nil];
[UIView setAnimationDuration:0.4f];
[UIView setAnimationBeginsFromCurrentState:YES];
self.center = _originalOutsidePosition;
[UIView setAnimationDelegate:self];
[UIView setAnimationDidStopSelector: #selector(animationDidStop:finished:context:)];
// loadingView.frame = CGRectMake(rect.origin.x, rect.origin.y - 80, rect.size.width, rect.size.height);
[UIView commitAnimations];
}
[self.delegate touchUp];
}
-(void)animationDidStop:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context {
if ([animationID isEqualToString:#"goback"] && finished) {
[self removeFromSuperview];
self.center = _originalPosition;
[self.scrollParent addSubview:self];
isInScrollview = YES;
}
}
#end
The problem is that you haven't declared the custom init method:
- (id)initWithFrame:(CGRect)frame imageName:(NSString *)imageName;
In GalleryButton.h. You also haven't implemented it in GalleryButton.m. Perhaps you didn't mean to use this method at all in your code?
Either way you've referenced it and Xcode has correctly warned you that it doesn't exist (if you build and run the code you will get an Unrecognized selector sent to instance exception).
You need to place initWithFrame:image Name in GalleryButton in its header file. Always remember, if you get a warning that's says something like "May not respond to..." It's because it's not publicly mentioned in the classes header file.
Okay. After killing myself trying I found my mistake.
I Used:
- (id)initWithFrame:(CGRect)frame imageName:(NSString *)imageName;
In both the GalleryButton.h and GalleryScrollview.h and I just took it out of GalleryScrollview.h
Thanks All
I have 2 images in a view and I applied a drag touch function to the images, and when the image collides with the image at the top of the view it gives you an alert and changes the image at the top of the view to a different image.
My problem is getting my if else statement to work, If i take out the == image in
([touch view] == image) {
Only one of the images drag, I cannot seem to get both images to drag. My if else statement has no errors, but does not seem to work.
frfViewController.h
#import <UIKit/UIKit.h>
#interface frfViewController : UIViewController {
UIImageView *image;
UIImageView *image2;
UIImageView *images;
UIImageView *collisionImage;
}
#property (nonatomic, retain) IBOutlet UIImageView *image;
#property (nonatomic, retain) IBOutlet UIImageView *image2;
#property (nonatomic, retain) IBOutlet UIImageView *collisionImage;
#property (nonatomic, retain) IBOutlet UIImageView *images;
#end
frfViewController.m
#import "frfViewController.h"
#interface frfViewController ()
#end
#implementation frfViewController
#synthesize image;
#synthesize image2;
#synthesize images;
#synthesize collisionImage;
- (void)viewDidLoad
{
}
- (void)viewWillAppear:(BOOL)animated
{
// [self.navigationController setNavigationBarHidden:YES animated:animated];
// [super viewWillAppear:animated];
}
- (void)viewWillDisappear:(BOOL)animated
{
[self.navigationController setNavigationBarHidden:NO animated:animated];
[super viewWillDisappear:animated];
}
-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [[event allTouches] anyObject];
CGPoint location = [touch locationInView:self.view];
if ([touch view] == image) {
image.center = location;
image.userInteractionEnabled = YES;
}
else if ([touch view] == image2) {
image2.center = location;
image2.userInteractionEnabled = YES;
}
[self ifCollided];
}
-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
[self touchesBegan:touches withEvent:event];
}
-(void) ifCollided {
if (CGRectIntersectsRect(image.frame, collisionImage.frame) || CGRectIntersectsRect(image2.frame, collisionImage.frame)) {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"image Collided"
message:#"FuckYea"
delegate:nil
cancelButtonTitle:#"Reset!"
otherButtonTitles:nil];
[alert show];
CGRect myImageRect = CGRectMake(0, 0, 320, 100);
images = [[UIImageView alloc] initWithFrame:myImageRect];
[images setImage:[UIImage imageNamed:#"004.jpg"]];
[self.view addSubview:images];
}
}
#end
Thanks any assistance is much appreciated.
From iOS 4 and up you can use UIPanGestureRecognizer to do dragging easily,
UIPanGestureRecognizer *gesture = [[UIPanGestureRecognizer alloc]
initWithTarget:self
action:#selector(labelDragged:)];
[yourview addGestureRecognizer:gesture];
Add recognizer to each UIView and set selector to point, where you set new coordinates = where you can limit it , if you get collision for example...
- (void)labelDragged:(UIPanGestureRecognizer *)gesture
{
UILabel *label = (UILabel *)gesture.view;
CGPoint translation = [gesture translationInView:label];
// move label , limit it to stay inside self.view.frame
float newx = label.center.x + translation.x;
float newy = label.center.y + translation.y;
if (newx<0) { newx = 0; }
if (newy<0) { newy = 0; }
if (newx>self.view.frame.size.width) {
newx = self.view.frame.size.width;
}
if (newy>self.view.frame.size.height) {
newy = self.view.frame.size.height;
}
//possibly compute collision here and limit new coordinates further
label.center = CGPointMake(newx,newy);
// reset translation
[gesture setTranslation:CGPointZero inView:label];
}
Also have a look at draggable&resizable View class at https://github.com/spoletto/SPUserResizableView , that may save you a bit of work also
I'm actually trying to insert touch delegate functions (type touchBegan:withEvent, or touchEnded:withEvent) inside a customScrollView class that implement gestureRecognizers.
When I try to set the delegate of the recognizer object to self, my SDK has a message of warning stating "incompatible type id ".
I understand that the delegate protocol of GestureRecognizer does not include such function, but I don't know which delegate I should trigger in order to use the aforesaid function inside my custom view.
Thank you very much for your responses
Victor-Marie
Here is my code:
#interface TapScrollView : UIScrollView {
// id<TapScrollViewDelegate> delegate;
NSMutableArray *classementBoutons;
int n;
int o;
//UIImageView *bouton;
}
//#property (nonatomic, assign) id<TapScrollViewDelegate> delegate;
//#property (nonatomic, retain) UIImageView *bouton;
//#property (strong, nonatomic) UIPanGestureRecognizer *bouton01pan;
-(id)init;
-(void)initierScrollView;
-(void) createGestureRecognizers;
-(IBAction)handlePanGesture:(UIPanGestureRecognizer*)sender;
#end
#import "TapScrollView.h"
#implementation TapScrollView
//#synthesize bouton;
- (void)setUpBoutonView {
// Create the placard view -- its init method calculates its frame based on its image
//boutonHome *aBoutonMain = [[boutonHome alloc] init];
//self.boutonMain = aBoutonMain;
//[boutonMain setCenter:CGPointMake(200, 200)];
//[self addSubview:boutonMain];
}
- (id) init
{
if (self = [super init])
{
NSLog(#"Classe TapScrollView initiƩe");
}
return self;
}
-(void)initierScrollView
{
int i;
for (i=0; i<6; i++) {
UIImage *image = [UIImage imageNamed:#"back.png"];
UIImageView *bouton = [[UIImageView alloc] initWithImage:image];
[bouton setTag:i];
[bouton setFrame:CGRectMake(72+20*i,10,62,55)];
[classementBoutons insertObject:bouton atIndex:i];
bouton.userInteractionEnabled = YES;
UIPanGestureRecognizer *recognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self action:#selector(handlePanGesture:)];
recognizer.delegate = self;
[bouton addGestureRecognizer:recognizer];
[self addSubview:bouton];
}
}
//- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
//{
// UITouch *touch = [touches anyObject];
//[super touchesBegan:touches withEvent:event];
// for (o=1; o<6; o++) {
// if ([touch view] == [self viewWithTag:o])
// {
// UIPanGestureRecognizer *recognizer = [[UIPanGestureRecognizer alloc] initWithTarget:[classementBoutons objectAtIndex:o] action:#selector(handlePanGesture:)];
// [[classementBoutons objectAtIndex:o] addGestureRecognizer:recognizer];
// bouton01 = [self viewWithTag:o];
// }
// }
//CGPoint touchPoint = [touch locationInView:self];
//[self animateFirstTouchAtPoint:touchPoint];
// return;
//}
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
{
for (n=0; n<6; n++) {
NSLog(#"touche cancelled");
[[classementBoutons objectAtIndex:n] setFrame:CGRectMake((72+20)*n,10,62,55)];
}
}
//- (id<TapScrollViewDelegate>) delegate {
// return (id<TapScrollViewDelegate>)super.delegate;
//}
//- (void) setDelegate:(id<TapScrollViewDelegate>) aDelegate
//{
// super.delegate = aDelegate;
//}
#define GROW_ANIMATION_DURATION_SECONDS 0.15
#define SHRINK_ANIMATION_DURATION_SECONDS 0.15
-(IBAction)handlePanGesture:(UIPanGestureRecognizer*)recognizer
{
NSLog(#"Mouvement ok");
CGPoint translation = [recognizer translationInView:self];
recognizer.view.center = CGPointMake(recognizer.view.center.x + translation.x,
recognizer.view.center.y + translation.y);
[recognizer setTranslation:CGPointMake(0, 0) inView:self];
}
#end
Try specifying:
#interface TapScrollView : UIScrollView <UIGestureRecognizerDelegate> {
In this way, your warning should disappear, although I have to admit I have not entirely clear what you are trying to accomplish, so there might be other problems.
I am working on a iPad drawing app.. were i have a UIView class which i imported to UIView Controller. but i am getting errors at [self.view drawPic:image];like error: receiver type for uiview instance message does not declare a method with selector 'drawPic'.
Please find my full code below:
#import <UIKit/UIKit.h>
#import <QuartzCore/QuartzCore.h>
#interface signPage : UIViewController<UIImagePickerControllerDelegate>{
}
#property (retain, nonatomic) IBOutlet UIImageView * myImg;
#end
#import "signPage.h"
#import "DrawView.h"
#implementation signPage
#synthesize myImg;
- (void)viewDidLoad {
[super viewDidLoad];
}
- (IBAction)clear {
[self.view cancelDrawing];
}
- (IBAction)saveDrawing {
UIGraphicsBeginImageContext(self.view.bounds.size);
[self.view.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *finishedPic = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
UIImageWriteToSavedPhotosAlbum(finishedPic, self, #selector(exitProg:didFinishSavingWithError:contextInfo:), nil);
}
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingImage:(UIImage *)image editingInfo:(NSDictionary *)editingInfo {
[self dismissModalViewControllerAnimated:YES];
[self.view drawPic:image];
}
- (void)imagePickerControllerDidCancel:(UIImagePickerController *)picker {
[self dismissModalViewControllerAnimated:YES];
}
-(void)exitProg:(UIImage *)image didFinishSavingWithError:(NSError *)error contextInfo:(void *)contextInfo {
UIAlertView *alertView = [[UIAlertView alloc] initWithTitle:#"Success" message:#"Your picture has been saved" delegate:self cancelButtonTitle:nil otherButtonTitles:#"Ok", nil];
[alertView show];
}
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
- (void)viewDidUnload {
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
#end
#interface DrawView : UIView {
UIImage *myPic;
NSMutableArray *myDrawing;
}
#end
#import "DrawView.h"
#implementation DrawView
-(void)drawPic:(UIImage *)thisPic {
myPic = thisPic;
[self setNeedsDisplay];
}
- (void)drawRect:(CGRect)rect {
float newHeight;
float newWidth;
if (!myDrawing) {
myDrawing = [[NSMutableArray alloc] initWithCapacity:0];
}
CGContextRef ctx = UIGraphicsGetCurrentContext();
if (myPic != NULL) {
float ratio = myPic.size.height/151;
if (myPic.size.width/302 > ratio) {
ratio = myPic.size.width/302;
}
newHeight = myPic.size.height/ratio;
newWidth = myPic.size.width/ratio;
[myPic drawInRect:CGRectMake(109,552,newWidth,newHeight)];
}
if ([myDrawing count] > 0) {
CGContextSetLineWidth(ctx, 5);
for (int i = 0 ; i < [myDrawing count] ; i++) {
NSArray *thisArray = [myDrawing objectAtIndex:i];
if ([thisArray count] > 2) {
float thisX = [[thisArray objectAtIndex:0] floatValue];
float thisY = [[thisArray objectAtIndex:1] floatValue];
CGContextBeginPath(ctx);
CGContextMoveToPoint(ctx, thisX, thisY);
for (int j = 2; j < [thisArray count] ; j+=2) {
thisX = [[thisArray objectAtIndex:j] floatValue];
thisY = [[thisArray objectAtIndex:j+1] floatValue];
CGContextAddLineToPoint(ctx, thisX,thisY);
}
CGContextStrokePath(ctx);
}
}
}
}
- (void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
[myDrawing addObject:[[NSMutableArray alloc] initWithCapacity:4]];
CGPoint curPoint = [[touches anyObject] locationInView:self];
[[myDrawing lastObject] addObject:[NSNumber numberWithFloat:curPoint.x]];
[[myDrawing lastObject] addObject:[NSNumber numberWithFloat:curPoint.y]];
}
- (void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
CGPoint curPoint = [[touches anyObject] locationInView:self];
[[myDrawing lastObject] addObject:[NSNumber numberWithFloat:curPoint.x]];
[[myDrawing lastObject] addObject:[NSNumber numberWithFloat:curPoint.y]];
[self setNeedsDisplay];
}
- (void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
CGPoint curPoint = [[touches anyObject] locationInView:self];
[[myDrawing lastObject] addObject:[NSNumber numberWithFloat:curPoint.x]];
[[myDrawing lastObject] addObject:[NSNumber numberWithFloat:curPoint.y]];
[self setNeedsDisplay];
}
-(void)cancelDrawing {
[myDrawing removeAllObjects];
[self setNeedsDisplay];
}
#end
Kindly suggest me.
You've defined drawPic: only for your DrawView class, which you don't seem to use anywhere in your UIViewController. If you want the function to be accessible to every UIView class, you should define DrawPic as a category.
Add an UIView (class type DrawView) in SignPage.xib IBOutlet link it with drawView in .h file
#interface signPage : UIViewController<UIImagePickerControllerDelegate>{
IBOutlet UIView *drawView;
}
#property (retain, nonatomic) IBOutlet UIImageView * myImg;
#end
Where you need to call in signPage.m access DrawView methods like this:
DrawView*dView = (DrawView*)drawView;
[dView drawPic:image];
btw: signPage Class should be SignPage (first letter capital)
Change your property name from view to mView or something else
#class DrawView;
#interface signPage : UIViewController<UIImagePickerControllerDelegate>{
}
#property (retain, nonatomic) IBOutlet UIImageView * myImg;
#property (retain, nonatomic)DrawView * mView;
#end
In implementation:
#synthesize mView = _mView;
Now call:
[self.mView drawRect];
I have looked at a few guides for CAKeyFrameAnimation and I am failing to see how to trigger them. The only thing I can think of is that I have to use it as a return, but that doesn't make much sense to me.
-H File-
#import <UIKit/UIKit.h>
#import <QuartzCore/QuartzCore.h>
#interface ImageSequenceViewController : UIViewController
<UIGestureRecognizerDelegate>{
UISwipeGestureRecognizer *swipeLeftRecognizer;
NSMutableArray *myImages;
IBOutlet UIImageView *imageView;
IBOutlet UIImageView *bView;
IBOutlet UISegmentedControl *segmentedControl;
}
#property (nonatomic, retain) UISwipeGestureRecognizer *swipeLeftRecognizer;
#property (nonatomic, retain) UIImageView *imageView;
#property (nonatomic, retain) IBOutlet UISegmentedControl *segmentedControl;
-(IBAction)takeLeftSwipeRecognitionEnabledFrom:(UISegmentedControl *)aSegmentedControl;
-(IBAction)ButtonPressed1: (id)sender;
#end
-M File-
#import "ImageSequenceViewController.h"
#implementation ImageSequenceViewController
#synthesize swipeLeftRecognizer;
#synthesize imageView;
#synthesize segmentedControl;
/*
// The designated initializer. Override to perform setup that is required before the view is loaded.
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
*/
/*
// Implement loadView to create a view hierarchy programmatically, without using a nib.
- (void)loadView {
}
*/
//CUSTOM CODE
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
-(void)loadLeft {
//aView = [[UIImageView alloc] initWithFrame:self.view.frame];
CALayer *layer = [CALayer layer];
[layer setFrame:CGRectMake(0.0,
0.0,
[[self view] frame].size.height,
[[self view] frame].size.width)];
myImages = [[NSMutableArray alloc] init];
for(NSUInteger count=0; count<100; count++){
NSString *fileName;
if (count < 10)
{
fileName = [NSString stringWithFormat:#"trailerRotation_000%d", count];
}
else if (10 <= count < 100)
{
fileName = [NSString stringWithFormat:#"trailerRotation_00%d", count];
}
else
{
fileName = [NSString stringWithFormat:#"trailerRotation_0%d", count];
}
NSString *path = [[NSBundle mainBundle] pathForResource:fileName ofType:#"jpg"];
//UIImage *image = [[UIImage alloc] initWithContentsOfFile:fileName];
//[myImages addObject:image];
[myImages addObject:[UIImage imageWithContentsOfFile:path]];
}
CAKeyframeAnimation *anim = [CAKeyframeAnimation animationWithKeyPath:#"Contents"];
[anim setDuration:0.10];
[anim setCalculationMode:kCAAnimationDiscrete];
[anim setRepeatCount:1];
[anim setValues:myImages];
[self.view.layer addSublayer:layer];
[layer addAnimation:anim forKey:#"images"];
//aView.animationImages = myImages;
//aView.animationDuration = 10.00;
//aView.animationRepeatCount = 1;
}
-(void)loadRight {
bView = [[UIImageView alloc] initWithFrame:self.view.frame];
myImages = [[NSMutableArray alloc] init];
for(NSUInteger count=99; count>0; count--){
NSString *countString;
if (count < 10)
{
countString = #"000";
countString = [countString stringByAppendingFormat:#"%d", count];
}
else if (10 <= count < 100)
{
countString = #"00";
countString = [countString stringByAppendingFormat:#"%d", count];
}
else if (100 <= count < 1000)
{
countString = #"00";
countString = [countString stringByAppendingFormat:#"%d", count];
}
NSLog(#"%d", count);
NSString *fileName = #"trailerRotation_";
fileName = [fileName stringByAppendingFormat:countString];
fileName = [fileName stringByAppendingFormat:#".jpg"];
[myImages addObject:[UIImage imageNamed:fileName]];
}
bView.animationImages = myImages;
bView.animationDuration = 10.00;
bView.animationRepeatCount = 1;
}
- (void)viewDidLoad {
[super viewDidLoad];
imageView = [[UIImageView alloc] initWithFrame:self.view.frame];
[imageView setImage:[UIImage imageNamed:#"trailerRotation_0000.jpg"]];
//[self.view addSubview:imageView];
[self loadLeft];
[self loadRight];
UIGestureRecognizer *recognizer;
recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:#selector(handleSwipeFrom:)];
[self.view addGestureRecognizer:recognizer];
[recognizer release];
recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:#selector(handleSwipeFrom:)];
self.swipeLeftRecognizer = (UISwipeGestureRecognizer *) recognizer;
swipeLeftRecognizer.direction = UISwipeGestureRecognizerDirectionLeft;
if ([segmentedControl selectedSegmentIndex] == 0) {
[self.view addGestureRecognizer:swipeLeftRecognizer];
}
self.swipeLeftRecognizer = (UISwipeGestureRecognizer *) recognizer;
[recognizer release];
}
- (void)viewDidUnload {
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
self.segmentedControl = nil;
self.swipeLeftRecognizer = nil;
self.imageView = nil;
}
- (BOOL)canBecomeFirstResponder {
return YES;
}
- (void)viewDidAppear:(BOOL)animated {
[self becomeFirstResponder];
}
-(void)startItLeft {
NSLog(#"Left");
//[aView startAnimating];
//[self.view addSubview:aView];
//[aView release];
[bView release];
}
-(void)startItRight {
NSLog(#"Right");
[bView startAnimating];
[self.view addSubview:bView];
//[aView release];
[bView release];
}
//- (void)motionBegan:(UIEventSubtype)motion withEvent:(UIEvent *)event {
//}
//- (void)motionEnded:(UIEventSubtype)motion withEvent:(UIEvent *)event {
//}
//- (void)motionCancelled:(UIEventSubtype)motion withEvent:(UIEvent *)event {
//}
-(IBAction)ButtonPressed1:(id)sender
{
NSLog(#"Button");
//[aView stopAnimating];
[bView stopAnimating];
//[self loadLeft];
[self loadRight];
}
-(IBAction)takeLeftSwipeRecognitionEnabledFrom:(UISegmentedControl *) aSegmentControl {
if ([aSegmentControl selectedSegmentIndex] == 0) {
[self.view addGestureRecognizer:swipeLeftRecognizer];
}
else {
[self.view removeGestureRecognizer:swipeLeftRecognizer];
}
}
-(void)handleSwipeFrom:(UISwipeGestureRecognizer *) recognizer {
//CGPoint location = [recognizer locationInView:self.view];
//[self showImageWithText:#"swipe" atPoint:location];
if (recognizer.direction == UISwipeGestureRecognizerDirectionLeft) {
//[self startItLeft];
}
else {
[self startItRight];
}
}
//CUSTOM CODE
// Override to allow orientations other than the default portrait orientation.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return YES;
}
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
- (void)dealloc {
[super dealloc];
}
#end
I'm rather new to iOS development so any advice is helpful.
Thanks.
Try:
[myImages addObject:(id)[UIImage imageWithContentsOfFile:path].CGImage];
Since the CAKeyFrameAnimation expects CGImageRef objects.
It looks like you're trying to load up 100 images and cycle them all within the space of 0.1 second. Not only is that pretty ridiculous (that's 1000fps right there, and CoreAnimation is capped at 60fps), but it's likely to take longer than 0.1 seconds for CoreAnimation to copy all the images before it even starts, which means that it will have finished before it started (and therefore no animation will occur).
I'll admit it was a PEBKAC error.
Thanks all for your help.