What's the UI element that is top of that number buttons to display number ? (which is in light blue color)
It looks like a UINavigationBar with a prompt. However, the location of the gloss (which differs from your typical UINavigationBar) and the centering of the numbers (not shown) makes me think it is a custom view.
If you're trying to replicate it, I'd suggest starting with a UIView. Add a UIImageView with appropriate image for the the blue background and a UILabel for the text. Or, instead of the UIImageView, you could draw the background in the UIView's drawRect: method.
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I'm beginner with collection view,
I need to create cell like this
Can I do it from Storyboard?
I want to add margin of cell = 4 or 5 in the top, bottom, lift and right in iPhones and iPads of all sizes, or I if need to do that programmatically How I can add the contents of the cell like the image above?
There is no "margin" here. There is simply a rectangle with a shadow, and everything else is drawn in front of it. The simplest solution is probably a custom UIView that draws itself as a rectangle with a shadow. Make that the content view's direct subview, and everything else in the cell is a subview of that. The inset of the rectangle-with-shadow within the cell's content view can be determined by autolayout (and the position of all the stuff inside it can be determined by autolayout too).
Thus it was trivial for me to obtain this sort of thing:
And of course you can tweak the border color, the background color, and so forth.
When a UIToolbar is placed inside of a UIPopover, there is a gloss layer that is always drawn on top of it. This gloss layer is drawn regardless of whether or not there is a custom image supplied for the UIToolbar. I have also tried getting rid of this by setting a different shadowImage, but the shadow image was never displayed.
Here is an example. The UIPopover here has a custom background view that is drawn a straight black to show the problem.
Does anyone know how to either disable this gloss or (better yet) replace it with a gloss image of my own?
This tutorial shows how to draw on a graphics context for the view using Quartz 2D:
http://www.techotopia.com/index.php/An_iPhone_Graphics_Drawing_Tutorial_using_Quartz_2D
But I want to draw on a UIButton, not on a view. How can I do that?
Thanks
Draw on UIView . Add the view as subview to your UIButton.
A button IS a UIView. It inherits from UIControl, which inherits from UIView.
So buttons have a drawRect method.
So you can do everything described in the article you linked on a button.
However, buttons are set up to do a lot of things for you, and overriding the drawRect method could make those things not work correctly.
Buttons normally draw a title and a rounded rectangle frame. You can turn that off by setting the button's type to custom.
Custom buttons will draw an image if you install one.
Buttons normally also either draw a highlight over their image, or have a second image to use for the highlighted state. If you want to implement drawRect, you'll need to handle drawing the highlighted state yourself.
In general, you want to avoid using drawRect and use some other technique to get the content you want into your views.
What, exactly, are you trying to do?
I am working on iPhone application development and have come across shadows of UIView.
I know how to show shadows to a UIView but what I am actually interested in is to drop shadow inside the UIView.
Like when I set shadow properties of a UIView the shadow is dropped behind the view. I want it to come over the view so that the view looks as if it is pressed inside.
Example of such view is UITextField with roundedRect styling.
Thanks,
It depends a lot on the final effect you want to achieve.
The easies way would be a custom image with a prebacked shadow as background. This will give the illusion of a recession in the surface of the view. You can then add subviews to it as usual.
Alternatively, you can override the drawRect: method and draw the view as you like there, "inverted drop shadow" included.
I've created a NIB file with some button controls on it, and as a background it has an ImageView which contains a PNG file loaded from my project.
What I want to do is to draw on top of the ImageView - imagine that my UI is a clockface and I want to draw the hands of the clock on top of the background image.
Is it the correct approach to try to subclass the UIImageView and use its DrawRect as when I use the DrawRect of the default view I don't see anything on the screen?
I'm a little lost as I'm finding this particular bit of the documentation hard to follow.
Thanks.
Create a new custom UIView (e.g. named HandsView) that sits on top of your background view (by adding it as a subview of the UIImageView). In the custom view, you can use the drawRect method. Make sure, you clear the context to transparent, so that the background image can be seen below the HandsView.
If you just want to draw turning hands, you can also try to use two fixed UIImageViews with the images of the hands and use the transform property to apply a rotation.