UITableViewCell - Load 25 cells - don't reuse - iphone

I have 25 table cells and I want to load all of them together, without reusing them.
Any Idea?

If you want to avoid recycling table cells, you can just avoid calling dequeueReusableCellWithIdentifier: in your tableView:cellForRowAtIndexPath: method.
If you want to do a one-time initial load of all your cells, you can do something like this in the init method of your table's data source:
// myCellArray is an instance var of type NSMutableArray.
myCellArray = [NSMutableArray new];
for (int i = 0; i < 25; ++i) {
NSIndexPath *indexPath = [NSIndexPath indexPathForRow:i inSection:0];
UITableViewCell *cell = [self tableView:tV cellForRowAtIndexPath:indexPath];
[myCellArray addObject:cell];
}
This will keep the cells in memory, since they'd be retained by myCellArray for you.
To be more efficient, your cellForRowAtIndexPath: method can be something like this:
- (UITableViewCell *)tableView:(UITableView *)tableView
cellForRowAtIndexPath:(NSIndexPath *)indexPath {
if ([myCellArray count] > indexPath.row) {
return [myCellArray objectAtIndex:indexPath.row];
}
return [self createCellAtRow:indexPath.row];
}
However, you want to be careful about using more memory than you think is needed, and avoid taking too much time initializing your table. In many cases, your app is likely to appear faster and use less memory if you just use recycled cells in the standard way (as suggested, for example, in the UITableViewDataSource docs).

You can't load them all together. But for "not-reusable" cells, you can make unique cell-reusable-identifiers. So, it system needs the same (first, second, third) cell — it can get already created one. And for new cells they will be created as needed.
And if you reeeeeally need to load all the cells at once, you can call
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath;
in viewDidLoad for every indexPath you needed.

Related

UITableView cellForRowAtIndexPath invoked multiple times if it's a manual call?

If I have UITableView as a property of a UIViewController and I'm manually accessing a cell at a particular row with [tableView cellForRowAtIndexPath:indexPath].
On one method invoke, should I expect to see multiple calls to:
- (UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
Each of my UITableViewCell has a UITextField whose text data I'm trying to access.
Here's what I'm doing:
for (int section = 0; ix < countOfSections; ++section)
{
NSInteger countOfRowsInSection = // attained
for (int row = 0; row < countOfRowsInSection; ++row)
{
NSIndexPath *indexPath = [NSIndexPath indexPathForRow:row inSection:section];
// the follow call seems to elicit multiple invocations
// on my table delegate's
// - (UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
UITableViewCell *cell = [self.tableview cellForRowAtIndexPath:indexPath];
// Access some custom data
}
}
Is there a better way to access all of the data stored in the UITextField each of the UITableViewCell for all sections & rows?
You really shouldn't be trying to use views for data storage. In whatever you're using as the table's data source there should be an array (or other structure) of objects that contains the data that provides content for the cells when tableView:cellForRowAtIndexPath: is called.
If you need other access to that information, you should be getting it directly from the data structure rather than the display.

How can I store my UITableViewCells in a NSMutableArray?

Basically I'm making a list view that you can add things to the top of. The best way I can think of doing this is to store the UITableViewCells themselves in a NSMutableArray — Because I can simply pull them from the array them with all their data inside the object, and this list view will never be over 10 cells long.
Also note that I'm using Storyboards, hence the initWithCoder use.
The following code is what I'm trying, and it doesn't work:
// This is where my NSMutableArray is initialized:
- (id)initWithCoder:(NSCoder *)aDecoder
{
if (self = [super initWithCoder:aDecoder]) {
if (!_CellsArray) {
UITableViewCell *cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:#"TestCell"];
_CellsArray = [NSMutableArray arrayWithObject:cell];
}
}
return self;
}
//UITableView Delegate & DataSource Methods
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell *cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:#"TestCell"];
[_CellsArray insertObject:cell atIndex:0];
return [_CellsArray objectAtIndex:indexPath.row];
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return 10;
}
I realize I may be approaching this in the wrong way, that's why I'm here though :)
Thank you.
edit: fixed a type in the code (TimerCell -> UITableViewCell)
Let's look at the order things get called in and what happens.
Your view controller is unarchived, so your initWithCoder: method is called. This method creates a mutable array and puts one instance of TimerCell into it. Said instance is not further configured (unless you've overridden initWithStyle:reuseIdentifier: to do some configuration).
Your data source method tableView:numberOfRowsInSection: is called, and it tells the table view there are ten rows.
Thus, your tableView:cellForRowAtIndexPath: is called ten times. Each time, it creates a new instance of UITableViewCell and inserts it into your mutable array. (After ten calls, your mutable array contains one TimerCell at index 10 and ten UITableViewCells at indices 0-9.) It does nothing to configure the cell's contents or appearance, then it returns the cell at the specified row index. On the first call, you're asked for row 0, so the cell you just created and inserted at index 0 is returned. On the second call, you're asked for row 1, so the cell at index 1 in your array is returned -- since you just inserted a new cell at index 0, the cell you created on the last call has shifted to index 1, and you return it again. This continues with each call: you return the same unconfigured UITableViewCell ten times.
It looks like you're trying to out-think UIKit. This is almost never a good thing. (It's been said that premature optimization is the root of all evil.)
UITableView already has a mechanism for cell reuse; it's best to just keep track of your own cell content and let that mechanism do its thing. I took so long to type this that other answers have been written describing how to do that. Look to them, or to Apple's documentation or any third-party UITableView tutorial.
Why don't you just store the cell information in an array. Then in the -cellForRowAtIndexPath: method, just extract the data needed to change each cell.
Here is a simple example:
//Lets say you have an init like this that inits some cell information
- (id)initWithCoder:(NSCoder *)aDecoder
{
if (self = [super initWithCoder:aDecoder]) {
cellArray = [NSArray alloc] initWithObjects:#"firstCell",#"secondCell",#"thirdCell",nil];
}
return self;
}
//then for each cell, just extract the information using the indexPath and change the cell that way
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
// Configure the cell...
cell.textLabel.text = [cellArray objectAtIndex:indexPath.row];
return cell;
}
Table views don't store things. Rather, they just ask for the data they want to display, and you typically get that data from elsewhere (like an NSArray, or an NSFetchedResultsController). Just store the things you want into some data container, and let the table display them for you.
// Probably your data model is actually a member of your class, but for purposes of demonstration...
static NSArray* _myArray = [[NSArray alloc] initWithObjects:#"Bob", #"Sally", #"Joe", nil];
- (NSInteger) tableView:(UITableView*)tableView numberOfRowsInSection:(NSInteger)section
{
return [_myArray count];
}
- (UITableViewCell*) tableView:(UITableView*)tableView cellForRowAtIndexPath:(NSIndexPath*)indexPath
{
static NSString* CellIdentifier = #"TestCell";
// Make a cell.
UITableViewCell* cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if( cell == nil ) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
}
// Setup the cell with the right content.
NSString* aString = [_myArray objectAtIndex:[indexPath row]];
cell.textLabel = aString;
return cell;
}
Now if you want more stuff in the list, add it to your array, and you're done.
Edit: On another note, initWithCoder: isn't generally the best place to do initialization for a view controller. Reason being, at the point that it's called, there's a good chance that stuff isn't loaded yet (IBOutlets, for example). I tend to prefer viewDidLoad (don't forget to cleanup in viewDidUnload in that case), or awakeFromNib.

Refreshing UItableView Data from a frequently changing NSArray

i've a UITableView and I'm reading a data from a web service.
the data from the web service may change at any time, so i have to refresh my data periodically.
i've managed to refresh the data and store it in an NSArray, but the UITableView won't display those data.
i tried
[myTableView reloadData];
but it have no effect.
EDIT:
i've implemented all the methods to load the data from an NSArray to the UiTableView.
this works when the NSArray is initialized in the ViewDidLoad.
but if the NSArray changed while the application is running, the UITableView Will not display those changes.
You need to implement the UITableViewDataSource delegate protocol, specifically - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
Use this method to set up the cell. You can use the row property of indexPath to determine which cell you are setting up and provide it with data from your array.
For example
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
id item = [dataArray objectAtIndex:indexPath.row]; // Whatever data you're storing in your array
cell.textLabel.text = [item description]; // Substitute this for whatever you want to do with your cell.
}
EDIT:
reloadData should call
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView and
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
to see if there are any cells to be drawn. Make sure you implement these methods as well and return non-zero values or your table view won't try to draw any cells and - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath won't be called.
Parse
You may also be interested in this library which claims to make remote data-driven tables a lot simpler.
You have to call the function where you put the content into the table.

Adding Data/Rows to UITableView (Multiple Tables on one view)

I've searched around and I can't seem to figure out how to do this. It doesn't help that I don't really know what I am totally doing yet, but I hope this will help.
I am creating an iPad application. In short it is a complex stopwatch that will take splits (for running) on one view.
I have a master clock, and 5 buttons for separate splits. All that works. But, I want to record these splits and I thought it would be great to do it in a table that can be scrolled through.
I have 5 UITableViews on the one view. I found some stuff online for a "datasource protocol" and got everything working great for just one table. Things went to crap when I tried to make it work separately for each table. Also, it seemed like a ton of code for a simple task.
I have 5 mutable arrays already present. I really don't know how to go about this and any help would be great!
Also, if possible, i need to clear the tables with the press of a button...seems simple, but I truly don't know.
Thanks!
You need to set UITableViewDelegate and UITableViewDataSource for all your tables to a class that will implement the following methods:
For UITableViewDataSource:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
and
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
As these methods are passed the calling tableview, it should be easy for you to return the correct data for the tableview in question (which you are already storing in an NSMutableArray). You still need to cater for displaying different content for your arrays, but I trust you will manage to do so. NSIndexPath basically tells you which part of your array should be displayed. Assuming, for now, that you are working in an ungrouped table, you would simple create a new cell and fill it with the contents of your array, which is determined by the indexPath:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"MyNiceIdentifier";
cell = [aTableView dequeueReusableCellWithIdentifier:NavigationCellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
cell.selectionStyle = UITableViewCellSelectionStyleNone;
cell.tag = 500;
}
cell.textLabel = [myArray objectAtIndex:indexPath.row];
}
In the other data source method, you simple return the count for that array:
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
if(tableView == myFirstTableView) {
return [myFirstArray count];
}
}
The method of UITableViewDelegate you will likely use most often is this:
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
which you use to return the desired height for a cell at a given indexPath.
Setting dataSource and delegate is as simply as doing:
myTableView.delegate = ...
myTableView.dataSource = ...
See this documentation:http://developer.apple.com/library/ios/#documentation/uikit/reference/UITableViewDelegate_Protocol/Reference/Reference.html#//apple_ref/occ/intf/UITableViewDelegate
Please also refer to this documentation:
http://developer.apple.com/library/ios/#documentation/uikit/reference/UITableViewDataSource_Protocol/Reference/Reference.html

UITableViewCell: how to verify the kind of accessoryType in all cells?

I have a UITableView in that some cells are marked with UITableViewCellAccessoryCheckmark at the initialization of the view.
When the user selects another row, I have to check if the maximum number of selected rows was achieved before. To do that, I used the code bellow:
- (NSInteger)tableView:(UITableView *)tableView numberOfSelectedRowsInSection:(NSInteger)section{
NSInteger numberOfRows = [self tableView:tableView numberOfRowsInSection:section];
NSInteger numberOfSelectedRows = 0;
for (int i = 0; i < numberOfRows; i++) {
UITableViewCell *otherCell = [tableView cellForRowAtIndexPath:[NSIndexPath indexPathForRow:i inSection:section]];
if (otherCell.accessoryType == UITableViewCellAccessoryCheckmark) {
numberOfSelectedRows++;
}
}
return numberOfSelectedRows;
}
If my number of rows is, as example, 20, the variable numberOfRows is setted correctly with 20. Lets say that 13 rows already are marked with UITableViewCellAccessoryCheckmark. So, numberOfSelectedRows should be 13 after the loop, but only the marked and VISIBLE cells are considered. So, if I have 9 cells showed and 7 are marked, the numberOfSelectedRows returns 7 instead of 13 (but the for iterate 20 times, as expected).
Is this a correct behavior of UITableView or it is a bug of iPhone simulator?
Thanks in advance.
Yes, it works as designed. You should never store model data in your views. UITableView knows nothing about the data, it only displays cells (and throws them aways as soon as they scroll off the screen). You need to store the checkmark state of each cell in a model object (e.g. an array) that you then access from your view controller.
This is correct behavior.
The UITableView is not a list. The system caches cell that are off screen to save memory and CPU and they can not be iterated over in a manner that makes sense.
Ok, you should keep track of the model/data and the tableView will keep track of displaying it. I have had some problems with this until I accepted that uitableView is not a list:)
So, have an array of objects that each corresponds to the data in the a cell. When building the individual cells like this:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"categoryCell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease];
}
Item *item = [self.itemList objectAtIndex:indexPath.row];
[cell.textLabel setText:[item itemBrand]]; //notice that here we set the cell values
return cell;
}
The when a user clicks you change you model like this:
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
NSLog(#"IndexPat.row%i", indexPath.row);
Item item = (Item*) [self.itemList objectAtIndex:indexPath.row];
//change the state of item
}
This way the tableView will update to resemble the model/data, you just managed the model.